'''Basic Trope''': A character (or ability) that starts out weak but becomes much stronger after leveling up.
* '''Straight''': When Bob joins the party, he's practically useless. After training him up, he becomes one of your most powerful characters later in the game.
* '''Exaggerated''': When Bob joins the party, he does 1 damage and dies in one hit. One hundred levels later, he becomes a GameBreaker that one-shots every enemy, is immune to everything, always attacks first, and has special powers that give you extra money and items from enemies.
* '''Downplayed''':
** Bob joins the party and, while marginally useful, is lagging behind the others, his true potential isn't tapped until a fair deal of levelling later on.
** When Bob joins the party, the only real damage he can do is by his basic attacks, his special attacks being weak. Once leveled up, his specials are cheaper but just as powerful as other characters.
* '''Justified''':
** Bob has a lot of potential, but is just inexperienced and needs training to unlock that potential.
** The techniques Bob uses are [[DifficultButAwesome awkward to pull off and hard to get the hang of, but very powerful and useful]], and require practice to really apply them.
** Bob is untrained in actual combat, but he has studied a lot of theory, making him the smartest member. As he levels up he finds more ways to put theory into practice, ending up a balance of knowledge of magic and fighting with strength and skill that lets him use it.
* '''Inverted''':
** CrutchCharacter
** Bob is the UnskilledButStrong character due to his starting skillset and/or powers being powerful but either [[WhenAllYouHaveIsAHammer limited]] or [[AwesomeButImpractical inefficient]]. He needs to train in order to gain more control over them, which reflects in a more diversified capabilities.
* '''Subverted''':
** Bob joins as a weak character. You train him up, and he gets much, much stronger... only for a new game mechanic to be introduced that makes LevelGrinding worthless and he's the worst at using it.
** Bob starts out as an extremely weak character, but it only takes a bit of LevelGrinding to turn him into a formidable fighter... but even in his new form, he ends up falling behind the rest of the party after a while. Turns out that Bob is a CrutchCharacter in disguise.
* '''Double Subverted''': Bob joins as a weak character. You train him up, hoping he'll become stronger later... nope, he's still weak... except against ThatOneBoss, which he has a special power that takes him down quickly. Guess Bob became a LethalJokeCharacter.
* '''Parodied''': Every bad guy is scared of the weakest character in the party because they think he'll eventually become the most powerful being alive.
* '''Zig Zagged''': Bob's usefulness varies wildly depending on his level, the location, and how far in the game you are.
* '''Averted''':
** No character joins your party as a weakling.
** Weaklings stay weaklings.
* '''Enforced''':
** A MagikarpPower is included in a game for balance purposes.
** Bob is intended to be AnAesop on the virtues of patience and hard work.
* '''Lampshaded''': "Oh, he may be weak now, but in games like this, the weak ones always grow to be the most powerful."
* '''Invoked''': The main character purposely recruits the seemingly-weakest member of a fighting group, banking on the possibility that after some training, he will grow to be the strongest member of his team.
* '''Exploited''': The party forces Bob to stay back and watch in battles. Some battles later they lean back and [[LeeroyJenkins let Bob charge in]], knowing that he can easily kill them alone.
* '''Defied''':
** The villains realize that, however weak Bob seems to be, he will become much more powerful later on, so they [[ShootTheMageFirst kill him off early]].
** Bob never participates in battles because he doesn't want to become stronger than the others.
* '''Discussed''': "Everyone has to start somewhere. Train yourself with us and I'm sure you'll become as strong as us, if not stronger."
* '''Conversed''': "I know Bob seems useless at first, but if you train him up, he'll be really good."
* '''Deconstructed''':
** A breakdown of the game mechanics shows that, while Bob might be the strongest character in the game, all the LevelGrinding needed to train him outweighs his usefulness later in the game, so players instead stick with the less powerful characters that are more easily trained.
** The sheer amount of LevelGrinding needed to make Bob useful means that few people ever use him.
** The main character never bothers to bring him/her on the journey due to how weak he/she his, never knowing that he/she will eventually become a very strong and worthy ally.
** Bob while effective is not psychologically prepared for the task. He becomes [[ShellShockedVeteran increasingly traumatized]] and [[TheseHandsHaveKilled self-loathing over all of the lives he has taken]]. His ending gets increasingly worse the higher his level kill count winds up. The best of the bad endings has him [[TheHermit living in the woods alone]], the worst resulting in him [[DrivenToSuicide killing himself after the war]].
* '''Reconstructed''':
** The PostEndGameContent suffers from a brutal DifficultySpike compared to the main game: Grinding up Bob is the simplest way to clear it.
** Players still use Bob, despite outcries of StopHavingFunGuys, because dang, it's fun to watch that once-weakling of a Bob wipe the floor with enemies. It makes all the effort put into it feel worthwhile.
** Those few people get an enjoyable game experience and become part of the franchise's cult following.
** Bob finds training elsewhere (possibly as an AndNowForSomeoneCompletelyDifferent sequence) and requests to join the party. His hard-earned power proves to be extremely useful late on against the most powerful bosses, and the party leader is less judgemental about new party members in the future.
** Bob's endings get worse the higher his level due to trauma from being unprepared to kill. That is unless you use a mechanic that doesn't affect combat but instead unlocks new conversation between the party members. Both the conversations and improved endings make it AnAesop that gaining power quickly may not give the support and stability you need to accept using it.
* '''Implied''': The game doesn't focus on the combat aspect of dungeon crawling and instead about managing the town around a dungeon. At low levels "Metamancers" rarely get picked up expect for groups that hold onto them. At high levels a Metamancer is rarely, if ever, unclaimed and the jobs they take part in always succeed.
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Back to MagikarpPower. It'll get better the longer you stay there, I promise.
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%% Optional items, added after Conversed, at your discretion:
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%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???