->''"Tragedy always strikes when one least expects it. But to wait for a man to stand before striking him down seems almost crueler than dealing the fatal blow while he lies on the ground."''
--> -- '''The narrator''', ''VisualNovel/NineHoursNinePersonsNineDoors'' ([[ItsAWonderfulFailure bad ending number 5]])

->''"But... this is a MoulinRouge review, we can't end on a happy note!"''
->''"You're right, we need a sad ending for no reason other than we need a sad ending!"''
--> -- '''WebVideo/TheNostalgiaCritic''' and '''WebVideo/TheNostalgiaChick''', ''MUSICAL REVIEW: Moulin Rouge''

->''"I wasn't expecting Ammon to clap us on the back and say "Great job kid, now let's go home," but it'd be better than what we got. As it is, all our work, all our effort invested into NWN2 as a game is undone in seconds because Obsidian wanted a 'tragic' ending. It is tragic, mind, but only for the player."''
--> -- [[http://lparchive.org/Neverwinter-Nights-2/Update%2085/ Letís Play]] ''NeverwinterNights2'', by Lt. Danger

->'''Seth Gecko''': Yeah, those acts of God really stick it in and break it off, don't they?
->'''Jacob Fuller''': Yes, they do.
-->--''Film/FromDuskTillDawn''
----