'''Basic Trope''': In order to get across a room, some blocks have to be moved around to make a path.
* '''Straight''': The dungeon features a room full of stone blocks that need to be pushed onto buttons to open a door.
* '''Exaggerated''': Every single room has these blocks.
* '''Downplayed''': There's one room where one block needs to be pushed into a hole, but it's pretty obvious and the only time it happens.
* '''Justified''': The block puzzles are designed to be a test of understanding spatial relations, which is needed to control the artifact hidden inside.
* '''Inverted''':
** Blocks make up a bridge across a room, but you need to spread them out to move something through.
** Or, you have the ability to move some square holes in a floor and you need to use them to solve a puzzle.
* '''Subverted''': You enter a room full of blocks and buttons, with a door on the far side, but your partner comes through the door from the other side.
* '''Double Subverted''': ...then lets the door close, which locks it and activates the puzzle.
* '''Parodied''': The hero is known as a hero because of his incredible block-pushing skills, and that's the only reason he's picked for the quest.
* '''Zig Zagged''': You enter a room with blocks that seem to need moved around, but a party member steps up and solves the puzzle for you. But he does it wrong, and you have to fix it for him. but when you try to push a block, it crumbles, the puzzle malfunctions, and the door opens anyway.
* '''Averted''': There are no inexplicable blocks to be found.
* '''Enforced''': The Evil Dungeon Construction Union requires at least three block puzzles per project due to union rules.
* '''Lampshaded''': "the way these segments of pillar fell into individual blocks.. it's almost like a puzzle of some sort."
* '''Invoked''': "I don't care if it doesn't make sense, I always wanted to put one of those moving block puzzles in my evil lair."
* '''Exploited''': ???
* '''Defied''': Upon encountering the room of blocks, the protagonist pulls out a giant hammer and smashes a hole in the wall instead of solving the puzzle.
* '''Discussed''': "Why would an ancient race hide their treasures behind a room full of blocks?"
* '''Conversed''': "Haven't you ever noticed how many games have these block pushing puzzles in them?"
* '''Deconstructed''':
** The hero becomes an ace at block puzzles, but as a result neglects his fighting training (because he was too busy preparing for the puzzles). By the time the big boss battle comes up, he has practically no idea how to handle it due to CripplingOverspecialization. He tries to push the boss like a block, since it's about the only thing he's good at anymore, and winds up getting slaughtered.
** In order for the {{Mook}}s and maintenance crew to get through, they too have to push the blocks - and put them back again, which is much harder.
* '''Reconstructed''': The boss is a PuzzleBoss; the hero defeats it by arranging the blocks in the room so the boss's attacks deflect off them and back at it.
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Back to BlockPuzzle, after you push these cubes onto these buttons over here.
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%% Optional items, added after Conversed, at your discretion:
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%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???