'''Basic Trope''': The difficulty of bosses in a VideoGame is significantly different from that of the rest of the game.

[[foldercontrol]]

[[folder:Type 1 - Hard Levels, Easy Bosses]]
* '''Straight''': The bosses are much easier than the levels.
* '''Exaggerated''': The game is PlatformHell, but every boss is a ZeroEffortBoss.
* '''Downplayed''': The levels are challenging, and the boss would be just as challenging but it uses the exact same gimmick as the levels, so players don't have to change anything to beat the boss if they got through the level.
* '''Justified''':
** The boss is a weak but brilliant and charismatic BigBad who is protected by his legion of Mooks and deviously constructed DeathCourse.
** The game is based around navigation and platforming, and not around combat. The bosses are simply there to signify the end of a level.
** Alternatively, the game is a BulletHell shooter. It's significantly easier to avoid intricate bullet patterns from one enemy rather than sprays of bullets from several.
* '''Inverted''': Type 1 is an inversion of Type 2, and vice-versa
* '''Subverted''': After fighting yet another easy boss for a while, he suddenly TurnsRed and becomes ThatOneBoss.
** The boss goes down easily, but turns out to be a TrickBoss. The player barely has time to recover from the (negligible) damage he took before the ManBehindTheMan comes out [[ThatOneBoss ready to fight]].
* '''Double Subverted''': After fighting yet another easy boss for a while, he goes OneWingedAngel... But it turns out to be a ClippedWingAngel.
* '''Parodied''': A PlatformHell game has humorously easy bosses like ordinary goldfish, rubber ducks, etc.
* '''Zig Zagged''': There are lots of bosses in the game. Some are hard, some are easy, some are [[ThatOneBoss all but impossible]], some are [[CurbStompBattle too easy]]....
* '''Averted''': The bosses are as challenging as the levels themselves.
* '''Enforced''': "The player just went through hell to get to the end of the level, right? Let's make the bosses really easy so they don't break their controllers".
* '''Lampshaded''': "You seem incredibly weak compared to what I had to go through to get to you".
* '''Invoked''': "TheHero will never defeat me if he can't get past all my guards and traps!"
* '''Exploited''': ???
* '''Defied''': A RecurringBoss is fought early on, and doesn't put up much of a fight. He comes back, having sworn vengeance and [[TookALevelInBadass taken several levels in badass]], to become ThatOneBoss.
* '''Discussed''': ???
* '''Conversed''': "Oh man, after that level, the boss music has never sounded so sweet".
* '''Deconstructed''': The boss has an inferiority complex that leads to suicidal tendencies. When you fight him, he refuses to fight back and begs you to finish him. When the player beats him (''if'' the player beats him), it's a genuine TearJerker.
* '''Reconstructed''': ...But when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
[[/folder]]

[[folder: Type 2 - Easy Levels, Hard Bosses]]
* '''Straight''': The bosses are much harder than the levels.
* '''Exaggerated''': The game's levels are [[ItsEasySoItSucks boringly easy]], but each boss requires several hours of practice, [[TrialAndErrorGameplay memorization]], LevelGrinding, etc.
* '''Downplayed''': The levels are simple and enjoyable, if only a bit. The boss, who does things that the level doesn't, is more difficult because the player has to learn how to cope with the different pace the boss sets.
* '''Justified''':
** The boss gained his position by being [[AsskickingEqualsAuthority way stronger than everything else]].
** The game is a BossGame. The levels in between are a token challenge thrown in to space out the battles.
* '''Inverted''': Type 2 is an inversion of Type 1, and viceversa
* '''Subverted''': The first boss in the game [[AttackOfThe50FootWhatever takes up more than the whole screen]], but [[AnticlimaxBoss turns out to be really easy]].
* '''Double Subverted''': It's the AttackOfThe50FootWhatever, but [[AnticlimaxBoss it's really easy]]. But then it TurnsRed, and becomes ThatOneBoss.
* '''Parodied''': A NintendoHard BossGame has areas between the bosses that are substantial, but pointlessly easy.
* '''Zig Zagged''': There are lots of bosses in the game. Some are hard, some are easy, some are [[ThatOneBoss all but impossible]], some are [[CurbStompBattle too easy]]....
* '''Averted''': The bosses are as challenging as the levels themselves.
* '''Enforced''': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies."
* '''Lampshaded''': "If you're such a BadAss, why did you hire such wimps to guard you?"
* '''Invoked''': "I can't trust my Mooks to take care of this guy. It's time to take matters into my own hands."
* '''Exploited''': ???
* '''Defied''': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.
* '''Discussed''': ???
* '''Conversed''': "Oh crap. That's the boss music!"
* '''Deconstructed''': The boss's minions are on strike and do nothing to stop you on your way to the boss. While you're busy with him, they terrorize the countryside, and one of them becomes the next BigBad.
* '''Reconstructed''': ...Only for the first BigBad to beat the arising boss and take control of his gang (and former minions).
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
[[/folder]]
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Y'know, after fighting all the way through BossDissonance to get here, this page really isn't that tough.
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