[[quoteright:240:[[http://www.flickr.com/photos/davidarino/4756181558/ http://static.tvtropes.org/pmwiki/pub/images/flickr-davidarino-carcassonne_party_2330.jpg]]]]
[[caption-width-right:240:The green player is not having a good day.]]

Tile-based boardgame (and its numerous sequels) in which players compete to control and complete cities, roads and fields. Part of the EuroGame genre.

It takes place in the southern France medieval city of [[CaptainObvious Carcassonne]], with each player representing the land developers responsible for the city's famous architecture and layout.

The gameplay has players drawing tiles with roads, cities, fields, and farms on them, and placing them on the table to match other tiles. When a player places a tile, they can put one of their "meeples" (small wooden pieces representing workers) on one of its features. When a given feature is completed (trails having two end points, cities being completely enclosed, etc.), the player with a meeple on it scores points and retrieves their meeple. The game ends when every tile has been placed, and the player with the most points is the winner.
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!!This EuroGame provides examples of the following tropes:

* ArtEvolution: Compare the art of the original to the art of ''New World''. The latter is much more vibrant and detailed.
* ArtifactTitle: Several expansions and sequels don't have much to do with the eponymous city anymore. One reason for the MarketBasedTitle below may have been to avoid this.
* {{Bizarrchitecture}}: Despite tiles having to match previously placed ones (see PatchworkMap, below), the random nature of the game can lead to cities that have very strange shapes or roads that loop pointlessly or wind in odd ways.
** There is also no obligation to finish features, so dead end trails and cities with missing walls can show. Even more common in ''New World''
* ExpansionPack: The original game has ''20'' expansions of varying size and complexity; some just add new tiles, while others add whole new mechanics and pieces.
* LoopholeAbuse: Players are not allowed to put a meeple on a feature if it already has one there. There is no rule, however, preventing you from putting them on different features and connecting them later for double points. The rulebooks even explicitly mention how to score such situations.
* MarketBasedTitle: ''Carcassonne: Mayflower''--which takes place in freshly colonized America--was renamed ''New World: A Carcassonne Game'' when it was exported to the states.
* PatchworkMap: Averted. The board is built from randomly-drawn tiles, but the features on each newly placed tile have to match the ones on the previously-played adjacent tiles.
* NiceHat: Every meeple in ''New World'' has a top hat.
* VolcanoLair: Whenever a volcano is placed, the dragon flies towards it.
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