'''Basic Trope''': A [[MultipleEndings path]] in a VideoGame where the player chooses to KillEmAll rather than join one side or the other.
* '''Straight''': TheHero Rune can choose to join TheKingdom of Lrright as they [[UtopiaJustifiesTheMeans fight to purify and unite the world in peace]], or side with TheEmpire of Darkonn and conquer the world one realm at a time. Alternately, he can choose to fight ''both'' factions, killing his way up their ranks until he can take out both [[KnightTemplar Llyrr the Lightbringer]] and [[TheEmperor Emperor Evulz]].
* '''Exaggerated''': In order to mantain his independence, Rune must slaughter Llyrr, Evulz, every single knight, soldier, assassin and {{Mook}} they command, and reduce each of their strongholds to a smoldering wreck. Many of their strongholds are in cities and fortified towns, vital to their respective countries and communities.
* '''Downplayed''': Both sides are almost identical, with little characterization and no reason not to kill both. That, or the game lets you to keep playing after destroy a side, making the destruction of the other side the only way to continue.
* '''Justified''': Neither Llyrr or Emperor Evulz will simply let Rune be; if he won't join them, they both attempt to eliminate him to keep him from interfering with their plans [[SelfFulfillingProphecy thus forcing him to fight them simply to survive]].
* '''Inverted''': Alternately, Rune can choose to broker peace between the warring nations, which requires him to find alternate methods of defusing conflicts as they come.
* '''Subverted''': Tries to kill em all, but finds himself siding with one faction over the other.
* '''Double Subverted''': ...Only because they where too hard to kill upfront, now he destroys them [[MagnificentBastard from the inside]].
* '''Parodied''': Rune is a DangerouslyGenreSavvy BloodKnight who takes the 'neutral' path simply because he ''knows'' it will let him kill EVERYTHING. Emperor Evulz is [[EvenEvilHasStandards both repulsed]] and [[ArsonMurderAndAdmiration impressed]].
* '''Zig Zagged''': Rather than join either side, Rune chooses to stay out of the conflict entirely, not wanting to get dragged into the war.
* '''Averted''': Rune [[ButThouMust has only one path]] he can take; or MUST choose Llyrr or Evulz, with no middle ground.
* '''Enforced''': Llyrr and Evulz come gunning for Rune, and [[ButThouMust he must defeat them]] to continue.
* '''Lampshaded''': "Well, I guess you could pick ''no side'' but who'd be crazy enough to do that?"
* '''Invoked''': An unforeseen third party is hoping that Rune would take this option and is willing to frame the two sides against Rune.
* '''Exploited''': ???
* '''Defied''': The two kingdoms realise that Rune IS capable of [[OneManArmy wiping them out]] and decide to either leave him alone or make peace with each other.
* '''Discussed''': "You'll have to pick a side, Rune. You can't possibly take them all!"
* '''Conversed''': "Wh-What do you mean, he's killing ''[[KillEmAll everyone]]''?!"
* '''Deconstructed''':
** In taking out the Kingdom of Lrright and the Empire of Darkonn, Rune leaves their respective realms in tatters, as survivors try to scrape together their own little parcels of land and fill the power gap. Instead of ending the war decisively, he's prolonged it indefinitely.
** Both sides have been made morally gray, so Rune ends up being the worst person of them all.
* '''Reconstructed''': As [[CrapsackWorld Crapsack]] as the world becomes, Rune believes that this state of affairs is ''still'' better than what either Llyrr or Evulz would have brought if ''they'' had achieved their goals.
* '''Played For Laughs''': FairyCompanion Blythe keeps bringing up the "Plan C: KILL EVERYONE" option whenever Rune is faced with a decision to make. ''Any'' decision.
* '''Played For Drama''': Rune is made fully, painfully aware of the potential ramifications of killing off the two most powerful, influential leaders of his time. His family lives in [[DoomedHometown one of Lrright's provinces]], along with most of his childhood friends, and most of them are staunch believers in Llyrr's goal of ultimate peace. On the other hand, he sees firsthand that not everyone living in TheEmpire is evil, even among Evulz' [[RedshirtArmy soldiers]]... And some of his ''other'' friends are among their ranks. Stopping both Llyrr and Evulz will mean putting ''everyone'' at risk -- but is the risk of letting one of them ''succeed'' far worse...?
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%% Optional items, added after Conversed, at your discretion:
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%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???