[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/eberron-logo_4999.jpg]]{{Eberron}} is one of the newer settings for DungeonsAndDragons. It's a DungeonPunk setting influenced by pulp serials, [[AdventurerArchaeologist Indiana Jones]] and FilmNoir, as opposed to classical High Fantasy. Eberron has taken a different path compared to most D&D settings in that it averts and subverts most classical D&D tropes (ColorCodedForYourConvenience for example).

The setting focuses on the continent of Khorvaire, which has just concluded a hundred-year long war between five nations that has left a once-unified kingdom shattered. But even though the articles of peace have been signed, everyone knows that the enmity still lingers, and a new Cold War is being fought in the shadows of the four remaining thrones. The world of Eberron is full of [[TheChessmaster Chessmasters]], from the lowly mob boss that wants to rule the underworld of his city to an entire race of extraplanar [[EldritchAbomination Eldritch Abominations]] that have used a century-long {{plan}} to effectively bring an entire continent under their control. And above of all this is the mysterious Draconic Prophecy and those who seek to control it; and by extension, the very fate of Eberron itself. Cue the BigDamnHeroes.

Eberron was the result of the 2002 setting search conducted by WizardsOfTheCoast. The winner was Keith Baker's Eberron. When Eberron was announced there was an [[BrokenBase outcry]] against it due to its unconventional nature, though this seems to have mostly subsided.

The following works taking place in the Eberron setting have their own pages:

[[index]]
[[folder:Books]]
* ''Literature/TheBladeOfTheFlame''
* ''Literature/TheDragonBelow''
* ''Literature/TheDreamingDark''
* ''Literature/HeirsOfAsh''
* ''Literature/TheLegacyOfDhakaan''
* ''Literature/TheLostMark''
* ''ThornOfBreland''
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/DungeonsAndDragonsOnline''
[[/folder]]
[[/index]]
----
!Contains examples of:

* AbusivePrecursors: The Rakshasa. [[AlternateCharacterInterpretation The dragons of Argonnessen might also be.]]
* AChildShallLeadThem: Jaela Daran, high priestess of the Silver Flame and one of the most powerful clerics on Khorvaire.
* AdventureGuild: There are a few, such as the Clifftop and Deathsgate guilds in Sharn.
* AdventurerArchaeologist: An archetype you can use while designing your next character. Common enough to be mentioned every now and then in sourcebooks.
** At least 90% of the non-natives in Xen'drik.
** The PrestigeClass ''Extreme Explorer'' is based on this.
* AirborneAircraftCarrier: Argonth, a floating castle, has docking towers for airships.
* AlienSky: 13 minus 1 moons and a ring composed of Siberys dragonshards. Which makes this a CrapsackWorld if you're a lycanthrope, since there's at least one full moon every couple of days.
* AllThereInTheManual: Common to all D&D settings.
* AlternativeCalendar: 13 minus 1 months. They share their names with the moons.
* AlwaysChaoticEvil: Averted. Eberron is very flexible when it comes to alignment. There is a trustworthy, non-evil ''fiend'' in the setting.
** For example, [[OurOrcsAreDifferent Orcs]] are much more spiritual in Eberron- Their druidic sect is responsible for keeping the [[EldritchAbomination Daelkyr]] [[SealedEvilInACan sealed in their can]], if you will.
** The setting handbook does indicate the existence of neutrally-aligned mind flayers and/or beholders, though these are usually Lawful Evil instead of Chaotic Evil. Interestingly, the alignment listed for daelkyr is "usually neutral evil," which means that technically there ''can'' be good daelkyr.
* AmazingTechnicolorWildlife: The Tribex.
* AnimalWrongsGroup: The Ashbound.
* {{Applied Phlebotinum}}: Dragonshards. Chunks of magic crystal used to power everything. Good for everything from making a ship fly, to [[{{Walkyverse}} infusing a random scrub with infinite cosmic power]], to making a flying island crash.
* ArchaeologicalArmsRace: Eberron provides the page quote, and the setting is a fantastic environment for it. However this trope isn't given any note worthy attention in canon. It is worth noting that the house of Cannith may have learned how to create creation forges from the ruins of Xen'drik, and indeed did according to a sample adventure in the book "Secrets of Xen'drik". Creation forges create war forged. Warforged were used as soldiers toward the end of The Last War. However, Cannith was an arms dealer that did not discriminate who it sold to, so it wasn't really an arms race, and as such it doesn't count. Despite the lack of its presence in canon, this trope can be incorporated into the game with little effort.
* ArchEnemy: The Eberron books and adventures have a few of these.
* ArcNumber: Everything important follows the pattern of there being 13 of them with one lost/evil/destroyed.
** You want to know where that came from? [[IncrediblyLamePun Baker's Dozen]].
** ''Faiths of Eberron'' (a sourcebook on religion in Khorvaire) makes the pun much more obvious and blatant with the 13 holy days of the Silver Flame, one of which is on its way out as minor and seemingly pointless - "Baker's Night," ostensibly an excuse to celebrate and eat pastries.
* ArmCannon: Warforged have this little friend called "Armbow."
** They also have the Wand Sheath, which might be better, as it can shoot (among other things) -diameter fireballs and bolts of lightning instead of just wimpy little crossbow bolts. Though you could put some supplements to work and create an infinite-ammo armbow that shoots explosive crossbow bolts to ''really'' have some fun with it...
* ArtificialLimbs: Grafts.
* AscendedDemon: Kalashtar with their quori.
* AsLongAsThereIsEvil: The rakshasas.
* AuthorityEqualsAsskicking: Mostly averted. [[WordOfGod Keith Baker himself]] [[http://forum.rpg.net/showpost.php?p=11874207&postcount=6 claims]], "The general premise in Eberron is that influence does not equal personal physical power. Typically, the king won't be the mightiest warrior in the kingdom (Boranel aside)." And many groups like the Aurum have their power based on money and influence rather than personal power. However, the trope is played straight in the following instances:
** Jaela Daran, normally a 3rd level character -- gains the powers of an ''18th level Cleric'' within the walls of Flamekeep simply by virtue of being the head of the Silver Flame church. To top it off, she is eleven years old. Of course about the only reason she has these powers is ExecutiveMeddling - Baker eventually conceded that this world needs at least one person who could cast True Resurrection.
** The [[WhenTreesAttack talking tree Oalian]] is the leader of the Druid sect called "The Wardens of The Woods" and is a level 20 Druid, making him the highest level character whose level is explicitly revealed in the campaign guide (Erandis Vol has templates that give her a higher ''effective'' character level, but that only matters for XP).
** In 4E, the Lord of Blades is now level 21. They also retained the whole "level 11 is legendary status" thing, so that makes him even more awesome.
** An article in ''Dragon Magazine'' had statistics for one of the [[SealedEvilInACan rakshasa rajahs]], the fiends the Lords of Dust hope to free (or siphon power from). In a campaign setting where level 10 is considered masterful and level 15+ legendary, the rajahs ''[[AGodAmI are level 60.]]'' Make note that 20 is the traditional level cap of the system, and though supplemental rules do allow for and support higher levels, these officially only go up to level 40 for [=PCs=]. This puts them literally on par with gods who ''rarely'' have more than 60 levels, and only a few are even that high.
** And let us not go without mentioning the city of Io'lokar in Argonnessen. A city built of five tiers, each tier with more and more powerful residents. The lowest level tier has an average level for its resident (in 3.5e) of between 8 and 11. That's right. The Lord of Blades is level 12, and the lower to lowest residents of this city can make him sweat. That doesn't even get into the next tiers, which go from 12-15, 15-17, 18-19, and 20+. And the high council that runs the city ranges from high level to epic level in scope. One of the [=NPCs=] on the council has ''twenty-nine levels'' to his name. ''29''. He may just be the highest-level character around short of the Rakshasa Rajahs themselves. Woe betide the adventurer, or party of adventurers, who thinks they can attack this city. It's perhaps best for everybody else in Eberron that the residents have little to no interest in the outside world.
* AwesomeMcCoolname: Warforged are encouraged to do this.
* BackgroundMagicField: The Mists of Cyre. Manifest Zones.
* {{Badass}}: The Valenar Elves. Elves of the "Sociopathic Klingon Riders of Rohan Vietcong Vikings with Scimitars" variety.
** The dinosaur-riding halflings, who held their own in war against Karrnathi undead armies and the aforementioned Valenar Elves. At the same time. We are FAR from the Tolkien-esque {{Hobbits}} here.
* BadPowersBadPeople: People with aberrant dragonmarks, to some extent. The powers they gain vary widely, but on the whole tend to be associated with madness, fear, anger, illness, plague, and fire; and their bearers are hunted ruthlessly by all of the dragonmarked houses, which basically form the basis of industry on Khorvaire... so perhaps it's not surprising that they turn out to be villains, madmen, pyromaniacs, and members of aberrant-founded [[NebulousEvilOrganization House Tarkanan]]. [[GreyAndGrayMorality The books point out that Tarkanan has a good point however, and the founders were pretty nice people]].
* BaseOnWheels: Argonth, a hovering fortress. Apparently there are two, but as Argonth is the more famous and the other one, Dejarn, is a mystery even in-universe.
* BattleBoomerang: Eberron has more boomerangs and goodies than other settings.
* BearsAreBadNews: Breland fields an elite cavalry of fighters mounted on magebred bears.
* BeastMan: Shifters.
* BecomingTheMask: The Passer philosophy for Changelings.
* BedTrick: Some Changelings might try this.
* BeneathTheEarth: Khyber.
* BerserkButton: ''Vadis nia'', meaning "disgracer of the blood," is THE worst insult in the culture of the Valenar elves. A human in one of the tie-in novels who is enslaved by a particularly nasty clan of Valenar uses this to get the clan's leader to go apeshit on him before killing him with his own blades.
* BigBad: The Dreaming Dark, the Daelkyr, the rakshasa Rajahs, and Vol are some of the most common, but there are a lot of forces out there that can be story-spanning antagonists if rubbed wrong. Even some of the supposedly nice ones, as ''Secrets of Argonnessen'' tells us.
* BigBookOfWar: Karrn the Conqueror's Analects of War.
* {{Bishounen}}: Many, if not most, male kalashtar.
** And as their evil counterparts, the Inspired, who have been deliberately bred to be {{Bishounen}} and {{Bishoujo}}.
* BishounenLine: Daelkyr, the ultimate rulers of the plane of madness, lords and creators of monstrosities such as beholders and mind flayers, resemble "perfectly formed athletic human males, possessing unearthly beauty." Well... mostly. They don't actually have certain characteristics necessary to be considered 'male', after all...
** WordOfGod is that the Daelkyr aren't the worst creatures Xoriat has to offer- just the worst that have any interest in the mortal world. Also, we shouldn't think ''too'' closely as to why the ultimate {{EldritchAbomination}}s are so humanlike...
** ''Literature/TheDragonBelow'' trilogy has a Khyber cultist encounter a daelkyr, and he contemplates some of his cult's lore: "They have no flaws except those that they choose to have..." That particular Daelkyr was called the Master of Silence, [[AndIMustScream and had no mouth]].
* BizarreAlienPsychology: The Daelkyr are so alien in their way of thinking that in 4th edition any psychic attack against them deals damage to the ''attacker''.
* BlackAndGrayMorality: Your [=PCs=] are one of the few things people can count on.
* BlackAndWhiteMorality: Subverted as often as possible.
* BlackBox: Warforged are based on {{Magitek}} used by quori.
* BladeBelowTheShoulder: The armblade warforged component. For that matter, warforged can do it with any weapon, even if it's not actually a sword.
* BloodKnight: The Valenar Elves, who live for battle, so much that some of them are considering starting another WorldWar simply to get more fighting.
* BoisterousBruiser: King Boranel of Breland, many Valenar elves.
* BondCreatures: Kalashtar, who are each bonded with a psionic spirit called a quori.
* BoobsAndButtPose: The Dragonmarked Heir drawing.
* BreadAndCircuses: One modus operandi of the Dreaming Dark.
* CallARabbitASmeerp: The dinosaur names--"clawfoot" for velociraptor, for instance. In a world where Latin and the like doesn't exist, and science has a lot more mysticism in it, it's no wonder that no-one calls a dinosaur a Tyrannosaurus Rex.
** Inquisitives (detectives) and chronicles (newspapers) also qualify.
* CannotDream: Kalashtar.
* CanonDisContinuity: The novels and videogames are not canon.
** From 4e player's guide, the Orcs passed from being a druic/shamanistic neutral race ready to protect the world from nameless horrors and ocassional bounty hunters... [[StatusQuoIsGod into becoming the run of the Mill evil monsters from the last 30 years]]. Quite the let down.
** And then changed right back to hunter druids in the DM guide. Indeed, part of the subtext of the guide is that the [=PCs=] don't know everything.
* CanonWelding: You can connect to other settings via the World Serpent Inn.
* CameBackWrong: When Dollurh is coterminous resurrection spells might give you unexpected results...
* CantArgueWithElves: Averted. Some Elves, however, such as the Valaes Tairn, might get violent about it.
** The Undying Court is still a good source of information and obscure lore, even if they do mostly have a non-interference directive and don't really care about the rest of the world.
* CatGirl: Shifters can be played like this.
* CharacterAlignment: Corrupt Clerics of good religions and Good Clerics of evil religions can still cast spells as long their faith is strong enough. Unlike normal D&D, which has a "one-step rule" for clerics.
** While the Church of the Silver Flame is based on noble ideals and the binding of evil supernatural beings, the powerful rakshasa rajah bound under Flamekeep is said to whisper ideas into the minds of the faithful, misguiding them to do evil in the name of good.
** The setting does not believe in "racial alignments" for monsters (except for demons and the like who pretty much are the embodiment of such an alignment). One can't guess a dragon's alignment from his species. A silver dragon--in most setting known to be noble and chivalrous--might in Eberron be a villain of the worst kind while the usually tyrannical red dragon might have an individual who selflessly fights for the lesser races.
** Some of the listed alignments for certain [=NPCs=] can be . . . unexpected. Queen Aurala of Aundair is actively preparing to start a war to unite the continent under her rule. Her alignment? Neutral Good, because she's not willing to use underhanded tactics like assassination to win, and few of the countries have rulers even close to as benevolent as she is--her winning would be a step up for most of the continent. On the flip side, King Kaius of Karrnath was the primary proponent of the peace treaty that ended the Last War and is trying to fix the mistakes made during his younger years that cost his people so much. His alignment is Lawful Evil, since he's willing to perform all manner of immoral acts to maintain peace and order.
* TheChessmaster: So, so many. Hell, there's an entire ''nation'' of Chessmasters! To say that trying to outwit their SecretPolice is akin to robbing a ''police station''.
** In a ''Dragon'' magazine article, it said that if you asked a member of the Lords of Dust why, if they've been manipulating events for hundreds of thousands of years, they don't rule the world yet, their reply is likely to be, "Don't we?"
* ChildMage: Jaela Daran.
* ChurchMilitant: The Church of the Silver Flame and orders of Dol Arrah.
* CityOfAdventure: Sharn and Stormreach.
* CityOfCanals: Zarash'ak, the City of Stilts, built over a swamp.
* [[CityOfSpies Country of Spies]]: Zilargo. By the way, it's where the gnomes are from, so if you meet one, bring antivenom.
* ClarkesThirdLaw: Inverted.
* [[ClockworkCreature Clockwork Creatures]]: Warforged and other constructs.
* ColorCodedForYourConvenience: Averted. Dragons can be of any alignment.
* ConceptArtGallery: [[http://community.wizards.com/go/thread/view/75882/19786482/The_Comprehensive_Eberron_Art_Thread The Comprehensive Eberron Art Thread]] and [[http://community.wizards.com/wiki/Dnd:Comprehensive_Eberron_Art_Wiki Wiki]] are not quite this, but it comes close. Still, they have a near complete collection of Eberron related art.
* CoolAirship: Elemental airships.
* CoolBoat: Elemental galleons.
* CoolGate: The Changegate, among other things.
* CoolHorse: Magebred horses and the Valenar horses.
* CoolOldGuy: King Boranel.
* CoolTrain: The Lightning Rail.
* CorruptChurch: Cardinal Krozen of the Silver Flame is just one example.
* CorpseLand: The Mournland.
* CorruptCorporateExecutive: Dragonmarked Houses aren't always led by the nicest people.
* CrapsackWorld: To make sure there were plenty of varied threats to keep characters of all levels busy and to keep every campaign from being the same battle against the same villains, the world seems on the verge of being wiped out by all manner of ultrapowerful threats. Not to mention the chaos of the world meant to make it [[AdventureFriendlyWorld Adventure Friendly.]]
** The mainland for humans, Khorvaire, has just got out of a hundred years war. An entire country was destroyed, and many other counties have been divided up by various groups vying for independence, leading to the once great empire being a shadow of its former self.
** Daelkyr, Lovecraftian lords of madness, want to rule everything that is above the ocean. Although they are a SealedEvilInACan, they are just waiting for the seal to get loose for them go after everything. And the organization that keeps them sealed is in decline.
** The Quori, the omnipotent lords of the dreamworld, already control one entire continent, using their psionic powers to [[GettingSmiliesPaintedOnYourSoul keep everyone content.]] Now they want to extend their control over the rest of the planet. They already have spies in every nation of the world, and their control grows by the day.
** The [[AncientConspiracy Lords of Dust]] scheme to free the demonic rakshasa rajahs (Beings that would be considered gods in most other D&D settings) from their [[SealedEvilInACan imprisonment]]. They've been working at this for tens of thousands of years.
** Many other organizations conspire and manipulate events, including [[CorruptCorporateExecutive the Aurum,]] the Chamber, The Blood of Vol and The Order of the Emerald Claw, to name a few.
** Death is no release. In 3.5, it's confirmed that people who die end up wasting away to Oblivion in the afterlife that is Dollurh. 4E is a bit nicer, leaving a few exit strategies (one of which requires one to side with the Silver Flame, which unwittingly BEARS A LORD OF DUST). So ya see, even if you die, you're still doomed. Creates the idea that the Blood of Vol and the Undying Court are right.
* CreatingLife: House Cannith did this and created the Warforged. Things went better than expected.
* CrystalDragonJesus: The Silver Flame, led by Jaela Daran, is based strongly on the Roman Catholic Church.
* {{Cult}}: The Blood of Vol tends to exist like this in most civilised nations, and it's right in the name of the Cults of the Dragon Below. [[spoiler:There are also weirder examples; the Sharn chapter of House Deneith, for example, has developed a cult affiliated with the Dreaming Dark.]]
* CyberneticsEatYourSoul: Grafts. Some of them are biological symbiotes that try to take control of your body. Or make you go evil and AxCrazy.
* DamagedSoul: When Dollurh is coterminous, this might happen.
* DarkerAndEdgier: Ultimately averted. Despite the myriad ways things could go wrong, there is still hope.
* DarkIsNotEvil: What in most settings would be a "monster" is in Eberron a "tax payer". And the goblin nation is quite similar to the elf nation on the main continent.
** In the elven homeland of Aerenal, the elves have a culture that revolves around death, produce the most skilled necromancers, and are both ruled by and worship their reanimated ancestors. They also tend toward NeutralGood.
* DeathWorld: Let's just say that some places are not tourist attractions. At least half the planes of existence will kill an unprotected mortal in a matter of moments.
* Deconstruction: The classic D&D good alignments are cheerfully sebverted here and most of the evil ones, aside from the AlwaysChaoticEvil types, as well. Fits the setting, considering that it's a fantasy equivalent of the modern era up to the first two decades of the 20th century.
* DeityOfHumanOrigin: The goal of the Godforged is to build their own god(s).
* DeliberatelyCuteChild: A goblin girl plays this role in ''City of Towers''.
* DemonicPossession: Possession by extraplanar entities is quite common. Hell, the aforementioned Quori actually designed a drug which sends the user on out-of-body highs--so that they can steal the user’s body.
* DemonLordsAndArchdevils: The rakshasa rajas. They're not actually rakshasas any more than gods are humans--rakshasas are just the most common fiends on the surface of Eberron, so the name stuck. The rajas are the most powerful fiends, which also includes demons and devils.
* DemonSlaying: The Church of the Silver Flame, the Gatekeepers, and the Chamber.
* DepletedPhlebotinumShells: Byeshk, targath, and crysteel weapons don't exist in all settings. Take care when borrowing Eberron monsters fellow [[GameMaster DM]].
* DiabolicalMastermind: The Aurum is a club for Diabolical Masterminds to trade schemes, hatch plots, and [[ArsonMurderAndJaywalking drink dwarven beer]]. The Lords of Dust are ''literally'' diabolical!
* DieOrFly: The ''Test of Siberys'' for the Dragonmarked Houses.
* DoesNotLikeMagic: The Ashbound druids.
* DoomsdayDevice: Many Eldritch Machines are this.
* DoubleWeapon: The Double-Scimitar of the Valenar.
* DidYouJustPunchOutCthulhu: Daelkyr are in the main Eberron book for this purpose. Though, being CR 20, they would give Vol pause...
* DreamLand: Dal Quor.
* DualWielding: The aforementioned Double-Scimitar, as well as the Xen'drik drow habit of dual-wielding short swords balanced for throwing.
* DungeonPunk: Almost defines this trope.
* EitherOrProphecy: The Draconic Prophecy works this way. If X then Y, with [[TheChessmaster various]] [[MagnificentBastard groups]] attempting to cause X.
* EldritchAbomination: The daelkyr and their creations, the quori, and the rakshasa Overlords.
* EldritchLocation: Xoriat, and Xen'drik to an extent.
* ElectricJoybuzzer: Warforged with a Wand Sheath and a Wand of Shocking Grasp amongst others.
* ElephantGraveyard: Dragons have this in the Talenta Plains.
* EmergentHuman: The Warforged.
* EmotionsVsStoicism: The Fury is very much on the side of emotion.
* EndOfAnAge: Once, Galifar was a mighty kingdom...
** Once mighty demons ruled the world...
** Once the giants built a mighty empire...
* TheEngineer: Artificers, albeit ''magic'' ones...
* EternalRecurrence: The Turning of the Wheel for the quori and Dal Quor.
* EverythingsBetterWithDinosaurs: Dinoriding halflings!
* EvilIsVisceral: Daelkyr.
* EvilCounterpart: The Blood of Vol is remarkably similar to the Undying Court, except for being less patient about it. This is partly because the Vol herself, is, well, an elf, so it is in many ways an offshoot of the Undying Court.
* EvilSorcerer: Erandis Vol.
* ExactlyWhatItSaysOnTheTin: Everice, Flamekeep, Thronehold, the Demon Wastes...
* ExactWords: The campagin setting guide says "No living thing on Khorvaire bares [the 13th dragonmark]". [[spoiler: Turns out someone does have it... but she's undead.]]
* TheExtremistWasRight: Whoever came up with the [[SecretPolice Trust of Zilargo]] may have been on to something-despite the below trope, it's a genuinely nice place to live if you don't mind intrigue.
* FalseUtopia: Zilargo. Happy, safe, orderly, and with free speech...and [[CityOfSpies filled to the brim]] with a race of born {{Manipulative Bastard}}s who regard GambitRoulette as a fun pastime, and with a devastatingly effective SecretPolice to maintain said order in spite of that. Gnomes think it's a fair trade.
* FantasticNoir: Eberron is geared towards this.
* FantasticNuke: Cyre was apparently destroyed by one of these.
* FantasticRacism: There is hatred against warforged, changelings, and shifters. And against goblins, partially because of the events that led to the formation of Darguun. And against all the nasty things that live in Droaam, but that’s to be expected. And the lizardfolk/common races conflicts going on in Q'barra. And the dragons against everyone else, the Inspired against anyone else, the Qualitar drow against everyone else... actually, name a canon character or a faction in this setting, there is a good chance it has racist tendencies.
* FantasticScience: Thanks to artificers and forward looking Wizards and others, we get this.
* FantasyCounterpartCulture:
** Adar is a mountain land of peaceful monks strongly influenced by Tibet.
** Breland may come off as a Fantasy Counterpart America with some traits of {{Eagleland}} to some, with its patriotic citizens being characterized as loud and boorish when travelling, having a love of democracy and strong belief in fundamental legal rights, and the presence of a [[BenjaminFranklin Poor Richard]] analogue called Beggar Dane as well as having Sharn (the fantasy New York) and a general acceptance of most races and classes.
*** ''Forge of War'' describes early-Last War Breland in terms that suggest revolutionary France (although with the quirk that the monarch one of the major peoples behind the establishment of the democratic assembly, so there was no deposing and forming of a republic). The Brelish of that time were ''really'' enthusiastic about spreading their newly-acquired democracy, and assembled great popular armies to do so.
** Aundair is Italy, Karrnath is Germany, Thrane is the Vatican (or more accurately the Papal States), Riedra is North Korea on steroids, The Talenta Planes is comparable to Native American cultures, The Mror Holds is Russia, The Shadow Marches resemble Vietnamese rice paddies, Valenar is Tenochtitlan with a touch of China, Xen Drick is Mayan and every jungle stereotype, the Ancient Rakshasa cities resemble ancient India, Cyre was Greece, and the Eldeen Reaches is the English countryside.
* FantasyGunControl: The world is far more advanced than MedievalEuropeanFantasy standards, but no guns. The use of magic wands acts as a substitute for them.
* FantasyPantheon: The Sovereign Host and the Dark Six.
* FantasyWorldMap
* FarEast: Sarlona in general and Riedra in particular, the thing being that Riedra might resemble North Korea combined with CosmicHorrorStory.
* FashionableAsymmetry: Emerald Claw agents use helmets that cover one side of the face.
* {{Fembot}}: Warforged that strongly identify as female sometimes mod themselves to resemble humanoid women.
* FightingForAHomeland: The people of Cyre. The Eladrin in 4E are allegedly this, too.
* FinalSolution[=/=]WouldBeRudeToSayGenocide: The Church of the Silver Flame executed the "Lycanthropic Inquisition," AKA the Purge, just before the Last War, where they hunted down and executed every were-creature they could find, and took a number of innocents (especially shifters) with them until some shifters turned informant and someone else produced reliable detection magics. The Church tries to justify it with various excuses (some which may hold water, [[DependingOnTheWriter depending on the DM]]) and even has an annual holiday to celebrate the Purge, but ultimately it's a black mark on their reputation and history with others.
* FisherKingdom: Dollurh.
* FirstChurchOfMecha: What the Becoming God will be. Or to meme it up: [[MemeticMutation The Warforged are building a god! IN A CAVE! WITH A MOUNTAIN OF SCRAPS!]]
* FlatEarthAtheist: Averted. Religion works differently in Eberron. Nobody knows if the Gods actually exist.
* FlayingAlive: "Excoriation" or what Dragonmarked Houses used to do to when one of their own made them angry.
** The Flayed Hand, worshippers of The Mockery, do this to *themselves* over a long period of time, without using healing magic, so the can make [[GenuineHumanHide magic cloaks]] that only work if when worn by the 'donor'.
* FluffyTheTerrible: One Blood of Vol sect is called "Cult of Life".
* ForgotHeWasARobot: Warforged don't have all the features of full constructs, which leads to this trope.
* FounderOfTheKingdom: Galifar I.
** Lesh Haruuc for Darguun.
** The Daughters of Sora Kell for Droam.
** Ven ir'Kesslan for Q'Barra.
* GadgeteerGenius: Artificers are a magical equivalent of this.
* GambitPileup: The raw amount of [[MagnificentBastard Magnificent Bastards]] and [[TheChessmaster Chessmasters]] both mortal and immortal has an expected result.
* GameFace: Shifters.
* GenderBender: Changelings.
* GenderEqualsBreed: Kalashtar work this way. The Quori spirit is bound to the gender of the bloodline. Same goes for Changelings, the child's species matches the same-sex parent (Since changelings can change their sex, the sex they had while conceiving the child is the one that matters, not their real one).
* GenreSavvy: ''Forges Of War'' shows that scholars in the setting are at least ''partially'' aware of Divine Magic's reliance on ClapYourHandsIfYouBelieve, and attempts were made during the last war to train clerics devoted to national ideals rather than religion to function as healers and replaces the services of House Jorasco. It didn't work.
* GettingSmiliesPaintedOnYourSoul: The Dreaming Dark does this to most citizens of Rierdra.
* GermanicDepressives: Karrnath
* GiantEnemyCrab: The carcass crab and the siege crab.
* GlamourFailure: Changelings need to be careful with their disguises. Something as simple as wrong clothing can give them away, not to mention things like [[OohMeAccentsSlipping bad accents]].
* GlobalAirship: Elemental airships.
* GodEmperor: The Lord of Blades.
* GodOfEvil: The Dark Six is a pantheon of these. Then there are the rakshasa Rajahs...
* GodSaveUsFromTheQueen: Some react like this when learning of Queen Aurala of Aundair's plans.
* GogglesDoSomethingUnusual: Cannith goggles help in magic item creation.
* {{Golem}}: The warforged race.
* {{Gonk}}/ButterFace: Female Shifters originally looked like [[http://www.wizards.com/dnd/images/eb_gallery/82092.jpg this]].
** ProgressivelyPrettier: Fortunately, the Razorclaws, at least were later drawn like [[http://images.wikia.com/forgottenrealms/images/c/ca/4e_shifters.jpg the woman in the upper left]]. Meanwhile, the males/Longtooths also got a boost when they looked like HughJackman if he was the WolfMan.
*** A more BeastWoman-like protrayal of Shifters is seen [[http://www.coverbrowser.com/image/bestselling-sci-fi-fantasy-2007/1911-1.jpg here]], and is probably made from around the point where they started becoming a fair bit more popular.
* GoodColorsEvilColors: Eberron naturally plays with this.
* GreyAndGrayMorality: The LawfulEvil Vampire King? He works for world peace. The Neutral Good Queen? She's planning world domination.
** The supplemental material unfortunately backpedals a bit on this moral ambiguity and seemingly goes out of its way to excuse or outright RetCon statements made in the campaign book, with the Church of the Silver Flame presented in a more traditionally LawfulGood light and Kaius, the vampire king, coming across as considerably less well-intentioned.
** Then subverted again thanks to the backlash.
* HealingFactor: There's a shifter feat for this.
* HereditaryCurse: The shapeshifter mode lock below is an example of this.
* HereThereBeDragons: The continent of Argonnessen houses 99% of all the dragons in the world.
* HiddenBackupPrince: Karrnath was apparently in the habit of doing this during the Last War, with the most recent being Kaius III. [[spoiler:Except that this is a flat-out lie intended to conceal that Kaius III is a vampire and was once Kaius I.]]
* HighSpeedHijack: While not explicitly given rules in the sourcebook, lots of promotional art and related fiction describes hijacking [[CoolAirship airships]], or the [[{{Magitek}} Lightning Rail]]. It's also one of the encounters in the published adventure "Voyage of the Golden Dragon."
* HijackedByJesus: The Sovereign Host uses this tactic.
* {{Hobbits}}: Some halflings ride dinosaurs. Others are more urbanised, or even corporate - although Houses Ghallandra and Jorasco are at least among the nicer dragonmarked houses.
* HolyCity: Lots of them. Flamekeep, Ashtakala, Greenheart, etc...
* HorseOfADifferentColor: The aforementioned dinosaurs.
* HubCity: Sharn and Stormreach.
* HumanoidAbomination: The daelkyr, evil, insane beings from a plane of utter madness, happen to look like extremely handsome people. Because [[IncrediblyLamePun they are]] [[{{Squick}} screwing]] [[IncrediblyLamePun with us]].
* {{Humanshifting}}: Changelings.
* HumongousMecha: Warforged titans.
* IAmNotAGun: The warforged. Unless, of course, they embrace it. Which some, like warforged juggernauts, do.
* IDontLikeTheSoundOfThatPlace: The Mournland.
* IllegalReligion:
** The Church of the Silver Flame rules Thrane as a theocratic state, and while religions like the Sovereign Host are allowed within its borders, their adherents find life less comfortable, and few other religions, particularly the Blood of Vol whose association with the undead is utterly abhorrent to the Church, survive for long.
** The only religion allowed within the confines of Riedra is the PathOfInspiration.
** The Blood of Vol is also seriously disapproved of within Aerenal - which has a strong cultural opposition to negative energy undead - and Karrnath - because Kaius did ''not'' enjoy Vol coming there to shaft him in person.
** Cults of the Dragon Below are generally considered adventurer fodder wherever they spring up.
* ImmortalityImmorality: Averted with the deathless, positive-energy-charged elven undead.
* ImpossiblyCoolWeapon: The double-bladed scimitar of the Valaes Tairn elves.
** Drow also get kick-ass chains that are used like scorpion stingers. And three-pronged boomerangs and short swords that can be used like massive throwing knives.
** Warforged have an option to graft one-handed crossbows into their bodies.
** Yuan-ti in Xen'drik have the serpent bow. It is a longbow with a shortsword blade built into one end. Just imagine Legolas with one of those!
** Goblinoids have various chain weapons. And spikes. And chains with spikes on them.
* [[IncrediblyLamePun Incredibly Lame]] StealthPun: The (almost) extinct House of Vol bore the Mark of Death. Using the pseudo-French naming conventions prevalent in Eberron, this would make it House [[Literature/HarryPotter Vol d'Morte]].
* InhumanlyBeautifulRace: Kalashtar and Inspired.
* InterpretativeCharacter: Most major [=NPCs=] are deliberately written as this, in order to keep plots fresh and prevent metagaming from players who know their established personality (eg. Cardinal Krozen handles a lot of church business behind [[AChildShallLeadThem Jaela]]'s back, but is he trying to use her as a figurehead or to stop others from doing so? [[DependingOnTheWriter It depends on the DM]]). Even their official statblocks are [[UnreliableNarrator based on hearsay]], with some [=NPCs=] having different stats in different books.
* InterspeciesRomance: Changelings and shifters are the result of this. Less pleasantly, so is Vol.
* InTheDoldrums: Dollurh.
* ItemCaddy: The artificer.
* KnightTemplar: Many of the followers of the Silver Flame, especially in their anti-lycanthrope inquisition, which killed thousands.
* KungFuWizard: The kalashtar practice kung fu psionics. Some of them. Others are just [[{{Squishy Wizard}} Squishy Psions]].
* LawEnforcementInc: House Medani and in certain areas, House Deneith.
* LeftJustifiedFantasyMap: Averted. Both coasts are shown.
* LegacyImmortality: King Kaius I poses as his descendants.
* LightIsNotGood: The Church of the Silver Flame. The Silver Flame is an amalgamation of several good spiritual entities. It's also a prison to demonic forces.
* LikeABadassOutOfHell: It's quite possible to escape Dollurh.
* LilliputianWarriors: The halflings of the Talenta Plains.
* LowFantasy: Compared to other D&D settings, though only in the sense that it isn't HighFantasy. It is often stated that magic is weaker but significantly more common in Eberron than standard settings (to the point that nearly every blacksmith and baker can cast at least a couple spells), not to mention the flying ships, lightning train, intelligent {{Magitek}} robots...
* LuckManipulationMechanic: In 4th Edition ''Eberron'', the Dragonmark of Detection allows one to roll twice on perception checks and pick the best result.
* MadeOfIron: Warforged. Literally. They can have plating upgrades at first level that cause them to be made of mithril or adamantine. Both are much stronger than normal iron.
* MadeOfPhlebotinum: ''{{Eberron}}'''s {{Dungeon Punk}} world comes to mind as an especially obvious example of this trope. Without that magical-flavored {{Phlebotinum}}, everything in that world would fall apart ''hard''.
* {{Magitek}}: Eberron has widespread use of magic.
* ManInTheIronMask: The real king of Karrnath is one of these. The current king, er, ''was'' the real king, but technically died two generations ago.
* MassiveRaceSelection: Everything in D&D has a place in Eberron.
* {{Mayincatec}}: Seen in Xen'drik.
* MechanicalHorse: The Lightning Rail. Airships.
* MechanicalLifeforms: Warforged.
* MedievalStasis: Averted. Society advances in Eberron, which is described as "post-medieval".
* {{Medusa}}: They have a culture of their own and various customs relating to the eyes. Most live in Droaam.
* MegaCorp: The Dragonmarked Houses.
* MerchantCity: Syrania in 4E.
* {{Metaplot}}: Averted. The setting does not advance with adventures, novels or new sourcebooks. Some [[ExecutiveMeddling executives]] tried to impose this on the setting for 4e, but they backed off when the fans strongly indicated their displeasure.
* MissionControl: Steel, an intelligent (albeit unimaginatively named) dagger, wielded by the Dark Lanterns.
* MisterSeahorse: Changelings, thanks to their doppelganger heritage, can assume fully functional female forms, even if their "natural" form is male. It does render them stuck in female gender until they give birth, though.
* MonsterClown: The Carnival of Shadows.
* MonsterTown: Entire "monster" nations, like Droaam and Darguun.
* {{Mordor}}: The Mournland.
* MotherNatureFatherScience: Played straight. In the Sovereign Host, Aureon the god of Lore and Onatar the god of Craftsmen are both males. Arawai is the goddess of Life, and is female.
* MundaneUtility: The Magewright NPC class.
* MyGrandsonMyself: King Kaius III (aka King Kaius I), who poses as his son to avoid [[OurVampiresAreDifferent uncomfortable questions]] about his lack of aging.
* MythicalMotifs: The Dragonmarked Houses.
* NayTheist: The Blood of Vol.
* NebulousEvilOrganization: [[DiabolicalMastermind The Aurum]], [[BadPowersBadPeople House Tarkanan]], [[OurDemonsAreDifferent the Lords of Dust]]... it's probably easier to list which international organizations ''aren't'' [=NEOs=].
* NightmareDreams: The quori are this, and like to do this to others.
* NoBiologicalSex: Warforged are sexless. Gender identity is something they ''may'' pick up. A changeling's "natural" sex can be meaningless outside of high level magic that ignores their shape shifting.
* NobleSavage: The Talenta halflings.
* NoDelaysForTheWicked: Riedra keeps things running smoothly.
* NonHumanUndead: The Deathless of Aerenal.
* OminousFog: The "dead-gray mist" surrounding the Mournland.
* {{Omniglot}}: Changelings are capable of becoming this easily--in 3.5 terms, Speak Language is always a class skill. And in fourth edition, the Mark of Scribing makes one close to this.
* OneManArmy: By the time you're 5th level, you've seen more than a city guard will have seen a lifetime.
* OnlyThePureOfHeart: There are no restrictions in using Good, Evil, Lawful or Chaotic spells.
* OrganicTechnology: Daelkyr and their fleshcraft.
* OurMonstersAreDifferent: Eberron is pretty good at this. Especially with Droaam, in which a horde of ogres and minotaurs and whatnot united under a covey of hags to make a monster nation!
** OurAngelsAreDifferent: They’re just as clueless as the rest of us.
** OurCentaursAreDifferent: Scorrow, drow torso on scorpion body.
** OurDemonsAreDifferent: Demons and devils are actually native inhabitants of the world rather than extraplanar beings, and they ruled the planet for millions of years before being ousted from power by the dragons. Also, "demon" is a term that can is applied to either ChaoticEvil fiends specifically or all fiends in general (true demons, devils, rakshasas, yugoloths, etc.). The most common fiends (on the surface of Eberron, at least) are actually the tiger-headed rakshasas.
** OurDragonsAreDifferent: Freedom of will for our scaly friends is a part of Eberron.
** OurDwarvesAreAllTheSame: Except that they are also bankers. And they make sweet confections!
** OurElvesAreBetter: Mostly averted, surprisingly.
** OurGnomesAreWeirder: Might have evolved from rodents.
** OurGiantsAreBigger: Giants used to be a unified race, but a magical cataclysm changed them.
** OurGoblinsAreDifferent: Goblins used to [[TheEmpire control most of Khorvaire]]. Now they're either tribal barbarians or city dwellers working lower class jobs and whatnot.
** OurHomunculiAreDifferent: The artificer can create homunculi sooner than other classes. Eberron also introduces a few specialized homunculi.
** OurLichesAreDifferent: The deathless.
** OurOgresAreHungrier: Most ogres in Eberron follow the ''D&D'' standard, but the ogres of Sarlona are mostly peaceful and docile, having been pacified by centuries of occupation by the Inspired.
** OurOrcsAreDifferent: In Eberron, one of the oldest druidic traditions is orcish.
* PassFail: This is something changelings want to avoid.
* PatchworkMap: The geography can sometimes be a bit odd.
** Xen'drik, despite being just one continent, is stated to be large enough to contain at least one of every possible biome and/or temperature.
* PathOfInspiration: Eberron is the TropeNamer. The PathOfInspiration is the state religion of Riedra.
* PhysicalGod: Mostly averted, as described below; the main pantheons of the setting (Sovereigns and Dark Six) don't like to manifest physically, assuming they actually exist as discreet entities at all (except for the Traveler- maybe- but being a TricksterArchetype you'll never be sure if the person you met really ''was'' the Traveler or not...) Played more or less straight with the Rajahs/Overlords; unfortunately, they were all [[GodOfEvil Gods of Evil]].
* PhysicalReligion: Eberron mainly averts this. There are legends and myths, but nothing solid for the Sovereigns and the Dark Six.
** Some Warforged revere Lord of Blades.
** Erandis Vol is a Lich who is a holy figure to the Blood of Vol
** The LizardFolk of Q'Barra revere the Dragon Rhashaak, who rules over them as a god.
** The Silver Flame has a physical presence in Flamekeep, the capital of Thrane.
* {{Pirate}}: The Lhazaar Principalities is responsible for most piracy, with the Seren raiders coming in a distant second.
* ThePlan: The gnomes of Zilargo do this as a ''hobby''. The dragons make them look like amateurs, though.
* PokeInTheThirdEye: Daelkyr can do this to those who try to read their minds.
* PowerBornOfMadness: The daelkyr. And, to a lesser extent, their creations.
* PettingZooPeople: Shifters are sometimes portrayed as this.
* PowerFist: The battlefist warforged component.
* PowerPerversionPotential: Changelings.
* PowerTattoo: The dragonmarks. Which are really more like birthmarks that appear later in life.
* PraetorianGuard: There are a lot of examples of these.
* {{Privateer}}: Breland hired privateers during the Last War. But now that the war's over letters of marque have been repurposed as AdventurerArchaeologist licenses.
* PrivateMilitaryContractors: Various. House Deneith is the most famous.
* PropheciesAreAlwaysRight: The Draconic Prophecy foretells every single possible event that has happened or can happen... with the twist that they tend to take the form of "If X happens, then Y will happen" instead of, "X, Y and Z will happen in exactly that order". This means that you can manipulate fate to a certain extent: if you want Y to happen, then you'd better make sure X happens. (This is a fact that has not escaped the attention of the various [[TheChessmaster Chessmasters]] of the world.)
* ProphetEyes: Kalashtar and the Inspired.
* ProudScholarRaceGuy: The gnomes of Zilargo.
* ProudWarriorRaceGuy: The Valenar elves. And the hobgoblins.
* PunctuationShaker: Xen'drik, Zharash'ak, Q'Barra... the list goes on. Subverted in that the ' is explicitly stated to represent a glottal stop... it's not just thrown in to make the word look all exotic-y, it's actually supposed to be pronounced.
* PsychicPowers: Psionic powers are more common than magic on the continent of Sarlona due to the influence of the quori (psychic spirits from the dimension of dreams).
* PsychicStatic: Madness caused by daelkyr.
* PurpleEyes: The Inspired and sometimes kalashtar.
* RealityIsOutToLunch: The Mournland.
* ReasonableAuthorityFigure: Many of the leaders of the Five Nations.
* RedLightDistrict: Sharn has ''three'' of these.
* ReedRichardsIsUseless: Averted. There is a lot of public use of magic.
* {{Reincarnation}}: The ''reincarnation'' spell is available as in most ''D&D'' settings, but is not the natural destiny for souls, most of which go to the plane of Dollurh after death. In Riedra, though, the citizens are indoctrinated in the PathOfInspiration, which tells them that they will be reincarnated in a higher caste after death, which helps them accept their lot in this life and keeps them from rebelling against the Inspired.
* ReleasedToElsewhere: You live in Riedra? Don't go around saying bad things about the Inspired.
* ReligionOfEvil: The Dark Six. Though the 4E campaign guide points out that they're really more like the Greek gods (i.e., still epic {{Jerk Ass}}es, but really more the embodiments of destructive nature than truly malicious). Even before then, one of them wasn't really evil, just... mysterious. Terribly mysterious.
** The Blood of Vol and the cults of the Dragon Below, especially as seen in the first ''Blade of the Flame'' book and the ''Dragon Below'' trilogy.
** The Lord of Blades seems to be working towards this, what with his "destroy all non-warforged" policies.
* ReligiousRobot: Many warforged adhere to the faiths of other races, such as the Sovereign Host and the Silver Flame. In addition, some warforged have their own RobotReligion in the form of the Lord of Blades.
* RobotWar: The Lord of Blades is trying to start one of these.
* RocketPunch: Check the self-forged paragon path. Alternatively, a +1 returning battlefist.
* RuleOfCool: Warforged and halflings that ride dinosaurs. Bedouin elves with double-ended scimitars. Viet Cong drow who worship scorpions. Elementals making longships fly. Half the setting is based on the RuleOfCool, for Flame's sake!
* SaintlyChurch: Despite the corrupt clergy and atrocities associated with the Church of the Silver Flame, it's still a powerful force of good. The Sovereign Host is a straighter example of this trope. At least it tries.
* SchizoTech: Does come up a bit.
* ScienceHero: The artificer.
* ScrewYouElves: The elves in eberron can be argued with quite... "eloquently" by almost every race known in the world. Some, like the Valenar and house Phiarlan, will need more impolite methods.
* SexyBacklessOutfit: Worn by the example member of the Dragonmarked Heir PrestigeClass from the 3.5 Eberron Campaign Setting book.
* ShapeShifterModeLock: when the elves, most of which where the slaves of the giants rebelled, the Gyrderi, who where the free elves decided to help their kin. Being druids they had an ability called wild shape, which lets them shape shift into animals. "the giants enacted a terrible curse that forever bound them in the wild shapes they were wearing, trapping them and their descendants in the forms of animals"
* ShroudedInMyth: Xen'drik. Partially because of the Traveler's Curse (things will never be in the same place twice).
* SealedEvilInACan: Rakshasa Rajahs[[note]]sealed in specific prisons in Khyber, mostly in suspended animation, though a couple- Bel Shalor being the most notable- are awake enough to influence the world ''very'' subtly[[/note]], quori[[note]]trapped on their own home plane, which is metaphysically turned on its side; they can only enter the material plane by hijacking mortal bodies[[/note]], daelkyr[[note]]like the Rajahs, trapped in Khyber, but are awake and with greater freedom to move around- they just can't go home, or come to the surface[[/note]]... and the list goes on.
* SecretPolice: Fun fact- the registered crime rate in Zilargo is suspiciously low.
* SentientCosmicForce: The Draconic Prophecy, via Dragonmarks.
* SeriesMascot: Warforged.
* ShapeshifterDefaultForm: Changelings have one. And, despite how easily they can change it, they actually ''do'' have default genders as well; a changeling is born a gender-neuter, then takes on one gender at around 6 years of age, not gaining the ability to use the GenderBender aspect of its shapeshifting powers until early puberty. This first gender is the changeling's "true gender".
* ShapeShiftersDoItForAChange: Changelings.
* ShapeShifterSwanSong: Seen in an adventure path.
* ShapeshiftingSeducer: Changelings.
* ShapeshiftingSquick: Changelings.
* SinisterMinister: Cardinal Krozen.
* SkeletonsInTheCoatCloset: The bone knight prestige class.
* SlidingScaleOfFreeWillVsFate: Eberron is a type 3.
* SlidingScaleOfGenderInequality: Mostly egalitarian.
* SocialDarwinist: Children of the Winter, type 2. These guys are crazy, they go around causing plagues and other harsh conditions to kill of the weak. They are also trying to bring about a apocalyptic winter that will wipe out all but the strongest. They even engage in cannibalism.
* SomedayThisWillComeInHandy: Gnomes like to collect information. Just in case.
* SpaceJews: Dwarves control the banks. Or rather, House Kundarak does. And House Kundarak is composed of dwarves. (And dwarves also happen to rule a sinister organization of bankers and financiers, secretly pulling the strings of Khorvaire's economy...)
* SpaceWhale: Seen in the ''Dreaming Dark'' trilogy.
* SpecialSnowflakeSyndrome: Might become a bit tempting.
* SpellBlade: The ''hero's blade'' spell.
* SpikesOfVillainy: The Lord of Blades. Erdis Cai in the ''Blade of the Flame'' books also has very spiky armor that drains your soul if you touch it.
* StarfishLanguage: Daelkyr.
* StarScraper: Sharn, the city of towers.
* StealthPun: One of the recurring themes in the setting is groups of 13 sans one, or a ''Baker's'' dozen missing one.
* SuccessionCrisis: What set off the Last War.
* SufficientlyAnalyzedMagic: One of the cornerstones of the setting.
* TastesLikePurple: Dal Quor might cause this, and kalashtar might have memories of this.
* TechnicolorEyes: Changelings can change their appearance at will.
* ThankTheMaker: The Becoming God.
* TheAlcatraz: Dreadhold.
* TheChessmaster: As a general rule of thumb, any creature that has a lifespan greater than that of an average half-elf is a Chessmaster. To wit, the Lords Of Dust, the Dreaming Dark and the Draconic Chamber are organisations ''full'' of Chessmasters... and naturally, they [[GambitPileup tend not to get along]].
** The Dwarves might be an exception to this rule, as despite being long-lived by human standards they're considered fairly trustworthy. On the other hand, in the Banking Guild of House Kundarak they have managed to figure out a way to mine gold, trade it to other races for goods, then (and this is the brilliant part) get the other races to ''hand it back over'' for safekeeping. Along with various other valuable items. And pay for the privilege of doing so.
* TheDarkTimes: The Age of Demons.
* TheHeretic: Quite common for a D&D setting.
* TheHighQueen: Queen Aurala, a somewhat unconventional representative of the trope.
* JackOfAllStats: The artificer.
* TheMultiverse: 13 planes, of which one has been severed from the rest and remains unreachable through conventional magic. And for good reason, as it is currently the plane of nightmares. Another is going to be out of close contact with the main world for the next twenty thousand years, which is also good, as it is the plane of insanity and non-Euclidean geometries and the sort of place Cthulhu might fit in very well.
* TheNecrocracy: Aerenal and the Blood of Vol.
* TheNothingAfterDeath: Dollurh.
* TheOmniscientCouncilOfVagueness
* TheOnlyOne: Most [=NPC=]s are low level characters with [=NPC=] classes. Thus the [=PC=]s are the only ones capable of handling any major disasters.
* TheOrder: The Knights Arcane.
* TheRightHandOfDoom: The battlefist.
* TheSavageSouth: Xen'drik and Argonnessen
* TheSleepless: Warforged.
* ThirteenIsUnlucky: Eberron used to have thirteen moons, thirteen Dragonmarks (with associated lineages), thirteen coterminous planes, thirteen dwarven clans, and the continent of Khorvaire had thirteen regions. One of the moons has vanished, one of the dragonmarks had the entire line who had it exterminated by dragons and angry elves [[spoiler:(though it lives on in one person; however, that person - being undead – can't use her mark)]], two dragonmarked houses now share a mark, contact with one of the planes was severed forever (when its horrific inhabitants tried to invade), one of the dwarven clans mysteriously disappeared, and one region in Khorvaire was rendered a wasteland.
* TookALevelInBadass: A few prestige classes, like the Extreme Explorer or the Heir of Siberys. Manifesting a dragonmark can also lead to this.
* TouchedByVorlons: The kalashtar origin story.
* TraintopBattle: One of the reasons why the Lightning Rail exists.
* TraumaInn: The "Last Chance", a co-operation by Ghallanda and Jorasco. Situated in Xen'drik
* TwoFistedTales: Eberron takes a lot of inspiration from these.
* TheRemnant: Warforged are sometimes this. Darguun is the remnant of the ancient empire of Dhakaan (sort of). Cyre has a lot of dispossessed citizens wandering around.
* [[{{Uberwald}} Überwald]]: Karrnath used to be this. Still is in some places.
* UltimateEvil: ''Khyber, the Dragon Below.''
* UndeadTaxExemption: [[spoiler:King Kaius III.]]
* UndeathAlwaysEnds: A few religions actually hold undeath as a good thing.
* UniverseChronology: From the birth of the world to present time.
* {{Unobtainium}}: Dragonshards.
* UnwittingPawn: You're in a world full of competing [[TheChessmaster Chessmasters]] and {{Magnificent Bastard}}s. Expect to get the short end of the stick every single time.
* UrbanSegregation: Sharn. The lower you go the tougher things get.
* UtilityMagic: One of the more notable examples, magic is used for everything from airships to architecture.
* VestigialEmpire: The Dhakaani Empire and the giant empire of Xen'Drik.
* VillainsOutShopping: [[http://forum.rpg.net/showpost.php?p=11874207&postcount=6 Erandis Vol also practices knitting]].
* WarriorMonk: Kalashtar.
* WeirdMoon: [[ArcNumber 13 minus 1 moons]].
* WellIntentionedExtremist: The Ashbound druids. And certain groups within the Silver Flame.
* WhenTreesAttack: Oalian, the strongest known NPC, is a tree. Not a treant, just a tree. Awakened by druids into sapience, to be more specific.
* WildMagic: The living spells in the Mournland.
* WiseTree: Oalian the druid.
* WitchSpecies: Kalashtar can be seen as this, with psionics replacing magic.
* WizardingSchool: A lot of these exist. The school at Arcanix even has floating castles.
* WhatMeasureIsANonhuman: Warforged.
* WorldOfHam: And it is GLORIOUS!
* WretchedHive: Stormreach, and many of the lower levels of Sharn.
* WrittenByTheWinners: The War of the Mark; and the Lycanthropic Inquisition, aka the Purge (though most non-Flame scholars are now getting on the Church's case about it).
* {{Wutai}}: Sarlona and the country of Riedra.
* YearInsideHourOutside: Dal Quor and Thelanis.
* YouAllMeetInAnInn: This old trope is actually honored in supplemental rules.
** Sharn has at least one inn in one of its Adventurer's Quarters that knowingly services this trope. It was created by a retired adventurer...
* YouAreNumberSix: Some warforged are known by numbers instead of names.

----