[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/edgewalkers.png]]
''Edgewalkers'' is a pen and paper RPG by [[http://www.jackalpackgames.com/games Jackal Pack Games]]. It runs on its own system that involves 3 d10 dice. It's a typical UrbanFantasy/ [[TheMasquerade Masquerade]] type deal revolving around the politics and interactions between criminal groups of monsters living on "The Edge" (Which is basically the parts of the city/ town/ world which monsters inhabit). A very good example of OurMonstersAreDifferent.

Each species is divided into three "classes" (Typically the species proper and then two "Subspecies"). The players each pick one and play as that. They get to choose between:
* '''Ghouls''', Purple skinned, "Naturally suspicious bastards" who keep TheMasquerade from getting broken. Vulnerable to fire but they make up for it by having lots of connections and being very smart. Their subspecies are '''Mummies''' who are immortal Ghouls held together with faith and bandages and '''Jekyll and Hydes''' which are Ghouls able to attain human form along with a LiteralSplitPersonality.
* '''Werewolves''', Werewolves stay away from most of the Edge but will occasionally do favours for the Ghoul families. Werewolves in Edgewalkers can change between human and Wolf form at will but by spending too much time in one form they can suffer ModeLock and become a '''Civilised''' with a bad mix of SuperStrength and HairTriggerTemper or a '''Feral''' who's still calm and controlled but prefers to use their cunning instead of intelligence.
* '''Vampires''', In Edgewalkers Vampirism is a virus that gives you a thirst for blood, SuperSenses and SuperSpeed (Well specifically it gives you [[RequiredSecondaryPowers "Zero Friction"]] which lets you choose between SuperSpeed or PlayingWithFire). The Vampire subspecies are '''Banshees''' who've contracted a stable strain of the virus that gives them hollow bones, powerful lungs, and no qualms with killing people and '''Denials''' who have all the powers of "A storybook vampire" because their latent faith magic has gone a little haywire.
* '''Humans''', Unlike the last three humans don't have a "Pureblood" species then two subspecies. Instead they are divided into the three types of people who know about The Edge. The BadassNormal '''Scholars''', '''Believers''' who can use their [[ReligionIsMagic faith in ... whatever]] to kill you and '''Summoners''' who are usually weak but [[SummonMagic have monsters to do the work for them]].
* '''Tejcoto''', Are an original creation, the Tejcoto were an [[{{Mayincatec}} ancient South American culture]] with very powerful faith magic. Unfortunately their culture was annihilated by their own power. And now they've started to come back into "The New World" through places where reality has been weakened. Like humans the Tejcoto are basically three different subspecies. The spindly, monkey-like '''Scouts''' come into the world through places where belief has worn the fabric of reality thin. '''Shifters''' possess someone who's mind has been shattered and broken, as the name suggests they're shape changers. The last and most monstrous are '''Stalkers''' who take control of a Summoners monster.
* '''Crossbreeds''', In Edgewalkers there are four HeinzHybrid's of the three main monsters (Werewolves, Vampires and Ghouls). A Ghoul who contracts vampirism will become a '''Nosferatu''', who's completely and totally insane but can control rats, pigeons and vermin to do their bidding. A werewolf who contracts Vampirism becomes a '''Sasquatch''' who slowly transforms into a vampire until they drink blood. A Ghoul who develops lycanthropy becomes a brooding '''Sasquatch''' and if they're unfortunate to contract vampirism then they become the psychotic, power hungry and ultimately unplayable '''Wendigo'''.

As of 2019, the setting has been temporarily discontinued, according to the Jackal Pack Games themselves.

!! Tropes present in Edgewalkers include ...
* AppliedPhlebotinum: Faith Magic, a mixture of ReligionIsMagic and YourMindMakesItReal. In The Edgewalkers world belief is pretty damn powerful.
* BadassPreacher: Believers take their preaching to the extent where it can be used as a weapon.
* HybridOverkillAvoidance: Played with. While it is possible to mix Vampires, Werewolves and Ghouls, it's impossible to do it through sex since Vampires are infertile and Ghouls aren't biologically close enough to the other species to copulate.
* OurBansheesAreLouder: They're vampires who've contracted a stable form of vampirism.
* OurGhoulsAreCreepier: A really unusual version. Ghouls are a wholly separate species to humans but very similar.
* OurMonstersAreWeird: Stalkers and Summon creatures can be made up of nearly any combination of abilities, and have their own exclusive traits as well meaning you can summon a pair of flaming dinosaurs with super speed.
* OurVampiresAreDifferent: They're the typical urban fantasy type unless they grow up isolated in which case they get all the superpowers and abilities of a storybook vampire. They're helped out by a group called the Franchise.
* OurWerebeastsAreDifferent: Lycanthropy mostly shows up in humans but sometimes shows up in Ghouls which makes them into giant purple Sasquatch's.
* ReligionIsMagic: Believers have the ability to use whatever spiritual faith they have as a weapon.
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