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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/A_meta_adventure__5264.png]]
[[caption-width-right:200:Our 'heroes']]
-> "So far, our party includes an insane troper who has telekinesis and hallucinates ghost pirates with posh British accents and a double amputee burn victim janitor who beats people to death with a mop. And this is in the "real" world."
-->--'''Gatleos'''

A Roleplay/RollToDodge game with a unique premise, ''Roll to Roll to Dodge, A Meta Adventure'' was created by Gatleos on December 26, 2010 on the Roleplay/{{Bay 12|PlayByPostGames}} forums and may be found [[http://www.bay12forums.com/smf/index.php?topic=73877.0 here]]. Sadly, as of Turn 125, it seems to have been abandoned.

The story begins with five people waking up in a cell. They are promptly informed by a mysterious voice that they are going to be playing a very exciting game of Roll to Dodge. Meanwhile, in another Dimension, five people find themselves in a tavern.

What follows is an epic story of mass murder, insanity, and well thought out- then abruptly derailed- plot.
----
!!''Roll to Roll to Dodge'' contains examples of:
* ArtifactTitle: The 'Roll to Roll to' part references the fact that the real world characters had computer screens from which to control their fantasy world counterparts. Gatleos removes them a few turns in due to RuleOfFun leading to nobody knowing quite how they maintain the connection, aside from a few mysterious signals centered around communications array. Now it's more like 'Play two RTD's, die in one, die in the other.'
* BreakingTheFourthWall:
** Inverted, or something. Instead of the fourth wall being broken from the inside, it seems to be assaulted from the outside by ghost pirates. Ghost pirates that existed only in the mind of one character in the META Adventure have suddenly turned up in the Fantasy Adventure.
** As of TURN 100, this has been shattered by Edgar. It seems the FANTASY world might be a little more "real" than first given credit. It seems the ghost pirates are dwarves from [[VideoGame/DwarfFortress a simulation]] and they want to break free of the simulation. So you can now say the main goal of the characters in the FANTASY word is to break the (inner)-fourth wall once and for all.
** This has practically become a standard feature of the adventure whether META, FANTASY, REAL, HOLO-DECK, ON STAGE, or (for scalability) ETC.
* ComplexityAddiction: Gatleos, and we all love him for it. As of turn 115 he's admitted that there are plots that have been revealed, some that have been stealthily snuck in, and still more that haven't shown up yet. He just hopes this goes on long enough to get through all of them.
--> '''Gatleos''': You know, I'm actually getting to the point where I'm going to need to make a flowchart or something to keep track of all the layers of narrative going on. Not to mention the time shenanigans.
%%* CoolShades: A couple of the META player characters wear these now. A group of [[TheMenInBlack Agents]] in the FANTASY wear these as well.
%%* CatchPhrase: "DAMMIT DERM!"
%%* EpicFail: Inevitable, seeing as they usually have a 1 in 6 chance of doing just that.
* FluffyTamer: Derm has trained and commanded several creatures ranging from mundane to "what the hell is that".
%%* GhostPirate
* NinjaPirateZombieRobot: Not only have all these things literally appeared in the game, but the spirit of the trope is abound in spades. Amphibian Peg-legged Giant Mutant Scorpion Rat. Check.
* NoFourthWall: Turn 116. Kyle, during the FANTASY turn, asks the GM what he should do next in the FANTASY turn. Kyle also comments on Gatleos's sprite being higher res than everyone else's, which causes Gatleos to leave, thus not finishing HEN's (Kyle's FANTASY alter-ego) turn. HEN complains and Kyle tells him to shut it.
%%* NoInnerFourthWall: Derek has come into contact with Derm via [[WesternAnimation/{{Futurama}} removing his own delta brainwave]] and surging a massive amount of energy through his transmitter helmet into deep space.
* OrphanedSeries: As of Turn 125.
* RandomNumberGod: Plays an extremely large role in how the players actions will turn out.
%%* ShoutOut: Quite a lot of them.
* WhatHappenedToTheMouse:
** Textyman is dropped shortly after it appears.
** We never find out what Dermonster's plan for the 6 post game of TabletopGame/TicTacToe was.

!!The individual Universes provide examples of:
[[foldercontrol]]
[[folder:Real world]]
%%* AlmightyJanitor: Kyle isn't quite there yet. He has been through a lot though.
* CombinationAttack: All five Players can unleash a massive Singalong attack, or Derek, MC, Kyle, and Monk can team up to fire a cone of fire followed by a large piercing laser. Only the singalong has been used so far, [[RefugeInAudacity to get a bunch of Abominations drunk and passed out on the floor after a rousing impromptu karaoke session.]]
* ExplosiveLeash: Each META character starts out with an Explosive Collar. If the FANTASY character dies, the collar explodes. There has been at least a couple times when someone was shoved out an elevator door to prevent everyone else from dying.
%%* HollywoodCyborg
%%* HollywoodHacking: Derek's specialty.
* HowWeGotHere: A recent set of "turns" in the "META META" world revealed the condition of Earth and Derek prior to being kidnapped. It seems to involve ''VideoGame/DwarfFortress'' version 0.99.42's release becoming sentient. Granted this may simply be a joke, but ultimately shows Derek being kidnapped by a mysterious figure and ends with the first couple lines from the very beginning of the story.
* ImprobableWeaponUser: Kyle, the Janitor, gets bonuses for using cleaning implements as weapons.
%%* KamehameHadoken: Derek can fire one of these off every three turns due to his NERD RAEG.
* ThePowerOfRock: Derek creates a sonic cannon/guitar activated by EPIC RIFFING! Not bad for a computer specialist.
* ShowWithinAShow:
** The whole premise of this RTD adventure. A group of people are kidnapped and try to escape in a RTD Adventure and at the same time are playing a fantasy themed RTD adventure.
** The shortlived minigame 'Textyman' Derek played when the players didn't post actions fast enough. There was a sequel in the roleplaying forum.
* JustForFun/TVTropesWillRuinYourLife: Literally true InUniverse. The player character, Monk, will become distracted and gain a penalty to his mental rolls thanks to this.
[[/folder]]

[[folder: Fantasy world]]
* ArmCannon: Edgar replaces his right arm with a harpoon gun.
* BodyHorror:
** Derm kinda sorta makes his kitty into a [[EldritchAbomination meter wide writhing mass of tentacles.]]
** Derm himself gets an arm replaced by a twelve foot length of muscle tissue. The other is now a long purple tentacle. This strangely doesn't appear to have any penalty applied to it.
** Derm is also making the other members of the team into body horrors simply because he prefers shooting absurd levels of summoning magic into their wounds instead of, say, using the team doctor. It does get results, though.
%%* CantArgueWithElves: But you sure as heck can burn down their tree home.
%%* CoolBoat: The Borealis. Until it sinks a couple turns later.
%%* CombatTentacles: Derm replaces his hand with one.
%%* DelayedExplosion: The eruption of Mt. Helmath.
* DynamicEntry: This is what Derm was sort of attempting when he killed the Goblin Chieftain.
* EldritchAbomination: Mutie, a spherical mass of tentacles with the head of a cat, that even speaks in Zalgo.
%%* ElvesVsDwarves: [[VideoGame/DwarfFortress Urist Anvilsmasher's ability, Martial Trance]] is full of this.
* HealingHands: Surprisingly, Urist, to an extent. He used his martial trance to get a bonus in order to beat Frelock back into shape. And somehow, he succeeded.
* InterfaceSpoiler: When the bag holding the Demon Mayor was tossed in Mt. Helmath, there was no reason to believe he was still in that bag except that the goal was marked as accomplished.
* MacGuffinEscortMission: The second major goal of the game was to escort the Demon Mayor to Mt. Helmath and toss him in.
* TheMenInBlack: Three [[Film/TheMatrix agents]] confront the player characters and seem to think they are breaking the rules. Wonder what gave them that idea? Turn 100 confirms there are more than just the three shown previously.
%%* NiceJobBreakingItHero: Derm.
* OffTheRails: "To be honest, killing that chieftain completely changes the path this story is taking. I just wasn't expecting Derm to immolate him beyond recognition before he could even say a word. Not sure why I wasn't expecting that."
%%* OutrunTheFireball: The eruption of Mt. Helmath had two characters do this.
* PersonOfMassDestruction: Derm has created Typhoons, sunk a ship, created genetic abominations, burned down entire forests, caused massive explosions, and had obtained the Necronomicon, but lost it later.
* PowerGlows: An agent steals one of the player character's abilities and it takes the form of a glowing green orb.
* OurLichesAreDifferent: Frelock becomes what ammounts to a ''good aligned'' Lich.
%%* OurMonstersAreWeird:
%%** The Unirat.
%%** George
%%** Mutie
* RealLifeWritesThePlot: As new features are added to ''VideoGame/DwarfFortress'', similar things begin to appear in the FANTASY adventure.
* StatusQuoIsGod: Regardless of what they do, the adventure party members are good guys and the heroes of this tale. Anything bad they may do, whether intentional, unintentional, or somewhere in between, will be for the greater good. The author even says he takes it as his personal challenge in creative writing to accomplish this feat.
%%* StuffBlowingUp: Derm's ''modus operandi''
* SummonMagic: Derm's other ''modus operandi.'' The bulk of his atrocities seem to stem off him trying to do stuff that SummonMagic doesn't actually do.
%%* SwordofPlotAdvancement: And they let it and its wielder sink into the ocean.
* TomeOfEldritchLore: The [[Franchise/EvilDead Necronomicon Ex Mortis]].
%%* UnwantedAssistance: Edgar to Derm: "WHAT?! NO STOP DON'T PLEASE SAVE ME PIRATE JESUS AAAAAAAGGGGGHHHHH"
%%* VillainProtagonist: Derm, definitely.
%%* YouAllMeetInAnInn
[[/folder]]