-> ''A new chapter unfolds...''

Another {{Sequel}} to [[Roleplay/ANewAge A New Age]]. Eurreach is a TableTopGame/{{Pathfinder}} campaign run by {{@/Renagade}} and hosted on the [[http://www.mgcomics.com/forum/showthread.php?t=39761 Middle Ground Forums.]] Blurring the lines between SpiritualSuccessor and a TimeSkip, Eurreach is set in the same world as A New Age, but more than half a century ahead in time and with completely new characters, with the older ones not showing up at all and only being mentioned in passing.

The kingdom of Ironfar is the only true major human presence in the country of Eurreach, with the rest of the land being mainly inhabited by the magical and mysterious [[TheFairFolk Fey,]] and various monstrous humanoids such as the [[SnakePeople Nagakin,]] [[OurMinotaursAreDifferent Minotaurs,]] [[OurWerewolvesAreDifferent Garoh,]] and [[OurCentaursAreDifferent Centaurs.]] This is on top of various isolated Elf and Dwarf cities.

Ironfar has existed in relative peace in Eurreach for several hundred years as a region of wealth and prosperity. Until one fateful day where an army of shadowy, undead constructs led by an eponymous figure known as the Shadow Witch stages a sudden coup on the city, destroying its hastily rallied army and cursing its people into [[ForcedTransformation bestial forms.]] However, the heirs of the kingdom narrowly escape with their lives, and now it is up to them and the rest of the party to unite the disjointed races of Eurreach, discover their fates, and stop the country, and the world, from being plunged into disaster and darkness.

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!!The page turns...

* AllMenArePerverts: At least Dar'khan and Gale are. Then again, they ''are'' Fey.
* AlwaysChaoticEvil: [[SubvertedTrope Subverted]] by Greta and her coven. They have every element there of being evil swamp hags, warty skin, ominous cauldron, various animal parts used in their concoctions, [[EvilLaughter evil cackling]], and so on. But they actually aid the party and are downright friendly and amicable.
* {{Animorphism}}: Downplayed. The Kanin were once the humans of Ironfar, meant to be turned into commonplace hares and rabbits. But thanks to a convenient shove by the young prince, the spell was botched and only worked half way, instead turning them into animaloids.
* AnInteriorDesignerIsYou: The party can purchase and install upgrades to their HQ.
* ArcNumber: Five. Five Distasters, Five Apocalypses, Five Fateless ones, Five Arms of Magnus.
* ArcWords: "''Seek the Seer.''"
* BlackKnight: They're the ''regular grunt enemies of the campaign. '''Be afraid.'''''
* BleakLevel: Ironfar. The forest around the city is dead and plunged into eternal winter. Hemick Village, to the north, can barely farm crops, and the crops it does farm taste bitter and unappetizing, and the Darknights are everywhere, on patrol, seeking out dissidents and escaped Kanin.
* BoringButPractical: Alchemy, so boring that no one bothers, but had the party bothered, a good chunk of the battles they had faced would have been made much easier and less hectic.
* CantCatchUp: [=Sub-PCs.=] Designed to take the place of a main hero should said hero become [[OnlyMostlyDead indisposed.]] They will forever be one level lower than the main heroes.
* TheCorruption: The Shadow Witch's Eternal Winter. It basically killed the forest around Ironfar and plunged it into snow and ice, and is slowly spreading across Eurreach. However, in Elimine, it had a different effect. Elimine as a forest can't exactly be killed, but instead, once the Witch's influence hit the forest, it manifested as Fey Blight, and is now quickly spreading through the forest.
* CryForTheDevil: Some party members did this when they realized that the sole reason the Shadow Witch exists is basically because when she was a child, the people of the south burned her little village in the north out of superstition, fear, and spite.
* CutenessOverload: Ector + Bath + Sauna + Towel = FLUFFEH! The party stood no chance.
* ElementalCrafting: Likewise implemented, and actually does see use.
* TheFairFolk: Elimine is a haven for them. The High Fey are a playable race, along with Fauns. And they're even led by a king named [[Theatre/AMidsummerNightsDream Oberon]].
* FantasticRacism: All over the place. Kanin are generally looked down on due to their status as slaves and thus bringing trouble wherever they go. The High Fey are seen as insufferable pricks due to their tendency to cite their relation to Oberon. Centaurs and Nagakin DO NOT get along, neither do Garoh with the High Fey.
* FantasyGunControl: Yep. Garton is the only man in the entire country who owns a gun. Ironfar's never heard of them and Wayside, the only trade town that deals with other countries, has banned their purchase and use.
* GhostlyChill: The Darknights coming? You'll know by the sudden drop in temperature.
* GlobalCurrency: ''Averted.'' Ren actually went and made actual currencies for the different regions of Eurreach, and not everywhere takes the standard gold piece.
* GratuitousLatin: Aurvallis, roughly translated into English, means Golden Valley. Bonus points in that said valley used to hold the ancient capitol of Eurreach, the city of Aurvallis.
* GrimUpNorth: Icecrest, Highridge Mountains, and the Cold Wastes. Very snowy, very cold, very dangerous.
* HiddenElfVillage: Lighthaven, the village Ector and Elaine grow up in after Ironfar was conquered.
* HomeBase: Circe's Manor, also doubles as an IslandBase, technically. It's in the middle of a river as opposed to out at sea, but still close enough.
* ImmuneToFate: The Party. They were supposed to die in their backstories, but didn't, and now don't abide by the rules of fate, prophecy, and destiny.
* KillerRabbit: ...[[IncrediblyLamePun Sorry.]] Seriously though, Kanin who take Dexterity based classes or who become Swiftblades are essentially this. Especially Swiftblades.
* LastStand: Vaynard tried to pull this off with the fall of Ironfar, given the witch's army and the nature of how they operate, he did a passable job in stalling for as long as he could while the population attempted to evacuate.
* LivingShadow: The Darknights, the minions and main driving force of the Shadow Witch's army. They appear as living suits of pitch-black armor, have both Undead and Construct traits, hit like bricks, [[ArsonMurderAndJaywalking And don't leave any loot when they die.]]
* MementoMacGuffin: The Bunny Doll. It used to be the Shadow Witch's.
* MoodWhiplash: Not uncommon, given the way Ren operates and the nature of the players, a serious moment followed by an uproariously funny one is common, and usually listed in the Crowning Moment of Funny page.
* NeverBringAKnifeToAGunFight: Queen Aphelia, alone, stands before the Shadow Witch and her posse. She boasts about how she was trained in the army and is not just some pretty face, she's geared up for a handy fight. The Shadow Witch sighs, gives an off-hand order to Garton, her gunslinger cohort, and he simply [[WhyDontYouJustShootHim shoots the queen]], killing her instantly.
* ThePlace: The campaign takes place entirely in the country of Eurreach, natch.
* RankScalesWithAsskicking:
** Jackson is the self-proclaimed captain of the Eurrean army and is easily the best in the party at dealing massive amounts of damage in one blow.
** Ector is the young prince of Ironfar, second in line for the throne behind Elaine, and is the best [[AnAdventurerIsYou DPSer]] in the party.
* ReviveKillsZombie: Positive energy damages Darknights, Negative energy heals them.
* RidiculouslyCuteCritter: Much to Ector's chagrin, the Kanin are ''simply adorable.''
* RightfulKingReturns: What the party is striving for. Putting Ector back on the throne.
* SlippySlideyIceWorld: The Cold Wastes, north of Highridge Mountains. Populated by Giants and unseelie fey.
* SwampsAreEvil: Undead? Check. Half-sunken ruins and temples? Check. [[WickedWitch Wicked Witches]]? Check. Still, Dark Water? Check. The Dead Mire, ladies and gentlemen.
* StoryboardingTheApocalypse: Circe's visions of the future in Chapter Seven.
* StorybookOpening
* TalkingIsAFreeAction: Fighting for your lives? Now is a perfect time to introduce yourselves!
* TimeSkip: The campaign starts in 1648 D.R. almost 50 years after the events of [[Roleplay/ANewAge A New Age]] and 30 after {{Roleplay/Expeditions}}.
* TheUnchosenOne: The entire party. They were supposed to die in their backstories, but didn't, and now seek to save the world not because it's their fate, but because they know they have a chance to successfully do it!
* WasOnceAMan: The Kanin, as stated above, are gnome sized rabbit-folk who were once the humans of Ironfar.
* WellIntentionedExtremist: The Garoh, Lanterners and Kingdom of Ironfar in regards to burning the Shadow Witch's hometown. The witchcraft being practiced there ''was'' causing issues, true. But the ''entire village'' didn't have to burn down to stop it.
* WickedWitch: Greta and her coven, to a nice degree. Gottie the Grotesque, played straight. And The Shadow Witch, though she's more young and beautiful.
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'''''And so, the chapter ends...'''''