'''Basic Trope''': A video game generously distributes items that will be needed in an upcoming event.
* '''Straight''': Before fighting the FinalBoss [[TransformingMecha Transforming Mecha]], the player is given a great deal of [[{{Med Kit}} first aid kits]] and [[IncendiaryExponent incendiary bullets]].
* '''Exaggerated''': Before fighting ANY {{Mook}} the player is showered with equipment and healing items.
* '''Downplayed''': There is always a modest sized ammo cache and a medkit before a boss fight but they are scattered throughout the dungeon before entrances anyway.
* '''Justified''':
** The badass army is continuously airdropping supplies to allow demolitions to safely clear a path and take down the {{Mecha}} [[NoCasualtiesRun with minimal casualties]].
** The boss himself [[WorthyOpponent wants you to be at your best when fighting him]].
** That's the base's first aid station you've raided. [[note]]might explain why the bosses are so much harder/longer if you don't take those supplies[[/note]]
** (For Exaggerated): EVERY {{Mook}} is a {{Demonic Spider|s}}, being tough to kill, extremely fast, and come in packs... You're gonna need all of that good stuff.
* '''Inverted''':
** Before boss fights [[BagOfSpilling the player loses all useful items on his person]].
** Defeating the boss gives the player a bunch of items that would have been useful BEFORE the fight.
** Supplies dry up completely leading up to a boss fight.
* '''Subverted''':
** The rooms before boss fights only contain useless potions...
** The room packed with equipment and healing items is the last room; no boss fight comes after it...
* '''Double Subverted''':
** ... [[LethalJokeItem Which when thrown on the boss do extremely high damage]].
** … for the fake boss fight behind [[SchmuckBait the turquoise (instead of aqua) boss door]], you need to use the dull looking key found there at the locked door at the start of the level to get to the real boss.
** ... but the next dungeon starts with a tough boss fight.
* '''Parodied''':
** The player finds a "Good Luck With The Boss In The Next Room!" cake that restores all health.
** The player finds dozens of ammo crates before a BreatherBoss.
** The supplies come with a note from the Devs: "You've arrived at ThatOneBoss. Remember; deep breaths."
* '''Zig Zagged''': Sometimes the game gives you useful items before a boss. Sometimes, it does not.
* '''Averted''': Nothing is found before the boss fight.
* '''Enforced''': The Dev team thinks the boss cannot be beaten without special items, so there.
* '''Lampshaded''': "This stuff we found here...I feel like we are going to need it soon..."
* '''Invoked''':
** The boss's sense of honor demands a fight on equal terms so you'll be as prepared as he is for the fight.
** The DamselInDistress gave false information about TheHero being allergic to his PowerUpFood.
* '''Exploited''': The FiveManBand sold the items they found and bought the BFG [[SequenceBreaking they are supposed to get two hours later.]] [[GameBreaker No one in the party ever dies again.]]
* '''Defied''': Before the boss fights you'll find an area that once held generous supplies heavily looted and anything left behind burned.
* '''Discussed''': "Now that we got our items, let's go beat up whatever is in the next room!"
* '''Conversed''': "This game always showers you with items when a boss is in the next room...where are those from, anyways?"
* '''Deconstructed''': The team takes the weapons...and when they try to use them, finds out that they don't work, because the BigBad left them there as ShmuckBait.
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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???