[[quoteright:270:[[TabletopGame/{{GURPS}} https://static.tvtropes.org/pmwiki/pub/images/gurps_bs_campaigns_cover.jpg]] ]]
%%[[caption-width-right:270:some caption text]]

The ''TabletopGame/{{GURPS}}'' roleplaying system can potentially be used to roleplay in any setting, but you'll probably have an easier time of it if someone else has done the work of deciding how to apply the ''GURPS'' rules to simulate the various facets of the setting. This is the domain of one type of {{sourcebook}}; the setting book.

Creator/SteveJacksonGames has itself published more than 200 ''GURPS'' sourcebooks. Most of these are for the outdated third edition rules; you can find them [[http://www.sjgames.com/gurps/books/older.html here]]. It's possible to use many of these sourcebooks in the fourth edition with only minor modifications. Major new sourcebooks (High-Tech, Magic, etc.) likely have new versions of the material in the old books; to adapt the old sourcebooks' advice on making characters, refer to [[http://e23.sjgames.com/item.html?id=SJG30-6024 GURPS Update]]. The following lists are not comprehensive, and the company may publish new books for the line whenever they choose.

Popular original worldbooks for the third edition include:
[[index]]
* ''TabletopGame/GURPSAlternateEarths 1'' and ''2''
* ''TabletopGame/GURPSIlluminatiUniversity''
* ''TabletopGame/GURPSReignOfSteel''
* ''TabletopGame/GURPSSpaceAtlas'' (actually a sub-line of four books, each describing one or two regions of space for interstellar SF games)
* ''TabletopGame/GURPSSupers''
* ''TabletopGame/GURPSTechnomancer''
* ''TabletopGame/TranshumanSpace''

3rd edition ''GURPS'' licensed adaptation worldbooks include:
* ''Literature/BookOfTheNewSun''
* ''Literature/CallahansCrosstimeSaloon''
* ''Franchise/ConanTheBarbarian''
* ''[[TabletopGame/DiscworldRolePlayingGame Discworld]]''
* ''ComicBook/{{Hellboy}}''
* ''Literature/{{Horseclans}}''
* ''Literature/HumanxCommonwealth''
* ''Literature/{{Lensman}}''
* ''VideoGame/{{Myth}}''
* ''Literature/PlanetOfAdventure''
* ''[[Literature/ViagensInterplanetarias Planet Krishna]]''
* ''Series/ThePrisoner1967''
* ''Literature/{{Riverworld}}''
* ''VideoGame/SidMeiersAlphaCentauri''
* ''Franchise/StarTrek'' (In the form of ''GURPS Prime Directive,'' from Amarillo Design Bureau, which was based on the ''TabletopGame/StarFleetBattles'' universe)
* ''Literature/{{Uplift}}''
* ''Literature/TheWarAgainstTheChtorr''
* ''Literature/WildCards''
* ''Literature/WitchWorld''

There were also a large number of historical or semi-historical setting books, covering topics from Dinosaurs to UsefulNotes/WorldWarII.

Licensed 3rd edition ''GURPS'' adaptations of ''other roleplaying games'' include:
* ''TabletopGame/BluePlanet''
* ''TabletopGame/BunniesAndBurrows''
* ''TabletopGame/{{Deadlands}}''
* ''TabletopGame/CastleFalkenstein''
* ''TabletopGame/ConspiracyX''
* ''TabletopGame/InNomine''
* ''TabletopGame/{{OGRE}}'' (based on the Steve Jackson boardgame)
* ''TabletopGame/{{Traveller}}''
* ''[[TabletopGame/OldWorldOfDarkness The World of Darkness]]'' (''Vampire, Werewolf,'' and ''Mage'')
[[/index]]

The 4th edition of ''GURPS'' has a number of worldbooks, some of them relatively short PDF publications, including but by no means limited to the following:
[[index]]
* ''[[TabletopGame/GURPSThaumatologyAgeOfGold Age of Gold]]'' ({{Pulp|Magazine}}-era superheroes empowered by returned magic)
* ''[[TabletopGame/GURPSThaumatologyAlchemicalBaroque Alchemical Baroque]]'' (A FairyTale fantasy world with a dash of {{Clockpunk}})
* ''TabletopGame/{{Banestorm}}''
* ''[[TabletopGame/GURPSInfiniteWorldsBritannica6 Britannica-6]]'', an alternate history setting (actually designed as part of the ''Infinite Worlds'' set-up -- see below); the 19th-century with runaway technology and no Queen Victoria.
* ''[[TabletopGame/GURPSSteampunkSettingTheBrokenClockworkWorld The Broken Clockwork World]]'', a PortalFantasy setting with our world colliding with a post-apocalyptic {{steampunk}} world where reality is falling apart.
* [[/index]]''Collegio Januari'': Essentially, Homeline's fully-mystical opposite number. This titular College of Janus is a monastic institution operating sometime between 600 and 1700 AD, utilizing crossworld magicks as a means of harvesting mana. They are, apparently, guided by the twin-faced god, himself. They occasionally bump heads with the, also crossworld, [[ChurchMilitant Order Of St. Eustace]].[[index]]
* ''Webcomic/CaseyAndAndy''
* A second edition of the ''TabletopGame/DiscworldRolePlayingGame'', which appeared in 2016, bringing things into line with the 4th edition ''GURPS'' rules (and making it more of a fully standalone game) as well as updating the background data to match more recent novels in the series.
* ''Webcomic/GirlGenius''
* ''Hot Spots: Renaissance Florence'', ''Constantinople, 527-1204 AD'', and ''Renaissance Venice'' (Historical settings)
* ''TabletopGame/InfiniteWorlds'' (A ''GURPS''-exclusive [[TheMultiverse multiverse]], with something of a FantasyKitchenSink flavor in places; the direct successor to and update of ''GURPS Time Travel'', and also to the ''TabletopGame/GURPSAlternateEarths'' books, as the worlds covered there are all part of said multiverse. The other GURPS Third Edition world books (most notably ''Technomancer'', ''Supers'', and ''Reign of Steel'') were later integrated into the multiverse as well, becoming part of the larger meta-setting)
* ''Lands Out of Time'' (Cinematic adventuring with dinosaurs)
* ''TabletopGame/TheMadnessDossier'' (A modern-day horror setting of unreliable perceptions, memetic warfare, hideous monsters, and moral ambiguity)
* ''Prime Directive,'' by Amarillo Design Bureau (A ''Franchise/StarTrek''[=/=]''TabletopGame/StarFleetBattles'' worldbook)
* ''Reign of Steel: Will to Live'' (A conversion guide for the 3rd edition supplement, with enough detail to serve as a sourcebook in its own right)
* ''[=SEALs=] in Vietnam'' (Another historical setting)
* ''TabletopGame/TalesOfTheSolarPatrol'' (An SF setting in classic SpaceOpera mode)
* ''TabletopGame/TranshumanSpace: Changing Times'' (A conversion guide like ''Will to Live'' and also a "GM's Guide" to the setting)
* ''TabletopGame/{{Traveller}}: Interstellar Wars''. The Interstellar Wars are one of the most important periods in TabletopGame/{{Traveller}} history, but had not previously been covered in detail.[[note]]This treatment is a good entry-level Traveller setting, as the Terran Confederation is a UnitedSpaceOfAmerica and Terran characters can act roughly like 21st-century people without adapting to a new culture. The culture shock of Terran [=PCs=] on meeting Vilani will be comparable to what an In-verse Terran would feel and thereby carry the roleplaying smoothly. The title is a ShoutOut to the board wargame ''Imperium''.[[/note]]
* ''Literature/VorkosiganSaga''
[[/index]]

However, with the Fourth Edition, Steve Jackson Games chose to focus more on "genre books" than on worldbooks, especially when it came to print volumes. (Actually, many of these topics were also covered by Third Edition supplements, but those were heavily outnumbered by the setting books.) The advice and rules in these books can be applied to any setting in its genre, and each book comes with advice on applying its rules to various sub-genres; many also have at least one or two sample settings or campaign frameworks. Hence, they often function as "broad" setting books.
* ''[[ActionGenre Action]]''[[index]]
* ''[[TabletopGame/GURPSBioTech Bio-Tech]]'' (OrganicTechnology)[[/index]]
* ''Creatures of the Night'' (Weird creatures)[[index]]
* ''[[TabletopGame/GURPSDragons Dragons]]'' (OurDragonsAreDifferent... This is actually a 3rd edition supplement, but with conversion notes for the new edition in an appendix)[[/index]]
* ''Dungeon Fantasy'' (A series of books with rules and advice for games à la ''TabletopGame/DungeonsAndDragons''; this later became the basis for the standalone ''Dungeon Fantasy Roleplaying Game'' game, which appeared in 2017 using a cut-down version of the GURPS rules.)
* ''{{Fantasy}}''
* ''[[AnimalAnthropomorphismTropes Furries]]''
* ''GunFu''
* ''{{Horror}}''[[index]]
* ''[[TabletopGame/GURPSHighTech High-Tech]]'' ("The gun book")[[/index]]
* ''Low-Tech'' (Gear from the Stone Age to the Age of Sail)
* ''Magic'' (An expansion on the magic system from Basic Set, with many many spells
* ''Martial Arts'' (Expands the tactical combat system to allow for more tactical depth and action)
* ''[[MonsterOfTheWeek Monster Hunters]]''
* ''[[MysteryFiction Mysteries]]''
* ''Powers'' (Replaces the very short Psionics chapter from the Basic Set with a more detailed way of constructing superpowers; adds six new crazy-powerful advantages appropriate for superheroes; adds tons of new modifiers for advantages and disadvantages; and gives usage advice on all of the above)
* ''[[MindOverMatter Psionic Powers]]''
* ''Space''
* ''Spaceships''
* ''{{Steampunk}}'' (a line of books, building off the 3rd edition supplement on the same topic)
* ''Supers'' (As in superheroes -- a completely different treatment of the subject to the previous edition version mentioned above)[[index]]
* ''[[TabletopGame/GURPSThaumatology Thaumatology]]'' (Covering magic systems of all sorts)
* ''[[TabletopGame/GURPSUltraTech Ultra-Tech]]'' (Futuristic SF technology)
[[/index]]
----