[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/berun_gold_tropes_9388.png]]
Syrellia is a roleplaying group located on DeviantArt. Based in the chaotic fantasy world of Litvantar, as citizens of Syrellia, the capital city of the Republic of Melssentenia, players must uphold the honour of the city and permit it to rise to power to be recognised by other civilisations in the region.

The roleplay is based off a MassivelyMultiplayerOnlineRoleplayingGame style, with RPGElements such as [[FantasyCharacterClasses Classes]] and a preset plotline with optional side stories and [[NonPlayerCharacter NPCs]]. It follows a main plot in which Syrellia becomes involved in chaotic and epic events that could possibly change the world for the worse if the city does not intervene or the players do not make the right decisions.

Syrellia is based on the concept of a city that is part of a revolution for "technology" development in Litvantar that goes past beyond the most basic form of magic (known as Deeper Magic). The three Technologies that the city has chosen to research are [[{{Magitek}} Magitechnology]], [[FunctionalMagic Natural Magic]] (or alternate forms thereof) and [[DieselPunk Industrial]]. Players must choose a Technology, live in the district that supports it, and contribute to the development of their chosen Tech over the course of the story.

The group can be found [[http://the-syrellia-archive.deviantart.com here]]. On October 19 2013, Syrellia announced the [[http://the-syrellia-archive.deviantart.com/journal/The-Long-Sleep-408160967 Long Sleep]], in which it finally closed down after several years of running.

!!This roleplay provides examples of:
* TheAlliance: Faros and Melssentenia.
* CarnivoreConfusion: Addressed in that most of the animals do not have non-human intelligence; those who do are recognisable by having a humanoid form by default.
* CityGuards: The various inhabitants take it upon themselves to protect the district walls on their own accord. There are city ''guides'', but they don't do the job.
* ConstructedWorld
* CoolTrain: Dieselpunk trains as the main transport system in Illudois.
* CultureChopSuey
* CrystalSpiresAndTogas: While Sinkamma doesn't have crystals (apart from the one city crystal above the Spires) and Sinkammans don't wear togas, the district itself is mostly silver, distinctly sleek and full of elegant elven architecture.
* DieselPunk: While the fashion of Illudois is definitely SteamPunk, the Technology in the district is this. It provides a dirty, industrious contrast to the wild forest of Talathir and the sleek elegance of Sinkamma. The Illudoi aren't too worried about pollution, though, because the Halaian trees next door clean the air as well as the soil and water. Despite its appearance, Illudois is the most progressive.
* ExpositionFairy: Sometimes the Nar'akhrim necromancer A'idhul Rahman is this. [[spoiler:Because he was assigned to keep an eye over Syrellia by his superiors, and has been doing so before the fall of the Melssentenia Empire.]]
* ExpansionPack: Insofar as it is actually possible to do this in a [[PlayByPostGames Play By Post Game]], ''Syrellians Abroad'' can be considered as this. While it is still based in the original world, Chapters Three, Four and Five [[ExactlyWhatItSaysOnTheTin take players outside of their home city to other continents]] as a continuation of Chapters One and Two.
* FantasyCharacterClasses: Replaces the city jobs. When not fighting, players use skills that they've learned to do mundane tasks. Each district has all three types of FighterMageThief classes; depending on the Technology, each district is more predisposed to a certain specialisation and has an extra class for it.
** '''Sinkamma''': Of the MagicKnight inclination for all Classes. [[StoneWall Knight]], [[BladeOnAStick Gladiator]], [[SummonMagic Summoner]] and [[FragileSpeedster Duelist]].
** '''Talathir''': Purely magic, with some physical thrown in. [[TheBeastmaster Hunter]] (also trappers), [[CombatMedic Druid]], [[ElementalPowers Elementalist]] and [[GradualGrinder Warden]].
** '''Illudois''': Prefers the CombatPragmatist approach. [[{{TheMusketeer}} Corsair]], [[TheEngineer Engineer]], [[TheGunslinger Gunslinger]] and [[BackStab Rogue]].
** PrestigeClass: A PrestigeClass for one of the Classes in each district will be introduced post-Third Chapter, each being a variant of the Class it is based on. To the Syrellian Veterans it functions as a hero character similar to the Death Knight in WorldOfWarcraft in that they can create one once they reach the status; it is only available in limited slots to the ordinary Syrellians if their district gets enough research points to make it available to them.
* FantasyCounterpartCulture: It would be easier to list the exceptions.
* FantasticFruitsAndVegetables: The Halaian tree fruit is the only one seen so far; it looks like a fat silver peach with a blue seed. Has multiple beneficial uses as well as just being a delicious fruit to snack on, and only ever appears in autumn.
* FantasticRacism: Canonically, the xenophobic races who choose not to join the Syrellians. Many of them decline to work with other races for this reason alone.
* FantasyKitchenSink
* FantasyWorldMap
** LawOfCartographicalElegance: Used to keep maps neat, separate the World Regions and prevent players from coming from other Regions. Doesn't apply to the continent maps.
** LeftJustifiedFantasyMap: Only applies to the maps of Eduria and the Mindaladiss Archipelago, because it's easier to focus on the land mass. The Islands of Rinmoria and Sylenndor are more Right Side and Bottom of Map.
** FogOfWar: For ''Syrellians Abroad'', the continent maps will be in this until the Syrellians visit the next area.
* FetchQuest: During Episode Seven, the Syrellians were forced to retrieve their Leaders from a pocket dimension inside the timeless space by locating three precious items that are "timeless" to the Leaders. One Leader did not make it.
* FishPeople: Sea serpents in humanoid form can be this.
* ForumPeckingOrder: On the group itself, the Management, the Technology Leaders and the Second-in-Command. In the chatroom, in descending order of hierarchy: Management (overseer), Leaders (administration), Keepers (mods), Syrellian Veterans (old guard), Syrellians (members), Recruits (newcomers), Visitors (guests), Muted (brief punishment) and Outlaws (banned).
* FunctionalMagic: All forms present in Litvantar, especially as part of a campaign to discover alternative magics that do not damage the world.
** {{Necromancy}}: In Litvantar, this is not necessarily a bad thing, only how it is used.
** ElementalMagic: Known as Storm Magic in Litvantar and encompasses all the elements.
** BlackMagic: Two of the Dark Arts, Infernomancy and Necromancy, are classified this way - but only because of the social stigma that comes with researching these two.
** Nature magic is called Earth Magic, and has more uses than it would be if lumped together with Storm Magic.
* TheEmpire: Faros Empire certainly seemed to be this way until they were pretty much revealed to be [[WellIntentionedExtremist trying to change things]]. With the recent Episode Nine, Faros Empire is definitely on the good side of the Syrellians now.
* GameMaster: The city itself occasionally becomes this.
* GlowingEyelightsOfUndeath: The Nar'akhrim.
* TheGodsMustBeLazy: There has been no mention of religion or pantheons whatosever in Litvantar, apart from the presence of one god who just goes around playing tricks on everyone. It is implied that what deities that do exist as Litvantarian gods aren't actually interested in doing their job.
* GoneHorriblyRight: The time spell the Farosians cast onto Syrellia. It was meant to send Syrellia into a timeless dimension where it could be safe when Lord Zennebar came to claim his end of the bargain, but it worked ''too'' well and accidentally sent the Leaders themselves into another dimension while screwing up time around the city. The Syrellians were not pleased.
* HornedHumanoid: Demons, of course, and (in humanoid form) dragons, satyrs, unicorns, qilins, and even sea serpents thanks to AuthorAppeal.
* IdiosyncraticEpisodeNaming: Sometimes it's clear as to what the Episode is going to be about. Other times, not so much.
* IShallTauntYou: Lord Zennebar attempted this on the Syrellians during Episode Nine. A few came close to falling for his trap, but ultimately he lost out.
* JackOfAllStats: Summoners depend on their Avatars for their strengths and weaknesses, so this is one of the paths if a Summoner has an Avatar that is well-rounded and not specialised. Like overspecialisation, though, it has its strengths and weaknesses, so being this is not a bad thing.
* LandOfOneCity: The state Syrellia is in is also called Syrellia. Justified because the city is so big it takes up the entire state by the time the urban sprawl slowed down. The city no longer expands its boundaries.
* LayeredWorld: Litvantar has three [[SpiritWorld Astral Planes]].
* TheLegionsOfHell: Invoked when Lord Zennebar arrived with his army, consisting of:
** AirborneMook: Apparently these died off really easy.
** {{Hellhound}}
** DemonLordsAndArchdevils: Lord Zennebar, an Oblivion warlord.
** OurMonstersAreWeird: Hydras that use corrosive vomit as a projectile weapon, why not?
* LightningBruiser: Applies to the Syrellian Veterans, who have experienced the city's events enough to gain this status.
* TheLostWoods: The entire district of Talathir. The trees grow extremely tall, have living "cores" that glow within them, and as well as being completely fire-resistant, they also flourish when fire is around.
** SavageWolves: The Direwolves.
* MacGuffin: Many.
** The Morraia flowers in Sky Delivery.
** And the [[spoiler:city crystals]] in the Catacombs in Episode Five.
** Subversion: The golden seeds in the Rain of Gold side event.
* MadLibFantasyTitle: Borderline with the roleplay (it's named after the city, the country is never even mentioned once), but the Episode and Chapter titles count. It would be easier to list the titles that don't include any of the words on the page. Justified in that this roleplay was styled in the fashion of HighFantasy.
* MagicKnight: Sinkamma's set of Classes. All Sinkammans are less skilled in magic-casting than the Talathirans, though.
* TheMagicVersusTechnologyWar: Although Syrellia is a mixture of Technologies, this is subverted. While the Syrellians may prefer the Technology they've chosen to support, all three districts ask for help from each other if they need to.
* MedievalStasis: Subverted. The Empire of Morragane is credited with inventing {{Magitek}}, and Syrellia itself is driven to make advancements in each of the three Technologies it chose to support. There is a lot of advancement present, and over the course of the roleplay the world is affected by this.
* MotherNature: Talathirans pay their respects to her. Whether there is an actual goddess or Litvantar's magical nature simply responding is unclear.
* NatureSpirit: The Dryad of the Fae race.
* NonHumanUndead: The Nar'akhrim and possibly the Farosians.
* NonPlayerCharacter: More than a few.
* NorthIsColdSouthIsHot: Completely averted. The continents of Alkanar and Sylenndor are very much freezing cold areas; everything in between is hot.
* OneManArmy: Averted. Episode Nine had teamwork between the Syrellians because there was no way one person could take on the invading demonic army.
* OptionalPartyMember: Certain [[NonPlayerCharacter NPCs]] are this in ''Syrellians Abroad''; players can choose to help recruit them or leave them be. [[spoiler:It does have an effect on what happens later - certain quests and events will become harder if they are not around.]]
* OurElvesAreDifferent: Players are free to create any type of light or dark elf, which leads to some interesting subversions of general elven expectations.
* OurFairiesAreDifferent: The race is referred to as the Fae, and only three species are willing to join the Syrellians. Satyrs are not considered part of the Fae in this roleplay.
* OurDemonsAreDifferent: The Kushalyur demon species - they were apparently banished from the demonic Astral Plane for not being conventionally evil like everyone else was. In a more general sense, Litvantarian demons in the roleplay are more or less against being actually evil. Being [[{{Trickster}} mischievous]] or [[SnarkKnight sarcastic]] lies within their moral obligations, at least. The Astral Plane demons are more stereotypical.
* OurMonstersAreDifferent
** OurDragonsAreDifferent: Can be pure animal or highly sentient to the point of having their own culture, are highly magical and can assume human form.
** OurGryphonsAreDifferent: Can assume human form and arrange themselves in "clans" depending on the bird half.
** OurLichesAreDifferent: The Nar'akhrim, a benign if indifferent ProudScholarRace that doesn't care about social stigma on certain magics. [[EnergyBeing The Farosians]] could be considered liches as well since they're technically "not alive".
** OurSpiritsAreDifferent: The Summoner Avatars, spirits of various objects who make a pact with their owner in order to manifest a physical form and fight alongside their caster. They don't fight ''for'' the caster, only give them an edge.
** OurWerebeastsAreDifferent: Werebeasts are mundane creatures who have gained the skill to turn human due to hundreds of years of magical saturation. They can end up as PettingZooPeople.
* PettingZooPeople: All races in the roleplay need to have a human form to deal with other races by default ([[CaptainObvious excluding humans themselves]]).
* PlantPerson: The Dryads.
* PlayByPostGames: Although the roleplay happens in chatrooms only, every session runs on the players' posts.
* PlayerCharacter: All active, player-controlled Syrellians are referred to as this.
* PlotCoupon: Several.
** The [[MineralMacguffin Contract Crystal]] in Episodes Nine and Ten.
** The Timeless Items the Syrellians were required to collect in Episode Seven.
* PrestigiousPlayerTitle: With the introduction of ''Syrellians Abroad'', the Syrellian Veteran title is available to those who choose to stay in the roleplay after successfully completing a Chapter. It rewards the players with their characters being "more experienced" than newcomers, and is a thanks to the players who choose to continue.
* ProudScholarRace: The Nar'akhrim. They don't ever want to fight, preferring to study the more riskier magics in the solitude of their homes.
* PureMagicBeing: The Farosians. They require the use of bandages steeped in nether extract to keep themselves together and not die by diffusion.
* [[RedLightDistrict Red Light Street]]: Apparently exists somewhere in Illudois.
* TheRepublic
* RuleOfThree: Three districts within Syrellia, each supporting one of three Technologies.
* SandWorm: The wyrms of Rinmoria. However, they don't live in sand; they prefer heavy moist soils that don't collapse when they pass through. They are also carnivorous and extremely rare.
* SeaMonster
** [[KrakenAndLeviathan The Leviathan]] slumbers deep in the Estinia Sea and was responsible for breaking up the continent of Rinmoria. It takes the form of a giant sea serpent; the current race of sea serpents are descended from the Leviathan.
** GiantEnemyCrab: Giant crabs exist in the Talhar Sea.
** The race of sea serpents themselves.
* ShoulderSizedDragon: Faerie dragons.
* ShoutOut: Happens whenever someone feels like making one.
** The Dragons Everywhere! side event is one to the "X, X Everywhere" meme.
* SpaceFillingEmpire: The Kingdom of Dulhan was this until the founder decided it had no use anymore and it was consequently assimilated into Faros.
* TheSiege: Episode Ten.
* StandardFantasySetting: Syrellia is mostly HighFantasy with elements of LowFantasy - {{Mythopoeia}} is present, as well as epic-scale events and FunctionalMagic, but [[GreyAndGreyMorality it's not black and white]], there are events that focus on the trials of the individual players, and victories are gained through hard work and strategy, not moral superiority.
* SteampunkGadgeteers: Illudois and Sinkamma have ''many''.
* StuffBlowingUp: Whenever a player with the Engineer or Corsair class is out on the battlefield.
* TrashTalk: While Lord Zennebar taunted the Syrellians to get a rise out of them, he only did this to Emperor Marfath. Despite being weakened by continuously channeling his own power to defend the city, the Emperor stood up against this incredibly well.
* TheTrickster: Canonically, the most well-known is Svengaran, a god who wanders the world playing tricks on mortals for his own entertainment and to give some variety to the world once in a while so that he doesn't get bored.
* TunnelNetwork: The Catacombs underneath the city. Created as a defensive mechanism [[spoiler:by the city to protect the second crystal]], it is full of odd animals from the waste magical extract Sinkamma once produced. Only accessible through Illudois.
* TheUndead: The Nar'akhrim is pretty much this as they were brought back to life. Unlike most examples of the trope, however, the Nar'akhrim are benign if indifferent. The Farosians may be considered this as they are not technically "alive"; they are also not on the bad side.
* UrbanSegregation Syrellia looks like this at first from a distance because of the clear distinction between the three districts. It turns out that the only reason why the districts appear that way is because of their chosen Technologies; there are no slums in the city at all.
* VoidBetweenTheWorlds: The Netherworld. It isn't a void so much as what appears to be an incubator for new world seeds, but can be guaranteed to provide much MindScrew whenever it gets involved.
* TheWikiRule: [[http://syrellia.wikia.com/wiki/The_Tome_of_Litvantar The Tome of Litvantar]] exists to record background information of every concept. Not required reading, though.
* {{Worldbuilding}}: Has been for 3 years, still ongoing.
* TheXofY: The title of Chapter One, Ghosts of Syrellia.

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