->''"If ''[[VideoGame/UltimaVi The False Prophet]]'' was pushing the capabilities of the [[SuperNintendoEntertainmentSystem Super Nintendo's]] antiquated processor and 128kb of memory, ''The Black Gate'' shoved them off a cliff...Various words including most notably the word "kill" are gone from the dialogue, as well as nearly everything that could be construed as an adult situation, resulting in a horribly [[{{Bowdlerization}} bowdlerized]] game which demands no thought or moral choice and becomes just another consequence-free, mindless hack-and-slasher of the sort that Richard Garriott has been [[InNameOnly specifically trying to move away from]] since ''[[VideoGame/UltimaIV Quest of the Avatar]]''. There's really no reason to play this game at all. Please don't. It doesn't even have SNES mouse support."''
-->--'''Robert Kosarko''' [[http://www.hardcoregaming101.net/ultima/ultima8.htm on]] ''VideoGame/UltimaVII''

->''"I hear the Super Nintendo version didn't have a countdown timer, and actually explained the plot a bit better, but like I said, I played the [[UsefulNotes/SegaGenesis Genesis]] version as a kid, so here I am!"''
-->-- '''[[WebVideo/AtopTheFourthWall Linkara]]''', "Wolverine: Adamantium Rage"

->''"And now for the UsefulNotes/{{Amstrad|CPC}} version. What can I say? Words such as travesty leap to mind. Surely there's some mistake. This isn't the ''VideoGame/OutRun'' we know and love. This is something else, something indefinable, something which wants to make you scream and [[{{Headdesk}} bang your head against the nearest solid object]], something you will regret spending your money on."''
-->-- ''Computer + Video Games'' magazine

->''"...it was the ''HD Collection'' that truly cemented my belief that {{Creator/Konami}} was completely and utterly beyond human reason. I mean, it had one job: Re-release ''VideoGame/SilentHill2''--one of the greatest games ever made--in HD, along with the almost-as-brilliant ''VideoGame/SilentHill3''. That's it.\\\
''[[PunctuatedForEmphasis One. Fuckin'. Job.]]''\\\
But if any company can [[EpicFail screw up the easiest job in the world spectacularly]], it's Ko-fuckin'-nami. The ''HD Collection'' was a total disaster. Audio bugs littered the experience. Fog effects were removed to [[ObviousBeta expose unfinished environments]]. And they were working off unfinished code. Because Konami had fucking'' '''lost''' ''most of the original! They had to issue a Day 1 patch for a game that was ''a fuckin' decade'' old! A patch that barely fixed the thing. And it still only patched on ONE console. ''Silent Hill''[='s=] art director Masahiro Ito embarrassingly [[CreatorBacklash expressed his shock]] that Konami released the fucking thing. Bloody shameful. (If Konami understood shame.)"''
-->--'''Creator/JimSterling''', [[https://www.youtube.com/watch?v=ynl4sIFazmM#t=256 "Konami is Konami"]]

->''"Do I need to explain why the game sucked? It's called ''Santa Claus Saves the Earth'', and it looked like that, for fuck sake! So do you know what is [[SarcasmMode even better than that]]? Oh, I dunno, compressing it, zooming it in, making the controls stiffer, the visuals shittier, the music even more unbearable, the performance worse, and making it portable! [[SarcasmMode Yay.]]"''
-->-- '''WebVideo/{{Caddicarus}}''', [[https://www.youtube.com/watch?v=TP7EGiaa6W0 on the GBA port of]] ''Santa Claus Saves the Earth''.

->VideoGame/BatmanArkhamKnight'' deserves a place on this list for the sheer bloody horror show that was the PC version of the game. While running OK on consoles, ''Arkham Knight'''s simultaneous PC launch was a disaster. The game ran like shit on an unforgivable number of systems, with skipping and framerate dips that ranged from playable for some to downright unbearable for others. I had one of the better experiences, and it was still fucking atrocious. Absolutely unacceptable from a big-name publisher.''
-->-- '''[[WebVideo/{{Jimquisition}} Jim Sterling]]''', again, ''[[https://www.youtube.com/watch?v=8nd6I9W_z6Y Top Ten Shittiest Games of 2015]]''

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