* Many {{XBox 360}} games have a periphery demographic in [[CosmeticAward Achievement]] hunters, who only play the game because it has a reputation for an easy 1000G. Two well-known examples are ''Peter Jackson's KingKong: The Official Game of the Movie'' (1000G just for playing through the game once, and {{cheat code}}s are allowed), the ''WesternAnimation/AvatarTheLastAirbender'' game, in which you can get 1000G in less than a minute and ''{{Barbie}}'s Horse Adventure'', which gives the player an easy 1000G for ''starting the game for the first time.''
** Similar to Xbox Live Gamerscore example above, PlaystationNetwork's [[CosmeticAward Trophy system]] has a similar effect for people who want a quick Platinum trophy in hours (AKA platinum/trophy hunters). Games that end up being exploited for the Platinums include ''WesternAnimation/CloudyWithAChanceOfMeatballs'', ''[[Series/HannahMontana Hannah Monatana: The Movie]]'' (The most notorious of them all for becoming an OldShame for some trophy hunters) and ''[[WesternAnimation/{{Megamind}} Megamind: Ultimate Showdown]]'' (Which beat out ''Hannah Montana: The Movie'' for easy plat).
* The {{Playstation 2}} had a colossal periphery demographic when it first came out. Many people bought one with no intention of playing games because at the time, it was pretty much the best, most featured, most cost-effective DVD player you could buy.
** History repeated itself with the {{PlayStation 3}}, as despite the $600 price tag, it was still the cheapest Blu-Ray player during its release. In both cases, movie buffs snapped them up immediately, despite zero interest in video games, to keep on top of home theater setups.
* [[RatedMForMoney Many M rated]] video games attract a fanbase among younger people. Most would say this isn't the periphery.

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[[folder: Specific ]]

* ''DeadOrAlive: Xtreme Beach Volleyball'' is a {{fanservice}}-loaded video game series that has gotten some female fans, and even a few actual volleyball fans.
* ''VideoGame/{{Banjo-Kazooie}}'', despite its several innuendos, was designed for children. Still, many adults play it.
** Controversially, ''VideoGame/ConkersBadFurDay'', was created for adults, and both the box and the game explicitly says "This game is not for anyone under 17". They play it anyway.
* ''PopNMusic'' was initially a game intended to be played for couples on dates. It ended up being as hardcore of a RhythmGame as its sister series ''{{beatmania}} IIDX'' and ''VideoGame/DanceDanceRevolution'', with most of its current fanbase playing it by themselves instead of with another person, all while retaining the cute and colorful graphics that may [[SurpriseDifficulty lead the uninitiated to believe that it's an easy game for kids]].
* A great many ''VideoGame/{{Kirby}}'' fans are people who grew up playing said games. This qualifies because the series in general is and was designed to be for beginners. These people might have moved on in terms of skill but many of them gleefully return for each new installment, no matter how short or easy it is.
** ''VideoGame/KirbysEpicYarn'' also attracted the viewers due to its unique visual presentation.
* Many ''Franchise/{{Pokemon}}'' fans continue to remain faithful to the games; the series is also one of the best {{RPG}}s out there that allow you to compete with other people, and so there's a significant crowd of hardcores and {{Stop Having Fun Guy}}s.
** Because of this, according to WordOfGod the [[VideoGame/PokemonBlackAndWhite most recent entries]] [[VideoGame/PokemonHeartGoldAndSoulSilver in the series]] are going for outright MultipleDemographicAppeal while still retaining their traditional core demographic of children.
** Perhaps exemplified by the Periphery Demographic ''within'' a Periphery Demographic: older fans of the three [[VideoGame/HeyYouPikachu cute]] [[VideoGame/PokemonChannel Pikachu]] [[VideoGame/PokeParkWii games]]. These games are more or less pure TastesLikeDiabetes adventures meant for ''very'' young kids. Really fun if they're your thing, though.
** The character design of the human characters and the Pokémon themselves tend to draw in plenty of people.
* ''Franchise/SuperMarioBros'', although primarily marketed towards kids (at least for most of its life), has been a big hit with all ages and has become the best-selling game series of all time, with [[TheHero Mario]] arguably becoming the most recognized game character in the world. Similar to ''Franchise/{{Pokemon}}'' above, it started going for MultipleDemographicAppeal at one point, and was marketed towards casual "non-gamer" audiences as well when it made its move to the {{Wii}}.
* Is there a museum of Science and Industry or other applied sciences museum near where you live? Does it have any kind of an "interactivity" focus? Was it around in the late 70s? If you search, they probably have a ''Lunar Lander'' arcade machine somewhere in there set to free play.[[note]]For those not in the know, ''Lander'' was a more or less accurate 2D simulation of what landing a Lunar Lander is like, inertia and all, making the '''museum''' the periphery demographic here.[[/note]]
* ''VideoGame/MetalGearSolid'' has its intended fanbase of teenage boys and college aged men, and its unintended fanbase of women of ages 16-25 who are in it for the men in skintight sneaking suits, and the [[YaoiFangirl heavy amounts of]] HoYay. Some of them like the explosions and giant robots as well, of course.
* ''VideoGame/TheIdolmaster'' is a pop star raising simulation game with an all female cast (That is, until [[WholesomeCrossdresser DS]] and ''THE iDOLM@STER 2'') that was intended for male otaku. However, due to it being very girly, with there being a focus on fashion and the VirtualPaperDoll aspect, songs about girl power, and well, the fact that the cast is all female, there is quite a lot of female fans, especially in the west. Namco even acknowledged this and added three {{bishonen}} male idols as rivals in ''THE iDOLM@STER 2''. Unfortunately, while the female fans were pleased, it provoked a massive backlash against the game from the male {{otaku}} audience, in part because some of the original cast didn't make it into the sequel and the {{Bishonen}} males were [[ReplacementScrappy seen to be "replacing" them]].
* ''VideoGame/TeamFortress2'' has a whole following that doesn't care about weapon balance or mini-crits or even, God Forbid, '''hats'''. They just love to {{ship|ping}} [[YaoiFangirl the all-male]] cast[[note]]Besides some of the background characters, and the mystery of the Pyro[[/note]] together, draw art and write {{slash fic}}s about them. With in-game achievements like "Beaux And Arrows" (kill a Heavy-Medic duo with the Sniper's longbow), Creator/{{Valve|Software}} is hardly discouraging this. "I LOVE THIS DOCTOR!"
* The ''TokimekiMemorial'' DatingSim series, though very much aimed at a male audience, acquired a significant female fanbase. In fact, this led {{Konami}} to create the [[GenderFlip gender-flipped]] "Girl's Side" branch of the series.
* In South Korea, ''{{Starcraft}}'' has a very large fanbase in terms of female audiences who like to watch pro-gaming a lot. The majority of the contestants are young men.
* It may be rarer for a ''VideoGame/{{Touhou}}'' fan to have actually played the games, rather than be drawn to it by the [[FantasyKitchenSink setting]], the [[LoadsAndLoadsOfCharacters massive, colourful cast]] (and equally massive amounts of fan art) and/or the [[AwesomeMusic/{{Touhou}} awesome music]] (and equally awesome arranges).
** For exactly the same reasons, the fanbase has a large margin of females as well, despite the ImprobablyFemaleCast.
** The Periphery Demographics are, in fact, the reason for most of the popularity the series has accumulated. The games themselves are fairly standard BulletHell {{Shoot Em Up}}s, however fanartists became obsessed with ZUN's (often conceptually brilliant, always technically flawed) character designs and sought to improve upon them, the {{doujin}} communities saw incredible potential in an elaborate setting with piles of FanficFuel, {{Fanfic Magnet}}s and {{OC Stand In}}s, and the musical arrangers fell in love with the music, to the point where they managed to turn [[http://www.youtube.com/watch?v=DLGW4-pgGXc this]] into '''[[http://www.youtube.com/watch?v=e-eensMhO_k this]]'''.
** Best part of it all is ZUN outright supporting this whole thing by effectively saying "Don't spoil the endings, don't use my sound effects in your fan games. Otherwise, ''do whatever you want because I don't mind it as it's cool and there will be no copyright issues EVER.''"
* ''VideoGame/{{Bully}}'' was created to appeal to the fans of the ''VideoGame/GrandTheftAuto'' series, but with its high school aged, mostly male cast, it has a very strong following in the SlashFic writing community. The insane amount of gay jokes and HoYay present within the story also contribute to that.
* ''{{Minecraft}}''. Although official forum traffic tends to strongly imply that ''Minecraft''[='=]s primary demographic is male and probably 13-17 years old, there is visible evidence on Website/YouTube and other places, of the game having both a female and adult playerbase as well.
* ''WeCheer'': It may be a casual game that you would expect [[StopHavingFunGuys hardcore gamers]] to hate, but it turns out to be popular among males. Because, you know, AllGuysWantCheerleaders.
* The [[SegaMasterSystem Sega Mark III]] (or Master System) was designed primarily to compete with Nintendo's [[NintendoEntertainmentSystem Family Computer]] (or NES), which was the dominant game console in Japan during the 1980's. While it never took off there, nor in America (due to the stranglehold Nintendo had with third-party developers with their strict licensing policies), it enjoyed great success in Europe and Brazil, where it saw numerous exclusive releases.
* The ''SonicTheHedgehog'' series has many teenage and adult followers as well as child fans, due to nostalgia from the Genesis/Saturn/Dreamcast days, and for the sexily-designed female characters like Rouge, Wave, and Blaze.
** Also, for some reason it's extremely popular among autistic people. And no, that's not a joke...the Sonic universe has a pretty heavy amount of [[WorldBuilding world-building]] to it, and since many of its characters adhere to a homogenized character design {two circles for head and body; stick limbs; just add a color and a special ability and you're done), it's easy for people to create their own personas and stick them into the world via fanfiction.
* The rather... complicated storylines, the dozens of MrFanservice guys and the ''buttloads'' of ShipTease (either {{het}} or HoYay, as well as some bits of LesYay) has made TheKingOfFighters '''extremely''' popular among female players. It does help that it's among the LongRunners, therefore many of the ladies who play it now likely grew up watching other people playing the earlier games.
** Similarly, ''VideoGame/GuiltyGear'' also has a sizable female fanbase for similar reasons.
* ''{{Catherine}}'' has a scene amongst, of all things, ''competitive gamers'', thanks to its versus mode. It's become a staple at some fighting game tournament events, to the point where there are money matches.
* The extremely [[DarkerAndEdgier dark]] and [[NintendoHard hardcore]] {{Mon}} franchise ''Franchise/ShinMegamiTensei'' has a ''huge'' female fanbase, mostly thanks to ''VideoGame/{{Persona 3}}'', though interest has quickly expanded to the main series as well. By far the most requested feature in every new Megami Tensei game is simply a female protagonist.
* HumongousEntertainment's games have gotten a lot of older fans, many from those who grew up on them. The large amount of {{Parental Bonus}}es helps quite a bit. In fact, RonGilbert even stated in an interview tht parents would oftentimes play the games [[GuiltyPleasure in secret]] after their kids went to bed.
* Although ''KingdomHearts'' is aimed at teenagers and young adults, the series has tons of fans in practically every single demographic imaginable.
** Or that it's more targeted at boys than girls for the most part but (like most shonen-based titles out there) its online fandom is mostly made up of {{Yaoi Fangirl}}s?
*** Or Disney fans.
* ''MyGirlfriendIsThePresident'' is an {{eroge}} that has enjoyed some non-masturbator success based on its [[WeirdJapaneseThing incredibly, incredibly weird plot]] and funny writing. This leads to a certain amount of SelectiveSquick surrounding the sex scenes for those who are not into [[PerverseSexualLust 2D characters]] or women at all, as well as the constant {{fanservice}} of the AllMenArePerverts setting and [[PoliticallyIncorrectHero sexual-harasser main character]] - awful if you're playing for the plot, but fairly benign as a pure sexual power fantasy.
* As a credit to the gameplay, let it be known that ''DevilMayCry'', a series of ''single player'' action games, '''''[[http://www.youtube.com/watch?v=S_DWmuXQ7Qk is tournament worthy.]]'''''
* BioWare games have a strong audience of adult women and LBGTQ gamers, and are very aware of it. David Gaider himself gave an epic dressing-down to a straight male gamer who was offended by the very ''idea'' of a GayOption in ''VideoGame/DragonAgeOrigins'' by reminding him that the gaming audience consisted of people who weren't straight, male, or under 35 and that there should be options that reflect that diversity.
* The ''NancyDrew'' computer games were developed with the intention of getting younger girls interested in gaming and technology ([=HerInteractive=], the company who makes them, originally had the slogan "For girls who aren't afraid of a mouse.") However, because the series is well-written, designed to be [[SceneryPorn aesthetically beautiful,]] and just plain good, they've developed several peripheries, including college-age and adult women (who've grown with the series over the past decade,) and a large number of boys and men (many of whom simply like point-and-click adventure games, a genre that's not currently booming.) [=HerInteractive=] quickly caught on and changed their slogan to "Dare to Play" in response.