%%Please take into mind of whether an entry is an example of impressive visual technical achievement or has a very strong art direction. The former belongs in "Visual Effects of Awesome" rather than this page.

[[quoteright:350:[[Creator/RembrandtVanRijn http://static.tvtropes.org/pmwiki/pub/images/rembrandt_the_storm_on_the_sea_of_galilee_8.jpg]]]]
[[caption-width-right:350:Like so.]]

They say a picture speaks a thousand words. Sometimes, they speak of [[SugarWiki/MomentOfAwesome awesome]]. This is the place for those pieces of art that happen to meet the requirements of being Awesome Art.

In other words, this trope is about the artistic appearance of a work that happens to be really great, detailed, beautiful, etc.

See the SubTrope SceneryPorn for really awesome ''background'' art. Compare SugarWiki/VisualEffectsOfAwesome, which is limited to [[ShapedLikeItself visual effects]]. Those who've made Awesome Art can sometimes be said to ''{{literal|Metaphor}}ly'' be DoingItForTheArt, which is usually the case anyway.

Some of the works on the DeviantArtRecommendations page would belong here as well.



[[folder:Anime & Manga]]
* ''Manga/AoNoFlag'' is praised for its style, that milks out as much as it can of the characters' expressions, letting a lot clear without having to say nothing and it's beautiful panel composition.
* Creator/JunjiIto. He can make just about anything awesomely horrific. Here, look at this cute [[http://cdn.pastemagazine.com/www/articles/2015/06/22/Soichi-s%20Beloved%20Pet.jpg kitten]]!
* Any works by Creator/StudioGhibli. The character art, mechanical design, backgrounds and musical score are always of a level of excellence that shames most animation companies.
* Creator/StudioGainax, Creator/TMSEntertainment and Creator/StudioBONES. Special mention for Gainax should go to ''[[Anime/NeonGenesisEvangelion The End of Evangelion]]'''s animation (especially during [[spoiler: Instrumentality]]), which makes even the best battles in the original series look like crap in comparison.
* Creator/Studio4C, especially their theatrical, western, short, and video game works. One of the amazing things about this studio is that, even if you know their name, you can never pin down their exact style, [[http://baratijasblog.com/wp-content/uploads/2010/02/Halo-Legends-The-Babysitter-20.jpg because]] [[http://4.bp.blogspot.com/-awgab-dC5v4/T4OhrQtzrjI/AAAAAAAAAds/_5XRBDdCpr0/s1600/Have+I+Got+a+Story+for+You.png it]] [[http://dvdmedia.ign.com/dvd/image/animatrix_sm03.jpg keeps]] [[http://www.cinemasie.com/fr/photos/4q/64/bf/mind2.jpg on]] [[https://image.tmdb.org/t/p/w1280/iE4eCmo9w9GLjIHPiAaWokCCL0t.jpg changing.]] And they show their love for every frame they're involved with.
* ''Manga/BlackButler'' has some [[http://i.imgur.com/MC5EL.jpg utterly]] ''[[http://i45.tinypic.com/e7mip5.jpg gorgeous.]]'' [[http://www.madman.com.au/wallpapers/black_butler_(kuroshitsuj_526_1680.jpg art]].
* ''LightNovel/{{Baccano}}'' counts for this in its entirety.
* The ''Manga/{{Hellsing}} Ultimate'' OVA's are impeccable in terms of quality and animation.
** The manga is no slouch either. While the first three volumes are rather average, the last seven volumes are almost impeccable. Say what you want about Hirano being a lazy artist, you can't deny that he takes pride in his art.
* If there's one things people remember the 1988 film adaptation of ''Manga/{{Akira}}'' for, it's its incredibly fluid & detailed animation, being on-par with a well-done Western-animated production. To elaborate on the film's level of detail, watch the characters' mouths when they talk. Because ''AKIRA'' is one of few animes to feature pre-recorded dialogue, it notably forgoes the standard use of lip-flaps, meaning that the character's mouths move in perfect accordance to what they're saying. The whole film is also shot in a solid 24 frames-per-second, ''twice'' the framerate of the average anime; that's not even getting into the fact that this entire film utilizes over ''160,000 cels'' over the course of a 121-minute runtime, with the only use of digital animation being the pattern indicator on a single medical computer. As a result, ''AKIRA'' is still widely considered to be one of the best-looking anime to date; [[https://www.youtube.com/watch?v=FtPhrCTjMtQ the trailer alone]] does an excellent job at showing just how amazing the entire film looks.
* ''Anime/SamuraiPizzaCats'' combines great character design with beautifully detailed backgrounds.
* Inariya Fusanosuke's art is consistently beautiful, detailed, and well-composed in her manga, especially ''Manga/MaidenRose''. The only thing one could complain about is she doesn't do enough [[http://cdn.myanimelist.net/images/manga/1/26474l.jpg in colour]].
* Creator/MakotoShinkai's works. [[http://www.titanicfilmfest.hu/2009/php_images/images_s3/masodpercenkent.jpg Just]] [[http://3.bp.blogspot.com/_TLYCdoBUalI/TA1HY3vshUI/AAAAAAAAVDM/_VhTL2C2MkE/s1600/5+Centimeters+Per+Second.jpg Look]] [[http://anime.prototype27.com/wp-content/uploads/2009/03/beyondclouds1.jpg At]] [[http://nenuno.co.uk/creative/wp-content/uploads/2010/08/makoto-shinkai-1.jpg This]]!
* ''Anime/RedLine'' takes this trope, drives it UpToEleven, bangs its brains out, and then it goes ''beyond even that''.
** R-R-R-R-RED [[http://www.youtube.com/watch?v=2t26m_Q6ENo LINE]]
** And on that note, the character designer went on to work on ''Anime/LupinIIITheWomanCalledFujikoMine''. The fandom agrees that it's probably the best-looking ''Lupin III'' anime, ''ever''.
* Although Creator/NaokiUrasawa's characters are fairly simple (and even on that, he provide the page image for CastOfSnowflakes!), his backgrounds, action sequences, and composition are beyond amazing. Just look at the [[ShiningCity Shining Cities]] of ''Manga/{{Pluto}}'', the GiantRobot sequences of ''Manga/TwentiethCenturyBoys'', and the ridiculously accurate {{Real Place Background}}s of ''Manga/{{Monster}}''. Just to start with.
* ''Manga/OnePiece''. It's incredible to think that Oda comes up with [[http://gallery.minitokyo.net/view/506022 these sorts of illustrations]], often on a weekly basis.
* The works of Creator/TetsuoHara are well-known for their highly detailed and intricate art styles, with ''Manga/FistOfTheBlueSky'' being a particular example of his artistic talent (every panel is startlingly close to photorealistic). Sadly, Hara ended up developing keratoconus, an extremely rare degenerative disorder[[labelnote:Note]]The chances of developing it are one in a ''million''[[/labelnote]] where the cornea tightens into a conical shape and become nonfunctional, in one of his eyes. This has killed his sense of depth perception, leaving him unable to draw the beautifully realistic manga that were his claim to fame without an assistant.
* The ''Anime/{{Pokemon}}'' battles from Masaaki Iwane's animation team tend to be the best in the series.
** While the [[Film/{{Pokemon}} movies]] always have better animation than the TV series, there are some, such as ''[[Anime/PokemonLucarioAndTheMysteryOfMew Lucario and the Mystery of Mew]]'' and ''[[Anime/PokemonGiratinaAndTheSkyWarrior Giratina and the Sky Warrior]]'', that really stand out.
* ''LightNovel/KaraNoKyoukai''. Just look at [[http://static.tvtropes.org/pmwiki/pub/images/Ryougi_magan_8423.jpg the former page image]] for MagicalEye. Everything else is just like that or better.
* The witches' labyrinths in ''Anime/PuellaMagiMadokaMagica'' are beautifully disturbing and wonderfully surreal landscapes, bringing an art style that is rarely seen in anime.
* The ''Manga/WanderingSon'' anime looks like a high-quality anime movie, full of SceneryPorn and beautiful character designs. The manga isn't anything to laugh at either, especially when it comes to the character designs.
* ''Manga/{{Berserk}}''. Creator/KentaroMiura puts so much gorgeous, beautiful detail into every scene, from epic battles, to love scenes, characters, and facial expressions.
* ''Anime/{{Mononoke}}'': Stylized and more colorful than a circus, but [[http://www.gamerinjapan.com/wp-content/uploads/2010/02/mononoke.jpg detailed]] and [[http://jamiewords.files.wordpress.com/2011/02/mononoke01.jpg?w=450&h=300 gorgeous]].
* ''Anime/MouryouNoHako'': Beautiful colours, [[SceneryPorn gorgeous panoramic vistas]], skilful, fluid animation courtesy of Creator/{{Madhouse}} and lovely character designs by the renowned Creator/{{CLAMP}}.
* ''Manga/{{Amatsuki}}'': Not only are the inked drawings detailed, fluid, and just [[http://37.media.tumblr.com/13843084ba553ba008d4b1e5829bb660/tumblr_mliocdRhtg1rybbcgo1_1280.jpg lovely to look at]], but every coloured piece of art is a veritable feast for the eyes.
* ''LightNovel/TrinityBlood'': The character designs, clothes, buildings, natural and artificial scenery, jewellery and ''machinery''.
* ''Manga/BetrayalKnowsMyName'': Both the manga and the anime have ''gorgeous'' artwork; characters, backgrounds, clothes, accessories, buildings, demons, summoned weapons -- everything is stylized and elaborate, and really goes above and beyond the GenericCuteness seen in most shoujo manga/anime.
* [[http://www.youtube.com/watch?v=ODrX0Jf4oNw The]] [[OriginalVideoAnimation OVA's]] of ''VideoGame/TalesOfSymphonia''. It's certainly a vast improvement over the game's wooden animations, which certainly haven't aged too well in comparison to the otherwise well-designed in-game models.
* ''Anime/WolfsRain'' has probably some of the best animation of wolves you'll find in anime.
* ''Anime/TurnAGundam''. The last Gundam series to use hand-drawn animation and [[http://julalien.files.wordpress.com/2010/07/29447_turna2_122_902lo.jpg it is spectacularly beautiful]].
* ''[[Anime/MoribitoGuardianOfTheSpirit Seirei no Moribito's]]'' art can easily rival the best that Creator/StudioGhibli has to offer, which is apparent from [[https://www.youtube.com/watch?v=YHMpso3xkeQ its OP]], to its [[https://www.youtube.com/watch?v=EdkW7nHD5wU fight scenes.]] Along with a compelling script and [[ConstructedWorld an engrossing world]] to tie it all together.
* ''Anime/VariableGeo'' is a 3-part OVA that's [[TheAnimeOfTheGame loosely based on]] the ''Advanced V.G'' series [[note]] covered below, in the video games section [[/note]], so it uses the same '90s style character design, but with more [[https://www.youtube.com/watch?v=Y_z3YxPQ20s detailed art]] and [[https://www.youtube.com/watch?v=2Bj_k9WLc-I fluid animation.]]
* While ''Manga/DeathNote'' maintains high quality artwork throughout, [[AnimationBump Episode]] [[WhamEpisode 25]] takes this to a whole other level, and is a genuine work of art. Some of the highlights are the opening, Misa's song and her scene in her bedroom, L and Light's conversation on the rooftop, and, of course, [[spoiler: L's death.]]
* Almost anything from Creator/{{Madhouse}}, such as the above mentioned anime adaptation of ''Manga/DeathNote'' and the animated versions of ''Anime/{{Metropolis}}'', ''Literature/{{Paprika}}'', and ''Manga/CardcaptorSakura''.
* ''Manga/PandoraHearts''. While this [[OffModel doesn't apply that well]] to the anime, [[http://www.zerochan.net/691528 it]] [[http://www.zerochan.net/1198572 certainly]] [[http://www.zerochan.net/883877 does]] in the manga.
* One of the only things fans of ''Manga/AirGear'' can agree on is that the artwork is fantastic. The character designs started off weak and somewhat inconsistent, but they were cleared up by the tenth volume, and the backgrounds and technology in the series are always drawn superbly.
* ''Anime/{{K}}'' is full of this. The animation is so beautiful and fluid, it's hard to believe it's a TV series. Special mention goes to the skateboarding scene in the first episode.
* ''Literature/FromTheNewWorld''. From looking at the beauty of the background art and the fluid motions of the characters, it's easy to confuse the TV series as a Creator/HayaoMiyazaki film. There might be some DerangedAnimation and OffModel in Episode 5 and 10, but even then [[ItMakesSenseInContext it's purposeful]] and unique.
* [[Manga/RosarioToVampire Akihisa Ikeda's]] artwork. Every character has a distinct look and the monster designs range from awesome to creepy to nightmare inducing. His men are true bishounen, his children adorable, and he can draw some beautiful women that usually do not need to be busty to be gorgeous. [[ArtEvolution While his early work was rough, over time it has gotten so beautiful]] it's shocking that this guy doesn't have a manga equivalent of an Eisner.
* Everything by Creator/PAWorks. From ''Anime/TrueTears'', ''Anime/{{Canaan}}'', ''Anime/HanasakuIroha'', ''Anime/AngelBeats'', ''Literature/{{Another}}'', to ''Anime/TariTari'', all their anime are full with [[AnimationBump gorgeously beautiful detailed art]] and SceneryPorn. Their new anime [[http://www.youtube.com/watch?v=uAc9KKUMTAc trailer]], ''Anime/NagiAsuALullInTheSea'' shows us that they are master of this trope.
* ''Manga/{{Toriko}}''. The amount of detail Mitsutoshi Shimabakuro puts into the [[http://images.wikia.com/toriko/images/3/3f/Toriko_preparing_for_Double_Kugi_Punch.jpg characters]], [[http://images.wikia.com/toriko/images/8/8c/Gaoh.PNG animals]] and [[http://images.wikia.com/toriko/images/e/e8/TEMPLE.JPG environments]] is staggering.
%%* ''Manga/{{Eyeshield 21}}'' and every other manga drawn by Yusuke Murata, especially ''Webcomic/OnePunchMan''.
* ''Manga/JoJosBizarreAdventure'':
** Like [[Manga/FistOfTheNorthStar the manga that influenced it]], ''[=JoJo=]'' features incredible amounts of detail backed up by the fabulous character designs and unique fight scenes. [[Creator/HirohikoAraki Hirohiko Araki's]] [[ArtEvolution constantly-evolving]] art style also allows each part of the manga to define and redefine its own distinctive appearance as the story goes on, while still retaining the same basic characteristics of what many consider to be the definite [=JoJo=] look.
** The [[https://youtu.be/VPB6MHlyBa4 ending credits]] for ''[[Manga/JoJosBizarreAdventurePhantomBlood Phantom Blood]]'' features ''gorgeous'' and fluid animation.
* ''Manga/MakenKi'': Even if you don't care about the story (which is pretty engrossing, btw), you can easily find yourself reading it for the manga's artwork alone. It features detailed backgrounds and anime style character designs right from the start, but from chapter 16 onwards, [[http://www.mangatown.com/manga/maken_ki/c023/35.html it.]] [[http://www.mangatown.com/manga/maken_ki/c048/19.html Gets.]] '''[[http://www.mangatown.com/manga/maken_ki/c059/18.html BETTER.]]'''
* Creator/TsutomuTakahashi (author of ''Manga/{{Skyhigh}}'', ''Manga/{{Jiraishin}}'', and ''Manga/{{Sidooh}}'') is an extremely skilled draftsman with a very distinct, sketchy style of inking that's [[http://i4.minus.com/iEHah5E6F15y7.jpg gorgeous to look at]]. While he does have a bit of an OnlySixFaces problem at times with the more attractive characters, he averts it everyone else, firmly placing them in CastofSnowflakes territory. He has a knack for drawing vivid and powerful facial expressions, [[http://i3.minus.com/ibwZJ8M2AjOAtn.jpg a lot of which will scare you]].
* The ''Anime/{{Genocyber}}'' OVA's use some incredibly slick animation and the sheer amount of detail maintained in it's {{Gorn}} and LudicrousGibs is truly staggering. They basically turn bloodbath's into an artform.
* ''Manga/DragonBall''. The art itself was consistently awesome and ''way'' ahead of it's time, but the recently released full color version of the manga is proof the Akira Toriyama's art is like red wine: it gets better with age. From the [[http://static1.wikia.nocookie.net/__cb20131217070440/dragonball/images/2/22/230_02.png famous battles]], [[http://static2.wikia.nocookie.net/__cb20130330105125/dragonball/images/f/fa/DBFCCh317%28VJump%29.jpg famous transformations]], [[http://static1.wikia.nocookie.net/__cb20131213055132/dragonball/images/e/e0/DBFCM_324.jpg famous scenery]] and [[http://static2.wikia.nocookie.net/__cb20131214113641/dragonball/images/a/af/DBFCM_519.jpg just awesome]] [[http://static3.wikia.nocookie.net/__cb20130418185123/dragonball/images/2/2f/DBZMangaChapter323.png art in]] [[http://static3.wikia.nocookie.net/__cb20130204192209/dragonball/images/e/e3/Ch14P1.png general]], you really wouldn't think this manga is more than thirty years old.
* ''Manga/{{Naruto}}'', has really stepped up the art for the latter chapters. The end of Chapter 669 [[http://mangadoom.com/Naruto/669/21/ showing off how detailed]] Kishi can make the art. Chapter 671 is made of this, with the [[http://mangadoom.com/Naruto/671/4/ color pages]] being downright artistic, and then Kishi keeps the train going with a [[http://mangadoom.com/Naruto/671/19/ two page spread]] looking like an old style Japanese ink painting.
* ''Manga/AttackOnTitan'' has a unique art-style and is full of [[SceneryPorn detailed and realistic-looking backgrounds and scenery]].
* ''Anime/BelladonnaOfSadness'' is filled with beautiful paintings and [[Main/LimitedAnimation occasionally]] [[Main/AnimationBump beautiful animation]]. [[http://belladonnaofsadness4k.tumblr.com/post/121137522669/paint Take]] [[http://belladonnaofsadness4k.tumblr.com/post/121074673184/the-lord-and-the-priest a]] [[http://belladonnaofsadness4k.tumblr.com/post/121137111564/above-the-sd-digibeta-below-from-our-4k-scan look]] at [[http://belladonnaofsadness4k.tumblr.com/post/121125553214/things-start-off-with-a-lovely-wedding some of it]].
* ''Manga/AngelSanctuary''. Wonderful character designs, lots of {{Fanservice}}, and a ridiculously awesome art book that's not only large and exquisitely detailed, but IN COLOR.
* ''Manga/{{Vagabond}}'' is probably one of the most technically impressive comics of all time. Every character has a detailed, realistic design that remains consistent no matter the angle, facial expressions are vivid and striking, the backgrounds are lush and detailed, Inoue's brushstrokes are vivid and full of life, and it just gets better and better as time goes on.
* The AnimatedAdaptation of ''LightNovel/SundayWithoutGod'' has grandiose lighting, GhibliHills that would make the actual ''Creator/StudioGhibli'' proud and character designs that just perfectly fit into it all. The covers of the LightNovel, as seen on its page, are just as beautiful. Just take a look at the opening [[https://www.youtube.com/watch?v=Hz4RiURBhQE here]].
* Both Yusuke Murata's redraw and the AnimatedAdaptation of ''WebComic/OnePunchMan''. Compare ONE's original drawings (which aren't too bad themselves) to [[http://i.imgur.com/IUQAKRN.jpg Murata's.]]
* Creator/InioAsano, although he gets a lot of flack for incorporating (his own) photos into his backgrounds, definitely deserves mention. His characters are often still incredibly detailed and vivid - especially in ''Manga/OyasumiPunpun'' - and [[http://b.mhcdn.net/store/manga/3467/09-141.0/compressed/qgoodnight_punpun_v013_p124-125.jpg?v=1390933931 you can't argue with the results]].
* ''Manga/VinlandSaga'' boasts realistic and varied character designs, very dynamic fight scenes, and an attention to detail that truly brings the manga's era and story to life.
* ''Anime/KabaneriOfTheIronFortress'' Say what you will of the [[ExcusePlot weak story]] or flat characters Kabaneri boast some of the best character [[https://pbs.twimg.com/media/CWfTIPoU8AESqAq.jpg designs]] seen [[http://www.japanator.com/ul/34954-/Kabaneri-of-the-Iron-Fortress-1-noscale.jpg in]] recent [[https://tvfiles.alphacoders.com/587/poster-thumb-58766.jpg anime history]], if not some of the best in anime history. to see it in motion look [[https://www.youtube.com/watch?v=lBzv69BHQEA here]]
* ''LightNovel/HighSchoolDxD'' Miyama Zero's [[http://highschooldxd.wikia.com/wiki/File:DxD_V22_illustration_4.png Illustrations]] of the Novel has High-Quality [[http://highschooldxd.wikia.com/wiki/File:DxD_V22_color_illustration_2.jpg?useskin=oasis Art]] and [[http://highschooldxd.wikia.com/wiki/File:Xenovia_dual_wielding_the_Durandal_and_Ascalon.jpg is]] [[http://highschooldxd.wikia.com/wiki/File:Volume_20_-_Rias.jpg?useskin=oasis Gorgeous]] [[http://highschooldxd.wikia.com/wiki/File:Belial.jpg?useskin=oasis to]] [[http://highschooldxd.wikia.com/wiki/File:Regulus_Rey_Leather_Rex_(LN).jpg look.]] [[http://highschooldxd.wikia.com/wiki/File:Great_Red_%26_Ophis.jpg at.]]
* ''Manga/MyHeroAcademia'':
** Kohei Horikoshi's art is absolutely detailed and ''dynamic''.
** The anime has amazing animation, specially when it comes to battles.

* When it comes to finding beautiful, influential fine art, SturgeonsLaw need not apply. Just check out the works of ''any'' of the artists [[http://en.m.wikipedia.org/wiki/List_of_painters_by_name on]] [[http://en.m.wikipedia.org/wiki/List_of_sculptors these]] [[http://en.m.wikipedia.org/wiki/List_of_architects many]], [[http://en.m.wikipedia.org/wiki/List_of_illustrators many]] [[http://en.m.wikipedia.org/wiki/List_of_graphic_designers list]] [[http://en.m.wikipedia.org/wiki/List_of_20th-century_women_artists over]] [[http://en.m.wikipedia.org/wiki/List_of_science_fiction_visual_artists on]] [[http://www.visual-arts-cork.com/history-of-art-timeline.htm wikipedia.]]
* Giotto deserves his due as the TropeMaker for renaissance painting and fresco. See the huge program of frescos in the Scrovegni Chapel, completed 1305.
* Michelangelo Buonarotti was so awesome that he made ''David'', the most famous nude male figure in history, out of a flawed block of marble that nobody thought could be salvaged. Did we mention he spent years making the giant frescos on the sistine chapel ceiling?
* Gian Lorenzo Bernini is considered the greatest of baroque sculptors because of his marvellous ability to make marble figures seem alive and moving. ''Apollo and Daphne depicts Daphne's metamorphosis into a tree as she flees the advances of Apollo, her soft flesh turning to bark and her delicate fingers sprouting leaves.
* Every and anything that was ever made by Creator/LeonardoDaVinci, including his cartoons and notebooks, but a few highlights are ''The Last Supper'', ''Mona Lisa'', and ''Madonna of the Rocks''.
* The artworks of Creator/MCEscher, specifically "Relativity", is so awesome it has been recreated in numerous works of fiction. Just look at the details and enjoy the MindScrew of it.
** One of Escher's inspirations was the decoration of the Islamic palaces in Spain, which are quite awesome on their own.
* Edward Hopper has made some delightfully calm pieces that evoke loneliness, [[http://2.bp.blogspot.com/_NqaOAbjyRQc/TSYqlGbZkEI/AAAAAAAAAVc/T1IeTpFN6n8/s1600/Hopper_Nighthawks.jpg Nighthawks]] and [[http://lh3.ggpht.com/-E7aN1liH5Us/SXKGxHvcgSI/AAAAAAAByKY/v4sfrdas70U/Hopper%25252C%252520Automat%2525201927.jpg Automat]] come to mind.
* In no particular order: Creator/VincentVanGogh, Hokusai, Albrecht Durer, Creator/HieronymusBosch, Creator/PieterBruegelTheElder, Creator/PeterPaulRubens, Creator/MichelangeloBuonarroti, Mary Cassatt, Ansel Adams, Pierre-August Renoir, Claude Monet, Edouard Manet, Edgar Degas, Creator/PabloPicasso, Edvard Munch, Alfonse Mucha, Ralph Steadman, Creator/FranciscoGoya, Creator/SalvadorDali, Piet Mondriaan, Grant Wood, Creator/AndyWarhol, Frida Kahlo, Creator/JacquesLouisDavid, [[Series/TheJoyOfPainting Bob Ross]], The Bass-Reliefs of Ankor Wat, The Bayeux Tapestry, The Book of Kells, Cave Art at Chauvet, any kid with a crayon.
* Creator/RembrandtVanRijn's ''Jewish Bride'', such a touching work of a loving couple.
* Creator/JohannesVermeer's ''Art/GirlWithAPearlEarring''.
* Creator/HenriDeToulouseLautrec's portraits of dancers and prostitutes are drawn with such elegance and exuberant style that you can't help but smile at it.
* Do a Google image search for a Mr. Drew Struzan. Be awed.
* Sandro Botticelli. [[http://en.wikipedia.org/wiki/List_of_works_by_Sandro_Botticelli See the list of his works with cute little images of his magnificent paintings.]] Special mention goes to "The Birth of Venus", "Primavera", "Venus and Mars" and "Pallas and the Centaur".
* Amedeo Modigliani. His women and their long necks, their sad eyes, their eerie beauty.
* Creator/HRGiger. This is the man who created the conceptual art for the "Alien" movie, which means we have him to thank for the Xenomorph.
* Zdenek Burian's art is all-round great, but he's most well known for his paleontology pieces. Sure, his dinosaurs and some other creatures are laughably outdated by scientific standards, but his art itself, his iconic compositions and grand sceneries have burned into the retinas of an entire generation of dino-nuts, and he's often said to have been one of the most influential paleo-artists of the mid-20th century. [[http://www.flickr.com/photos/timetravelnow/sets/72157626014578047/page1/ Here]] [[http://zburian.blogspot.com/ are some]] decent-sized sets of his works.
* [[https://polymathically.wordpress.com/2016/05/16/takeshi-murata-melter-3-d Takeshi Murata's ''Melter 3-D'']] uses strobe lights to create an illusion that a spherical sculpture is moving and churning like a giant ball of [[Film/Terminator2JudgmentDay T-1000 metal]].
* Max Erst was one of the of under of surrealism with his painting [[https://upload.wikimedia.org/wikipedia/en/2/2b/The_Elephant_Celebes.jpg The Elephant Celebes]] is one of the most often used examples of the movement. but [[http://www.max-ernst.com/images/paintings/the-nymph-echo.jpg he]] [[https://upload.wikimedia.org/wikipedia/en/4/4c/Ubu_Imperator.jpg has]] [[http://www.max-ernst.com/images/paintings/attirement-of-the-bride.jpg done]] [[http://portlandartmuseum.org/wp-content/uploads/2015/03/Ernst.jpg so]] [[http://leoplaw.com/wp-content/uploads/2013/01/Temptation-S-Anthony-900.jpg munch]] [[https://artblart.files.wordpress.com/2013/08/woman-old-man-and-flower-web.jpg more]].
* How you have ever pictured a terrifying nightmare where everything was misshaped and creepy, violence seemed every where yet chilling all around. But what made the nightmare truly memorable was that it was strangely beautiful? If you haven't heard of or seen any painting by [[https://en.wikipedia.org/wiki/Zdzis%C5%82aw_Beksi%C5%84ski Zdzislaw Beksinski]] then the answer is no. [[https://upload.wikimedia.org/wikipedia/commons/c/c3/AA78_by_Zdzislaw_Beksinski_1978.jpg Here]] [[http://culture.pl/sites/default/files/images/culture.pl/s-2265.jpg is]] [[http://lazerhorse.org/wp-content/uploads/2013/05/Zdzis%C5%82aw-Beksi%C5%84ski-church.jpg all]] [[http://lcrazzy1.narod.ru/image/fantasy/zdzislaw_beksinski/zdzislaw_beksinski_01.jpg the]] [[http://i.imgur.com/8ahEtXc.jpg evidence]] [[https://bonexpose.s3.amazonaws.com/Art/Traditional-Art/Zdzislaw-Beksinski/Artwork-by-Zdzislaw-Beksinski-1.jpg you]] [[http://www.cvltnation.com/wp-content/uploads/2014/01/zdzisa1.jpg need]] [[https://s-media-cache-ak0.pinimg.com/originals/2f/c0/54/2fc0543ad553d183e896609255f3fb89.jpg to]] [[http://i.imgur.com/TaufF6a.jpg?1 know]] [[https://bonexpose.s3.amazonaws.com/Art/Traditional-Art/Zdzislaw-Beksinski/Artwork-by-Zdzislaw-Beksinski-11.jpg why]].
* Ikeda Manabu does some pretty fricking gorgeus spreads. [[http://www.thisiscolossal.com/wp-content/uploads/2013/06/ikeda-1.jpg Heres]] [[https://d32dm0rphc51dk.cloudfront.net/_aN_3BXul5ZQKvpM2_yeNw/large.jpg a]] [[http://www.thisiscolossal.com/wp-content/uploads/2016/11/final-manabu.jpg few]] [[https://www.artsy.net/artist/ikeda-manabu examples]].

[[folder:Comic Books]]
* ''ComicBook/{{Hellboy}}''. Beautifully stylized characters exploring unbelievably atmospheric settings, with as much attention payed to a flower sprouting out of crumbling stonework as to a nine-foot-tall armored demon with horns for eyes.
* [[http://boltcity.com/ Kazu Kibuishi]]'s work is absolutely beautiful. Also the creator of ''ComicBook/{{Amulet}}'' and ''Copper''.
* ''Gaspard de la nuit'' is an incredibly obscure french four-comic-books story. The quality of plot and such is about average, but the art... [[http://images.ya-too.com/art/atc/atc-dmj-gn1.jpg Oh god, the art.]]
* Creator/GeofDarrow. Everything he has ever done. EVER.
* ''ComicBook/ElfQuest'', especially in its earliest 20-part incarnation as drawn by Wendy Pini. It helped that the schedule in those days was one 32-page black and white issue every FOUR months. (The quality does slip a bit in the middle, but picks right back up again by issue #12.)
** The "remastered" DC Comics compilations of the above, now on the website, constitute awesome digital coloring.
* The Archie ''ComicBook/SonicTheHedgehog'' series has some pretty epic art in the earlier stories, and even now has a decent amount.
* The Franco-Belgian comic ''Les Cités obscures'' drawn by François Schuiten (who did constantly amazing work and not enough of it). [[http://philatelia.ru/pict/cat6/dir1/414ru.jpg Some]] [[http://2.bp.blogspot.com/__t3eGKRVLYU/TDigvfaiPDI/AAAAAAAAAvU/YlT3q8aSG6c/s1600/les_cites_obscures.jpg examples]].
* Creator/JackKirby. Probably the most influential comic artist of all time. And for good reason. He could draw exciting action scenes, design incredibly unique characters and machinery, express emotions through body language alone. There's a reason Creator/StanLee called him "The King".
%%* Creator/AlexRoss. That is all.
** Same goes for Gabriele Dell'Otto, whose drawing style is also that of photorealistic paintings.
* Creator/DaveMcKean's work in ''ComicBook/ArkhamAsylumASeriousHouseOnSeriousEarth'' is by far the most CreepyAwesome art in Franchise/{{Batman}}.
** His work with Creator/NeilGaiman also merits a mention, particularly Comicbook/BlackOrchid and the covers for Comicbook/TheSandman
* Creator/SteveDitko. From the gritty streets of Comicbook/SpiderMan's New York to the [[AcidTripDimension trippy landscapes]] of ComicBook/DoctorStrange... the man can draw.
* And over at [[Creator/DCComics DC]] in the [[UsefulNotes/TheSilverAgeOfComicBooks Silver]] and [[UsefulNotes/TheBronzeAgeOfComicBooks Bronze Ages]] we have [[Franchise/{{Superman}} Curt Swan]], [[Franchise/GreenLantern Gil Kane]], and [[ComicBook/SgtRock Joe Kubert]].
* Yuko Shimizu's covert art for ''ComicBook/TheUnwritten'' is consistently the most beautiful thing on the stands. The most amazing part is that she manages adapt to a large variety of different styles to reflect the type of story the book is telling.
* Disney's counterpart to Creator/AlexRoss might well be Creator/CarlBarks, although in his case the "photorealistic painting" style only applies to his... well, ''actual'' paintings (the regular panels he did for comics are usually pretty standard).
** And before the Italian ''Topolino'' [[ComicBook/MickeyMouseComicUniverse (Mickey Mouse)]] weekly comic established an internal, unified standard for digital coloring, the go-to artist for "DoingItForTheArt" used to be Giulio Chierchini. For the sake of comparison, [[http://coa.inducks.org/story.php?c=I+TL+2932-5 here's a digitally-colored 2012 story]] and [[http://coa.inducks.org/story.php?c=I+TL+1811-C here's his actual signature style from 1990.]] [[http://coa.inducks.org/creator.php?c=GCh&showScans=1 Also, see some artwork of his.]] [[{{HSQ}} Notice any difference?]]
* James Jean's cover art for ''Comicbook/{{Fables}}'' was striking, emotive and haunting, that series artist Mark Buckingham would incorporate some images into the interiors. He also won 6 consecutive Eisner Awards for Best Cover Artist, the most of any artist so far.
* ''ComicBook/RequiemVampireKnight'': While the writing of the comic is of varying quality, the artwork is ''stunningly beautiful''. Every page and panel is drawn with love and care and is ridiculously detailed, and while the first issue had very good artwork by itself, it has gotten better and more intricate with every subsequent issue.
* ''ComicBook/RedHoodAndTheOutlaws'': Say what you will about the story, you'll keep coming back for the pretty pictures. And while Rocafort eventually left the book for ''Franchise/{{Superman}}'', new artist Timothy Green II is no slouch himself.
* ''ComicBook/TwoThousandAD'' has had some pretty impressive artists:
** Brian Bolland's work from the early-mid 1980s could be mistaken for something that was drawn today.
** Colin Macniel, especially when he paints: ''[[http://www.2000adonline.com/application/media/news/full/152.jpg His art for]] ''[[ComicBook/JudgeDredd America]]'' is just one example.
** Greg Staples' album ''Dark Justice'' was painted entirely by hand, a process which took ''two years'' to complete. The result is essentially a [[http://multiversitystatic.s3.amazonaws.com/uploads/2015/02/2000-ad-prog-1916-dredd.jpg photo-realistic]] action thriller, probably the closest to seeing the Dark Judges on the big screen.
** Frazer Irving is a master at using black/white only art, expertly using light, darkness, and shadows for contrast.
* Juango Guarnido's ComicBook/{{Blacksad}}. For [[http://24.media.tumblr.com/667e64f4bddba51d14616fce5e82c0de/tumblr_mivgtnA7k51qlwb72o2_1280.jpg example]]
* Jim Lee. His work on the ''ComicBook/{{New 52}}'' is truly a sight to behold, especially in ''[[ComicBook/JusticeLeagueOfAmerica Justice League]]'' and ''ComicBook/SupermanUnchained''.
* David Finch is not to be underestimated in the art department; just look at his work in ''[[Franchise/{{Batman}} Batman: The Dark Knight]]'' and ''Franchise/WonderWoman''.
* ''Amoras'' also qualifies for this list. To give [[http://www.brainfreeze.be/wp-content/uploads/2013/05/Poster.jpg an example]].
* Creator/{{Herge}}'s art is both dynamic, colorful and clear to read.
* [[Creator/AndreFranquin Franquin's]] artwork, despite being fairly cartoonish in style, is always dynamic, detailed to the nth degree and vibrant.
* J.H. Williams III's art for things like ''ComicBook/TheSandmanOverture'', ''ComicBook/{{Batwoman}}'', and ''ComicBook/{{Promethea}}'' is the modern incarnation of someone like William Blake. No one else in the business can do art so simultaneously realistic, bizarre, and beautiful.
* Obscure Russian comic ''Skunk and Ocelot'' [[http://readmanga.me/skunk_and_ocelot/vol1/1#page=19 deserves]] [[http://readmanga.me/skunk_and_ocelot/vol1/1#page=20 some]] [[http://readmanga.me/skunk_and_ocelot/vol1/1#page=21 mention]].

[[folder:Comic Strips]]
* In its heyday in the 60s and 70s, British strip ''ComicStrip/ThePerishers'' had such beautifully-detailed artwork by Dennis Collins that you wondered how he ever kept up the standard on more than 300 strips per year. 60s ''Perishers'' strips are currently re-running in the ''Daily Mirror'', though the continuity is a bit wobbly at present.
* ''ComicStrip/CalvinAndHobbes'', especially in its Sunday strips and during Calvin's more imaginative escapades. There are many creative designs, and the usage of color (For those that have color, of course) is fantastic. The background art in particular is very pleasing to look at.
* Any cartoon strip drawn by Creator/KenReid.
* ''ComicStrip/LittleNemo''.
* ''ComicStrip/KrazyKat''.
* [[http://www.s1ngle.nl S1ngle]] (Netherlands) is not a particularly deep strip, but the line art is absolutely amazing -- very minimalistic and calligraphic.
* ''Magazine/{{MAD}}''. Mort Drucker and Tom Richmond are some of the greatest caricaturists of all time, and special mention goes to Al Jaffee and his magnificent[[CrowningMomentOfFunny (ly hilarious) ]] Fold-in.

[[folder:Films -- Animation]]
* ''WesternAnimation/LegendOfTheGuardiansTheOwlsOfGaHoole''. Full Stop. [[http://www.youtube.com/watch?v=ebZUQZZEo0E&t=0m33s This is just plan breathtaking,]] and the music they choose for [[http://www.youtube.com/watch?v=AsUzVTynXsQ this scene just underscores]] how awesome and beautiful it is.
* Creator/{{Pixar}}. All of their movies have ''gorgeous'' art. From [[WesternAnimation/ToyStory toys that can make you cry]] to [[WesternAnimation/FindingNemo expansive underwater landscapes]] to [[WesternAnimation/WallE beautiful shots of a landfilled earth and space]], every last one of their movies have frakking awesome art. Though, the first ''WesternAnimation/ToyStory'' has become a victim to SeinfeldIsUnfunny.
* Franchise/DisneyAnimatedCanon. People think AllAnimationIsDisney for a reason.
** ''Film/{{Fantasia}}'' came out only twelve years after ''Disney/SteamboatWillie'', but it's hard to believe Disney animation could've [[AnimationBump advanced that much]] in such a short time, from jittery black-and-white with scratchy music and simple sound-effects, to lush , smooth full color and multi-channel stereo.
** ''Disney/{{Bambi}}'' and [[Disney/BambiII its sequel]] (yes there is one) deserve a mention.
** Any film with Mary Blair's influence: ''Disney/TheThreeCaballeros'', ''SongOfTheSouth'', ''Disney/MelodyTime'', ''Disney/{{Cinderella}}'', ''Disney/AliceInWonderland'', and ''Disney/PeterPan''.
** ''Disney/SleepingBeauty'' is definitely a great example with Eyvind Earle's influence all over it.
** ''Disney/TheLittleMermaid'' is another great example, especially during the song sequences and the ending with the Giant Ursula and Ariel's wedding sequence.
*** If you've seen any of the "making of" documentaries about the production of this and other films from the Disney Renaissance period, you know how much love and dedication was put into these films. The scenes of Howard Ashman and Jodi Benson working together from ''Film/WakingSleepingBeauty'' reveal enough artistic dedication to make a [[ManlyTears man weep]].
** ''Disney/BeautyAndTheBeast'' to the point that it contributed to it being nominated for Best Picture Of The Year when it first came out.
** ''Disney/TheLionKing''. Especially the opening sequence and the wildebeest stampede.
** ''Disney/{{Tarzan}}'' features Disney's most complex character (at the time, anyway). Complex not just because of surface detail but because Tarzan was rendered with as much anatomical accuracy was possible. Tarzan moves like a gorilla and pulls off spectacular acrobatics and his muscles still flex and move believably. Not to mention the groundbreaking use of CGI for backgrounds that beautifully blended 3D movement with a classic hand painted look. ''Tarzan'' garnered a {{Midquel}} a few years later which, despite being DirectToVideo, had visuals of almost the exact same level.
** ''Disney/{{Tangled}}'' although not hand drawn, proves how much CGI has evolved and grown since the early Pixar era. Just [[http://images4.alphacoders.com/109/thumbbig-109714.jpg look]] [[http://24.media.tumblr.com/tumblr_liup2viT671qgko10o1_500.jpg at]] [[http://www.disnology.com/wp-content/uploads/2010/11/Tangled-The-Snuggly-Duckling.jpg it]]. The character, hair and fabric animation is also quite awesome too and the lantern sequence is breathtaking.
** ''Disney/{{Frozen}}'' has a very similar art style to ''Tangled,'' but takes place in a region with a snow and ice theme, and is just as gorgeous as ''Tangled,'' if not more so.
* Creator/DreamWorksAnimation:
** The studio has some wonderful art in ''WesternAnimation/ThePrinceOfEgypt'', the first 2D film from the studio.
** Also in the ''{{WesternAnimation/Shrek}}'' movies.
** As well as in ''WesternAnimation/HowToTrainYourDragon'', and its television series, ''WesternAnimation/DragonsRidersOfBerk''. Just check the [[spoiler: [[https://www.youtube.com/watch?v=LMTxe_FbKMU final battle with the Green Death]] ]], which seems to have received an AnimationBump from the already high quality in production of the rest of the film.
** ''WesternAnimation/KungFuPanda'' all but drops the mic on this. Its use of colour is particularly good - you can tell who's winning a scene just by how much of the screen is gold, blue or red.
** ''WesternAnimation/SpiritStallionOfTheCimarron'' shows the wild west in all its beauty.
* Creator/IlluminationEntertainment:
** The French feel and influence of the animation and character designs in Illumination's films (Illumination Mac Guff is in France, even though Illumination's headquarters are in Santa Monica, California) are very appealing.
** ''WesternAnimation/{{Sing}}'': The animation in ''Sing'' is easily the best that Illumination has to offer. There are a variety of animals, from mammals, to reptiles, amphibians, fish, penguins, etc. The characters are very expressive and the backgrounds, like the Los Angeles-like city setting and the choreography in the final performances are breathtaking.
%%* ''WesternAnimation/TheThiefAndTheCobbler''.
* ''WesternAnimation/TheSecretOfKells'' is breathtakingly beautiful. Watching this movie is like watching a living tapestry. When you finally get to see a page of the book of Kells itself, the gorgeousness will ''make you cry''.
* ''WesternAnimation/SongOfTheSea'', from the same director as Kells, is no slouch either. If you wanted to see a moving watercolor painting looking like something out of a storybook, this movie is your closest bet.
%%* ''WesternAnimation/TheIllusionist'' and ''WesternAnimation/TheTripletsOfBelleville''. Naturally, by the same people.
* ''WesternAnimation/MrBugGoesToTown''. Some of the backgrounds almost look real!
* ''WesternAnimation/TheLandBeforeTime'' features beautifully evocative background art.
* The characters and designs for ''WesternAnimation/TheBookOfLife'' were all clearly drawn first before being modelled on the computer, and, as a result, are absolutely ''gorgeous''. Then again, would you expect anything less than this from the guy who did ''WesternAnimation/ElTigre''?
* The animated films of Creator/GoldenFilms may have some OffModel issues, but the backgrounds and other elements of the scenery are often well detailed, believable and vibrant.
* ''Anime/PatemaInverted'': If you've seen [[http://www.youtube.com/watch?v=Aa7sa-Zd-3E the official trailer]], you'll know what to expect (i.e. [[SceneryPorn stunning visuals]], ambient music, and [[ScienceFantasy an engaging narrative]]).


[[folder:Films -- Live-Action]]
* ''Franchise/StarWars''
* Many of Creator/JamesCameron's works, especially ''Film/{{Avatar}}'' and ''Film/{{Titanic 1997}}'' have qualified as this.
* Just about any Creator/TerrenceMalick film qualifies, particularly ''The New World'' and his new film ''The Tree Of Life''.
* The ''Franchise/{{Godzilla}}'' films have some of the most incredible monster designs ever ranging from the beautiful Film/{{Mothra}} to the horrifyingly evil-looking Destroyah.
** Just the sets used for the films use an incredible amount of detail and look absolutely stunning. It's almost a shame they end up being destroyed in practically every film.
** The posters for the films as well. Just [[http://i10.photobucket.com/albums/a114/gbutler007/Godzilla/65a4.jpg take a]] [[http://i1023.photobucket.com/albums/af353/kennmac/vintage%20movie%20posters/godzilla_poster.jpg look at]] [[http://i176.photobucket.com/albums/w191/FodderForce/zilla85.jpg a few.]]

* ''Literature/WarrenTheThirteenth'': Will Staehle's lush illustrations are some of the most enjoyable parts of the book. Special mention goes to the ''beautiful'' establishing shot at the beginning of the book, as well as the surreal, sinister images in Aunt Annaconda's scenes.
* The ''Literature/ScaryStoriesToTellInTheDark'' trilogy is (in)famous for its terrifyingly awesome illustrations by Stephen Gammel. They are amazingly detailed and horrifyingly surreal. The stories themselves are hit-or-miss, but every picture is guaranteed to give you nightmares.

* Have to say ''Manhwa/TheBrideOfTheWaterGod'' contains some of the most beautiful illustrations ever seen in a manhwa. [[http://i-d.animepaper.net/thumbnails/preview/98671/1/%5Banimepaper.net%5Dpicture-standard-anime-bride-of-the-water-god-soah-98671-august199-preview-d56d6b9c.jpg Here]] [[http://i-a.animepaper.net/thumbnails/preview/119846/1/%5Banimepaper.net%5Dpicture-standard-anime-bride-of-the-water-god-habaek-119846-tamistar-preview-62922128.jpg are]] [[http://4.bp.blogspot.com/-PO5bHJ9HFcA/TaKcZ3og6DI/AAAAAAAABNA/lAo5mqQqR_o/s1600/manhwa09.JPG some]] [[http://img.mangastream.to/manga/bride-of-the-water-god/056/Bride%20of%20the%20Water%20God%20v08%20c56%20-%2001.jpg examples]].
* ''Webcomic/NineteenTwentyOne'' is beautiful.
* ''Webcomic/SongOfTheCloud''
* ''Webcomic/KissWood'' - A webcomic off Naver. Despite the name, it's actually about an old man who gets trapped in a lush forest dreamworld after his house is burned down. The art is, in a word, mindblowing.

[[folder: Vanity Plate]]
* People may be surprised to hear that the [[https://www.youtube.com/watch?v=GdN1iP96b_c 21 Laps Entertainment logo]] is actually one of the weaker ones in terms of artwork. Apparently.
* The [[https://www.youtube.com/watch?v=2w_8tyv7ih4 Davis Entertainment logo]]. Enough to let you feel like you are far away in a beautiful place.
* [=DreamWorks=] Animation SKG has made a few logos in its lifetime that qualify.
** [[https://www.youtube.com/watch?v=JPC8H6Mq3cU Their 2004 logo]]. One hell of a new way to get introduced to a totally new company.
** [[https://www.youtube.com/watch?v=xwSlCRGcCRs The one]] used for ''WesternAnimation/HowToTrainYourDragon'' shows very well that they are considering to use drama in their films.
* [[https://www.youtube.com/watch?v=K5f3-FQzoDw Disney's post-2006 logo]]. It took the director of ''Rescuers Down Under'' Mike Gabriel and Weta Digital almost a year to create it and as you can see it paid off ''extremely'' well.
* [[https://www.youtube.com/watch?v=uWlFGhcOW-8 The Lionsgate logo.]] Enough to blush hardcore fans of mecha anime.
* [[https://www.youtube.com/watch?v=_jZFTmcUnfg The 20th Century Fox logo in all of its variations]]. One of the logo's that gets fondly remembered for being the reason to pump themselves up for the film.
* Universal Pictures has made plenty of logos that could qualify.
** The 1990 [[https://www.youtube.com/watch?v=AlrXoJANLNs 75th Anniversary logo]] shows how well they developed over the years, ending with a beautiful model rendition of the Universal globe.
** [[https://www.youtube.com/watch?v=vcD20zQ1pyk Their 1997 logo]] is very well-made, and easy to use for qualifications.
** [[https://www.youtube.com/watch?v=tT6UH9DGqgc The variation of the 1997 logo]] as seen in ''Film/ScottPilgrimVsTheWorld'' will make you think that you are currently playing an NES game.
** [[https://www.youtube.com/watch?v=kv9vGMQ0U5M Their 100th Anniversary logo]]. Making the awesome 1997 logo even more awesome.
* [[https://www.youtube.com/watch?v=J9jBA-tZ7tU The logo]] from Pathe shows some shadowing that is so well done that it becomes its own art form.
* [[https://www.youtube.com/watch?v=0ZZptZjz88Y The 1996 Opening]] of [[UsefulNotes/FlemishTVStations VTM]]. Its obviously fully rendered with computer graphics, but it renders them exceptionally well.
* [[https://www.youtube.com/watch?v=AzVBtP3LBZg The 2010 ident]] of Studio 37 uses lighting to great effect.

[[folder:Video Games]]
* ''VideoGame/EtrianOdyssey Untold 1'' and ''2'' have gorgeous artwork. Most notable in the first stratum of the first game, and the fourth stratum of the second game.
* The ''VideoGame/MetalGear'' franchise has some awesome concept... art, speed-paint unique thing. It just has something, something that you just can't quite deduce on how it's done or what it is to it.
** Yoji Shinkawa's art is instantly recognizable because his ukiyo-e-esque style. His work is ''very'' stylized and abstract, yet his work is still technically accurate. When you see his work, you know it's Metal Gear, usually. Some of the most gorgeous cover art you'll see out there.
* Creator/RetroStudios of ''VideoGame/MetroidPrimeTrilogy'' and ''VideoGame/DonkeyKongCountryReturns'' fame have gained prestige for this. And they have unlockable concept art in every game they have released, for players to enjoy.
* The ''Franchise/SonicTheHedgehog'' franchise in general has nice artwork, so much that some games, like ''[[CompilationRerelease Sonic Classic Collection]]'' as well as ''VideoGame/SonicColors'' for the UsefulNotes/NintendoDS have a proper "Gallery". This even carried over to the post-VideoGame/SonicAdventure era, as the distinctive style of said artwork is [[BuffySpeak Sonic-ish]] enough to be considered part of what made Sonic the character we know today. So much, in fact, an official website [[http://sonic.wikia.com/wiki/Sonic_Channel is mainly known for its official artwork.]]
* Amongst Run n' Gun games, ''VideoGame/MetalSlug'' stands out for its incredibly detailed animation and spritework, going so far as to include wacky animations for the enemy vehicles and even regular {{Mooks}} which other games would have simply glossed over in the interest of saving man-hours. According to [[http://www.tvga.me/extra/msa-interview.html#three a staff interview with NAZCA Team]], each frame of animation is hand drawn by a team of artists before being carefully inspected--and sometimes personally edited--by the art leads to ensure a tight consistency between all assets. And that's [[http://www.spriters-resource.com/arcade/ms3/sheet/37874/ not]] [[http://www.spriters-resource.com/arcade/ms/sheet/33818/ even]] [[http://www.spriters-resource.com/arcade/ms/sheet/36666/ getting]] [[http://www.spriters-resource.com/arcade/ms5/sheet/36508/ into]] the [[SceneryPorn stage]] [[SceneryGorn backgrounds]], which are nigh-photorealistic despite being rendered in cartoony ''pixel art''. The result? An incredibly seamless-looking, beautiful game.[[note]]Too bad they started using painted Photoshopped background assets beginning with the 6th title, though.[[/note]]
* The ''VideoGame/DonkeyKongCountry'' series combines this with SceneryPorn, with ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' setting the bar even higher.
* The ''VideoGame/SuperSmashBros'' series starts out decently, [[SerialEscalation reached a new level in Melee, and reached an even higher level in Brawl]]. In ''U/3DS'', every newcomer gets artwork with old characters in the style of their original series.
* While the character art from ''VideoGame/{{Touhou}}'' is often debated, the background art from ''Mountain of Faith''is absolutely gorgeous, and the background art from ''Ten Desires'' is just well-animated all around.
* ''[[VideoGame/AdvancedVariableGeo Advanced V.G. II]]'': For such an old game, it has amazing [[TheNineties '90's style]] anime visuals and character designs, to compliment its gameplay. And with such detailed narrative [[http://www.youtube.com/watch?v=Dl9YvGKTyAM cutscenes]] ''[[http://www.youtube.com/watch?v=LOTaSivc1Mc like these]]'', it's no wonder they finally decided to just make an {{OVA}} of it.
* ''VideoGame/{{Okami}}'' is known for its distinctive, beautiful style. To think, [[WhatCouldHaveBeen they were originally planning]] to make the game realistic. It's a good thing they didn't.
* ''VideoGame/RaymanOrigins'' was praised for it's [[SceneryPorn beautifully detailed backgrounds]] and smooth character animations. Even people who haven't bought the game admit that it looks amazing. Creator/MichelAncel and co. went for a unique and striking look so as to stand out from other games on the market, and ''man'' did they succeed.
** ''VideoGame/RaymanLegends'' is looking to take this further by giving it a more painterly feel, and lighting the 2D characters with 3D lighting.
* ''VideoGame/ChildOfLight'' is not only powered by the same engine that brought us the visuals shown in ''VideoGame/RaymanOrigins'' and ''VideoGame/RaymanLegends'', but also has an art style that lends to a presentation not unlike a moving picture book, leading to [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-06-11-58-17.png some]] [[https://static.gamespot.com/uploads/original/917/9176928/2495258-monastry_vitraux_02.jpg absolutely]] [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-07-12-12-00.png breathtaking]] [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-07-12-17-35.png shots]].
* ''VideoGame/WarioLandShakeIt'' was a 2D platformer...with hand-drawn, anime-style graphics and cinematics by Creator/ProductionIG.
** Going back even further than that: ''VideoGame/WarioLand4''. The sprites are amazingly well put together to the point where Wario looks like he's actually moving. You wouldn't believe that it's sprite-based at all. And what platform did it come out for? UsefulNotes/GameBoyAdvance. Yup.
* Anything by Vanillaware (examples: ''VideoGame/OdinSphere'' and ''VideoGame/MuramasaTheDemonBlade'') is hardcore scenery porn. It's like playing a moving painting.
* Even [[HGame eroges]] and {{Visual Novel}}s aren't immune to this. Just look at ''VisualNovel/EfAFairyTaleOfTheTwo'''s [[http://www.youtube.com/watch?v=GGnJdvt0dcQ OP]]. Justified that the OP's directed by [[Creator/MakotoShinkai Makoto]] [[SceneryPorn Shinkai]].
* Ayami Kojima's official art for ''Franchise/{{Castlevania}}''... well, what can we say? For two specific examples, see the page images for ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' and the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' duology.
* ''VideoGame/JetSetRadio'' is responsible for bringing CelShading to the mainstream in video games. No other game at the time of its release looked anything like it; the sharp shadows and thick outlines around character models made the game look like a slick, stylized anime come to life.
* VideoGame/TheWorldEndsWithYou is no slouch in this department. The art direction and character designs are incredibly stylized, with thick outlines and the right amount of shading to help make the environment feel even more lively, giving the game a very pleasing comic book like aesthetic that still holds up even to this day.
* ''VideoGame/AsurasWrath'' has plenty of awesome concept art and well done character models and animation, and truly pushes the limits of the Unreal Engine's graphics capabilities, to boot.
* '''''VideoGame/{{Xenoblade}}'''''. The areas are of a very grand scale yet finely detailed, and each has a well-defined ecosystem and weather effects. They must be seen to be believed. ''VideoGame/XenobladeChroniclesX'' takes the beauty of the first game and cranks the scale UpToEleven with an entire breathtakingly beautiful world to explore, all of which is seamlessly rendered in-game.
* ''VideoGame/{{Albion}}'' has some amazing graphics for a sprite based game.
* The ''Franchise/FinalFantasy'' series:
** Say what you want about ''VideoGame/FinalFantasyXIII'', but it still has breathtaking backgrounds and character designs. [[http://images4.wikia.nocookie.net/__cb57088/finalfantasy/images/c/c2/FFXIII_crystal_lake.jpg Lake Bresha, for an example]].
** When you think of the earlier ''Franchise/FinalFantasy'' games, Amano's work will usually come to mind. They're breath-takingly beautiful, you'll forget they're video game art.
** VideoGame/FinalFantasyXIV has some of the best art direction in any MMO ever, with a completely unique and frankly gorgeous aesthetic with dozens of amazing, memorable designs.
** ''VideoGame/FinalFantasyVI'' onwards featured some ''amazing'' background art, not to mention Final Fantasy 6's sprite work.
* Pick a ''VideoGame/{{Kirby}}'' game. '''Any''' ''Kirby'' game. Chances are, if you're playing one with SNES-style graphics, looking at the [[SceneryPorn painting-style backgrounds]] ''[[http://spriters-resource.com/ds/kirbysqueaksquad/sheet/20509 will]]'' [[http://spriters-resource.com/ds/kirbysqueaksquad/sheet/20510 make]] [[http://spriters-resource.com/ds/kirbysqueaksquad/sheet/20511 you]] [[http://spriters-resource.com/ds/kirbysqueaksquad/sheet/20512 drop]] [[http://spriters-resource.com/ds/kirbysqueaksquad/sheet/20513 your]] [[http://spriters-resource.com/gameboy_advance/kirbynim/sheet/2973 jaw]] [[http://spriters-resource.com/gameboy_advance/kirbynim/sheet/2976 on]] [[http://spriters-resource.com/gameboy_advance/kirbynim/sheet/2975 the]] [[http://spriters-resource.com/gameboy_advance/kirbynim/sheet/2977 freaking]] [[http://spriters-resource.com/gameboy_advance/kirbynim/sheet/2978 floor.]] [[http://spriters-resource.com/gameboy_advance/kirbynim/sheet/2979 Wow.]] [[http://spriters-resource.com/gameboy_advance/kirbynim/sheet/2980 Just]] [[http://spriters-resource.com/gameboy_advance/kirbmirror/sheet/40118 wow.]] [- And the ones you've seen are just the most relevant ones, although some from ''VideoGame/KirbySqueakSquad'' are missing. The first five links are from ''Squeak Squad'', the following seven are from ''[[VideoGame/KirbysAdventure Nightmare In Dreamland]]'' and the final one showcases the backgrounds from ''VideoGame/KirbyAndTheAmazingMirror''. Alternatively, [[http://www.google.it/search?q=kirby+backgrounds+site%3Aspriters-resource.com&hl=it&gbv=2&rlz=1R2ACAW_it&um=1&tbm=isch&tab=wi&oq=kirby+backgrounds+site%3Aspriters-resource.com&gs_l=img.3...7438.14844.0.15156. have fun with these search results.]] -]
* ''VideoGame/BlazBlue''. Yeah, it's a 2D sprite game in an age of photo-realistic 3D, but don't be fooled: these aren't ordinary sprites. Each character's sprite set include ''1000'' frames, all meticulously made for high-definition. And don't ''get me started'' on the stage backgrounds... [[http://www.youtube.com/watch?v=OGk7cSKK1iE Here's a gameplay sample]].
* Long before ''VideoGame/BlazBlue'', there was ''VideoGame/GuiltyGear''. While the first game wasn't really anything to write home about in terms of asset design[[note]]Capcom had substantially better spritework during the same period[[/note]], ''Guilty Gear X'' upped the ante by switching from the usual 320x240ish screen format used by most fighting games, instead going for a whopping ~640x480 in order to showcase higher definition sprites and backgrounds, a practice which carried over to its [[CapcomSequelStagnation pseudo sequels]]. Then after several years of silence following ''Guilty Gear 2: Overture'', Creator/ArcSystemWorks pulled out all the stops by painstakingly rendering ''Guilty Gear Xrd'' [[https://www.youtube.com/watch?v=yhGjCzxJV3E in gorgeous cel-shaded 3D]] using the Unreal Engine as a base, making the entire game look like an ''anime movie''.
* ''VideoGame/DragonBallFighterz'' is made by Arc System Works (see ''Guilty Gear'' and ''[=BlazBlue=]'' above) using the Unreal Engine in the same way as ''Guilty Gear Xrd'', which fits Akir Toriyama's art style like a glove; the game looks very much like an anime come to life.
* Anything on the Gambryo engine used most notably by Bethesda from ''{{VideoGames/Morrowind}}'' on through the remaining [[Franchise/TheElderScrolls TES]] and into ''VideoGame/{{Fallout 3}}''. Though the textures and models displayed can always be improved on (and usually are, quite significantly, by modders,) the engine itself has fantastic potential to provide breathtaking panoramas.
* ''VideoGame/{{Fallout 4}}'' provides an excellent demonstration of Bethesda's Creation Engine. Compared to ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'', the game is much more colorful and vibrant while still maintaining its haunting post-apocalyptic aesthetic. In addition, characters are animated much more fluidly than in previous game, helping most of the people of the game world climb out of the UncannyValley.
* Though not consciously seeking to be visually bombastic as other Nintendo games, ''Franchise/TheLegendOfZelda'' has shown several beautiful landscapes and exotic character designs over the years. Two well-known examples are ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', with the former using cel-shading visuals with realistic effects (like heat haze and motion blur) that are usually too difficult to program in a normal cel-shading game, and the latter showing an impressive realistic style with some cel-shading effects (such as the animations of the bomb explosions or the disappearance of the deceased enemies). It helps that both games were actually made with the same engine.
* ''VideoGame/DarkSouls'' shows amazing craftsmanship, with the artists at From Software being great at creating memorable and just downright awesome designs for monsters, armor, locales, etc. The concept art is breathtaking in how beautiful the paintings are, which just makes the amazing designs stand out even more.
* ''VideoGame/{{Skullgirls}}'' has absolutely gorgeous hand-drawn artwork, done simply because [[DoingItForTheArt the dev team wanted to, even if it was more expensive than 3D models]]. The art style was based off 1930s ArtDeco and ''WesternAnimation/BatmanTheAnimatedSeries''. And while the art is great, the best part is the animation: the characters are better animated than many major releases that use full 3D models, with incredibly smooth animations (see, for example, [[http://i.imgur.com/Qydeo7t.gif Filia's run cycle]]) with a ''ridiculous'' amount of frames. In fact, ''Skullgirls'' holds the world record for most animation frames per character in a 2D fighting game.
* Any of the ''VideoGame/{{Mother}}'' Games. ''EarthBoundBeginnings'' didn't look very good for the most of it, being a NES game, but the battle sprites are very good looking. But ''VideoGame/{{Mother 3}}'' deserves a special mention.
* ''VideoGame/{{Transistor}}'' has amazing visuals. The empty city of Cloudbank is beautifully drawn.
* Say whatever you want about ''VideoGame/DmCDevilMayCry'''s tone, gameplay, and story, but it's hard to deny that Alessandro "Talexi" Taini's [[http://digital-art-gallery.com/oid/116/954x960_20004_Eva_Death_2d_fantasy_angels_picture_image_digital_art.jpg artwork]] is [[http://25.media.tumblr.com/tumblr_mcu5w4PDU71qa5c1eo2_500.jpg gorgeous]] and [[http://i.imgur.com/LlJHR.jpg stylish]].
* ''Videogame/ChronoCross'' has very good graphics for the UsefulNotes/PlayStation, with colorful and varied designs done in pre-rendered graphics which haven't aged much. [[https://www.chronocompendium.com/Term/Official_Art_(Chrono_Cross).html Even the character art is amusing]].
** Its predecessor, ''VideoGame/ChronoTrigger'' for the UsefulNotes/SuperNintendoEntertainmentSystem, was no slouch, either.
* Some of the designs for demons in the ''Franchise/ShinMegamiTensei'' franchise are truly awesome (which is why they can be downright [[NightmareFuel terrifying]]). For example, [[http://megamitensei.wikia.com/wiki/Beelzebub Beelzebub]].
* VideoGame/GargoylesQuest was always about pushing the limits of whatever system the games were on, with Gargoyle's Quest II and Demon's Crest having absolutely gorgeous, beautifully animated sprites. Demon's Crest was so impressive in its level of detail that the game is prone to lagging when there's an excess of enemies on the screen.
* ''VideoGame/PokemonXAndY'':
** [[http://www.youtube.com/watch?v=3qQPNO9D8rw&t=21s Bounce's animation]] now reminds one of an orbital cannon, somehow.
** Most of the moves and Pokémon animations are quite impressive, most notably the Honedge line.
** [[SecretArt Oblivion Wing]]. It's essentially a black and red WaveMotionGun that Yveltal blasts the enemy mon with, then drains 75% of the damage to heal itself with.
** The Brave Bird attack animation makes every flying type look amazing.
** The [[http://www.youtube.com/watch?v=Qn3vKF3P1ag animation]] for Palkia's SignatureMove, Spacial Rend, utilizes a flurry of slashes and an array of effects, ending with a striking visual that makes it seem as if you're not just cutting into space/subspace, but rather ''shattering the very fabric of reality itself''.
** Arceus' SignatureMove Judgment has finally shed its rather underwhelming (considering that it is the trademark technique of a Pokémon that is fabled to have created the universe and has a higher BST than all others) animation from the Gen IV and V games, and now has a much more impressive animation that resembles its appearance in the Jewel of Life movie - in that it ''[[HolyHandGrenade rains down a barrage of light]] [[OrbitalBombardment from the sky]].''
** Seismic Toss now resembles the iconic "around the world" shot that was popularized with Ash's Charizard in the ''Pokemon'' anime, much to the nostalgic delight of veteran fans.
* ''Website/{{Smogon}}'':
** The custom Generation V sprites made for the Generation VI mons look very impressive, to the point that sites like /vp have been known to "steal" them for their own use.
** The site has a surprisingly large group of artists that make works for The Smog web magazine or just like to post their stuff on the forums. Special mention goes to long-time member [[https://www.smogon.com/smog/issue28/arterview Yilx]], [[https://www.smogon.com/forums/threads/yilx-first-place-artist.70101/ who makes a ton of amazing pieces]] for The Smog and himself.
** Many CAP Pokémon have great designs and look like actual Pokémon Creator/GameFreak would make. For Gen. VI, the CAP community has been developing 3D models with extremely accurate renders.
* The entire ''VideoGame/WorldOfMana'' franchise has very meticulously detailed and colored hand drawn graphics.
* The in-game posters of ''VideoGame/WarOfTheMonsters'' are so TheresNoBInMovie it's glorious. Have a few examples [[http://vignette1.wikia.nocookie.net/warofthemonsters/images/c/c6/BATTLE~2_00.jpg/revision/latest?cb=20120331174723 here]], [[http://vignette3.wikia.nocookie.net/warofthemonsters/images/f/fa/Terror_in_Paradise_Loading_00.jpg/revision/latest?cb=20120331175105 here]], and [[http://ih1.redbubble.net/image.44107524.5905/flat,1000x1000,075,f.jpg here]].
* The art style of ''VideoGame/RainWorld'' is absolutely gorgeous and gives the right sense of an abandoned industrial environment and contrasts it with good animation and colorful inhabitants.
* ''VideoGame/OriAndTheBlindForest'': The game is entirely hand drawn. With the way everything moves, it's like a painting come to life.
* ''VideoGame/{{Cuphead}}'' used traditional hand-drawn cel-animation and is inspired by the 1930s cartoons, especially the [[Creator/MaxAndDaveFleischer Fleischer Brothers]]. This is one reason that the game won Best Art Direction at [[https://www.gamespot.com/articles/the-game-awards-2017-winners-headlined-by-zelda-br/1100-6455467/ The Game Awards 2017]], as well as Best Independent Game and Best Debut Indie Game.
* ''VideoGame/LeagueOfLegends'' has incredibly detailed animation, splash art, and login screens.

[[folder:Web Animation]]
* ''WebAnimation/DeadFantasy'', ''WebAnimation/{{Haloid}}'' and ''Machinima/RedVsBlue'' all feature the work of Creator/MontyOum, and all happen to be paragons of AwesomeAnimation. Monty proceeded to surpass himself with his final series, ''WebAnimation/{{RWBY}}''.
* ''WebAnimation/{{RWBY}}'' has this ''and'' Awesome Animation, given this is Creator/MontyOum. Each episode in later volumes ends with proudly shown concept artwork of the characters that were most prominent in that episode, and that's not saying anything about the ''superb'' animation quality in the fight scenes, and in general in later volumes.
** Volume 2 was for a while using Awesome ''Fanart'' for the closing credits. This came to a close after Volume 3, what with more happening in each episode and many more artists for the crew to afford picking and choosing from.
* [[http://rostoad.com Rosto and his series]] WebVideo/MindMyGap. A mixed medium "graphic novel".
* ''WebAnimation/NazoUnleashed'', which takes advantage of awesome animation to deliver a high HolyShitQuotient.
* Daria Cohens WebAnimation/TheVampair Series has beautifully illustrated, fluid animation that syncs up with the music perfectly. Even more amazing when you know it was all made by the one animator.
* ''WebAnimation/SuperMarioBrosZ'' has ridiculously impressive battle scenes.
* Not enough good things can be said about the ''WebVideo/TIEFighterShortFilm'', a passion project done at home by a professional animator. Every frame is done by hand, the vision and sense of direction is excellent, and a clear love of both the art and the subject comes through at all times. [[https://www.youtube.com/watch?v=PN_CP4SuoTU See it for yourself]].
%%* [[https://www.youtube.com/watch?v=LGdOwPYqQDk Cloud]] is worth mentioning.
%%* ''WebAnimation/{{Brackenwood}}''

[[folder:Web Comics]]
* ''Webcomic/AvasDemon'': Every single page [[http://www.avasdemon.com/pages.php?page=0268 is]] [[http://www.avasdemon.com/pages.php?page=0125 colored]] [[http://www.avasdemon.com/pages.php?page=0131 beautifully]], with a sort of serene atmosphere that contrasts the tumultuous events.
* ''Webcomic/CharbyTheVampirate'' may not have [[ArtEvolution stared out with the best art]] but these days the comic is gorgeous, with well rendered [[http://www.charbythevampirate.com/comic/105 backgrounds]] and [[http://www.charbythevampirate.com/comic/1057 expressive]] [[http://www.charbythevampirate.com/comic/1082 characters.]]
* ''Webcomic/CucumberQuest'' is ''beautiful'', especially considering what we [[Webcomic/{{Hiimdaisy}} usually see]] from [[HeReallyCanAct the artist]].
* ''Webcomic/DaddyLongLegs'', which is fascinating because it's done entirely in MS Paint and with a limited palette.
* ''WebComic/DragonBallMultiverse'': Chapter 29 Special has been praised for having a better art than the rest of the special chapters. It was drawn by a new artist on the team, and has made this special probably the best received so far. [[http://www.dragonball-multiverse.com/en/chapters.html?chapter=29 Here it is]]
* ''Webcomic/{{Dreamkeepers}}'' has this in spades along with a nice amount of SceneryPorn.
* ''Webcomic/TheDreamwalkerChronicles'' has wonderfully atmospheric color choices for each "book" that quickly pull the reader in and help set the scene and the urgency or lack thereof of the current situation.
* ''Webcomic/DresdenCodak'' has some [[http://dresdencodak.com/2009/09/07/the-sleepwalkers/ really]][[http://dresdencodak.com/2010/07/10/dark-science-03/ great art]].
* ''Webcomic/{{Drowtales}}''
* ''Webcomic/GoneWithTheBlastwave''
* While ''Webcomic/GunnerkriggCourt'' started off as rather simplistic, it has gotten [[http://www.gunnerkrigg.com/archive_page.php?comicID=1051 quite good]] over time.
* ''Webcomic/HannaIsNotABoysName''
* ''Webcomic/{{Homestuck}}'''s guest art can be gorgeous.
** Homestuck's predecessor ''Webcomic/ProblemSleuth'' is just as gorgeous, especially the PlayableEpilogue.
** In general, ''Webcomic/MSPaintAdventures'' uses a simplistic, unrefined art style in order to get as many updates as possible and get on with the story. But when the art it taken just as seriously as the story, it can be downright beautiful. Of note are the [[AnimationBump [S] pages]].
* ''[[http://yuumei.deviantart.com/gallery/24250483#/d2hzam9/ Knite]]'' by deviantArt member Yuumei is an example of this.
* ''Webcomic/{{Lackadaisy}}'': Considering that the artwork is beyond professional, and the countless hours spent on [[http://lackadaisy.foxprints.com/characters.php penciling, toning and rendering]] each page, this is expected.
** ''Especially'' when [[http://www.lackadaisycats.com/characters.php in color.]]
* ''Webcomic/LasLindas''
* ''Webcomic/MegaTokyo'''s art [[ArtEvolution is no great shakes to start off with]], but it gets better and better with every chapter.
* ''Webcomic/NightmareFactory'' has creative, beautiful character designs, with [[https://meltingpotsandothercalamities.files.wordpress.com/2017/01/img_5371.jpg absolutely]] [[https://i.pinimg.com/originals/04/98/a7/0498a7762c82fa8406c7084538c1f2b1.jpg?epik=0ncsREfIWn6lw stunning,]] [[https://pre00.deviantart.net/e3c9/th/pre/i/2017/090/d/f/under_the_moonlight_by_snailords-db486u6.jpg detailed,]] [[https://pre00.deviantart.net/8ffc/th/pre/i/2017/142/9/b/where_i_want_to_be_by_snailords-dba4z2h.jpg backgrounds.]]
* ''Webcomic/OffWhite'', once ArtEvolution started to take effect. [[http://off-white.eu/comic/page-202 Just]] [[http://off-white.eu/comic/page-192 look]] [[http://off-white.eu/comic/page-193 at]] [[http://off-white.eu/comic/prologue-page-1 these]] [[http://akreon.deviantart.com/art/off-white-pg-37-and-38-REDO-255338733?q=gallery%3Aakreon%2F4769272&qo=103 pages.]]
** [[http://off-white.eu/comic/page-45 Don't]] [[http://akreon.deviantart.com/art/off-white-pg-186-and-187-298959346?q=gallery%3Aoff-white-comic%2F24872379&qo=16 forget]] [[http://off-white-comic.deviantart.com/gallery/?set=24872379&offset=48#/d3dkzmo these.]]
* ''Webcomic/{{Paranatural}}'': The art is so full of movement and energy, you swear you're watching a show instead of reading a comic.
* ''Webcomic/PowerNap''. The lineart versions are added first, before updating to colour, and the strokes are confident.
* ''Webcomic/RomanticallyApocalyptic'': Awesome, even though it's photomanipulation (of which it is top-notch).
* ''Webcomic/StarPower'': Say what you want about Mookie's [[SnarkBait writing]], Garth's artwook could easily be mistaken for something found at DC or Marvel.
* ''[[http://starpunchgirl.thecomicseries.com/ Starpunch Girl]]''. [[http://narm.deviantart.com/art/Starpunch-Girl-Alternate-Soundtrack-392584962 The promotional art]], doubly so.
* ''{{Webcomic/Sunstone}}''. This comic looks amazing and vibrant, with beautiful character designs.
* ''Webcomic/TheAbominableCharlesChristopher''
* ''Webcomic/TheMeek''
* ''[[Webcomic/TheWormworldSaga The Wormworld]]'' [[http://www.wormworldsaga.com/ Saga]]
* ''Webcomic/{{Unsounded}}'': Made even more awesome when you know it's updated about [[http://www.casualvillain.com/Unsounded/comic/ch07/ch07_30.html three times a week.]]
* ''Webcomic/{{Zoophobia}}'': The fluidity and vibrant colours are [[http://www.zoophobiacomic.com/Zoophobia/?p=333 to die for]].
* ''WebComic/HeroOhHero'''s made completely of pixel art which was drawn from scratch in MS paint (aside from a few photoshop effects).
* ''Webcomic/RenovaCaeli''. Aside from the quite mastered manga-esque style, it has absolutely stunning colors. Just look at [[http://renovacaeli.smackjeeves.com/comics/2132352/chapter-1-page-5/ some]] [[http://renovacaeli.smackjeeves.com/comics/2215577/chapter-1-page-9/ pages]]. And the comic is still only beginning.
* The manhua ''WebComic/TheirStory'' is drawn with a stunning balance of detail and simplicity. The colors in particular are [[http://yaoi-blcd.tumblr.com/post/102886818030/their-story-part-4-manhua-by-%E5%9D%9B%E4%B9%9D-transl-by very gentle and pleasing to look at]], and the [[http://yaoi-blcd.tumblr.com/post/109793622170/02012015-update-from-tan-jiu-translated-by character expressions convey emotion]] [[http://yaoi-blcd.tumblr.com/post/105120412045/12132014-update-from-tan-jiu-translated with startling effectiveness]]. The official side art brings it to a [[UpToEleven whole]] [[http://hitagis.tumblr.com/post/106921710306/tamen-de-gushi-their-story-manhua-art-by-touki other level]].
* ''Webcomic/WhiteNoise''
* ''Webcomic/{{Scurry}}'' is absolutely beautifully rendered, almost every page [[http://www.scurrycomic.com/scurry-comic/2017/2/9/scurry-page-92-and-93 can be]] wallpaper-worthy.

[[folder:Western Animation]]
* Many cartoons of the [[UsefulNotes/TheGoldenAgeOfAnimation 1930's]], especially the cartoons made by Creator/WaltDisney and their competitors such as Creator/FleischerStudios and HarmanIsing, produced some of the most ambitious short cartoon films ever made, and set a technical standard seldom surpassed since. The characters move fluidly and gracefully, with their designs often featuring illustration level details (especially in the WesternAnimation/HappyHarmonies and WesternAnimation/MGMOneshotCartoons) there are countless crowd shots and impressive effects animation work, and the background art and colors have masterful craftsmanship and composition theory. Meanwhile, Fleischer Studios, prompted to emulate Disney, still held their own by incorporating brilliant color theory with their own stylized character designs and animation in shorts like the ''WesternAnimation/ColorClassics'' and the three ''WesternAnimation/{{Popeye}}'' [[WesternAnimation/PopeyeTheSailorMeetsSindbadTheSailor color]] [[WesternAnimation/PopeyeTheSailorMeetsAliBabasFortyThieves specials]], and they even used three-dimensional tabletop sets that they optically combined the animation with--and this predated Disney's own use of the multiplane camera in "Disney/TheOldMill"! Their short "Play Safe" even combines their tabletop sets with a stop motion train!
* The films of Creator/TheNationalFilmBoardOfCanada excel at this, but especially in regards to the work of Norman Mclaren, who may be one of the most innovative animators who ever lived.
* Animator Mark Kausler's independent short films "It's the Cat" and "There Must Be Some Other Cat". Besides being amazing one-man animation shows with hilarious 30's style cartoon animation, "Other Cat", along with the short films "The Last Belle" and "Imitation of Life", shares the distinction of being one of the last animated films ever made to use the menial, painstaking craft of traditonal hand-inked and hand painted cels and 35mm physical film--a true rarity in contemporary animation.
* The George Pal WesternAnimation/{{Puppetoons}} are some of the most ambitious, skillfully crafted stop motion cartoons ever made, much less for their time, and they can easily hold their own against more famous stop mo efforts like WesternAnimation/TheNightmareBeforeChristmas. The series used thousands of painstakingly crafted, custom made wood carved puppets (mixed with articulated rubber limbs) all to apply [[TheTwelvePrinciplesOfAnimation exaggerated animation]] principles to very stylized designs. Making even ''one'' of them was a Herculean effort; planning them required the patience and precision of an engineer combined with the mind of an artist, as each individual movement or expression of a puppet, be it a walk, pose or expression change, required either a new part or an entirely new puppet to be made altogether for the film. Each cartoon varies from 5 minutes and up in length, there are often numerous crowd scenes and customized character actions, and everything is animated on ones, it takes quite a bit of time to set up everything before even shooting ''one'' frame out of thousands, at a grueling, slow work pace. Oh, and the puppets were animated straight ahead, so if the artists goofed up a scene, it would risk having to reshoot an entire scene from scratch! And with all this, the films also pulled off extremely difficult camera moves (watch "Philips Cavalcade" and the jaw dropping, seamless pan shots of the restaurant and dancers), careful lighting, and tricky effects work (i.e. the water ripple effects and the girl jumping in mid-air in "Hoola Boola", the Witch flying through the castle in "Sleeping Beauty", Jasper doing stop-mo ''[[MotionBlur motion blurs]]'', occasionally inserting hand-drawn animation with the puppets, such as WesternAnimation/BugsBunny's cameo in "Jasper Goes Hunting"). And not to mention the set pieces were exquisitely crafted (the eponymous rickety shack in "Jasper and the Haunted House" and the forest in "Mr. Strauss Takes A Walk" really show this off). This level of work forced the cartoons to be made on a very protracted production schedule and keep their releases sporadic, but as a benefit to this expensive, time consuming process, the Puppetoons achieved a cartoon like motion that allowed the characters to move very expressively and with vigor and vitality, and in very creative, funny ways, with the puppets constantly "breaking model" for humors sake.
* ''Creator/HannaBarbera''. Despite their LimitedAnimation, it's amazing how the studio can have beautiful character designs (thanks to Ed Benedict) and [[ColorContrast colorful]] backgrounds despite having a very low budget. [[http://http://johnkstuff.blogspot.tw/2007/11/hanna-barberas-missed-opportunities.html Ask John K.]] for more.
* ''WesternAnimation/{{Wakfu}}'' is animated in Flash and boasts some absolutely breathtaking scenes. Just take a look at [[http://www.youtube.com/watch?v=H2JrWJfdoqk the scene]] from the First episode.
* Most western cartoon series whose animation was done by Tokyo Movie Shinsha (now know as Creator/TMSEntertainment)[=/=]Telecom Animation Film (just brush most of the animation of ''WesternAnimation/SpiderManTheAnimatedSeries'' under the rug). Bonus points if it's from their A unit (being led by Creator/ToshihikoMasuda, Creator/NobuoTomizawa, Kenji Hachizaki, Kazuhide Tomonaga and Hiroyuki Toyama).
* The whole Franchise/{{DCAU}}, fondly remembered for bringing many young viewers into Creator/DCComics, is also fondly remembered for its awesome art and animation. In particular, ''WesternAnimation/BatmanTheAnimatedSeries'' had a revolutionary background art style produced by drawing light colors on black paper, making the backgrounds as dark as possible. ''WesternAnimation/JusticeLeague (Unlimited)'' also had beautiful detailed backgrounds, in particular the cityscapes.
** Creator/SpectrumAnimation's work is so awesome that the creators of ''WesternAnimation/BatmanTheAnimatedSeries'' gave them a round of applause on the "Heart of Ice" commentary, and how the studio [[DoingItForTheArt nearly went bankrupt]] ''just for that episode''. Bruce Timm mentioned that Spectrum's staff in particular, who [[TheDeterminator took it upon themselves to personally airbrush the slight "frosting" inside Mr. Freeze's helmet, and make sure it was consistent throughout.]]
* Creator/JohnKricfalusi's ''WesternAnimation/TheRenAndStimpyShow''. Finally after a long mainstream absence since the 1950's (besides the stuff Creator/{{TMS|Entertainment}} was animating) does a piece of animation made for TV reclaim the same artistic wild Bob Clampett-style or Creator/TexAvery-inspired flair grace the screen, not to mention the return of storyboard-driven art, and subtle-yet-exaggerated acting and John K's strict policy of hyphenated, complex character expressions, color theory and general rule of never drawing the same expression twice. Or at least in the better produced episodes like "Big House Blues", "Stimpy's Invention", "Space Madness and "Sven Hoek". Adult Party Cartoon raised the bar even higher by having some of the most ambitious, slick made-for-tv cartoon animation ever (episodes like "Ren Seeks Help" and "Fire Dogs II" not only have amazing hand-painted backgrounds, fluid walk cycles and amazing character acting, but even fully animated, three-dimensional backgrounds in some scenes) At times hit-and-miss, but especially in that highly valued second season. Never anything quite like it since the old Warner shorts (and the stuff TMS animated), and certainly nothing quite like it ever again (unless TMS starts opening up animation services for more Western Animated productions besides ''WesternAnimation/GreenLanternFirstFlight'').
* ''WesternAnimation/ReBoot'', considering that it was one of the first (and arguably the best) shows completely rendered in 3D. The amazing thing about this show is while it may look pretty tame by today's standards, it was created in the early 90's when they only had Windows 3.1, the first version of Windows to work with, and still maintained a high level of quality [[ArtEvolution which increased substantially in later seasons.]]
** And then we have arguably the most popular work Mainframe ever made, ''WesternAnimation/BeastWars''. It was made with the same tech, and actually won an Emmy and revived ''Franchise/{{Transformers}}''.
* ''WesternAnimation/AvatarTheLastAirbender'' which starts out strong enough already, [[ArtEvolution increases in both art quality]] [[AnimationBump and animation quality]] [[SerialEscalation every season]], which hits unbelievable levels in season three, especially during Aang and Ozai's final battle.
* Its spinoff, ''WesternAnimation/TheLegendOfKorra'', increases the quality even further, partly due to a switch to HD.
** Along with much more realistic anatomy, and a different studio.
* ''WesternAnimation/TheBoondocks''. Taken up to obscene levels in season three, where its production crew hired an actual Japanese studio to animate it. There was a reason why it was nominated as the one of the best American cartoons after one season.
** Both the strip and the cartoon, the cartoon of which is based on ''Anime/SamuraiChamploo''.
* ''WesternAnimation/SamuraiJack'' which has incredibly fluid animation, and a cinematic style meant to evoke anime and Creator/AkiraKurosawa films, with geometric character designs and impressionistic/abstract backgrounds which really push the artists to use colour. [[https://www.youtube.com/watch?v=yGvVHt6UP2U Here's an example.]]
* ''WesternAnimation/SymBionicTitan'' which managed to combine a flat Flash animation style with 3D elements and make it look absolutely beautiful.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' uses an older version of Flash animation to create a wonderful and detailed world with great backgrounds and colorful character designs in what can only be described as a massive SugarBowl of awesomeness.
** [[ArtEvolution This is only further improved in Season 2]], [[AnimationBump along with a boost in the quality of animation.]]
*** The [[http://www.blogcdn.com/www.comicsalliance.com/media/2011/04/finalsweetappleacres.jpg backgrounds]] are [[http://cdn.planetminecraft.com/files/resource_media/screenshot/1208/Canterlot_1528158.jpg gorgeous]].
** And it looks like they're improving [[SerialEscalation even more]] for season 3. Feast your eyes [[http://www.youtube.com/watch?v=6LQk-DaZSzU here]] and [[http://www.youtube.com/watch?v=3LkJ3_nVq8s&feature=relmfu here]].
* The ''WesternAnimation/AdventureTime'' title cards look like high-price paintings.
* The Ruby-Spears cartoon of ''WesternAnimation/MegaMan'' was...rather lackluster, visually speaking. The [[https://www.youtube.com/watch?v=tfoeasCeh44 pilot trailer]], on the other hand, features incredibly slick animation the likes of which was usually reserved for high-end Japanese [=OVAs=].
* ''WesternAnimation/{{Motorcity}}'' combines intricate urban background art with amazingly unique character designs and breathtakingly fluid animation[[note]] Which becomes more impressive when you discover that it was done in [[UsefulNotes/AdobeFlash Flash]][[/note]]. And whenever Mike takes out his [[ImpossiblyCoolWeapon dual-sided zippo lighter chainsaw staff]], you can be sure that you're about to watch an incredibly animated fight scene.
* The Fleischer WesternAnimation/SupermanTheatricalCartoons (which had an influence on the aforementioned Franchise/{{DCAU}}) had lavishly painted backgrounds as well as amazing use of {{Rotoscoping}} that didn't look creepy. It holds up well even with Disney's creations.
* ''WesternAnimation/SonicSatAM''. Even though it was very much an InNameOnly adaptation of Sonic, it was good in its own right, and one of the reasons why was that the backgrounds were lush and detailed, and the animation was very fluid.
* While ''Beast Wars'' (mentioned above) revived the franchise and gave it their first Emmy, ''WesternAnimation/TransformersPrime'', released almost 20 years later, looks stunning for televised CG. While it's telling when the quality just keeps improving in every season (let alone every episode), the fact that it won four Emmys (all of them around the animation) should also say something. And before ''Prime'', there was ''WesternAnimation/BeastMachines''. Now say what you will about most of the other aspects, but there is no denying the animation looks just as good (if not better) as season three of its predecessor.
* The rejected Nicktoons pilot, ''WesternAnimation/TheModifyers'', has great design for both background characters and the scenery that just screams British mod fashion. Not too surprising, considering it was made by Chris Reccardi and Lynne Naylor, who used to work on ''Ren and Stimpy''.
* ''WesternAnimation/GravityFalls'':
** The animation on Rumble [=McSkirmish=]. Not only is the sprite art amazing, his attack animations are both fluid and detailed, not to mention looking like a legitimate videogame character.
** The backgrounds in this show are stunningly beautiful.
** The animation in the intro is noticeably smoother than the animation in the show itself, and it's very expressive, too. Some scenes were even animated by Disney veteran James Baxter.
* ''Anime/TheMysteriousCitiesOfGold'' may not really be all that notorious for its art, but the 2012 remake which was a Franco-Belgian collaboration is, while static not really appealing, almost photorealistic when the whole thing starts moving.
* ''WesternAnimation/OverTheGardenWall'' has pretty slick animation and great art all around, but some moments deserve special mention, such as the [[https://www.youtube.com/watch?v=fkNV-0O1ya8&ab_channel=JohnSmith animation for the Highwayman's song]].
* ''WesternAnimation/StevenUniverse'': An early indicator of the series' general animation quality is the beach scene in "Laser Light Cannon," which features a gorgeous wash of peach and orange across the entire screen as the sun sets. This was in the series' '''second episode.''' The colorful, expressive character designs and hand-painted backgrounds at times look absolutely stunning.
* ''WesternAnimation/WanderOverYonder'': By just looking at the intro itself, you can notice that a lot of effort was put on backgrounds and character design, although the show itself doesn't disappoint because of the concept of the show; there are many different and unique backgrounds as well as wacky character design everywhere, each of them in different form in literally every episode, one scene alone can show a lot of different and creative background characters, each with their own unique touch that makes them harder than usual to get out of your mind and backgrounds that fit perfectly with the environment.
* ''WesternAnimation/EightCrazyNights'': The thing almost everyone seems to agree on with this movie (even people who hate Adam Sandler films) is that the animation is ''really'' freaking good. It's more fluid and well-done than some Disney films, which gives an effective balance to the film's vulgar tone.
* ''WesternAnimation/TheLoudHouse'': The backgrounds look just like they came right out of a comic strip.
* ''WesternAnimation/TheSimpsons'': While some of the first- and second-season episodes suffer from some noticeably limited animation, and even the newer episodes seem a bit stiff, seasons 2 to 13 boast some of the best hand-drawn animation in a half-hour animated sitcom format. Highlights include Lisa's disillusionment fantasy in Season 3's "Mr. Lisa Goes To Washington" that looks like a political cartoon come to life, and any episode with Sideshow Bob, which sport some of the heaviest use of color contrasts and shadows this side of ''WesternAnimation/BatmanTheAnimatedSeries''.
* Anything produced by (W)Holesome Products, Inc., most notably ''[[WesternAnimation/KaBlam Life With Loopy]]'' and ''WesternAnimation/PhantomInvestigators''. The studio's main forte is [[MediumBlending blending stop-motion animation, live-action, and puppetry together]], giving their shows and shorts a very artistic and unique look that set themselves apart from many other cartoons. ''Life With Loopy'' had some wonderful, imaginative character designs for the stop-motion characters and hand puppets, as well as having great stop-motion animation. ''Phantom Investigators'' managed to set the bar even higher, with more detailed designs to the sets and puppets, and [[AnimationBump even better animation]] as it didn't have the same budgetary and technical limitations as ''Loopy''.
* ''WesternAnimation/TheAmazingWorldOfGumball'' has to be one of most imaginative series in Cartoon Network's lineup. Courtesy of the network's European studio, the show is a potpourri of various individual art styles, from hand drawn to Claymation to hand-puppets to 8-bit to CGI to even live-action, and they mesh together beautifully, even in moments where one would be led to believe otherwise, even complimenting each other most of the time. Here's the show's [[https://www.youtube.com/watch?v=No_omXE6TK0 full intro]] just to give you a flavor of what to expect from the series. [[ArtEvolution Oh, and it only gets better with each passing season]].
* One of the more widely-praised aspects of ''WesternAnimation/SpiderManUnlimited'' is its comic-inspired visual style.