Last Night on Earth is a zombie-themed modular board game created by Flying Frog Productions in which players are split into two groups: Heroes and Zombies. The game objective changes based on which of several different given scenarios has been selected for play. The game takes great care in its thematic elements to achieve the look and feel of a zombie movie, causing the game to exhibit some of the most classic horror movie tropes
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!!This board game contains examples of:

* BeautyBrainsAndBrawn: The original three female heroes: [[TheHeart Sally]], [[TheMedic Becky]], and [[DeterminedHomesteadersChildren Jenny]]
* BreakableWeapons: Most weapons are either one-shot deals, or need a dice roll to see if it breaks ([[BoringButPractical the ones that don't need to take these challenges often give little benefit compared to the breakable weapons). Guns can't break, but can run out of ammo... which functions exactly like the "breaking" mechanic of the other weapons.
* ChainsawGood: A staple of zombie horror stories, and one of the most effective hand weapons in the game - provided [[BreakableWeapons it doesn't break]] [[OhCrap or run out of gas]]...
* TheDrifter: Jake Cartwright is called this by name.
* FiveManBand:
** The original adult heroes plus Sam from the first big-box expansion:
*** TheHero: [[BadassPreacher Father Joseph]]
*** TheLancer: [[TheSheriff Sheriff Anderson]]
*** TheSmartGuy: [[TheDrifter Jake Cartwright]]
*** TheBigGuy: [[RetiredBadass Sam]]
*** TheChick: [[TheMedic Becky]]
** The Student Heroes, from both the main-game and expansions:
*** TheHero: Billy
*** TheLancer: Sally
*** TheBigGuy: Johnny
*** TheSmartGuy: Kenny
*** TheChick: Amanda
*** SixthRanger: Jenny and Jade (for being outside the High School cliques)
** The initial heroes from the Timber Peak standalone expansion:
*** TheHero: Sheriff Anderson
*** TheLancer: Jake Cartwright
*** TheBigGuy: Ed Baker
*** TheSmartGuy: Nikki
*** TheChick: Alice and Sally
*** SixthRanger: [[AgentMulder Agent]] [[CIAEvilFBIGood Carter]] and Sister Ophelia
* MookMaker: Zombie Spawning Pits
* MustNotDieAVirgin: The Zombie player(s) can play a card ([[TitleDrop called "Last Night on Earth"]]) with this effect. It keeps a pair of male and female heroes from doing anything that turn. Oddly, it also means they don't have to fight any zombies on their space as well. Perhaps even the living dead can be DistractedByTheSexy?
* RevolversAreJustBetter: Sheriff Anderson and Detective Winters seem to think so, and though they aren't the most powerful guns in the game, they certainly win for reliability.
* StylisticSuck: Is deliberately designed to feel like a B-Movie ZombieApocalypse SlasherFilm, with all the gloriously cheesy tropes therein.
* {{Too Awesome To Use}}: ([[StuffBlowingUp Dynamite and Gasoline]])
** Subverted in some scenarios like "[[KillItWithFire Burn Em Out]]", where they're explicitly needed to blow [[MookMaker Spawning Pits]] sky-high, and when one can reliably take out a group of zombies without fragging other Heroes or mission objectives. Gasoline [[MundaneUtility can also be used as]], [[ExactlyWhatItSaysOnTheTin well, gas]], for objectives requiring fuel, or for items like [[ChainsawGood the Chainsaw]].
* TownWithADarkSecret: [[AllThereInTheManual Some of the background material seems to indicate that Woodinvale is this]], but this is taken further in Survival of the Fittest, where the [[ApocalypticLog "Record" Cards]] reveal that [[spoiler: at least one major zombie outbreak occurred in 1956... and zombies have been spotted over the past four generations of the Anderson family]].
** Another dirty secret of Wooodinvale is [[spoiler: Sally's mother apparently being sent to the [[BedlamHouse Widowcrest Asylum]], and apparently had to get a full-fledged exorcism performed on her]]. [[CallBack This is mentioned in]] ''Timber Peak'', where Sally is considerably shaken by [[spoiler: not just Billy dying, but also discovering the dark secret of her mother]].
* ZombieApocalypse: Well, duh.

'''The Heroes'''

A listing of the playable heroes and the tropes that apply to them if not to the game directly.
(From the original game)
* Father Joseph, ''Man of The Cloth''
** BadassPreacher - even more badass, if you can provide him with the faith card, which he gets to keep.
** ChasteHero - The [[TitleDrop "Last Night on Earth"]] card explicitly mentions that it does not work on him.
** DoesNotLikeGuns - Cannot equip firearms (but this doesn't extend to the Flare Gun)
** TechnicalPacifist - He is not allowed to use guns, but Flare Guns and Chainsaws are a-okay.
* Sheriff Anderson, ''Small Town Law Man''
** RevolversAreJustBetter - Automatically equipped with one at the start, and has an ability to draw another from the discard pile.
*** ShotgunsAreJustBetter - Starts with a Police Shotgun in the Timber Peak expansion.
** ShellShockedVeteran - Starts a game in the Timber Peak expansion with the card "Haunted Memories".
** TheSheriff - Well ''duh!''
* Becky, ''The Nurse''
** HelloNurse - Boy howdy!
** TheMedic - has an ability to heal a wound from herself, or any hero in her space.
* Jake Cartwright, ''TheDrifter''
** CartwrightCurse - Subverted (unless a "[[MustNotDieAVirgin Last Night on Earth]]" card is played on him, and the female hero is later killed): Jake's curse is more being "[[ArcWords Always being at]] [[RightManInTheWrongPlace the wrong place at the wrong time]]", [[ItRunsInTheFamily which is a trait shared amongst his ancestors]] [[InterContinuityCrossover throughout the Flying Frog games.]]
** CrazyPrepared - His "Resourceful" ability can be seen as this, as he can pick ''two'' cards from the Hero deck, and chose which one to keep (discarding the other one)
* Billy, ''The Sheriff's Son''
** FragileSpeedster - Automatically adds one to his movement, but is can only take two wounds before dying (he can automatically heal one per his 'Youth' ability).
** [[spoiler: KilledOffForReal - As confirmed by Sheriff Anderson's bio in the Timber Peak expansion. Considering his less-than-great ability and that Alice from Timber Peak has a similar but improved one, the odds of us seeing Survivor Billy seem.. unlikely ]]
* Sally, ''The Highschool Sweetheart''
** BornLucky - Her "Luck" ability let's her force a zombie to re-roll fight dice of her choice.
*** Is only able to reroll one Zombie fight die in the Timber Peak expansion. Her FlavorText also says "[[PyrrhicVictory I don't FEEL very lucky.]]"
** DoesNotLikeGuns - Her "Lightweight" ability prevents her from using any, [[RevolversAreJustBetter outside of Revolvers]]. Thankfully, it seems she's gotten over this in the Timber Peak expansion.
** TheHeart - for the Teenaged Heroes, at least.
* Johnny, ''The Highschool Quarterback''
** {{Badass}}: As mentioned below, he wins fights against zombies that tie (which zombies normally win).
** BadassBoast: "I ain't goin' out like a chump."
** TheBigGuy - of the original heroes, despite [[JustAKid just being a teenager]] - his "Tough" ability let's him win fights that are a tie, and his "Blitz" ability allows him to fight a zombie without automatically stopping his movement
** DumbMuscle - [[AllThereInTheManual He was apparently held back a year]] [[EpicFail for failing every class]], [[CurbstompBattle but can kick undead ass in a one-on-one fight]].
** JerkJock - Somewhat subverted, as, even though Johnny is one of the most popular kids at school, he doesn't openly pick on others ([[EnemyMine especially with zombies around]]).
* TheSouthpaw: His figurine wields a bat in it's left hand.
* Jenny, ''The Farmer's Daughter''
** DeepSouth
** DeterminedHomesteadersChildren - Is the daughter of Farmer Sty, and automatically gets an extra fight dice if she's at the Farm, or the Corn Field.
** [[FarmBoy Farm Girl]]
** [[HandyMan Handy Girl]] - Can choose to add or subtract a die to test if a Hand Weapon "[[BreakableWeapons Breaks]]".
(from the ''Growing Hunger'' Expansion)
* Sam, ''The Diner Cook''
** BerserkButton - Do ''not'' mess with Sam's cigars, or his dog tags
** TheBigGuy
** MadeOfIron - Has the highest wound threshold of the Heroes, and his "[[TryingToCatchMeFightingDirty Brawling]]" special ability gives him the opportunity to cancel a Zombie Fight Card played against him.
** RetiredBadass / ShellShockedVeteran - Is a Vietnam veteran.
* Michelle, ''Detective Winters''
** RevolversAreJustBetter - Automatically equipped with one at the start.
** NoSell - Her "Intuition" ability let's her ignore a wound on a roll of 6+.
* Kenny, ''Super Market Bag Boy''
** TheKlutz - His "Clean Up On Aisle 7" ability let's him [[KilledOffForReal kill any zombie beaten in a fight]] (even if no doubles are rolled, which are otherwise needed to make sure that zombie is DeaderThanDead), but he either takes a wound, or loses an item.
* Amanda, ''Prom Queen''
** DamselInDistress / MenAreStrongWomenArePretty - Any male in her same space gets an extra fight dice.
** LovableAlphaBitch
** LovableCoward - Can "Hide" from a fight on a roll of 4+, but can still fight if she has to.
(from the ''Hero Pack 1'' Expansion)
* Victor, ''Escaped Prisoner''
** TheBerserker - Gets an extra fight die for each Hand Weapon he has.
** EnemyMine - If playing a game with Law Enforcement heroes.
** FaceOfAThug - Starts a game with the Zombie Card "I Don't Trust 'Em".
** MasterOfUnlocking - His Lock Pick ability lets him get through a "Locked Door".
* Stacy, ''Investigative Reporter''
** HotScoop
** InHarmsWay - her "Daring" ability lets her move through and search buildings that are "Taken Over" by zombies, and her "Reckless" ability lets her draw a Hero card when she ends her move on a [[MookMaker Zombie Spawning Pit]]
** IntrepidReporter
* Mr. Goddard, ''Chemistry Teacher''
** KillItWithFire - ''Always'' counts as having a "Fire" ability, and can ignore the effects of "Lights Out"
** MacGyvering - Can discard two items to immediately draw a Hero Card, or take an Event (outside of Play Immediately or Townsfolf) from the discard pile.
* Jade, ''High School Outcast''
** EmoTeen
** FlashStep - Ignores any hits if she rolls any doubles with her fight dice.
** StrangeMindsThinkAlike - Gets an extra fight die with any character that has the "Strange" flavor text.
(from the ''Timber Peak'' Stand Alone Expansion (Not counting returning heroes from the original game))
* Nikki, ''Bush Pilot''
** KillItWithFire - Starts game with a Signal Flare.
** MacGyvering - Can discard an item to heal a wound from herself or another Hero in her space, or cancel a Zombie Event on the roll of 3+
* Ed Baker, ''Lumberjack''
** TheBigGuy
** JackOfAllTrades - Has an ability calling the Trope by name, which lets him start the game with a Hero Upgrade
* Alice, ''Diner Waitress''
** FragileSpeedster - If she rolls a 1 or 2, she can take an extra Move action
(from the "Blood in the Forest" expansion pack)
* Sister Ophelia, ''Reformed Nun''
** TheAtoner[=/=]DarkAndTroubledPast: It's all in the manual, but Ophelia apparently fell in with TheMafia in her past, and wound up having to kill three hitmen who were ordered to kill her. After getting out of town
** ContinuityGag: If the story is to be believed, Ophelia killed the three men that Victor would end up arrested for. Considering Ophelia's story mentioned that she "(left) behind her hardluck boyfriend to clean up the mess", there may be more history than we think...
** HeroicSacrifice: Her "Redemption" ability lets her take a wound to cancel any Fight on the roll of 3+.
** RegeneratingHealth: Her "[[DarkAndTroubledPast Dark Past]]" ability lets her heal a wound if she rolls a 4+ after killing a zombie.
* Agent Carter, FBI
** AgentMulder: Is noted is his bio as "searching for the truth", and his "Hunt for Information" ability allows him to discard the top 3 Hero Cards to draw 2 Hero Cards.
** CIAEvilFBIGood: Although holding the "[[GovernmentConspiracy I'm afraid that's classified.]]" philosophy, he's still solidly one of the heroes.
** {{Handguns}}: Starts the game with one based on his "Agent" ability.
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