'''Basic Trope''': An accessory or article of clothing that a character ''believes'' gives them their abilities.
* '''Straight''': Alice has armlet she likes to wear and feels it gives her bravery.
* '''Exaggerated''': Alice has a diamond ring she wears on her hand that she feels gives her super speed.
* '''Downplayed''': ???
* '''Justified''':
** Alice's accessory used to do something, but has been unnoticeable been fading in power.
** The accessory was a valuable gift from her Big Brother, and wears it because he always used to comfort her.
* '''Inverted''': Wearing the armlet makes Alice feel less comfortable and become a lot more shaky.
* '''Subverted''': Turns out the armlet does give her bravery...
* '''Double Subverted''': But only because she believed it did.
* '''Parodied''': Alice freaks when she loses who ''magical'' armlet and her friends Bob offers to buy her a new magical armlet, problem solved.
* '''Zig Zagged''': ???
* '''Averted''': The accessory was useless and Alice knew it too.
* '''Enforced''': "Alice doesn't have enough weaknesses, how about we give her an item that she looks for comfort in the face of fear?"
* '''Lampshaded''':
-->'''Mook:''' How do we beat her?\\
'''BigBad:''' We target her armlet, if we break it... she'll be nothing but dust.
* '''Invoked''': Alice likes to wear the accessory and will continuely say "She'd be weak without it".
* '''Exploited''': ???
* '''Defied''': Alice tries not wearing the accessory for a fight but ultimately needed it.
* '''Discussed''': ???
* '''Conversed''': ???
* '''Deconstructed''': Her dependency on an so-called magical item gives all her enemies a target to aim for so they can weaken her.
* '''Reconstructed''': She gets dependent on the gauntlets but she is slowly learning to be braver without.
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%% Optional items, added after Conversed, at your discretion:
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%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???