'''Basic Trope''': A work was meant to have something in it, but it never made it to the final release, due to something else.
* '''Straight''': A highly anticipated video game runs into development trouble, causing it to be released before it is really finished.
* '''Exaggerated''': A highly anticipated video game runs into DevelopmentHell, languishing for twenty years before it is released to a tepid response.
* '''Downplayed''': A minor element, such as a couple additional {{Mon}}s in a game that's already chock-full of them, doesn't make it into the final release.
* '''Justified''': A highly anticipated video game is released before it is really finished because the developers run out of money and the publisher pushes for it to be released as it is.
* '''Inverted''': A video game in development is expected to be a bloated borefest. It runs into development trouble and much of the bloat is left out, resulting in a surprisingly well-liked game.
* '''Subverted''': A highly anticipated video game runs into development trouble, resulting in the belief that it will be bad. Suddenly, an early reviewer raves about it exceeding his wildest expectations...
* '''Double Subverted''': ...but it still turns out to be widely disappointing.
* '''Parodied''': A video game about a struggling video game developer who is forced to release a game early is released.
* '''Zig Zagged''': Articles about an upcoming game are alternatively very positive and very negative. When it is released, it creates a BrokenBase between those who think it exceeded their expectations and those who think it could have been much more.
* '''Averted''': A highly anticipated video game has a smooth development. It is released to universal acclaim.
* '''Enforced''': A highly anticipated video game is forced to be released too early by the publisher. It is obvious that the developers are not happy about leaving anything out.
* '''Lampshaded''': A highly anticipated video game runs into development trouble, causing it to be released before it is really finished. A sequence has the player run up to a large fissure, in front of which there is a sign that says, "Area (still) under construction".
* '''Invoked''': A highly anticipated video game turns out to be disappointing. The developers reveal what they wanted to do in an article titled "What Could Have Been".
* '''Exploited''':
** A highly anticipated video game runs into development trouble, causing it to be released before it is really finished. The developers put the cut content into DLC that they sell later.
** CapcomSequelStagnation.
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
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Finally! We can return to WhatCouldHaveBeen!... Unfortunately, it's missing a lot of the key features they promised us. *sniff*
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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???