[[http://www.wizkidsgames.com/heroclix/ http://static.tvtropes.org/pmwiki/pub/images/HeroClix.jpg]]

[=HeroClix=] is an exception-based miniatures game. That is, it uses simple basic rules where the powers and abilities allow you to break the rules.

The game features heroes and villains from TheDCU, the MarvelUniverse, and various other Indy ComicBooks. The reason it's called [=HeroClix=] is because these it uses miniatures on a dial, every time a character is damaged you rotate it and it [[XtremeKoolLetterz "clix"]].

The appeal of the game lies in creating teams of heroes, villains, or [[EnemyMine Hero-Villain team ups]] and fighting classic battles or [[UltimateShowdownOfUltimateDestiny dream matches]], all to finally put that PopularityPower to the test.

It includes pretty much every StockSuperpower and a few less easily mapped ones. It uses a point system to price heroes, giving them a raw PowerLevel used to gauge the strength of a team by adding up the members' values. A 100 point team of five EliteMook Hand Ninjas would still be an easy match for an experienced Comicbook/{{Daredevil}} and ComicBook/{{Elektra}}, but get creamed with the 200 point Comicbook/{{Superman}}. The game has pieces move as if on a chessboard (each being able to move in any direction) and ranged attacks have to draw lines of fire avoiding such things as smoke and obstacles.

It has gone through at least one major evolution, and possibly a couple of ArmedWithCanon incidents. One of the major flaws... well, limitations of the system was that heroes who exhibited several superpowers at the same time (like say SuperStrength and [[TapOnTheHead Incapacitate]], or [[NighInvulnerable Invulnerability]] and [[GoodThingyouCanHeal Regeneration]]) could not use both at once, because only one attack, movement, defense, and damage power could be activated at once. Also, the powers and point values [[CCGImportanceDissonance didn't always line up with canon.]] The ArmedWithCanon incidents involved DC combining Invulnerability with DeadlyDodging, and the new system with Marvel annexing cards that give each character multiple powers as their backstory demands.

It also had a near death experience due to Wizkids, its parent company, going out of business, but was purchased by another company, NECA, and [[NotQuiteDead lived to play another day.]] Since then, the game has added a number of other franchises to their lineup as well. To date, the universes beyond Marvel and DC that can be found available to play in HeroClix include:

* ''Street Fighter''
* ''LordOfTheRings''
* ''GearsOfWar''
* ''{{Halo}}''
* ''Franchise/{{Assassins Creed}}''
* ''Franchise/{{Bioshock}}''
* ''PacificRim''
* ''StarTrek''
* ''IronMaiden''
* ''TheLoneRanger''
* ''KickAss''
* ''Franchise/YuGiOh''

Sets have also been announced for DOTA2 and HelloKitty, [[SerialEscalation of all things]]. [[UltimateShowdownOfUltimateDestiny Only time can tell what other universes may eventually join in the fun]].

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!!This game provides examples of the following tropes:

* AreaOfEffect: How Energy Explosion, thrown Grenades and Pulse Wave typically works
* BackToBackBadasses: how Duo figures are often depicted; also how they work, since they are a representation of two characters acting as a single unit.
* CarFu: Brought to the game with the inclusion of Vehicles that both have a 'Ramming' mechanic and turn into super heavy object when they're defeated.
* CCGImportanceDissonance: Point values (and powersets) don't always line up with canon.
* EverythingBreaks: Unless it's Elevated Terrain. Certain powers will change it to grounded terrain however.
* GameplayAndStorySegregation: The Dark Lord Sauron can be harmed by holding the One Ring special object.
* HealingFactor: Regeneration, along with some special powers and Traits.
* HollywoodHealing: No matter how much damage a character receives, as long as they haven't been KO'ed they can theoretically be returned to full health in-game by use of Support.
* LuckManipulationMechanic: Probability Control.
* MetaGame: There are some figures that specifically target the Metagame such as Kid Zoom who cancels [[SuperSpeed Hypersonic Speed]] or Dirk Anger who will make your opponent's figures not able to use their team abilities.
* MookChivalry: Enforced. There is only one action per turn for every 100 points on your team, and soldier-level characters come in at 30-50 points a piece. [[ConservationOfNinjutsu Larger forces]] of weak members therefore have to go in a few at a time while smaller groups or individuals are free to attack with full strength.
** However this is a tactic in-and-of itself: When a character acts, it gets an action token placed on it. If the same character acts next turn and gets a second, it takes a click of damage from 'pushing'. While certain pieces have effects that negate the damage, you can't push to a third token in most cases: the character is sitting out next turn. Thus, a large gaggle of weaker characters can keep up a constant offense without pushing by rotating who acts and rests in a given turn.
* NoSell: The {{DCU}} set's Quintessence ability nullifies negative status from being inflicted on the possessor, such as having a [[PowerNullifier power nullified]] or receiving damage from pushing (exertion). The same for the Power Cosmic from the Marvel sets.
** Traits have this effect as well for specific powers and abilities.
* PowerNullifier: Outwit
* TurnsRed: While many characters get weaker as they get more damage, certain characters get meaner. Most clix of the Hulk fall into this category.
* UltimateShowdownOfUltimateDestiny: With the current sets, a fight between Master Chief vs Captain America vs Batman vs Gimli vs Ryu isn't far fetched. Indeed, it's one of the games main appeals to a lot of players.
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