->'''Raithe:''' Have you ever done anything that did not end in violent death?\\
'''Caine:''' Sure, lots of stuff. I just can't think of any right now.
-->-- ''[[Literature/TheActsOfCaine Blade of Tyshalle]]'', by Creator/MattStover

-> '''Drake''': Can you help us please? Our keys are locked in the car.\\
'''Tow Truck Guy''': Let me see what I can do. ''[smashes car window with a hammer]''\\
'''Drake''': Well we ''could've done'' that!\\
'''Tow Truck Guy''': Why didn't ya?
-->-- ''Series/DrakeAndJosh''

-> Solve a man's problems with violence, help him for a day. ''Teach'' a man to solve his problems with violence, help him for a lifetime!
-->-- '''[[HeroicComedicSociopath Belkar Bitterleaf]]''', ''Webcomic/TheOrderOfTheStick''

->'''[[Creator/BenCroshaw Yahtzee]]:''' I don't think this did enough for this 'masterpiece edition' ''Myst''. I think they also should've given you a gun, and you could just [[GuideDangIt shoot all the puzzles.]] I mean, the ''VideoGame/{{Hitman}}'' series is basically just {{adventure game}}s for the impatient. So there ''are'' puzzles: You carefully arrange a really impressive accidental death, like making sure to drop a chandelier on someone at the exact right moment, or swapping a fake gun for real one during the theatrical performance, '''or'''--! You can [[WhyDontYaJustShootHim just shoot them!]] With a gun! Or strangle them to death. That's--that's good game design. That's what all adventure games should aspire to. See, imagine if ''this'' game had a flamethrower. Games are all about "choice" these days, aren't they? So, maybe we could choose to ''solve'' this puzzle, or atomize it!\\
'''Gabriel''': Every game needs the [[{{VideoGame/Doom}} BFG9000.]]
-->--'''''[[https://www.youtube.com/watch?v=tcHV2OXnH9g Let's Drown Out]] Real {{Myst}}'''''

->'''Steve the Avatar''': As the key that was stolen is on the corpse of Number 4, we can rightfully conclude that he was the murderer of Number 7.\\
'''Robo-Dupre''': I should like to criticize your methodology, master, but I cannot fault your efficiency.
-->-- ''[[http://lparchive.org/LetsPlay/SerpentIsle/Update%2053/index.html Let's Play Ultima VII Part 2: Serpent Isle,]]'' after using [[ThereIsNoKillLikeOverkill Mass Death]] on all the numbered automatons in the Temple of Logic

->'''Noe''': I have been summoned. Ask your...\\
'''K'seliss''': I don't know if you're human or demon or what, but whatever you are, is having your throat ripped out fatal to you?\\
'''Noe''': ...Yes.
-->--''Webcomic/{{Goblins}}'', [[http://www.goblinscomic.com/11232009/ here]].

->Fools ignore complexity. Pragmatists suffer it. Some can avoid it. Geniuses remove it.
-->--'''Alan Perlis'''

->'''Bra'tac:''' ''[contemplating how to destroy a shield generator]'' First, we must rappel several levels down to the core. Then we must take our staff weapons and--\\
'''Col. O'Neill:''' ''[Arms two grenades and tosses them down. The generator explodes.]'' Grenades.
-->--''Series/StargateSG1''

->'''Vila:''' You were supposed to disconnect that thing, not rely on Gan to tear it loose with his teeth!
-->--''Series/BlakesSeven''

->'''Pepper:''' Ooh, what's that? Is it a little device that's going to pick the lock?\\
'''Coulson:''' You might want to step back.
-->--''Film/IronMan1''

->''A man who bench-presses 450 pounds is never trapped anywhere''
-->--''[[http://www.cracked.com/quick-fixes/4-medals-we-totally-needed-sochi-olympics/ 4 Medals We Totally Needed for the Sochi Olympics]]'', on bobsledder Johnny Quinn literally tearing a stuck door a new one, '''Website/{{Cracked}}'''
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