-> ''"RuleZero: The GM is always right."''
-->--'''Every TabletopRPG''', (other than ''TabletopGame/BurningWheel'')

->''"It's all well and good winning an argument against the GM. But never forget the GM ''runs the universe''."''
-->-- ''Webcomic/DarthsAndDroids''

->'''GM:''' "There's a shadow on the road ahead--it looks like a large group is heading your way, but you can't tell who it is."
->'''Bob:''' "Just as long as it isn't Baron Rumbar, we'd be completely screwed if ...
->'''Jan:''' "BOB! Sh! Rule Zero Violation!"
->'''GM:''' (smiles enigmatically)
->'''Bob:''' "Aw, @#$&%!!..."
-->-- ''[[http://wiki.rpg.net/index.php/RPG_Lexica:PQR The RPG Lexicon]]''

-> ''"Communication between the Game Master and the players is crucial to keeping the game fun. Solicit feedback from your players from time to time and see how they feel about the experience. If they curse, spit, or stab you with a pencil, it means they probably aren't happy with the direction the game is going. Sadly, there isn't much you can do about this, unless you want to give them their way. And honestly, what's the fun in being the GM if you're just going to let players have their way?"''
-->-- '''Shamus Young''', ''Webcomic/DMOfTheRings''

->'''Ellen:''' I am Merilwen, the wood elf druid.\\
'''Mike:''' I am Egbert, the dragonborn paladin.\\
'''Jane:''' I am Prudence, the tiefling warlock.\\
'''Johnny:''' And I'm literally everyone else in the world.
-->-- ''WebVideo/{{Oxventure}}'', "An Orcward Encounter"

->''You are the game master. You’re equal parts actor, narrator, referee and director. It’s your job to keep the story moving by bringing trouble into the lives of the characters, all the while shining the spotlight on them.''
-->-- ''TabletopGame/SunsetKills''

-> ''Disclaimer: Creator/WizardsOfTheCoast does not officially endorse the following tactics, which are guaranteed to maximize your enjoyment as a Dungeon Master: First, always keep a straight face and [[SureLetsGoWithThat say OK no matter how ludicrous or doomed the players' course of action is]]. Second, no matter what happens, [[IMeantToDoThat pretend that you intended all along for everything to unfold the way it did]]. Third, if you're not sure what to do next, [[KnowWhenToFoldEm feign illness, end the session early, and plot your next move]]. When all else fails, roll a bunch of dice behind your screen, study them for a moment with a look of deep concern mixed with regret, and announce that [[RocksFallEveryoneDies Tiamat swoops from the sky and attacks.]]''
-->-- '''TabletopGame/DungeonsAndDragons 5th Edition Dungeon Master's Guide'''
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