'''Basic Trope''': What was a glitch in the game, is recognized by the game developers and kept.
* '''Straight''': There is a glitch in a game which lets the player walk on walls. The sequels of this game incorporate walking on wall elements, including some points where you have to use these mechanics to continue.
* '''Exaggerated''':
** There is a glitch which fits so well with the game, that it becomes very common in the entire genre the game is in.
** In the sequel, the game mechanics revolve around wall-walking.
* '''Downplayed''':
** There is a glitch which sped up characters by doing certain easy actions, the next game enabled a sprint function.
** There is a glitch that lets players walk on walls. After finding it, developers nerfed the ability so you can only walk on walls for a limited period of time.
* '''Justified''':
** The glitch was so popular among fans and the developers that they just couldn't NOT keep it.
** The glitch was accessed due to it being part of scrapped mechanics. When the fans liked it so much, it was easy to put in the next game.
* '''Inverted''': A [[ScrappyMechanic particularly disliked mechanic]] is left out of future installments of the game, and from reeditions of the original, but a glitch allows it to still be used.
* '''Subverted''': A glitch of the game was recognized by developers and kept, but fixed later on.
* '''Double Subverted''':
** After a popular glitch is fixed, it will be put back into game due to fan complaints.
** the original glitch had seven possible outcomes, they only fixed it enough to stop the six crash outcomes.
** The glitch was accidentaly removed from the game in an update. The developer notices this and they soon reworked it back to the game
* '''Parodied''':
** A game is rendered nearly unplayable by silly, intentional glitches.
** A puzzle game designed entirely around using "glitches" to beat what appears to be an otherwise impossible game.
* '''Zig Zagged''': Based on the incredibly glitchy play, the game gets a SoBadItsGood fandom. This leads to the company making a proper sequel, which sinks because [[SoBadItWasBetter it's just an unremarkable game]]. Then they make another game (or an update) that replicates the crazy behaviour of the original, and everyone is much happier.
* '''Averted''':
** A glitch was promptly fixed by the developer without any plans to keep it.
** There is no such glitch in the game.
* '''Enforced''': Fan feedback motivates the designers to incorporate the glitch as a legitimate mechanic.
* '''Lampshaded''': "You said that wall-climbing [[ItWillNeverCatchOn would never catch on]], but now everyone does it!"
* '''Invoked''': The game developer leaves a few interesting glitches in the game just to see what will happen, with the intent of including the most popular ones in any future adaptations.
* '''Exploited''': The company deliberately sells a glitchy product so people can find the GoodBadBugs.
* '''Defied''': Everyone loves the glitch, and the game is genuinely better because of it; however, the developer can't stand the idea that he let a glitch slip past, and adamantly refuses to implement any features even remotely similar to it in an attempt to hide his OldShame. The sequel becomes a critical and commercial bomb, [[MagnumOpusDissonance even though the developer wanted it to be the best game, both critically and commercially]] because the glitch was the main reason why there was a sequel in the first place, and removing any features even remotely related to made it lose its magic.
* '''Discussed''': "Remember those days when I used to climb walls [[SequenceBreaking in order to take short-cuts]]? But now you got to climb walls even [[LockedDoor to get your room's key]]! I miss old times."
* '''Conversed''': "I don't get it; when it first appeared, the wall-climbing trick was considered cheating and an [[StopHavingFunGuys incorrect way to play the game]]. But now, it's a standard feature. I guess the lesson about this is: Cheaters always win".
* '''Implied''': The game is basically a wide open sandbox based around building cool machines. The developers normally have something to say on almost every combination and fusion of parts in the game, but there a few rather popular ones that they never seem to have answers for. The next game they do and the function in question was improved from the first game.
* '''Deconstructed''':
** The game would have been forgotten but for the fun glitches, and including them in the game is the only reason there was a sequel.
** Someone discovers a glitch, which becomes insanely popular in the fandom; when the developers make a sequel, they attempt to include the glitch's effect as a feature. However, the glitch-as-feature has unintended side effects that render the sequel completely unplayable.
** The canonization of the glitch causes a massive rift between the casual and hardcore gamers due to how it alters gameplay dynamics. As a result, sales drop because one side or the other loses interest in the game.
* '''Reconstructed''': Proceeds as the above, until someone discovers an innovative new use of the glitch which makes its inclusion in the sequel justified and saves the game from being a complete failure.
* '''Played For Laughs''': The game developer wanted to make a standard 2D Platformer, but due to a bizarre glitch, accidentally mixes the project with something else he was working on, which goes on to become an insanely popular RPG. The developer is hailed as an RPG genius, in spite of his attempts to explain that he never intended to make an RPG. He eventually gives in and just starts making {{Role Playing Game}}s, all while grumbling under his breath about platformers.
* '''Played For Drama''': The game in question is a [[SeriousBusiness serious part of the culture that plays it]], and the existence of the glitch causes rioting and fights to break out between those who believe it should stay, and those who believe it's ruining the game, and by extension, their culture. The developer who works on the game is a member of the latter group, who is eventually forced by law to include the glitch in the next revision of the game, against his better judgement.
* '''Plotted A Good Waste''': The developers intentionally inserted the "glitch" into the game as an experiment to see if the public would take said mechanic[=/=]"glitch" well. The result was a success.
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