'''Basic Trope''': Thrashing a dead player character.
* '''Straight''': A player corpse is shot at.
* '''Exaggerated''': A player corpse is blown up with a grenade.
* '''Downplayed''': A player corpse is kicked.
* '''Justified''':
** You can loot PC corpses in this game by hitting them.
** The enemies are carnivorous animals/monsters or zombies, of course they'd be interested in chowing down on your corpse after they kill you.
** You still carry ThePlague or TheVirus, they're preventing it from spreading (if not preemptively [[BurnTheUndead Burning The Undead]]).
** InUniverse, the enemies just hate you that much.
** [[MadeOfIron You can take on rockets to the face and live]]. What makes them think that you're ''NOT'' dead after [[CriticalExistenceFailure whacking you with a puny melee attack that just so happened to actually kill you?]]
* '''Inverted''':
** The player corpse is healed by a CombatMedic, even though that doesn't do anything on a dead character.
** The player character keeps attacking the boss even after they're already dead.
* '''Subverted''': The killer of the player ''also'' gets killed, before he can get to you.
* '''Double Subverted''': Said killer uses the last ounce of strength just for one hit.
* '''Parodied''':
** The player corpse is sent into low orbit.
** A common sport in the game is "corpse juggling," based on how long they can keep your battered body airbone.
* '''Zig Zagged''': Only some player corpses, for example those with loot or those played by jerks the other players hate, are attacked.
* '''Averted''':
** The killer immediately stops shooting at the player as soon as he kills him.
** There was no player/killer in the first place.
* '''Enforced''': The programmer was too rushed or too inexperienced to program the enemies to stop firing on player death. As a result they shoot at the player characters blindly and endlessly, whether they're living or dead.
* '''Lampshaded''': "Keep firing! I don't care if they're dead, alive or bright purple, KEEP FIRING!"
* '''Invoked''': Their boss tells them to keep shooting your corpse in case you're NotQuiteDead.
* '''Exploited''': One of the in-game items offered is a [[ActionBomb bomb that is set to go off the second an enemy hits your corpse]], because "You know how spiteful they are...[[ThanatosGambit and so are you."]]
* '''Defied''': One of the [[HaveaNiceDeath death cutscenes]] involves TheDragon commanding his minions to cease firing as they need to conserve ammo. True to form, none of the in-game enemies shoot you after death.
* '''Discussed''': Your MissionControl asks why they insist on shooting your body in a HaveANiceDeath cutscene.
* '''Conversed''': A forum conversation starts with the line "Why does everyone shoot you after you die?"
* '''Played For Drama''': Resurrection and necromancy need a reasonably intact corpse, and if the enemy faction has witnessed your side using either, or rumors that your side can do it has reached them, they're going to keep attacking you past your death, while if '''they''' are a necromancy heavy faction, they're going to keep your body reasonably intact.
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%% Optional items, added after Conversed, at your discretion:
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%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???