[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fiasco_5.jpg]]
[[caption-width-right:350:''[[AFateWorseThanDeath This probably doesn't include death because death would be way better than whatever this is.]]'']]

-> '''THINGS CAN GO WRONG, FAST...''' \\
Maybe some dude from youth group talked you into boosting a case of motor oil, but now your cousin is dead in a swamp and you killed him. Maybe you and your girlfriend figured you could scare your wife into a divorce, but things went pear-shaped and now a gang of cranked-up Mexicans with latex gloves and a pit bull are looking for you. ''It seemed like such a good idea at the time.''

''[[http://www.bullypulpitgames.com/games/fiasco/ Fiasco]]'' is a role-playing game by Jason Morningstar of [[http://www.bullypulpitgames.com/ Bully Pulpit Games]] most [[JustForFun/XMeetsY often and easily described]] as "Creator/TheCoenBrothers RPG". Other illustrative comparisons are films like ''Film/ASimplePlan'' or ''Film/LockStockAndTwoSmokingBarrels'', the common thread being small-time capers from ordinary people with big dreams getting out of their depth in criminality and over their heads in trouble, lies and death. If you're lucky, your character will end up back where they started with only the benefit of painfully gained wisdom.

It's notable in part for two reasons: first of all, it is a simple-to-run, no-prep, no-GameMaster system which will produce a stand-alone story. The second is that it is a perfect tool for setting up a perfect storm of {{Gambit Pileup}}s and [[TooDumbToLive sheer incompetence]], where you won't know the fools from the pros until the end of the game.

Instead of using an HonestRollsCharacter or a PointBuildSystem or even crafting a character you want to guide to victory at all, the characters are defined by their driving needs and relationships to each other, chosen from tables in the playset and then set off to collide. A whole bunch of dice are rolled first and then used for this setup (and in the Tilt and Aftermath tables), but then it's all roleplaying. The player in the spotlight plays out a scene and chooses to Establish (set the scene) or Resolve (choose success or failure), with everyone else collectively making the other decision. It's expected that no-one will cover themselves in glory, and if your character's ignominious death is the best turn for the story, embrace it. (They can still appear in flashbacks and such.)

The book comes with four basic settings, or "Playsets": "Main Street" ([[EverytownAmerica small town USA]]), "Boom Town" (a mining town in TheWildWest), "Tales From Suburbia" (American {{Suburbia}}) , and "The Ice" (in and around [=McMurdo=] Station in UsefulNotes/{{Antarctica}}); dozens more are available on [[https://www.dropbox.com/sh/3l4sl46nqq4ui83/AACdOOwgkiGlcJa5YXdON51Oa/Fiasco-Classic-playsets?dl=0&subfolder_nav_tracking=1 Bully Pulpit's DropBox]].

A [[https://bullypulpitgames.com/products/fiasco card-based]] second edition of ''Fiasco'' was released in 2020, which allows for an easier set-up, while making it somewhat harder to create your own playsets. It comes with three playsets: "[[{{Suburbia}} Tales From Suburbia]]"; "[[TheMall Poppleton Mall]]", and "[[TabletopGame/DungeonsAndDragons Dragonslayers]]".

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!!Tropes possibly encountered during games include:

* BlackComedy: The entire game is geared towards indulging in the most morbid humor you can come up with.
* BurnBabyBurn: What will obviously happen if the result of the Tilt roll is "Something Precious Is On Fire".
* CaptainErsatz: Many playsets are inspired by certain movie or TV show settings in particular. For example, ''Saturday Night '78'' is a riff off ''Film/SaturdayNightFever''. Usually, playsets will contain their sources of inspiration in the "Movie Night" section included under the plot summary.
* ChandlersLaw: Players are encouraged to toss in plot complications by the handful, and the Tilt phase ''forces'' more complications into the story at the halfway point.
* CrapsackWorld: Each campaign can have mobsters, drug addicts, [[WebVideo/{{Tabletop}} Insane Machiavellian omnisexual monsters]], etc.
* EerieArcticResearchStation: One of the "default" playsets is "The Ice", set in the [=McMurdo=] research station in Antarctica. There is no predefined plot, but as usual, things there are expected to go badly and fast.
* EnsembleCast: The four-scenes-per-player rule ensures that all characters spend roughly the same time under the spotlight.
* ExtrinsicGoFirstRule: The first scene belongs to the player who grew up in the smallest town.
* FailedASpotCheck: From the Tilt table: "you thought it was taken care of, but it wasn't."
* AFateWorseThanDeath: The zero-score ending on the Aftermath table, where you either don't have any dice, or they cancel each other out, so your character gets "The worst thing in the universe".
--> This probably doesn't include death, since death would be way better than whatever this is. Be creative and don't settle for the first "worst" thing that comes to mind - there's something darker, more awful, more wretched in there somewhere.
* FromBadToWorse: The average plot arc of any ''Fiasco'' game. By design: Halfway through the game there is "The Tilt" where a "new and unstable element" is added to the story from a table of possibilities such as "Something precious is on fire", "You thought it was taken care of but it wasn't", "Someone develops a conscience", marking the point where the wheels fall off and the story really hurtles towards a trainwreck.
* GoldenEnding: The 13+ highest-score Aftermath ending, where your character comes out smelling of roses and success. "That thing that would make your life better? Oh, you got it, absolutely, and then some. And then some more."
* GoneHorriblyRight: From the Tilt table: "A stupid plan, executed to perfection."
* GuiltRiddenAccomplice: From the Tilt table: "Someone develops a conscience."
* HamToHamCombat: Inevitably, two characters will wind up having a loud, ridiculous, [[ChewingTheScenery scenery-devouring]] argument or confrontation, at least once a game. Usually more.
* HilarityEnsues: The whole game design is to create characters with tons of motivation and incompetence and get them to end up doing horrible, stupid and dangerous things, or suffering when other people end up doing those things.
* KarmaHoudini: Quite likely, during the Aftermath. Considering almost every single character is horrible by near-default, it's not too surprising that one of them will get away with everything awful they did.
* LaserGuidedKarma: The pool of dice for either good or bad outcomes is limited, so if you keep getting away with it, it's going to catch up with you soon. Conversely, if you keep being beaten down, things are bound to turn around eventually (assuming you live long enough). Of course, the dice pool is common between all the players, so there's no guarantee that it comes back to the people who deserve it.
* AMacGuffinFullOfMoney: One of the Objects in a playset is often a BriefcaseFullOfMoney or a similar collection of portable, universally-claimable wealth.
* {{Motivation|Index}}: The "Needs" on each playset. "For a Need to really kick, both characters [related to it] need to be heavily invested in it-- possibly at cross purposes, but invested." Not everyone has to have one, as long as they have connections to the others, and so get sucked into the mess.
* NoHonorAmongThieves: It is definitely up to each individual player how much this is enforced, but the fact that character creation involves all characters having a good reason to back-stab each other (and even in the most chummy of groups, at least one character will ''always'' get screwed big time in the final resolution) makes it a very clear intent.
* NoMacGuffinNoWinner: Some Tilt roll resolutions leave this as a story possibility, including "Something Precious Is On Fire".
* PlethoraOfMistakes: It's the very nature of the game. The "Tilt" roll's results trigger a wide variety of possibilities, including GoneHorriblyRight, SomethingWeForgot (or FailedASpotCheck), GuiltRiddenAccomplice, NoMacGuffinNoWinner, UnintentionallyNotoriousCrime, (a worsening case of) ChronicBackstabbingDisorder, and more.
* PosthumousCharacter: The book gives some guidance on what to do if your character gets killed off, such as playing HowWeGotHere flashback scenes, or playing scenes with other characters focusing on your character's goals and the repercussions of their death. It is even entirely possible to start the game with one character's funeral and still have a really successful outing.
* ShootTheShaggyDog: It is far more likely that a character, for all their efforts, will end up with this type of ending than a good one. About two-thirds of the Aftermath Table is dedicated to endings such as "Pathetic," "Savage," "Grim," "Merciless," and "The worst thing in the universe."
* ASimplePlan: The Tilt element "A good plan comes unraveled"-- though if your characters really had a good plan to start with, you may be playing the game wrong.
* StupidCrooks: Enforced by the rules. Multiple Tilt Table roll results involve one or more player characters screwing up somehow.
* ThrowTheDogABone: The high black roll endings give relatively happy outcomes to characters who suffered and failed in most of their scenes.
* TwistEnding: The game lends itself well to this trope, especially the high black roll endings (where [[ButtMonkey the character who failed in all of their scenes]] suddenly gets the best conclusion), seeing how no plot point is set in stone from the onset, and it's easy to reveal that, say, your character was the BigBad all along if the final dice roll confirms it.
* UnsympatheticComedyProtagonist: All players are encouraged to run their characters this way for maximum entertainment value. Generally, all the characters will be morons at best, AxCrazy at worst, but this is all part of the fun.

!! Settings included in playsets (not nearly a complete list):
* UsefulNotes/{{Alaska}}: "[[https://www.dropbox.com/sh/3l4sl46nqq4ui83/AAAWt1tBCNCcEzD3Pn2_zE7ha/Fiasco-Classic-playsets/jm06_last_frontier.pdf?dl=0 Last Frontier]]" - "fishing villages and fishing village idiots, timber contracts and factory ships, State Troopers in floatplanes and the weird guys who hide when they fly over". This playset particularly appeals to the games' author, who is Alaskan.
* UsefulNotes/AmericanCivilWar: [[https://www.dropbox.com/sh/3l4sl46nqq4ui83/AAB9F6DVmOp14FRUA15fbjWua/Fiasco-Classic-playsets/tg01_reconstruction.pdf?dl=0 "Reconstruction"]] - The war is over and the South is in ashes. Rebuilding and restoring the South to the Union, there's scores to settle, carpetbagging and corruption - there's plenty to inspire bad decisions.
* TheBigRottenApple: [[https://www.dropbox.com/sh/3l4sl46nqq4ui83/AADiV4cpTlVUvT5_MKYjb53ba/Fiasco-Classic-playsets/tt01_saturday_night_78.pdf?dl=0 "Saturday Night 78"]] - New York in [[TheSeventies the late Seventies]], home of disco, punk, heroin, cocaine, organized and disorganized crime, casual sex, and desperate people trying to earn a quick buck. One last gasp before the consequences of a decade of excess truly set in. Co-authored by Creator/WilWheaton.
* TheEdwardianEra: [[https://www.dropbox.com/sh/3l4sl46nqq4ui83/AAD6pS8rchZW4h2hjI_uxA_Ua/Fiasco-Classic-playsets/jm09_1913_new_york.pdf?dl=0 "New York 1913"]] - ''Fin de siècle'' New York, the end of the party before the city and world plunge into the wrenching changes of the 20th Century.
* FlyoverCountry: [[https://www.dropbox.com/sh/3l4sl46nqq4ui83/AACUr7yOuAZeRcLcU4PiG6KQa/Fiasco-Classic-playsets/jm08_flyover.pdf?dl=0 "Flyover"]], set in a farming town in the American Midwest. Agribusiness and college football, everybody knows each other, and there's nothing for miles around but fields of corn and maize.
* LondonGangster: [[https://www.dropbox.com/sh/3l4sl46nqq4ui83/AAAISAX3FklQqjDRIidCGRxMa/Fiasco-Classic-playsets/gw01_gangster_london.pdf?dl=0 "Gangster London"]] "A dead body, a Cockney drug-dealer selling from the back of the kebab shop, three suitcases full of blue flake cocaine and an unexploded World War Two bomb - these are a few of the things that make for a proper East End fiasco."
* TabletopGame/{{Paranoia}}: [[https://www.dropbox.com/sh/3l4sl46nqq4ui83/AADcX_cwd6rzDsprMrzvLO90a/Fiasco-Classic-playsets/dcj01_alpha_complex.pdf?dl=0 "Alpha Complex"]], a {{Rules Conversion|s}} of the comic dystopian future, whose playstyle meshes well with ''Fiasco''. Not playing is [[RunningGag treason]]!
* SexDrugsAndRockAndRoll: [[https://www.dropbox.com/sh/3l4sl46nqq4ui83/AABFOZHCFnlgXESlkTpWEu17a/Fiasco-Classic-playsets/jm05_touring_rock_band.pdf?dl=0 "Touring Rock Band"]]. "An over-the-top collection of iconic rock and roll glories and unwholesome lunacy. It’s about golden gods rising to fame and falling back into addiction, stupidity and squalid failure."
** PuttingTheBandBackTogether: [[https://www.dropbox.com/sh/3l4sl46nqq4ui83/AAAbWnzwdhAchoMXH09Oml3Aa/Fiasco-Classic-playsets/trb02_touring_rock_band_2.pdf?dl=0 "Touring Rock Band 2"]]: The band never quite managed that fame and fortune, and broke up years ago. But the fans could still kill to see you, you would love to capture that old magic, and [[invoked]] [[MoneyDearBoy you need the money]] even more.
* SoldiersAtTheRear: "[[https://www.dropbox.com/sh/3l4sl46nqq4ui83/AACaeA7o4U87kjoFF9vV2oBAa/Fiasco-Classic-playsets/jm07_lucky_strike.pdf?dl=0 Lucky Strike]]" Camp Lucky Strike, the US Army's Replacement Depot and temporary home for soldiers on their way to the front lines of World War II in late 1944... and Ground Zero of a thriving black market.
* StepfordSuburbia: [[https://www.dropbox.com/sh/3l4sl46nqq4ui83/AAC8xkoip78dUy5YvJe_Geopa/Fiasco-Classic-playsets/jm12_home_invasion.pdf?dl=0 "Home Invasion"]] - A nice, clean, friendly middle class neighborhood. But now, property values are falling, crime is rising, ''standards'' are falling, and the new people moving in are ''not like us''. (It's up to you to interpret that, from "The neighbours are prejudiced" to "The newcomers [[Film/InvasionOfTheBodySnatchers are adopting human form to ready the invasion]]".)
* StuckAtTheAirportPlot: "[[http://www.drivethrurpg.com/product/111884/Fiasco-The-Last-Christmas-in-OHare The Last Christmas In O'Hare]]" has the characters stuck at O'Hare International Airport in UsefulNotes/{{Chicago}} (the sample scenario is because it's SnowedIn) and one or more of the characters are running out of time (the sample scenario being that it's essentially hours before TheEndOfTheWorldAsWeKnowIt). One of the world's most transited airports, full of angry people, and backstabbings a-plenty...
* SummerCampy: [[https://www.dropbox.com/sh/3l4sl46nqq4ui83/AAAch5wzQYB3Q0kH6gYwc440a/Fiasco-Classic-playsets/jg01_camp_death.pdf?dl=0 "Camp Death"]] - A summer camp, a bunch of teenagers and a murderer. Instant SlasherMovie!
* TorchesAndPitchforks: [[https://www.dropbox.com/sh/3l4sl46nqq4ui83/AAC7nF7L58Y4Ugu0DRJ5N-Ara/Fiasco-Classic-playsets/lb03_salem_1692.pdf?dl=0 "Salem 1692"]] - there may be a witch, there may be not, but either way you're [[BurnTheWitch burning]] ''someone''.
* WhoShotJFK: [[https://www.dropbox.com/sh/3l4sl46nqq4ui83/AAAukzF4cACLwZymO0eOTf3Ja/Fiasco-Classic-playsets/cb02_dallas_1963.pdf?dl=0 "Dallas, 1963"]] "The President is coming, although he really shouldn’t." But for guys on the make in Dallas, that seems like the least of their concerns.
* ZombieApocalypse: [[https://www.dropbox.com/sh/3l4sl46nqq4ui83/AAA6ko51dlE0Dfwrl05gsLWka/Fiasco-Classic-playsets/jg02_living_dead.pdf?dl=0 "Living Dead"]] - not a whole playset, but an add-on for others. Zombie invasion in '70s New York, in the Wild West, in Dallas while JFK visits, in Creator/RaymondChandler-style '30s Los Angeles. If there's a playset for it, there can be zombies.
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