->''"Still staying silent? I won't lie, these mind games you play do bother me. But I will not reveal any information on my plan, no matter how much you taunt me with your silence! [[{{Beat}} ...]] No witty comeback? No insults?"''
-->-- '''[[BigBad The Boss]]''', ''[[VideoGame/{{Jumper}} Jumper Two]]''

->''"I was getting so lonely down there. It's so good to hear somebody else's voice. I'm kidding, of course. '''GOD''' I hate you."''
-->-- '''[=GLaDOS=]''', ''VideoGame/{{Portal 2}}''

->''"You know what my days used to be like? I just tested. Nobody murdered me, or put me in a potato, or fed me to birds. I had a pretty good life. And then you showed up. You dangerous, mute, lunatic."''
-->-- '''[=GLaDOS=]''', ''VideoGame/{{Portal 2}}''

->''"Why did I give a walkie-talkie to a guy who only talks in text-boxes?"''
-->--'''[[WebVideo/TheSpoonyExperiment Doctor Insano]]''' on '''[[VideoGame/FinalFantasyVIII Squall]]'''

->''"Mario, what's with the silent treatment?! You're not telling me something."''
-->--'''Toad''', ''VideoGame/SuperMarioRPG''[[note]]In this game, Mario really does not say a word and, whenever required to explain things, he pantomimes the whole situation. So there.[[/note]]

->'''Chalis''': Hello, everyone. Lovely to see you all again.\\
'''[[HeroicMime Matthew]]''': !!\\
'''Tyrell''': [[LampshadeHanging You said it, Matthew!]]

->''" I mean, by having the voice actor speaking out the main character’s opinions and messages, I’m afraid that they are going to narrow down the actual characteristics that people can imagine or apply to each character they are controlling, for example."''
-->--'''Creator/ShigeruMiyamoto''', on why [[Franchise/TheLegendOfZelda Link]] will remain a HeroicMime

->'''Matt:''' "[I/Kenpachi] will probably have to say "ellipses" to this strange-\\
'''Kenpachi:''' "......?!"\\
'''Matt and Pat:''' "YEEEEAAAAAAHHHHHH!"
-->-- ''WebVideo/TwoBestFriendsPlay VideoGame/{{Persona 4}}''

->''"You know what I'm getting sick of? Silent protagonists. I can see the point in a game like ''VideoGame/CallOfDuty'' where at all times there's at least two people [[ContinueYourMissionDammit shouting at you to stop lazing about]] and commit more war crimes, so another voice would have confused matters. But otherwise it just makes you look like an arsehole [[KleptomaniacHero who climbs on other people's furniture, pockets the silverware]] and blankly stares at you when they ask him to stop. It's even weirder when the silent protagonist has a name and an existing reputation with other characters in the world, 'cause he must have spoken at'' some ''point to introduce himself. Unless he constantly wears his name emblazoned on his chest. But if that's the case, how do we even know the main character of ''VideoGame/HalfLife'' is Gordon Freeman, and not just someone borrowing Gordon Freeman's t-shirt? And how does this work when dialogue choices come up? Are we somehow transmitting the lines telepathically, or putting on different t-shirts accordingly? Yes, I know it's supposed to [[AudienceSurrogate help us project ourselves onto the protagonist,]] [[SelfDeprecation but I don't find myself terribly engaging as a character; I'm quite the bellend."]]''
-->-- '''[[WebAnimation/ZeroPunctuation Yahtzee]]''' [[DeconstructedTrope dissects the trope]] in his ''VideoGame/{{Dishonored}}'' review

->''"You have no social skills whatsoever!"''
-->-- '''[[spoiler: Future]] Vlad''' [[LampshadeHanging lampshading this trope]], ''VideoGame/{{Magicka}}''

->''"...Why won't you say anything? Does this mean you're mad at me?"''
-->-- '''Mila''', speaking to '''Link''', ''VideoGame/TheLegendOfZeldaTheWindWaker''

->''I set out for Goron City today to make some adjustments to Divine Beast Vah Rudania. I still recall feeling his eyes on me as I walked ahead. The feeling stayed with me so long, I grew anxious and weary. It is the same feeling I've felt before in his company... And still, not a word passes his lips. I never know what he's thinking! It makes my imagination run wild, guessing at what he is thinking but will not say.''
-->--'''Zelda's Diary,''' ''VideoGame/TheLegendOfZeldaBreathOfTheWild''

->''"Man of few words, aren't you?"''
->''"Leave the talking to me, Gordon."''
-->-- '''Alyx Vance''', ''VideoGame/HalfLife2''

->''Everyone knows that a true hero never speaks. His silence becomes his strength and his shield.''
-->-- '''Dem''''s thoughts, ''VideoGame/BreathOfDeathVII''

->''"You, neither born with greatness, nor granted it by the fates: what is it that you seek? [[LampshadeHanging You cannot even say yourself]]!"''
-->-- '''Aldia, Scholar of the First Sin''', ''VideoGame/DarkSoulsII''