->''"Readers choose which books and stories they'll care about most and remember best, and if I am remembered only for [[Literature/EndersGame a novel I wrote in 1984]], and not for the better books I wrote after that, I'm not going to complain: Writers are lucky if readers care about and remember any of their works, and a writer is a fool if he criticizes his readers for liking the wrong book."''\\
-- '''Creator/OrsonScottCard'''

->''"In Hollywood, ''The Color Purple'' was widely seen, rightly or wrongly as [[Creator/StevenSpielberg Spielberg's]] bid for a different kind of acclaim. He deliberately set out ([[OscarBait you can hear people say]]) to buy an important novel such as ''The Color Purple'' and make it into an important film, and show that he had political and social convictions to go along with his storytelling skills.\\\
Hollywood gets perverse about situations like that. It understands very well why a man might spend a year making a movie that a 13-year-old would disdain as trash. But if a man blessed with great success tries to do something really wonderful, there is a tendency [[TallPoppySyndrome to slap him down]]. It is just too much of an affront to all [[ArtistDisillusionment the compromises and little ethical deaths]] that happen every day all over town."''\\
--'''Creator/RogerEbert''' on ''Film/TheColorPurple''

->''"There are indeed. And the game that comes most to mind when I say that is ''VideoGame/ShadowHearts Covenant''...I think it was released alongside a ''{{Final Fantasy}}'', and you literally couldn't have timed the thing worse if you wanted to. So yeah, I wish fans could have seen that one. And it got good reviews -- everyone said it was great, one magazine said it was the best RPG of the year or something. It was critically acclaimed. It was by a real dark horse Japanese company too, some company called Sacanoth did it. And I know those guys worked their brains off too. This represented so much, it had so much effort. That's the remarkable thing about games -- the good ones, the creators put so much effort, so much of their hearts into it, and they're not recognised. The industry is so rife with irony, the whole situation."''\\
--'''[[http://www.hardcoregaming101.net/jb/jb.htm#army Jeremy Blaustein]]''', asked whether there are games besides ''VideoGame/MetalGearSolid'' he'd rather be known for

->''"It all comes back to ''[[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear Solid 2]]'', of course. ''[=MGS2=]'' was a naive attempt to break away from his fate (of being stuck between serving fans and [[CashCowFranchise churning out predictable, 'safe' sequels]] for his employer) in one big, controversial riddle. Ironically, the backlash [[MortonsFork only bound him even more closely to that fate]]....When I imagine being in his position, I think of years of my life being consumed by one massive, demanding project after another, each with enormous pressure both financially and critically, with his name/reputation under the gun constantly. These projects are his life, and their reputation is his legacy. ''[=MGS2=]'' had raised a very troubling question about whether [[Creator/HideoKojima Kojima]] was a fraud intellectual who 'doesn’t know what people want', and he still feels [[OldShame that deep sting of mockery]] to this day."''\\
--'''Terry Wolf''', [[http://metagearsolid.org/2013/12/only-for-revenge/ "Only For Revenge"]]
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