'''Basic Trope''': A rule existing solely to counter one specific situation.
* '''Straight''': Widgeteers can have any number of widgets except five, because if they could have five, they could [[InstantWinCondition win instantly]].
* '''Exaggerated''': Widgeteers can only use widgets that share letters in their name, because combos that are a little more powerful than the rest happen to use widgets that don't share any letters.
* '''Downplayed''':
** Widgeteers can only use the same types of widgets together at once, because the categories of widgets keep {{Game Breaker}}s apart and prevent misuse, such as combining a friendly healing widget with a damage over time widget that would allow team killing.
** There wasn't a rule against having five Widgets because there was already a separate rule against referees granting instant wins to Widgeteers. Unfortunately, people don't realise this and are still worried that Widgeteers might get an instant win with five Widgets if the referee breaks the rule. So, the rule against having five Widgets is added simple to stop people threating.
* '''Justified''':
** The fact that Widgeteers could win instantly with five widgets was widely regarded to be ruining the game, so they changed it to make it more enjoyable.
** The game was based around using many classes during a single round. Widgeteers being spammed ruined the point of the game, so patching it returned the balance to normal.
* '''Inverted''':
** Widgeteers could only have four widgets. They can now have five and so can win instantly.
** A [[ScrappyMechanic calculation heavy encumbrance and power use system]] meant to stop Widgeteers from stacking widgets abusively was removed in favor of RuleZero instead.
* '''Subverted''': Widgets are limited to four. Widgeteers, disappointed in their lack of instant win, combine widgets with other effects to make an even more powerful combo.
* '''Double Subverted''': As above, but the combo, despite looking good on paper, is in fact useless. The ObviousRulePatch stands.
* '''Parodied''':
** Players are no longer allowed to store infinite joke items. The limit is [[MemeticMutation 9001]].
** If an Assassin who's attack is lowered [[JobSystem has their job reassigned]] to Widgeteer while wielding a JokeItem that does zero damage, and within the same turn they have exactly five CriticalHit-boosting widgets given to them, and a player from the opposing team is currently in their line of sight, they can instantly win every round in the entire battle by throwing their weapon. This is too horrifyingly complicated for the developers to patch, so they ban anyone who wins using this method.
* '''Zig Zagged''': The number of widgets a Widgeteer can have is reduced from five to four. Outcry from the players causes this to get changed back to five, then outcry from the other players gets this changed back to four... Repeat as often as necessary.
* '''Averted''':
** Widgeteers can have five widgets, allowing them to instantly win the game. Nobody cares.
** They were never able to instant win in the first place.
* '''Enforced''': Each team has to be able to win, otherwise it'll screw with the number of players. So the Yellow team gets free counterattacks to negate the fact that their melee units have weaker attacks.
* '''Lampshaded''': "Hey, didn't you use to have another widget you could use? Did some god decide to take it from you?"
* '''Invoked''': The referee sees the instant winning with 5 widgets and bans it in subsequent matches.
* '''Exploited''': ???
* '''Defied''': "Like hell I'm playing with the new rules that reduce the Wizard's spell pool to one! [[FanonDiscontinuity That never happened!]]"
* '''Discussed''': "So they finally nerfed the Stick, huh? Well, it's not really surprising considering that it could be used by anyone and was better than Death's Scythe..."
* '''Conversed''': "Whenever someone starts showing off an unbeatable strategy in a game, you just know it's a matter of time before everyone else comes up with a way to make it all entirely useless. There's a balance that must be maintained."
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ObviousRulePatch no longer auto-criticals when wearing the Ring of Smiting, which strikes the opponent with lightning whenever you get a critical.
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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Implied''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???