Playtest: A user type of feedback that game designers do to know their real quality of games.

[[folder: Why Some Designers Are Hesitant To Do Playtesting?]]
* They don't feel like their work is ready to be shown yet
* They might think that the players don't understand their work
* They might think that players would only give them feedback that they already knew
* Showing their work to other people is tough
[[/folder]]

[[folder: Major Challanges In Playtesting]]
* Shyness
* Bias for their game
* Hesitation of starting the playtest as soon as possible
[[/folder]]

[[folder: How To Playtest]]
* Elaborate to the players as little as possible
* Observe and Listen the players actions
* Create a test survey, a test survey with a score scale with a comment box is especially recommended
* When communicating the players after the playtest is over, find the underlying problem from the problems stated by the players
* Give the players a comfortable environment to playtest
* Playtest as a group
[[/folder]]

[[folder: Candidates For Playtest]]
* The game designers themselves are "the worst" candidates for playtesting, because they may be biased about their game they created.
* The game designers' family and friends are also not recommended, because they are also biased.
* Hardcore players can be recommended, but beware that they have a lot of game experience to adapt in playtesting
* People who have a moderate liking of games are recommended
* Strangers who never heard about you are highly recommended
* Children are highly recommended, because they are eager, open and honest about your work.
[[/folder]]

Outro: The Drugstore Sell Sparks! by Ailsean