Tutorial: A method of transferring knowledge and may be used as a part of a learning process.
* A game tutorial is especially important as it is integral to being able to deliver a deep, rich game for the audience

[[folder: Rules About How To Put A Tutorial]]
* Less Text, as too much text kills pacing and destroys immersion
* Make the tutorial interactive to the players
* No front loading and giving too much information right form the start, it will overwhelm the players with information and the players will forget what they have been told
* Instead, provide the players information as they needed and introduce new gameplay elements as they needed, it will make the players they the new gameplay elements right off the bat
* Make the tutorial fun
* Reinforce learning through play
* Listen to your players
* Be mindful to the demographic, try to get past your own perspective
* Make sure that tutorials are skippable and would not interrupt the flow of play
* Make your tutorial accessible to your game all the time, put it in your option screen is recommended
[[/folder]]

Outro: Trix by Tepid