'''Basic Trope''': A character sacrifices himself to prevent the baddies from reaching his allies.
* '''Straight''': Quentin, TheBigGuy, blocks the door between the enemy forces and his allies, letting himself be shot so the others can get away.
* '''Exaggerated''': Quentin places himself between ''both entire armies'', giving his side time to retreat... Somehow.
* '''Downplayed''':
** Quentin defends his friends from a bully by blocking his path.
** GoThroughMe
* '''Justified''':
** Quentin puts HonorBeforeReason, and it's the only way his allies will survive.
** Quentin is a DeathSeeker, or he's from a MartyrdomCulture. He's dying here, and he won't have it any other way.
** The pursuing enemy is unable to go around Quentin due to local ChokepointGeography, at least not fast enough to catch his allies.
* '''Inverted''': A band of warriors charge ahead to break through a blockade.
* '''Subverted''': Quentin stands in front of the doorway, screaming "YOU SHALL NOT PASS!" and either:
** 1. runs away.
** 2. gets steamrolled by whoever he was holding the doorway against, which means [[SenselessSacrifice Quentin's allies still have to face them, and with one less teammate on top of that]].
** 3. quickly destroys, sets fire to, or otherwise renders the doorway impassible in such a way that he doesn't have to stay there.
** 4. gets [[NoOneGetsLeftBehind grabbed by one of his friends and is forcibly dragged along with them]].
** 5. successfully holds off the army and ultimately survives the encounter.
** 6. the other army signals an ambush squad that comes down the escape hallway.
** 7. the enemy simply takes another route ''around'' Quentin's roadblock.
** 8. [[DecoyGetAway hides the fact that his allies went through the other (now closed) door and fakes defeat]], costing the enemy hours on the wrong path.
* '''Double Subverted''':
** 1. He runs away because his allies had gotten away, but when they're in trouble again, he emerges from out of nowhere and blocks the enemy from reaching them.
** 2. His dies immediately but his corpse jams the doorway.
** 3. Then he decides to wait behind the blockade to hinder the enemies' attempt at pursuit.
** 4. He either convinces his ally to let go or escapes their grip.
** 5. A second enemy [[DiabolusExMachina appears out of nowhere and kills him]], but his allies are long gone.
** 6. The ambush squad is weaker and/or lesser in number than the main force and the escaping party cuts a path out.
** 7. [[BridgeLogic The escaping group creates another passageway and a second member decides to stay behind]].
* '''Parodied''':
** A member of a celebrity's entourage stands in between the celebrity and a horde of {{squee}}ing fans. "LET ME BEAR YOUR GLOMPS!"
** The 'enemy army' isn't really there to fight at all, and gets confused by this strange shouty man standing in their way and who keeps interrupting their explanations with repeated cries of "YOU SHALL NOT PASS!"
* '''Zig Zagged''': Quentin blocks the entrance to a room, then runs away into the next room, blocking ''that'' exit, etc.
* '''Averted''': The entire platoon goes down fighting.
* '''Enforced''': Quentin's actor is quitting, and the writers liked him and want him to go down in style.
* '''Lampshaded''': "GO! I'LL HOLD THEM OFF!" "He's doing that Gandalf thing again, isn't he?"
* '''Invoked''': Quentin is a DeathSeeker who's been looking for an opportunity to do this, even if it isn't necessary.
* '''Exploited''': The bad guys anticipate that the strongest hero will do this, so a small army of mostly illusory foes attack the heroes as they are crossing the bridge. A short distance past the bridge, the rest of the heroes are ambushed by the real enemy while the strongest hero is still busy holding off the illusions.
* '''Defied''':
** Quentin's allies come back to help him hold the line.
** "Yeah, right! [[SurprisinglyRealisticOutcome Like you're going to last longer than a minute]] [[HollywoodTactics with your back]] ''[[HollywoodTactics and]]'' [[HollywoodTactics flanks exposed!]] There's [[DontSplitTheParty a reason]] we fight in groups, remember?"
* '''Discussed''': "Damn, we don't have time for this! I'll stay behind to hold them off to buy you guys time."
* '''Conversed''': "Did you see that last episode? Spoiler alert: Biggs [=McAxe=] plugged a cavern's entrance so the party could escape underground."
* '''Implied''': The battle is never shown. Quentin's teammates recover his corpse near the door surrounded by dead enemies. There are no footprints going through the doorway from the enemy.
* '''Deconstructed''': Quentin's allies feel [[SurvivorGuilt incredibly guilty]] for abandoning him to his death.
* '''Reconstructed''': While feeling guilty, Quentin's allies realize that this was how Quentin wanted to die in the first place, and pour a LibationForTheDead in honor of his glorious last stand. Then they press on, and whenever they are discouraged, someone reminds them that they must ensure Quentin's sacrifice was not in vain.
* '''Played For Laughs''':
** Quentin sacrifices himself for his comrades, but turns out that the army is an army of sad gnomes, looking for somebody to play with.
** The following sequence occurs:
--->'''Quentin''': You shall not pass!\\
''[[CurbStompBattle Cue beating.]]''\\
'''Quentin, now broken and beaten''': ...They passed.
* '''Played For Drama''': Quentin's death means that the team is now without [[TheAce their Ace]], and the BigBad is still out there.
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Go back to YouShallNotPass! I'll keep the {{Mooks}} here until you can switch pages!
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