[[caption-width-right:250: If it moves, shoot it. If it's still moving, shoot it again.]]
-> ''Computer games are mindless and violent. This is even better.''

You are a fierce warrior. You are trying to kill your opponents with anything you can get your hands on. Unfortunately, they are all trying to do the same thing. [[http://www.sjgames.com/frag/ Frag]] is a violent, bloody, mindless video game...on a board. Made by Steve Jackson of [[http://www.worldofmunchkin.com/ Munchkin]] fame, ''Frag'' pits you against your buddies in a brutal battle for ultimate dominance. Available weapons include [[{{ChainsawGood}} chainsaws]], [[{{GatlingGood}} machine guns]], [[{{EnergyWeapon}} energy rifles]], [[{{FireBreathingWeapon}} flamethrowers]], and [[{{ThereIsNoKillLikeOverkill}} a nuclear bomb]]. Seriously.

'''This game provides examples of:'''
* [[{{AFGNCAAP}} AFGNCAAP]]: The newest edition has six characters that look exactly alike in AFGNCAAP armor.
* AmmunitionBackpack: Of course. There's a backpack card that lets you carry more weapons, and flamethrowers have a fuel tank in their illustration.
* AnAxeToGrind: The shotgun card depicts the gun with a bloodstained axe on the barrel. Sadly, you can't use it, but it looks nice.
* [[{{BFG}} BFG]]: And plenty of them: machine guns, assault cannons, shotguns, and missile launchers.
* BiggerStick: Most guns have a larger counterpart, usually with a prefix "heavy" or "assault".
* BlownAcrossTheRoom: The expansion introduces knockback, which is ExactlyWhatItSaysOnTheTin: any weapon (even pistols) that do a certain amount of damage throw you back a number of spaces. If the weapon itself doesn't kill you, any contact with walls or other players can easily kill you (and them).
* BottomlessMagazines: Literally, with your starting pistol. It never runs dry. Averted with everything else, since all other guns have limited ammo. Even the [[{{EnergyWeapon}} energy weapons]].
* ChainsawGood
* CoolGuns: Tons of them. And you get to use them all.
* ExplodingBarrels: In the expansion.
* FireBreathingWeapon: Flamethrowers.
* GatlingGood
* [[{{Handguns}} Handguns]]: Starter pistol and beam pistols.
* HandCannon: Quite literally. One of the deadliest weapons in the game is the Assault Cannon. And its [[{{BiggerStick}} larger counterpart]], Heavy Assault Cannon.
* InstantMarksmanJustSqueezeTrigger: Averted in the sense that getting a sniper rifle does not instantly makes you a great sniper. Even the sniper rifle, which drops the distance down to 10 squares, still requires a fairly high accuracy roll to shoot accurately.
* LightningGun: Particularly the assault rifle called the Lightning Blaster.
* LittleUselessGun: The starter pistol. It appears to be useless at first glance, but further examination shows that [[{{CrouchingMoronHiddenBadass}} it can be fairly deadly]]. While it's nothing special compared to the other weapons in the game, it has unlimited ammo and it can be devastating to people with low health.
* MoreDakka: Machine gun, Needler, Lightning Blaster.
* OneHitPolykill: Averted. Bullets do not go through your enemies into other characters, all but eliminating double frags. They can, however, be achieved with two shots in one turn or knocking an opponent into another opponent.
* ShootOutTheLock: Somewhat. On one map, you have to shoot a lever on an island in lava to unlock the door.
* ShotgunsAreJustBetter: The shotgun and Assault Shotgun have powerful attacks, especially at close range.
* SpreadShot: Shotguns and Assault Shotguns do damage to anything within a radius of the main target.
* TakingYouWithMe: A card called "Parting Shot" allows the killed player to get off one more shot to try to bring down their killer.
* VideogameFlamethrowersSuck: Averted. The flamethrowers of ''Frag'' deal massive damage to anything they hit. In fact, it's the third-most-powerful weapon in the game. Only the [[NukeEm Portable Nuke]] and Heavy Assault Cannon do more damage with one hit. The [[GrenadeLauncher Missile Launcher]] does the same amount of damage.
** The energy weapons can be "burned" and use more ammo in one shot, to do more damage than a flamethrower.
** When this talks about damage, it refers to the number of dice rolled to determine damage, not the actual amount of damage done. The Portable Nuke uses 9 dice, the Heavy Assault Cannon uses 7 dice, and the Missile Launcher and Flamethrower use 6.