[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/terminator-3-pinball_2417.jpg]]
[[caption-width-right:300:"You are the bomb!"]]

-->[[HesBack HE'S BACK!]] [[note]]Steve Ritchie, designer of many of the greatest pinball machines of all time, brings you a new pinball for the 21st Century.[[/note]]
--->--Promotional flyer

Eight years after ''[[Pinball/NoFearDangerousSports No Fear: Dangerous Sports]]'', Creator/SteveRitchie returned to [[PhysicalPinballTables arcade pinball]] with ''Terminator 3: Rise of the Machines''. Released by Creator/SternPinball in 2003, this table features art by Kevin O'Connor, original voice clips by ArnoldSchwarzenegger, and a ball-launching RPG in the backbox itself.

As one would expect, this pinball game follows the plot of [[Film/Terminator3RiseOfTheMachines the movie,]] with the player as the T-850 Terminator fighting against the T-X. Since her Plasma Cannon easily outclasses the T-850, the player must first travel around the playfield, collecting weapons and [=BFGs=]. Look for opportunities for multiball, Quick Fire, and Payback Time, but don't hesitate to Escape if necessary. Avoid getting distracted when the Command Center initiates a RedAlert, and be ready to use the backglass RPG at the T-X when the time comes. Survive long enough for the Final Battle, and try to Finish Her before she does the same to you.

Stern did not hesitate to [[PanderingToTheBase play up the significance of the game]] in advertisements, touting [[PuttingTheBandBackTogether the return of Steve Ritchie and the]] ''[[Pinball/Terminator2JudgmentDay Terminator 2: Judgment Day]]'' [[PuttingTheBandBackTogether team]].[[note]]Specifically, Chris Granner on sound and Dwight Sullivan with software[[/note]] Many pinball enthusiasts agreed, welcoming ''Terminator 3'' as a worthy return for the "Master of Flow", a game that emphasized long shots, fast action, and precision shooting. The main point of dispute is whether it surpasses the ''T2'' pin, with ''T2'' regarded as having better art and ''T3'' having more demanding gameplay.

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!!This pinball demonstrates the following tropes:

* ArmCannon: The T-X's Plasma Cannon, which launches pinballs at the player.
* {{BFG}}: The RPG, represented by the backbox launcher
* BlownAcrossTheRoom: The final fight against the T-X.
* ChannelHop: From Creator/WilliamsElectronics to Stern Pinball.
* {{Combo}}: Not only does the game reward you for shooting certain items in sequence, but having several game modes running simultaneously starts "Blitz", where certain shots award even more points.
* CoolShades: Worn by the T-850, even with half of his face gone.
* CowerPower: Appears on the backglass, where John Connor and Kate Brewster are cowering behind the T-850 and his RPG.
* FamilyFriendlyFirearms: By default, the game ships with a gun grip and trigger to launch balls and fire at in-game targets. Operators have the option to replace the grip with a fire/launch button "for sensitive locations".
* GatlingGood: The T-850 is using one in the ball saver animation.
* GlowingMechanicalEyes: The T-850 head on the playfield has a flashing red eye.
* HintSystem: To help pinball novices, not only do the playfield indicators flash for relevant targets, but the game even has Arnold Schwarzenegger tell you what and where to shoot for at the start of each ball.
-->'''The Terminator:''' Shoot here, and here!
* {{Lockdown}}: Occurs during "Blitz", complete with an animation of blast doors closing.
* MatchSequence: The word "match" shatters into pieces, and the pieces then melt and reform into the final number.
* MoreDakka: Weapons are collected by repeatedly shooting the center ramp, which provide various bonuses and increases the Assault award. Furthermore, the player must collect multiple [=RPGs=] to reach the Wizard Mode.
* MythologyGag[=/=]ShoutOut: At the climax of "Final Battle", Steve Ritchie reprises [[Franchise/MortalKombat his role as Shao Khan]] to deliver the final instruction:
-->"FINISH HER!"
* RatedMForManly: Every inch of this pinball table lives and breathes this trope; the playfield's predominantly red color scheme is punctuated by the stainless steel ramps and chrome pipes everywhere, while the red-tinged backglass is only interrupted by the merciless Terminators glaring at you.
* RedAlert: Done with RED, where the entire playfield is illuminated with red flashers (and all shots are worth 1 million points).
* RobotGirl: The T-X, of course.
* RobotWar: Well, robot-vs.-robot war, anyway.
* SignatureStyle: It lacks the "Picard Maneuver" {{Combo}} shot, but the pin has Ritchie's other design styles.
* SkeleBot9000: The T-X on the playfield.
* SpellingBonus: R-E-D starts RED, naturally.
* SpiritualSuccessor: A borderline example, since both this game and the ''Terminator 2'' pinball share the same license and the same creator, but are released by different companies. Whether this makes them direct sequels or not depends on how one defines "successor".
* TerminatorTwosome: Represented both in the game itself, and the two Terminator heads (T-X and T-850) on the playfield.
* TrampledUnderfoot: Multiball begins with a Terminator stomping on a human skull.
* VideoMode: Similar to the one in ''Terminator 2'', this is a LightGun game where the player uses the flipper buttons to move the crosshairs and pull the launch trigger to shoot.
* WizardMode: "Final Battle", which is only available after starting Payback Time and Assault Multiball, collecting the Super Jackpot in regular multiball, collecting all of the Escape awards, and completing all three [=RPG=] modes. The Battle itself is a multiball mode where you must repeatedly hit the taunting T-X to weaken her. After that, shoot the ramps and loops, and finally [[Franchise/MortalKombat Finish Her]] by hitting the T-X until she's destroyed, after which it starts over again but with multiple modes activated which activates "Blitz".
* WorldOfBadass: By default, since the two main characters are [[{{Determinator}} the dueling Terminators]]. The only non-{{Badass}} characters are the tiny figures of John and Kate cowering behind the T-850.
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