->''Things don't always work - that's right!\\
Things don't always work - it's true!\\
Things don't always work - can't lie!\\
Things don't always work - make do!\\
\\
Some bugs are big,\\
some bugs are small,\\
some bugs [[BigRigsOverTheRoadRacing let a semi drive through a wall]].\\
\\
Some textures are dark,\\
some textures are bright,\\
some textures show you a mirrory plight.\\
\\
Some games run fast,\\
some games run slow,\\
some games run [[MadeOfExplodium like a black powder Pinto]].\\
\\
Some games are alpha,\\
some games are omega,\\
some games are just an [[TitleDrop Obvious Beta]].''
->--Unknown

->''"Things get worse under pressure."''
->-- '''Murphy's Law of Thermodynamics'''

-> '''''#2:''' Thou shalt make sure your game actually works.''
--> -- Website/{{Cracked}}.com, [[http://www.cracked.com/article_16196_the-7-commandments-all-video-games-should-obey.html "The 7 Commandments All Video Games Should Obey"]]

->''"Didn't get a lot of playtesting, that one."''
-->-- '''StuartAshen,''' ''at [[ShoddyKnockoffProduct his wheelhouse]]''

->''"Playing this game is like driving a beat up old car. I'm always afraid it's going to break down."''
--> -- [[WebVideo/TheAngryVideoGameNerd AVGN]] on Super Pitfall for [=NES=].

->''"I do not know how the hell '''Ride to Heck''' got cleared for release unless the entire QA team simultaneously [[DrivenToSuicide resigned to start a shotgun-tasting business]]."''
-->--'''WebAnimation/ZeroPunctuation''', on ''VideoGame/RideToHellRetribution''.

->''[[ElementalWarOfMagic Elemental]] was released with so many bugs it would have made Franchise/StarshipTroopers jealous. ... Currently, Elemental's had more patches than a pirate ship and the things keep coming. Each patch fixes glitches or adds features, but it won’t fix everything.''
-->--'''Nic Vargus''', GamesRadar ([[http://www.gamesradar.com/pc/elemental-war-of-magic/review/elemental-war-of-magic-review/a-20100927153631785050/g-20081104135714372076 September 27, 2010 review]])

->''"''[[VideoGame/WingCommander Privateer 2: The Darkening]]'' is virtually unplayable. No, really, it barely fucking works. Back in the day, I remember this game crashed ''all the goddamn time'', but even today on the comparatively much more stable DosBox systems, this game bombed almost ''every single time'' I ran it: It crashed when loading gameplay, it crashed when loading movies, it crashed when I took off, it crashed when I landed, it crashed when I tried to save, ''and'' load, and it even crashed [[EpicFail when I tried to quit.]]"''
-->--'''Noah'' [[WebVideo/TheSpoonyExperiment The Spoony One]] ''Antwiler''', on ''Privateer 2: The Darkening''

->''"No other industry would be able to get away with what the technology industries get away with. Book publishers are not able to release a book with the understanding that despite some of the pages being missing readers will be able to grab them online when they’re eventually available. Shoe manufacturers don’t gradually release 6.1″, 6.2″, and 6.25″ shoes, claiming each one as the solution to people requiring a size 7. No mops fit into only certain buckets and eventually require you to buy a new bucket which will require a new mop in turn. Yet the technology industries thrive on such techniques because geeks happily allow them to."''
-->--[[http://stuffgeekslove.wordpress.com/2009/01/27/technology/ Stuff Geeks Love]]

->''"It's all very simple. It's just the [=IOS6=] team adjusting reality to fit in with their maps app..."''
-->-- '''mrbadger''' on the Egosoft Off-Topic forum

->''"Wow for a prototype I'm impressed. I'm really impressed."\\
"Sir this isn't the prototype this is the full version"\\
"*Twitch Twitch* (slowly removing his glasses)"''
-->-- President of Sega about ''VideoGame/SonicTheHedgehog2006'', ''WebVideo/GameGrumps'', Sonic06

->''"...we delivered a game that was pre-alpha at best. It needed at least another three months, if not another six to get it to a playable level of quality. Knowing we didn't have much time, we cut a lot of corners, and left out features the fans liked, but would have been too time consuming to implement. It was a half-done game, and it shows."''
-->-- '''Tim Lang''', lead designer on ''VideoGame/MightAndMagic IX''
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