'''Basic Trope''': A video game enemy which can become a threat again after being defeated.
* '''Straight''': Bob's armies include MechaMooks and TheUndead which are capable of repairing themselves sometimes after Alice manages to damage them enough until they fall down.
* '''Exaggerated''': Bob has saturated the battlefield with an advanced type of {{Nanomachines}} and necromantic magic which repair any of his machines and minions in a matter of moments, even if Alice smashes them to pieces or burns them into piles of slag.
* '''Downplayed''': Alice is an ActualPacifist who only knocks out Bob's {{mooks}}, meaning that they wake up after a while. The player can kill them, but this upsets Alice and leads to a NonStandardGameOver if it's done too often.
* '''Justified''': Bob's mooks are either undead or robotic and designed to be easily repaired. Creating a self repair system was fairly easy.
* '''Inverted''': If Alice is defeated, she's sent into a "Danger Mode" where she'll die if she take much more damage but will regenerate to full health if she can get to safety.
* '''Subverted''': Alice is told to burn the corpses of zombies to stop them rising again in the tutorial...only to be told by a mildly irritated Bob that the laws of magic make it impossible to revive a corpse that's already been revived and defeated.
* '''Double Subverted''': Bob's developed a new spell that allows him to make his minions rise as something even more powerful, as long as Alice doesn't damage the corpses any further while they mature for a bit...
* '''Parodied''': The reviving enemies are introduced by a cutscene were Alice keeps slaying the same mook over and over again until [[JustifiedTutorial someone tells her how to make it stick]].
* '''Zig Zagged''': Some enemies can come back, some can't. Some only come back some of the time.
* '''Averted''': The game uses RespawningEnemies instead.
* '''Enforced''': "We need to keep older areas dangerous, but the player has to clear them of enemies to continue." "Just have them get back up again after a while until Alice has the holy sword to slay them with.
* '''Lampshaded''': "Oh great, TheUndead, ''[='=]Ooo, look at me! I'm so cool because you need a special item to kill me properly![='=]'' show offs!"
* '''Invoked''': ???
* '''Exploited''': The developers make the DiscOneNuke unable to permanently defeat enemies in order to make it less useful as the player progresses.
* '''Defied''': Alice has her weapons enchanted to [[EverythingFades disintegrate]] the corpses of fallen enemies, ensuring that Bob can't use them to make zombies or cyborgs out of his fallen {{mook}}s.
* '''Discussed''': "Careful, they might get back up if you don't burn the corpse or use something holy. Tricky business dealing with the undead. I remember once when I was raiding a tomb..."
* '''Conversed''': "What? You mean I can't kill those zombies yet! I'm calling FakeDifficulty!"
* '''Deconstructed''': Players find having to deal with these reviving mooks [[DemonicSpiders extremely annoying]].
* '''Reconstructed''': ....at least until Alice unlocks the skill that allows her to [[DeaderThanDead shut down robots permanently and destroy zombie corpses before they can rise again]].
* '''Played For Laughs''': The reviving enemies are clowns who simply suffer AmusingInjuries when they're defeated. Their weakness is a PieInTheFace, which irritates them and makes them leave.
* '''Played For Drama''': Alice is the main character in a survival horror game. Having to constantly fight off or flee from the enemies puts a real strain on the player's (limited) resources.
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I cleared out the main trope of enemies a while ago, but it looks like you have to go back to it; RevivingEnemy. Don't worry, I'm sure it's still safe.
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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???