->If your narrative and your core mechanic are at odds with each other, then that means your main character is a hypocrite.
-->--'''Walt Williams''', lead writer of ''VideoGame/SpecOpsTheLine''

->It might have helped if it had been playable, but Halo 5’s attitude seems to be that nothing ruins an action sequence faster than players.
-->--'''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/Halo5Guardians''

->This is [[AnInteriorDesignerIsYou my first settlement]], ahh, I call it Watermelon Island. Uhh, because if you look closely, if you ''look under this house'', I actually have [[https://www.youtube.com/watch?v=E_7EhU5Y59M#t=65s a lot of watermelons]] in this house. Yeah. Ironically we're having a food crisis at the moment, with only '[[foldercontrol]]

[[folder: 6 FOOD ]]
' right now.
-->--'''[[LetsPlay/VideoGameDunkey Dunkey]]''', "How to Play 'VideoGame/{{Fallout 4}}''

->It's a little odd, even for a fighting game, that Luke is supposed to beat the crap out of his own sister with his lightsaber, although even leaping into the air and slamming it through her chest will always be a “knockout”, at worst. Ah, fighting game logic, where would we be about you?
-->--'''[[http://www.hardcoregaming101.net/kusoge/kusoge-teraskasi.htm Bobinator]]''' on ''VideoGame/StarWarsMastersOfTerasKasi''

->There's a stage where the screen keeps moving up, if you're caught at the bottom, you die. What kind of logic is that? In [[VideoGame/CastlevaniaIIIDraculasCurse Trevor Belmont's]] world, what killed him? The TV screen?
-->--'''WebVideo/TheAngryVideoGameNerd''', ''[[https://www.youtube.com/watch?v=UrLdIiW6bEo Castlevania (Part 2)]]''

->You just gotta love [[DownTheDrain the sewers of Castle Britain]] which are ''crawling'' with giant predatory rats and man-sized fucking cobras. And this is the instant you set foot off the ladder. You'd think Lord British would send a coupla guys down here every few days to ''try'' and keep the '''giant fucking serpent population''' to a minimum. He's let it go too long; at this point he needs to mobilize the regular army... WHOA! There's a roomful of lava, man! [[TheLavaCavesOfNewYork This is in the sewers, under the castle!]] Someone should tell British about ''the active magma flow running right under his throne'' you know what, fuck him.
-->--'''[[WebVideo/TheSpoonyExperiment Noah Antwiler]]''' on ''VideoGame/{{Ultima}}: Runes of Virtue''

->The [[VideoGame/MetalGearSolid4GunsOfThePatriots fourth game]] elevated video game meta-conflict by trying to [[SuckinessIsPainful defeat the player with relentlessly extended cut-scenes]] instead of bullets.
-->--'''''{{Website/Cracked}}''''', [[http://www.cracked.com/blog/6-video-games-that-just-didnt-get-it-and-6-that-did/ "5 Video Games That Just Didn't Get It (And 6 That Did)"]]

->In another game, Japan here declared war on me for no reason at all--with no units or plan of attack--so three years later he just asks for peace!....Which is really a problem of interface affluence: players wouldn't notice how bonkers the AI is if they didn't make so many unskippable cutscenes telling you how bonkers the AI is being.
-->--'''''Super Bunnyhop''''' on ''[[{{VideoGame/Civilization}} Civilization VI]]''

->''Hey, is this Bob from the gameplay department? Yeah, this is Mike from the story department. Listen, I know the game's almost done, but I think we're actually gonna kill off the protagonist's [[LoveInterest girlfriend]]... uh... pretty early in the game, so you're gonna have to replace her after the [[AbandonedWarehouse warehouse scene.]] Uh, just some [[{{Redshirt}} disposable female character]] will be fine, [[{{Stripperiffic}} clothing is optional.]]''
-->-- '''Blimey Cow's''' [[https://www.youtube.com/watch?v=WLFu8i7j16k&list=UU0jIctUPBK6lHw4AYnGHvCA#t=160 "Five Problems with Modern Video Games"]]

->''"For the third fucking time, scripted sequence versus gameplay! Never the twain shall meet!"''
-->-- Elizabeth in the Playthroughline Script of ''VideoGame/BioshockInfinite''

->''"What confuses me, though, is that even after you've been wrongly accused and are on the run, you can still arrest people. In fact when the evil private cops show up to arrest you, [[NoYou you can arrest them back]]. What organisation is going to come around and pick those guys up? The Criminal Police from opposite land who give talks to high school kids on how drugs are really great and everyone should take them?"''
-->--'''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/BattlefieldHardline''

->Due to the limited nature of player agency, attempting to interrogate moral questions in videogames can be a challenging proposition. To put it another way: how can I have made the wrong choice if it’s a decision the game forced me to make? Repeatedly, ''VideoGame/{{Undertale}}'' throws the player into unavoidable boss fights, where negotiation is not an option. ''[...]'' Like my fight against Toriel, these conflicts require the player to take advantage of hidden mechanics, repeat actions without knowing whether or not they’ll succeed, and subsist under a barrage of enemy attacks.\\
The player’s choice, then, to fight or not to fight, is not one necessarily related to roleplaying or ethical considerations. It’s also a mechanical consideration. A failure to deliver mercy might simply be a failure to solve a puzzle, or figure out a way to survive with inadequate resources. In my case, it was a decision made because the game did not effectively communicate to me that I could do anything else. I wasn’t making my choices as a moral actor. I was making them as a player.
-->-- [[https://killscreen.com/articles/undertales-not-peaceful-it-pretends/ Undertale's not as peaceful as it pretends]], an article by '''Jake Muncy'''

->''Jo will still have all the money she had at the end of last time. She'll keep everything she bought or unlocked too. [[LampshadeHanging That means she can potentially be a millionaire but remain the same poor bartender.]] ...Well, [[WillingSuspensionOfDisbelief suspension of disbelief]] exists for a reason, right?''
-->--'''Anna''', ''VisualNovel/VA11HALLA''

->''What I'm saying is that I like games where the story and gameplay go hand in hand, while in most JRPGs the story and gameplay are kept either side of a wrought-iron fence made of tigers.''
-->--'''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/TheWorldEndsWithYou''

-> '''Shadow:''' I had no choice.\\
'''Danny:''' ''Really?''\\
'''Arin:''' You had ''three'' choices, actually.\\
'''Danny:''' Yeah, multiple choices! (...) ''(as Shadow)'' "I had no choice... I ''super'' felt like it."