[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wizard_of_oz_pinball_transparent.png]]
[[caption-width-right:350:''A New and Colorful Pinball Experience Awaits''[[note]]75th Anniversary edition pictured[[/note]]]]

->"Follow the Yellow Brick Road!"

''The Wizard of Oz'' is a 2013 widebody [[PhysicalPinballTable pinball machine]], most notable for being the debut game from pinball manufacturer Creator/JerseyJackPinball. It was designed by Joe Balcer, with artwork by Jerry Vanderstelt, Creator/GregFreres, and Matt Riesterer, and programming by Creator/KeithJohnson.

The game itself is [[LicensedPinballTables based on]] [[Film/TheWizardOfOz the famous 1939 MGM film adaptation]] of Creator/LFrankBaum's ''Literature/TheWonderfulWizardOfOz''. Start with the Twister spinning the farmhouse to Oz, then use the Ruby Slippers to follow the Yellow Brick Road in a battle of good versus evil. Recruit the Scarecrow, the Tin Man, and the Lion, then battle the Trumper Bumpers in the Haunted Forest, bash open the Castle Doors, and rescue Dorothy from the Wicked Witch's Castle. Ride the Wizard's balloon, visit Munchkinland and the Wizard's Throne Room, and help Toto Escape, but beware the Winged Monkeys who are ready to pluck you for an unexpected ride.

The machine made its name by introducing a revolutionary piece of hardware. The backbox does not contain the traditional lighted art and DMD display. Instead the entire backbox itself is a 26'' HD monitor that displays game status, instructions, and various computer-generated effects, along with high quality clips straight from the movie. This one change set the game apart from other contemporary pinball machines of the time. After the success of the machine, [[FollowTheLeader other pinball manufacturers would follow suit]].

As Jersey Jack Pinball's first game, ''The Wizard of Oz'' had some very high expectations, which most players believe it fulfills admirably. The game mixes nostalgia with modern gaming conventions, with a broad and detailed ruleset to keep players engaged. The moderate pace makes it approachable for newcomers, with the large display giving clear instructions and keeping bystanders entertained. The playfield toys are detailed and well-crafted, with the color-changing LED lighting and seven-speaker digital sound complimenting the package. If there's a complaint, it tends to be that the crowded playfield doesn't provide enough room for really fast and frantic action.

The game is available as a standard model and two Limited Editions, in "Emerald City" green and "75th Anniversary" red. A table is set up at the Smithsonian's National Museum of American History as part of its ''Wizard of Oz'' collection. There is also a kit to turn it into a ticket redemption game -- players play for one minute with a simplified set of rules, and the game can be returned to its regular mode via a software switch.

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!!The ''Wizard of Oz'' pinball demonstrate the following tropes:

* AddedAlliterativeAppeal: Glinda the Good Witch and the Wicked Witch of the West.
* AmazingTechnicolorBattlefield: The pinball playfield, which uses color-changing [=LEDs=] throughout to provide various multicolored effects.
* AmazingTechnicolorWildlife: The Horse of a Different Color, where the player must hit four or more horse targets, then collect a reward based on the resulting colors. In addition, one of the horses is a multicolored Rainbow Horse.
** AllYourColorsCombined: Both played straight and subverted -- the Horse bonus multiplier is largest if either all horses are the same color or they're all of different colors.
* AmusingInjuries: When Dorothy's House stops spinning, the feet of the Wicked Witch of the East pop out from one side.
* BlackoutBasement: The "Lights Out" mode.
* DoNotTouchTheFunnelCloud: Averted in the match sequence, where the tornado throws debris around even though it's still far in the distance.
* EverythingsBetterWithRainbows[=/=]RainbowMotif: The RAINBOW drop targets, which enable players to enter Munchkinland.
* {{Fireballs}}: Fireball Mode.
-->'''Wicked Witch:''' "Here, Scarecrow! Wanna play ball?"
* GemEncrusted: The game uses emeralds, rubies, and diamonds to measure player progress.
* GiantPoofySleeves: Seen on Glinda's dress.
* GivingSomeoneThePointerFinger: The Wicked Witch periodically does this to the player on the display.
* GoingInCircles: The Munchkinland playfield requires the player to make multiple consecutive loops for the best rewards.
* ImMelting[=/=]KillItWithWater: Defeat the Wicked Witch by making her melt.
* InterfaceScrew: Any of the Crystal Ball modes in general. They can either mess with the lighting (either turning all lights off, or making them all flash wildly), or mess with your flippers (either weakening them, disabling holds, or even reversing them).
* LicensedPinballTable
* LimitedSpecialCollectorsUltimateEdition:
** Played straight with the "Emerald City" version, which includes green trim, a mirrored backglass, a shaker motor, flying Winged Monkey, non-reflective glass, motorized Castle gates, and an OLED crystal ball on the playfield that plays various videos during the game.
** There's also the "75th Anniversary" edition, which has red metal trim, a tinted mirrored backglass, a new backbox topper, more detailed table elements, and additional playfield toys, such as the Twister and Toto in his basket. However, everything but the metalwork and backglass are available separately, allowing owners to upgrade their existing games to match.
* ManOnFire: "Fireball Mode" ends with the Scarecrow aflame from the Witch's attack.
* ManiacMonkeys: The Flying Monkeys, who carry the pinball from the lower playfield to the Wicked Witch's Castle.
* MatchSequence: [[DoNotTouchTheFunnelCloud The tornado spins in the distance,]] throwing debris around, and a (single) match digit hits the screen. If it's a match, the screen shatters.
* MoodLighting: The playfield changes colors to match certain game events, such as red when the Winged Monkeys attack.
* {{Nerf}}: The "Weak Flippers" and "No Hold Flippers" Crystal Ball modes temporarily nerf the flippers.
* PaintingTheMedium: The two bottom flippers are Dorothy's ruby slippers.
* PimpedOutDress: Glinda's wearing one both on the cabinet sides and in the videos.
* PinballScoring: Intentionally averted for a {{Retraux}} feel; the standard score levels for ''Oz'' are noticably lower than most other modern-day pinball games, including one-point targets.
* PunchClockVillain: The Winkie Guard.
* RealSongThemeTune: Unsurprisingly, the game uses music from the MGM movie, most notably "We're Off to See the Wizard".
* SecondaryAdaptation: Based specifically on the famous 1939 MGM film, which itself was based on L. Frank Baum's novels.
* ShoutOut: The game prompts the player to retry a Twister mode with the message "Let's twister again!", alluding to the famous 1961 single "Let's Twist Again" by Chubby Checker.
* SkillShot: There are four of them.
** Go through lit upper lane to increase the bonus multiplier and collect a bonus.
** Hit the Wicked Witch for a bonus and to start a Witch Hurry Up mode.
** Hit the Jackpot target next to the Haunted Forest to start a Haunted Scoring mode.
** Hit the lit B-A-L-L target to instantly spell BALL for a Crystal Ball mode.
* SpectacularSpinning: Dorothy's house spins, because it wouldn't be ''Oz'' without it. There's even a "Spin the House" mode to lampshade the point.
* SpellingBonus:
** S-C-A-R-E-C-R-O-W, T-I-N-M-A-N, and L-I-O-N recruit Dorothy's companions and enable the multiball locks.
** W-I-Z-A-R-D awards the Wizard's Throne Room bonus.
** R-E-S-C-U-E opens the Castle Doors and rescues Dorothy from the Witch.
** T-O-T-O allows Toto to escape.
** B-A-L-L activates the Wicked Witch's Crystal Ball modes.
** R-A-I-N-B-O-W enables access to the Munchkinland upper playfield.
* StormingTheCastle: "Storm the Castle" multiball, available if Rescue Multiball is started and Dorothy isn't captured yet.
* SuperSmoke: The Wicked Witch uses this to appear and disappear on the screen.
* TimedMission: Several of the modes.
* TradeSnark: TM symbols accompany all of the character names, resulting in status messages like "Dorothyâ„¢ Captured!"
* VariableMix: The background music changes to the Winkie Guards' chant when the ball is on the castle mini-playfield and back to whatever it was before when the ball leaves.
* WickedWitch
* WizardMode: As with Joe Balcer and Creator/KeithJohnson's earlier pinballs (most notably ''Pinball/TheSimpsonsPinballParty'' and ''Pinball/TheLordOfTheRings''), only the best players will get to either of these.
** The sub-Wizard Mode is "Battle The Wicked Witch", which is reached by finishing Emerald City multiball, rescuing Dorothy, and getting through the Wicked Witch Attack and Fireball Frenzy.
** The true Wizard Mode is "Somewhere Over The Rainbow", and can only be reached by finishing the game's '''eight''' main objectives -- advance down the Yellow Brick Road, collect three gifts from the Wizard in Emerald City, finish all of the Munchkin modes, complete Fireball Frenzy, collect the Emeralds from the Wicked Witch, play all Crystal Ball modes, collect all the Haunted Modes, and score a Mega Jackpot in Rescue multiball.
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->'''Wicked Witch:''' "Curses! You're a pretty good shot!"