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''Blue Rose'' is a fantasy tabletop role-playing game published by GreenRonin in 2004. Its innovative mechanics, based on a revised version of the TabletopGame/D20System, formed the basis of Green Ronin's generic True20 system.

''Blue Rose'' aims to emulate the genre of fiction the game's writers describe as "romantic fantasy" -- that is, FeministFantasy of the sort published by authors like Creator/MercedesLackey, Creator/TamoraPierce and Creator/DianeDuane. The setting is the world of Aldea, which superficially resembles a MedievalEuropeanFantasy setting but is actually [[AfterTheEnd post-apocalyptic]], the world having been devastated by wars between rival [[SorcerousOverlord sorcerer-kings]] a few centuries back. Player characters are usually agents of [[BigGood Queen Jaellin]] of TheKingdom of Aldis, defending queen and country against threats both internal and external.

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!!This game provides examples of:

* AfterTheEnd: Aldea only ''looks'' like a medieval fantasy world; it's actually very much post-apocalyptic.
* AristocratsAreEvil: Generally averted in Aldis -- because despite government officials being ''called'' nobles, it's actually a meritocracy, not a hereditary aristocracy.
* BigBad: [[EvilSorceror Jarek]], the [[OurLichesAreDifferent Lich]] [[EvilOverlord King]] of [[{{Mordor}} Kern]].
* BigGood: [[TheHighQueen Queen Jaellin]] of [[TheKingdom Aldis]].
* BalefulPolymorph: A common form of BlackMagic, known as Flesh Shaping. VoluntaryShapeshifting exists but is much more difficult.
* BlackAndWhiteMorality: The setting explicitly defines what is right and wrong, but...
** WhiteAndGreyMorality: Aside from the Lich King and his agents, most antagonists are actually [[AntiVillain Anti-Villains]], [[WellIntentionedExtremist Well-Intentioned Extremists]] and similar misguided types.
* BlackMagic: Most forms of RitualMagic, as well as ordinary [[FunctionalMagic Inherent Gift]] magic if it's used in certain unethical ways. The in-universe term for Black Magic is "sorcery."
* BondCreatures: Any rhydan -- intelligent, telepathic animals -- can form this kind of psychic bond with a compatible human. (It's not explained why this happens, or why it's only with humans.)
** As the rhydan species are playable races, you can also play a rhydan PC who has a ''[[InvertedTrope human]]'' Bond Creature.
* BrainwashingForTheGreaterGood: Very common in Jarzon for terrible crimes (by their standards), such as, for instance, [[ValuesDissonance being gay]].
** Mostly averted in Aldis, but incorrigibly violent criminals can ''volunteer'' for brainwashing as an alternative to being locked up.
* BurnTheWitch: The fate of any magic-user who's not a priest in the Theocracy of Jarzon.
* ABoyAndHisX: Any rhy-bonded character.
* CharacterAlignment: [[LightIsGood Light]], [[DarkIsEvil Shadow]], or Twilight.
* CharmPerson
* ComingOutStory: The sample adventure contained in the core rulebook involves helping a confused young gay teenager from a rural community sort out his feelings (and his [[PowerIncontinence uncontrolled magic]]).
* CoolHorse: Rhy-horses.
* TheCorruption: An actual game mechanic -- embracing Corruption gets you phenomenally increased magical abilities, at the low, low cost of turning you evil.
* CrystalDragonJesus: The Church of Pure Light basically combines the worst features of the medieval Catholic Church, Protestant Puritanism, and just a hint of fundamentalist Wahhabi Islam and theocratic Tibetan Buddhism.
* CrystalSpiresAndTogas: The Old Kingdom was a highly advanced {{Magitek}} civilization of this sort, although it didn't stay so utopian.
* TheDarkArts: Sorcery in Aldis; all forms of magic unless practiced by a licensed priest of the [[CorruptChurch Church of Pure Light]] in Jarzon.
** The restrictions on sorcery have been relaxed in Aldis under the current monarch. (Specifically, you still can't PRACTICE sorcery, but it's no longer illegal to study the theories ''behind'' sorcery.) The ramifications are yet to be felt.
* DarkIsNotEvil: Vata'sha and Night People are dark-skinned results of Sorcerer King experiments, but they're no more or less evil than humans. (Most shadowspawn, however, really are naturally evil.)
* TheDarkSide: Sorcery (that is, evil magic) works like this.
* DefectorFromDecadence: Aldis gets a lot of defectors from [[KnightTemplar Jarzon]] and [[{{Mordor}} Kern]].
* DetectEvil: The nobles who govern Aldis all have to pass the test of the Blue Rose Scepter, an artifact designed to screen out anyone [[OnlyThePureOfHeart except the pure of heart]].
* ElementalPowers: [[DishingOutDirt Earth Shaping]], [[PlayingWithFire Fire Shaping]], [[MakingASplash Water Shaping]], [[BlowYouAway Wind Shaping]], [[AnIcePerson Cold Shaping]] or [[GreenThumb Plant Shaping]].
* TheEmpath: Heart Reading is another standard power. (Heart ''[[CharmPerson Shaping]]'', on the other hand, is...widely frowned upon.)
* TheEmpire: The utopian [[CrystalSpiresAndTogas Old Kingdom]] was taken over by the [[EvilSorcerer sorceress]] [[TheEmperor Delsha Artanis]], forming the Empire of Thorns.
** [[{{Mordor}} Kern]] could be considered the last remnant of it, making it a VestigialEmpire.
* EvilChancellor: Lord Sayvin of Aldis, whom everyone expected to be chosen as the next king; he's not actually evil ''yet'', but he's increasingly put out about the whole thing.
* EvilOverlord:
** Jarek, the Lich King of Kern.
** Historically, there's also all the other [[SorcerousOverlord sorcerer-kings]], especially [[TheEmperor Delsha Artanis]], whose coup d'etat ended the utopian Old Kingdom.
* ExoticExtendedMarriage: The game has "star marriages", where all the participants are considered to be the spouses of all the other participants, even if they are not sexually involved with each other. They are quite common in the islands, uncommon in Aldis and almost unheard of elsewhere.
* {{Familiar}}: Anyone with magic talent can have one.
* FantasticRacism: Lots of it to go around, mostly aimed at [[OurOrcsAreDifferent Night People]].
* FantasyContraception: Exists and is widely used in Aldis according to WordOfGod.
* FantasyCounterpartCulture:
** The Roamers are obviously the UsefulNotes/{{Romani}}.
** Rezeans are Mongols with a side of Plains Indians.
** The Trebutane appear to be some form of SpiritualAntithesis to the {{Amish}}.
* FantasyGunControl: No actual guns, but there are crystons, which are basically an exact {{Magitek}} equivalent of flintlock pistols. Only less likely to blow up in your hand.
* FantasyPantheon
* FeministFantasy
* FighterMageThief: The system divides characters into Warriors, Adepts, and Experts (although cross-classing is easy and encouraged).
* FishPeople: Or maybe more OurMermaidsAreDifferent, since the Sea Folk are much less repulsive than your average Fish Person. They've got legs, but they have webbed hands and feet, blue-green skin, and can drink saltwater and hold their breath for an hour or more. They can also live on land (though they need more water than humans, so they're usually found on the coasts) and interbreed with humans. They're a playable race.
* FortuneTeller: The Roamers specialize in this.
* TheFourGods: There's four original creators, the [[OurGodsAreGreater Primordials]]. They don't exactly correspond to the Chinese Four Gods but they're similar in some respects, for instance each being associated with one of the seasons.
* FunctionalMagic: Mostly of the Inherent Gift type; ritual-based Rule Magic exists but is usually (though not always) evil.
* GayAesop: The sourcebooks make it quite clear that Aldis' acceptance of love between any two (or more) consenting adults is to be considered a Good Thing in the game's BlackAndWhiteMorality.
* GiantFlyer: Gryphons and wyverns.
* GreenAesop: Respect for nature is similarly a Good Thing.
* HappyFunBall: There are random gewgaws from the Old Kingdom scattered around Aldis, just waiting to be snatched up by a curious city child or innocent farm girl. Some of them are in fact items of arcane power. Occasionally they'll be perfectly safe, even extremely helpful. [[ArtifactOfDoom Other times...]]
* HasTwoMommies: Entirely unremarkable in Aldis.
* HealingHands: A common power.
* HellHound: Shadow Mastiffs.
* TheHighQueen: Jaellin.
* IncorruptiblePurePureness: Unicorns, as well as the Golden Hart.
* IntellectualAnimal: Rhydan are intelligent, telepathic animals; in Aldis they can even be citizens.
* TheKingdom: Aldis.
* KnightTemplar: The Church of Pure Light.
** A few Aldins can be like this too; one of the suggested campaign seeds involves an Aldin noble firebrand whipping up support for a preemptive invasion of Jarzon.
* LightIsNotGood: The Church of the Pure Light is not ''evil'' per se, but they're a hotbed of misguided, bigoted [[KnightTemplar Knights Templar]].
* TheLostWoods: The Pavin Weald.
* MagicAIsMagicA
* MagicKnight: The system makes this a very easy character build.
* {{Magitek}}: The Old Kingdom was a heavily Magitek based society, and Aldis has recovered a lot of their techniques.
* {{Matriarchy}}: The Matriarchy of Lar'tya, an archipelago south of the main continent. It's got a FantasticCasteSystem to boot.
* MedievalStasis: Strongly averted. It's got the trappings of a medieval world, but Aldis actually has mundane technology at around the level of TheCavalierYears, and if you count magic and magical artifacts, in some ways it's as advanced as the modern world. Politically, the government is closer to a constitutional monarchy than a medieval one.
* MindOverManners: Psychic ethics are a big deal in Aldis, where about one in ten people have some kind of psychic power. Reading emotions is okay, reading thoughts is very much not.
* ModestRoyalty: Aldin monarchs often come from humble backgrounds.
* {{Mordor}}: Kern, the one remaining nation still ruled by a SorcerousOverlord.
* NatureHero: Animists get a bunch of feats relating to interaction with animals and wilderness survival.
* TheNecrocracy: Kern.
* NoTranshumanismAllowed: Flesh-Shaping, which the Sorcerer-Kings used for genetic engineering is sorcery. The book mentions that it can be used for good purposes, but it's still inherently a sin against nature and causes TheCorruption in its users.
* NoWomansLand: Jarzon subscribes to a fairly misogynistic religion. Women are encouraged to stay barefoot and pregnant and are barred from most high-status careers, especially the priesthood.
* OfferedTheCrown: A mysterious creature called [[IncorruptiblePurePureness the Golden Hart]] chooses the next Sovereign of Aldis.
* OnlyThePureOfHeart: Only the pure of heart get to be nobles in Aldis (and there's a magical artifact that makes sure...though nothing stops them from turning evil ''after'' they've passed the test).
* OurDemonsAreDifferent: They're called "darkfiends", but otherwise they fit the Judeo-Christian ideal of utterly evil creatures with a variety of callings (the book explicitly says that a darkfiend [[AscendedDemon turning good]] is a world-shaking event).
* OurDragonsAreDifferent: Both wyverns and [[ShoulderSizedDragon miniature "pocket dragons"]] are mentioned, but curiously, not actual full-sized dragons.
* OurElvesAreBetter: The vatazin, a [[{{Precursors}} super-magical race that was destroyed by genocide long before the game takes place]]. [[spoiler: A small community survived, hiding in a mountain in the heart of the Shadow Barrens.]]
** The closest thing to elves as a playable race are the vata'an, which are really more like half-elves -- humans with vatazin ancestry; it crops up unpredictably as a recessive trait. They have white hair, and there's no mention of pointy ears.
** There's also the vata'sha, which are more like half-[[ForgottenRealms Drow]] or [[VideoGame/{{Warcraft}} Night Elves]], having been the result of genetic experiments to create nocturnal vata'an. They're less accepted than their diurnal cousins.
* OurOrcsAreDifferent: The Night People are actually a ServantRace genetically engineered by [[EvilSorcerer mad sorcerer-kings]] centuries ago. They're not actually AlwaysChaoticEvil, but being used as [[{{Mook}} Mooks]] by a long series of [[DarkLord Dark Lords]] tends to give people that impression.
* OurGryphonsAreDifferent
* OurLichesAreDifferent / OurVampiresAreDifferent: They're actually two different varieties of the same kind of [[TheUndead undead]]; specifically, people who decided to embrace TheCorruption and eventually died from it's overuse, with non-casters rising as vampires and mages rising as liches.
* PantheraAwesome: Rhy-cats. (They don't correspond to any specific real-world big cat, but they're something like cougars, with coloration resembling domestic Siamese cats.)
* PoliticallyIncorrectVillain: Averted (surprisingly, given the game's liberal stance). The Theocracy of Jarzon is a bigoted, sexist, homophobic society...but they're explicitly not evil so much as a bunch of misguided [[WellIntentionedExtremist Well Intentioned Extremists]] who are still capable of doing a lot of good in the world despite their problems. [[BigBad Jarek the Lich King]], on the other hand, ''mostly'' does not care about race or gender -- [[EqualOpportunityEvil he wants to oppress everybody pretty much equally]]. The only exception is that vata'an born in Kern are dead meat.
* {{Polyamory}}: It's standard practice in certain coastal regions of Aldis, and considered very weird but not actually persecuted in the rest of the country. In Jarzon, of course, it's illegal.
* PowerCrystal: Shas crystals make for handy magical [[MacGuffin MacGuffins]].
* PowerIncontinence: A problem for any PC with the Wild Talent feat.
* {{Precursors}}: The vatazin, and the whole civilization of the Old Kingdom to some extent.
* PsychicPowers: One of the main kinds of magic.
* TheResenter: Lord Sayvin thought he was destined for the crown of Aldis, but the Hart had other ideas. Sayvin is not happy about that.
* RitualMagic: Often, but not always, BlackMagic.
* RoyallyScrewedUp: The entire governmental system of Aldis is designed around averting this.
* SapientCetaceans: Ordinary, non-sentient wolves and horses exist, but all dolphins are [[IntellectualAnimal rhydan]].
* SapientSteed: Rhy-horses, and less commonly, unicorns and gryphons.
* SeriousBusiness: Just about everything, for the Trebutane. A sample adventure has the player character encountering two Trebutane men who are on the verge of a knife fight over whether wearing the colour red is respectful to their martyrs, and therefore mandatory, or disrespectful to their martyrs, and therefore forbidden.
* SevenDeadlySins / SevenHeavenlyVirtues: The seven [[DemonLordsAndArchdevils Exarchs of Shadow]] and their good-guy counterparts, the seven [[GodIsGood Gods of Light]], are designed around these motifs.
* ShiningCity: The city of Aldis.
* ShipperOnDeck: In Aldea, it's expected that everyone will eventually marry someone (or [[{{Polyamory}} someones]], as the case may be), so when two people meet up and seem like they like each other, everyone around them starts matchmaking.
* ShoulderSizedDragon: Drakes or "pocket dragons," about a foot in length, one of the less common species of rhydan.
* ShroudedInMyth: The Old Kingdom.
* SomethingAboutARose
* SpeaksFluentAnimal: Beast Speech is a standard [[PsychicPowers Psychic Power]].
* SuperpoweredEvilSide: Embracing Corruption, as mentioned above.
* SwampsAreEvil: The Veran Marsh, the border between Aldis and Jarzon. There's only FOUR known safe roads through it; any other path generally leads to a horrifying death. And whatever you do, ''[[SchmuckBait do NOT try to use shaping magic there to create your own path]]''.
* [[TheSyndicate The Silence]]
* TarotMotifs: Roamer culture is rather obsessed with Tarot cards (they call them "The Royal Road").
* {{Unicorn}}: They're rare and fairly reclusive, but they exist. They don't care about physical virginity, but they will generally associate [[OnlyThePureOfHeart Only With The Pure Of Heart]].
* UnicornsAreSacred: They're the holiest of rhydan, and murdering one is one of the most heinous sins possible.
* UnusualEuphemism
* WellIntentionedExtremist: Jarzon as a whole. It's a far harsher land than Aldis, and the Church of the Pure Light was originally an underground religion of resistance that formed around the sacred hearth-fires. Now, however, the Church's suspicion of sorcery has extended to all arcana not practiced by their clergy (though healers get a pass), and the importance of the hearth-fire (which symbolizes family and heterosexual love) has led to a rather ugly prejudice against homosexuality.
* WhatMeasureIsAMook: The game encourages you to avert this trope with a lot of the various antagonists. Darkfiends and most Shadowspawn are fair game for swording first and asking questions later but other kinds of enemies are often merely tragically misguided, victims of circumstance, or [[PunchClockVillain Punch Clock Villains]] and really don't deserve to die for their mistakes.
* WithGreatPowerComesGreatInsanity
* TheWomanWearingTheQueenlyMask: Queen Jaellin is actually rather shy and bookish, but she's determined to be a good queen, and if that means spending her time at boring political and social functions, so be it.
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