-> ''[[ArcWords Through lies and deceit, a new truth is born.]]''

A Game of Chance is an ongoing series of forum role-playing games created by Tropers/FakeCrowley, but later adopted by Tropers/InfiniteParagon. Co-[=GMs=] are Tropers/{{Motree}} and Tropers/CrystalGlacia.

The first installment of A Game of Chance featured twelve people from various backgrounds who woke up together on a train. With no memories, they took their monikers from various objects that they found themselves holding and were forced into a deadly game- find this person and the one hunting you, and kill them. To aid them, they were given major arcana cards that granted them powers, a credit card, and a cellphone. This round introduced the basic concept that would be applied to future rounds.

The second installment, AGameOfTruths, drew off of last season's concept to make things trickier. Instead of players simply having to kill a target and a hunter, targets will be reassigned as they are taken out so that players are never 'safe', so to speak. This round also introduces the concept of teams and factions. Characters will now have to survive against a backdrop of lies, intrigue, shady motivations, and beings with powers beyond any mere human. It was unfortunately cut short due to extreme player inactivity.

As of now, a third installment, AGameOfLies has been launched, with @/CrystalGlacia and @/{{Motree}} serving as [=GMs=] following Infinite Paragon's resignation as GM. It takes place during Prohibition with a new Orchestrator and no continuity with previous installments.

!!This RP series demonstrates examples of the following tropes:


[[folder:The Series in General]]
* AbsurdlyHighStakesGame
* BroughtDownToNormal: It was established that the players' explosive collars are what keep their memories and any strange powers beyond human ability suppressed. The only exception would presumably be, for instance, powers required for day-to-day living by way of the AnthropicPrinciple, but one would assume that players have the sense to remove said powers before submitting their character.
* TheChessmaster: Most players can be expected to demonstrate this at some point, leading to a...
** GambitPileup
* ExplosiveLeash: All contestants have explosive collars around their necks that will detonate if they go outside the boundaries of the Game or break rules such as the "No Guns" rule.
* FreudianTrio: A meta-example has cropped up between the three [=GMs=] with Motree as TheMcCoy, Glacia as TheSpock, and Paragon as TheKirk.
* LaserGuidedAmnesia
* LoadsAndLoadsOfCharacters
* OneSteveLimit: Averted. Both Prosecution and Gear share the same given name: Alex. To get around this, characters simply either call them by their codenames (Broadsword and Clockwork) or by their surnames (Mandal and Wright). In narrative, they are still often referred to as Prosecution/[[FanNickname Prossy]] or Gear, though with the latter that name is only really used when that personality is currently dominant.
** In terms of nicknames, Redd in Truth and Red in Lies.
* PyrrhicVictory: The very premise seems out to invoke this intentionally. Say if, under normal circumstances, you win the Game. At the cost of the lives of the other contestants that you may or may not have had a relationship with and the fact that you have to live with that knowledge for the rest of your life.
* SerialEscalation: How much sooner can a fight break out? In Chances, it took a while. In Truth, only Day Three. Lies? One scene after the beginning.

[[folder:Round One tropes]]
* ButtMonkey: Gear and Demon, two of the most normal people[[note]]Dolphin disapproves =<[[/note]] in the game, tend to get this treatment, both in-character and out-of-character. [[spoiler:Turns out Gear isn't so normal...]]
** Demon seems to get abused due to how easily he gets flustered, he's a goth, that he takes himself too seriously sometimes (especially in the beginning; "THE Demon"?) and the fact that he's a LargeHam. Oh, and his fear of girl stuff.
** Gear seems to get this treatment simply because he's a manipulative little shit that's just plain ''fun to mess with''. To quote his creator, "Gear's just the kind of manipulative that makes the universe want to dogpile him."
* DysfunctionJunction: As of now, majority of the characters have some sort of screwed up past or are somehow involved in something weird outside of the Game. To name them all off... Key[[note]]high-ranking member of the OCMPA and made a DealWithTheDevil[[/note]], Tyke[[note]]used to be a ChildSoldier[[/note]], Wolf[[note]]engaged in familial intrigue and morally questionable practices for the sake of a BigScrewedUpFamily[[/note]], Tick[[note]]forced into prostitution and developed DID as a result of an abusive relationship with her brother[[/note]], Colt/Cross[[note]]Okay, not officially, but there's gotta be a reason for why he is how he is.[[/note]], Phantom[[note]]He seems to know Tick, and is in the same organization as Key[[/note]], and Gear[[note]]long story short; was forced into thievery at a young age due to extreme poverty, got wrapped up with an extremist party, and survived the Game six times prior[[/note]].
* NoPeriodsPeriod: Averted with Tyke.
* RuleSixtyThree: All of the male and female characters have non-canon genderbends... Though Prosecution's genderbend is actually his sister as of now. The complete list:
* WHAMEpisode: '''''DAYS SIX AND SEVEN'''''.

[[folder:Round Two tropes]]
* CutShort: Due to excessive player inactivity, sadly.
* ContinuityLockout: The roleplay itself wasn't hindered by it, but it was still kind of there for newer players.
* [[invoked]] FanDumb: Invoked for a throwaway scene involving Matt and a fangirl, who seems to think that the BrotherSisterIncest subplot in Matt's latest film/play justifies the entire work as a romance.
* AHouseDivided: A few of the teams. Or, rather, all sixteen of the contestants.
* ShowerScene
* WHAMEpisode: '''''DAYS TWO AND THREE.'''''

[[folder:Round Three tropes]]
* ChaseScene: On Day One, with Maus being the cause of it.
* ContinuityReboot: Will be free of all connection to previous rounds and events.
* NotWhatItLooksLike: On Day One, Maus got blood on himself from his trinket, a dead mouse, and got four contestants chasing him down a street. He kept trying to explain to them that it wasn't person blood, that it was mouse blood, that his trinket was a mouse, but nobody listened to him. So far, as of the afternoon of Day Two, it's shaping up to be nonromantic.
* PoliceAreUseless: It was established that police will only care about alcohol-related crimes, not, you know, killing games.
* TheRoaringTwenties