{{Trailers}} are short ways of advertising any medium, be it movies, television shows, animations, anything! They need to make the work look attractive, interesting, and most importantly, they need to look like they're advertising what it is they're advertising. What a trailer does is try to engage with an audience, and convince them why they should see your work.

!'''Choices, Choices'''

The most important thing to remember when making a trailer is to only give the viewer a ''taste'' of your product, before or after making them crave it. Keep it to a bare minimum. For example:
* The Main Characters. They can be shown with their most character establishing quotes, or their most dramatic moments. There ought to be a lot to your character, so cut it short. Show them, show their motives.
* A MacGuffin. The object everyone craves. Even if it's a living MacGuffin, this goes best with someone else describing why it's so important over as we see the object, or even as we see nothing but it's shadow, or its case. Keep it mysterious.
* A monster. If this a horror or an action film staring some sort of monster, literally or otherwise, then it's essential that NothingIsScarier is in play. Show the monster for a moment, at the beginning or the end, but make it focus around the aftermath of what this thing has done. Make them question what is it that makes this thing horrible, but don't show the audience where it came from, how it works, what it truly is... just show that the characters (most of them anyway) are genuinely terrified of this thing.
* The Bad Guy. There's a lot of ways the Bad Guy can be shown in film, but the trailer shouldn't pick much more than one evil trope, and be done. Like with the monster, the bad guy should remain reasonably unknown, but he or she can be shown in a different way. Tropes such as EvilSoundsDeep, FauxAffablyEvil, FaceOfAnAngelMindOfADemon, and GameFace are all ways you can show off your bad guy and show that they're more than just another character without showing too much away.

!'''Pitfalls'''

Trailers are the best way to showcase your product, but there are some pitfalls that can unfortunately drive your audience away or lose anticipation.
* While showing key portions is a good way to convey to your audience, ''[[TrailersAlwaysSpoil don't show too much at once]]''. Doing so might result in too much of the plot being showed, even points that shouldn't be revealed until your product is released.
* Remember when making a trailer, "they need to look like they're advertising what it is they're advertising". With your trailer, make sure that it follows the key points of what you want to advertise it as, [[NeverTrustATrailer there are two outcomes that can happen if you stray away from the trailer's purpose]], [[WhatWereTheySellingAgain neither of which are a good look for the trailer, and potentially, your product]].