[[caption-width-right:300:A big blue genie with a beard? [[Disney/{{Aladdin}} You mean this one?]] ]]

->'''Narrator:''' "In ancient Baghdad, a most beautiful princess was imprisoned by the evil genie Saleem Bagazi..."

''Tales of the Arabian Nights'' is a PhysicalPinballTable designed by Creator/JohnPopadiuk with artwork by Pat [=McMahon=]; it was released by Creator/WilliamsElectronics in 1996.

The game centers around an evil blue genie who has kidnapped and imprisoned an Arabian princess; the player is her betrothed, who valiantly sets off to [[SaveThePrincess rescue her.]] With his enchanted scimitar, Aladdin's magic lamp, and his own benevolent ''jinn'', the player must venture into the seven ''[[Literature/ArabianNights Tales of the Arabian Nights]]'' and retrieve a magic jewel from each one. Rub the lamp for magical power, sneak through the harem, and visit the bazaar for useful treasures, but be on the alert for the genie's fireballs. If the player manages to get all seven jewels, he can fight through the genie's skeletal warriors before confronting the scoundrel in a fast-moving battle for the princess.

''Tales of the Arabian Nights'' was designed to draw in beginning and intermediate players, which is subtly reflected in its playfield design and rules. There are only two flippers, one ramp, and a half-dozen key targets (the genie and five "Golden Symbols") that are essential for the player to focus on. Furthermore, most of the seven magic jewels can be collected with as little as two shots, and players could often use a "magic Wish" to skip the Tale and immediately collect the jewel. On the other hand, some elements keep even experienced players on their toes, such as the spinning magic lamp that can send balls in unexpected directions. As such, ''Tales'' ended up as the second-most popular pinball game of 1996,[[note]]behind ''Scared Stiff''[[/note]] and remains a perennial favorite among many players.

Digital versions of this table are available for ''Williams Pinball Classics'' by Encore Inc. and ''VideoGame/ThePinballArcade'' by [=FarSight=] Studios, the latter of which provides this table completely free.

!!''Tales of the Arabian Nights'' demonstrates the following tropes:

* AdaptationDistillation[=/=]CompressedAdaptation: The game's treatment of the ''Literature/ArabianNights''. The game's seven modes (Tales) are presumably based on different stories in the Tales, but with various liberties taken:
** "[[Literature/AliBabaAndTheFortyThieves Ali Baba]]": Spell SESAME to open the cave.
** "Cyclops": Implied to be one of the voyages of [[Literature/SinbadTheSailor Sinbad]].
** "[[Literature/AliBabaAndTheFortyThieves Flying Carpet (Forty Thieves)]]"
** "Flying Horse"
** "The Great Camel Race"
** "Scheherazade": Possibly a case of RecursiveReality.
** "[[Literature/SinbadTheSailor Sinbad and the Rocs]]": From the second voyage.
* AntiFrustrationFeatures: Along with the typical ball save, there are Shooting Star posts that pop up and trap the ball above the inlane whenever said ball is about to fall down an outlane. This feature is lit by hitting the left side targets or the targets above the lamp and below the Genie.
* ArabianNightsDays: Played straight.
* BareYourMidriff[=/=]BedlahBabe: The player's ''jinn'' and the princess.
* BazaarOfTheBizarre: Just to the right of the playfield's magic lamp. The player can request a Wish here, if he has one available, and various bonuses are available after spelling BAZAAR.
-->'''Merchant:''' "A gift from me to you!"
* BeardOfEvil: The blue genie has one.
* BenevolentGenie: The ''jinn'' who helps the player; it takes on the form of an attractive young woman.
* BigBad: The Genie.
* TheBigRace: "The Great Camel Race", which requires the player to race past three other camels.
* {{Cap}}: The game rolls over at one billion points.
* CrashingThroughTheHarem: A chance bounce from the jet bumpers could send the ball through a small opening into the Harem; this scores a "Harem Sneak-In", complete with giggling women.
-->'''Girl:''' "Ooh, you're powerful!"
* DamselInDistress
* DemBones: The WizardMode begins with a battle against the evil genie's skeletal warriors.
* DevelopersForesight: If the game fails to trap the ball with the Shooting Star posts and so continues to drain down the outlane, the game gives you the ball back for compensation.
-->'''''jinn:''''' "A thousand apologies."
* EasterEgg[=/=]EverythingsBetterWithCows: When entering the Bazaar, quickly press both flippers. The fourth time, the merchant will give you a cow worth 1 million points.
* EasyLevelTrick: The player can get the jewel in a Tale either by completing its objective, or -- if he has at least one Wish available -- asking his ''jinn'' to award it instantly.
* EverythingsBetterWithSpinning: Shoot the magic lamp on the playfield to send it spinning and build magic power.
* {{Fireballs}}: The evil genie throws these at the player from time to time. [[TennisBoss Throw it back at him]] for a bonus.
* FlyingCarpet: One of the seven Tales.
* GenieInABottle:
** The player's ''jinn'' lives in one.
** This is the fate of the evil genie if you defeat him.
* HoistByHisOwnPetard[=/=]TennisBoss: Invoked by hitting the genie with the [[{{fireballs}} fireball]] (pinball) he throws at you.
* JackassGenie: The evil blue genie, who apparently kidnaps princesses and destroys towns just because he can.
* LoverTugOfWar: Done in the final battle between the genie and the player, with the princess between them.
* MakeAWish: Spin the magic lamp enough times, then shoot the ball into the Bazaar to choose from one of two items or bonuses.
-->'''''jinn:''''' "Your wish is granted."
* MatchSequence: The player's ''jinn'' disappears in a puff of SuperSmoke, leaving the match number behind.
* MineralMacGuffin[=/=]PowerCrystal: You need seven of them to power the scimitar against the genie.
* MythologyGag: [[Pinball/CreatureFromTheBlackLagoon MOVE YOUR CAR]]... [[SubvertedTrope pet.]]
* OurGeniesAreDifferent: Played with; most of the popular genie tropes are manifested between the evil genie and the player's helpful ''jinn'', to varying degrees of accuracy.
* PeopleJars: The evil genie keeps the princess trapped in a bottle.
* PinballScoring: Averted, as ''Arabian Nights'' avoids the score inflation of most other pinballs of its time. A total of 50 million points is considered a great game. WMS' prior game, ''Pinball/AttackFromMars'', is perhaps the very epitome of this trope.
** [[ZigZaggingTrope Zig Zagged]], as with a certain very specific exploit, you can take Harem Multiball into the [[WizardMode Genie Battle]]. As Harem Multiball is a frenzy (all switches score a certain amount), the frenzy amount increases with each hit to the pop bumpers and you have unlimited balls until you either rescue the princess or the genie seizes her, scores can get quite silly if you use this exploit and run Genie Battle long enough. However, because of the difficulty in even achieving Harem Multiball to begin with (it involves either making a particularly tough orbit shot ''five times'', with said shot usually being overridden by either Tiger Loops or Genie Multiball locks, or a method that involves [[LuckBasedMission pure luck]]) and then surviving the NintendoHard first half of the Wizard Mode without draining one of your balls (it's only a 2-ball multiball), this falls squarely into AwesomeButImpractical territory.
** A similar effect can be achieved by bringing 3x Lightning Lamp into the Genie Battle; it's easier to start that the aforementioned Harem Rescue, but because this requires constantly shooting the lamp while trying to get through the first half of the Genie Battle (so as not to let the Lightning Lamp expire), thus putting the player at constant risk of draining, this is also [[AwesomeButImpractical almost never achieved]].
* PlotCoupon: The seven jewels.
* PortalBook: The ''Arabian Nights'' is implied to be this.
* RecursiveReality: Scheherazade, the narrator of the ''Arabian Nights'', is herself the subject of one of its Tales.
* RidingIntoTheSunset: Defeat the evil genie, and the princess and the hero are shown riding into the sunset on a FlyingCarpet.
* SaveThePrincess
-->'''Princess:''' "You're my only hope!"
* SkillShot: Launch the ball into one of three baskets; get the right basket to charm the snake and avoid getting bitten.
** Shoot the ramp after launch for the Super Skill Shot.
* SpellingBonus: The playfield has GENIE (to light the locks for multiball) and BAZAAR (to collect a random bonus), while the "Ali Baba" Tale has SESAME.
* SuperSmoke: Done by both the evil genie and the player's ''jinn''.
* SwordOfPlotAdvancement
* ThreeWishes: Averted; the player can save up to three Wishes, but using them does not involve a ResetButton or FreeingTheGenie.
* WizardMode: "Genie Battle", which is only available after getting all seven jewels. The player must first fight through the genie's skeletal soldiers by shooting the Golden Symbols on the playfield. After defeating them, a four-ball multiball starts, and the video display shows the trapped princess between the genie and the player. Shoot the Symbols ''quickly'' to rescue the princess, defeat the genie, and collect a 20 million point bonus.
->'''Genie:''' "I challenge you to another game!"