* Jaron Namir delivers one to Adam Jensen at the beginning of ''VideoGame/DeusExHumanRevolution''. The beat-down is so bad, it forces Adam to become augmented in order to survive.
* ''VideoGame/TheWalkingDead'' features [[spoiler: [[PapaWolf Lee]] delivering one of these to [[BigBad Andrew St John]]. Considering his actions beforehand, it's an immensely satisfying moment for many. The player does have the option of stopping before his face is reduced to a bloody mess, but it's fair to say few people choose this.]]
* Volgin to Snake in ''VideoGame/MetalGearSolid3SnakeEater''.
** Honestly, between that, [[spoiler:all the stuff The Boss did to him, the torture scene, and so on, the whole mission could feel like one. Hence his near-death experience.]]
** Used again at the end of Act 3 of ''VideoGame/MetalGearSolid4GunsOfThePatriots'' between [[spoiler:Snake and Liquid Ocelot, though Ocelot]] [[JustBetweenYouAndMe does do a lot of bragging about his evil plan while doing so]].
** Also in the cutscene just before the final boss fight, when Ocelot straddles Snake and starts pummeling him until he needs another stimulant injection.
* Captain Price delivers one to Khaled Al-Asad in ''VideoGame/ModernWarfare 1''. If you look around during the beating, the other hardened SAS officers -- who've fought their way through hundreds of enemies to capture Al-Asad -- keep having to look away.
** This is less this trope, and more JackBauerInterrogationTechnique.
** And [[spoiler:General Shepherd to Captain Price]] at the end of ''Modern Warfare 2''. He'll actually kill him if you can't stop the fight in time.
** At the end of ''Modern Warfare 3'', [[spoiler: Price delivers one to Makarov]] culminating in his death. It's immensely satisfying.
* [[spoiler:Jack to Andrew Ryan]] in ''VideoGame/{{BioShock|1}}''. [[spoiler:Andrew uses a posthypnotic command word to compel Jack to beat him to death with a golf club, to demonstrate that Jack has no free will.]] It might also be a form of [[spoiler:SuicideByCop]], however.
** In ''VideoGame/BioshockInfinite'', Booker [[spoiler: delivers a particularly satisfying one to Comstock using the baptismal font.]]
* [[EvilVersusEvil Alexia does this to Wesker]] in the original version of ''VideoGame/ResidentEvilCodeVeronica''. In the UpdatedRerelease, [[CurbStompCushion Wesker managed to get a couple of punches in]]. Later on, Wesker does this to Chris as well.
* Happens in ''VideoGame/BreathOfFireIII'' in your [[RecurringBoss first fight]] against Balio and Sunder. It's framed as a playable HopelessBossFight, adding a personal touch to the brutality.
* When trapped in [[VideoGame/BatmanArkhamAsylum Arkham Asylum]] or [[VideoGame/BatmanArkhamCity Arkham City]], you can always expect Batman to beat everyone in his way.
* In ''VideoGame/ShadowHearts: Covenant'', when [[spoiler:Yuri, the Godslayer, who has [[DidYouJustPunchOutCthulhu beaten reality destroying demons to death with his fists]], confronts the [[TheManBehindTheMan man behind the big conspiracy of the second half of the game]]; [[TheManBehindTheCurtain a fat, old, dying Japanese politician]]. He promptly flies into an UnstoppableRage, and beats the crap out of the man. Then he kicks his grandson flying when he tries to defend his grandpa, and starts beating the old man again when he tries to beg for his grandson's life. He snaps out of it eventually, but the old guy spends the rest of his short life in a hospital.]]
* ''VideoGame/EternalDarkness'' has a [[EvilVersusEvil villain-on-villain]] version in the battle between the rival {{Eldritch Abomination}}s Ulyaoth and Chattur'gha. While each of the gods' battles have a pretty clear winner (due to the three gods having a TacticalRockPaperScissors relationship), there is at least a fight. Ulyaoth, on the other hand, tears its enemy to ''pieces'' through use of {{Portal Cut}}s, so Chattur'gha starts the fight by getting blasted with its own fireball, and ends by trying to crawl away on what remains of its limbs before being chopped in half by another portal.
* Every battle in ''VideoGame/DwarfFortress'' ends in one of these if the loser doesn't get cut in half and sent flying across the screen or lose his internal organs to a crossbow bolt. The only other end is a creature getting knocked out and methodically dismantled by his opponent.
** And then there's the undead. This being ''Dwarf Fortress'', you could beat or wrestle with a bear or some other such worthy opponent until it capitulates, until the weather changes and suddenly your dwarves are being strangled by dessicated, individual bear limbs.
** In early [=DF2010=] releases, there were a few... bugs... with the new damage system not being able to effectively decide death conditions. Since combat will only end when one party is dead, the ensuing NoHoldsBarredBeatdown could easily continue for more than a season, resulting in ''[[http://i.imgur.com/0Gmdj.png every single bone and organ]]'' in the victim's body being damaged until the combat system finally got around to calling them dead.
* ''VideoGame/GodOfWar II'' -- After his battle with the Colossus, [[spoiler:Kratos can barely muster [[YouCanBarelyStand the strength it takes to walk]], and Zeus seizes the opportunity to toss him around before impaling him with his own godhood.]] [[FailureIsTheOnlyOption And there is nothing you can do to stop him.]]
** [[spoiler:[[ScrewDestiny ...yet.]]]]
** ''God of War III'' features this from a first person view. The first is from Poseidon's view as Kratos slams him around. The second is from Kratos' view [[spoiler:as he beats Zeus to death with his own hands. [[SerialEscalation And continues.]]]]
** As you're doing this, blood splatters on the screen. You can continue indefinitely as the screen becomes covered in blood. The only way to continue with the game is to [[spoiler:stop killing Zeus]].
*** Y'know what? Pretty much ''all'' of the boss fights in ''God of War'' qualify.
* In ''[[VideoGame/GearsOfWar Gears of War 2]]'', when an enemy soldier is in a downed state, you have the option to put your weapons away and punch the living snot out of them until they stop breathing in a satisfying scripted animation. Granted, they're already heavily wounded, and it only takes three punches to kill them.
** In ''Gears 3'', you're able to repeatedly tap Y to prolong the beatdown. For the COG, you repeatedly punch the enemy while they are down, like in Gears 2, but you can hold it for about 10 seconds, and it culminates with you punching their head into meat chunks. As a Locust, on the other hand, you [[GrievousHarmWithABody rip off their arm and beat them to death with it]] for about 10 seconds.
* This is what happens to your character in ''VideoGame/Left4Dead'' if a Hunter pounces on you. And [[NeverSplitTheParty only another survivor can save you from certain death]].
** Also what happens if a Tank incapacitates a survivor and decides to keep punching.
** Same thing if a Charger grabs you.
* Pretty much what happens whenever you activate God Hand in ''GodHand''. You're invincible and your attacks are unblockable, faster, and stronger.
* In ''VideoGame/WorldOfWarcraft'', you the player (and 9 or 24 of your friends depending on the setting) team up with an NPC to deliver one to [[spoiler:[[BigBad The Lich King]] during his boss fight. It does help that said boss can't fight back because Tirion [[CrowningMomentOfAwesome broke free of Arthas's Ice Block, ran up behind Arthas, jumped into the air, and shattered]] [[CoolSword Frostmourne]], releasing all of the souls imprisoned inside it, including Arthas's father, King Terenas, who proceeds to resurrect the entire raid]]. All of this is pure Fanservice to the players.
** Just imagine Yogg Saron calls out FinishHim!
* Before his FaceHeelTurn into the series BigBad, Sigma of ''VideoGame/MegaManX'' was on the receiving end of one of these. A powerful Maverick was reported to be on the rampage and Sigma decided to deal with the threat by himself so that no one else would be endangered. Even though Sigma was easily the most powerful Reploid model at the time, the Maverick readily tore his sword-arm off and gouged one of his eyes out ''before'' beating him to a pulp. Sigma only won because of a "moment of weakness". Said event was actually ''what'' caused Sigma's FaceHeelTurn. And the Maverick? [[spoiler:He became the hero known by the name ''Zero''.]]
* One of the [[ImAHumanitarian Consume]] animations from ''VideoGame/{{Prototype}}'' is a very literal example of this trope. Mercer simply throws his luckless victim to the ground and beats the crap out of them until all that's left is a pile of easily consumed meat. Thankfully, all you see is the shower of bloodspray from the beating. The other Consumes aren't quite as literal, but are ''much'' worse since you actually get to see every gory detail. On a slightly less bloody note, it's possible to beat down a ''tank'' with the Hammerfist power. Mercer in general doesn't hold anything back when he fights.
* In ''[[VideoGame/{{Half-Life2}} Half-Life 2: Episode 2]]'', Dog does this to a Strider by jumping onto its head, punching it incessantly as it stumbles around, and finally tearing open its armored exoskeleton and ''pulling its brain out''.
** Dog also delivers another at the end, after [[spoiler:Eli gets killed by an Advisor. Granted, the Advisors get away, but one of them's pretty badly wounded.]]
** The backstory of ''Half-Life 2'' had a huge example on a planetary scale: the Seven Hour War between the nations of Earth and the Combine. [[ExactlyWhatItSaysOnTheTin It lasted seven hours and]]...well, we lost.
* Just about every sync kill in ''VideoGame/DawnOfWar'' does this. Generally involves a unit pounding on its adversary several (dozen) times with a blade of some sort, then pulling out a ranged weapon and blowing it away. The Space Marines enjoy bringing an enemy to their knees and kicking them in the face with a giant armored boot, Commissars pull out a laspistol and do it execution-style, Dark Eldar Mandrakes ''just keep on stabbing''. The variations are many.
* This happens to Kreia in flashback in ''VideoGame/KnightsOfTheOldRepublic 2''. Despite the violence in the rest of the game, this scene is the most visceral, consisting mainly of a large man beating the hell out of a defenseless old lady.
** What makes it even more brutal is that she doesn't start a defenseless old woman. [[spoiler:He literally ''beats the Force out of a Sith lord,'']] until it ''is'' just a matter of beating the hell out of an old woman.
** The Handmaiden also gets one at the hands of [[spoiler:Atris]] near the end of the game in the form of ''lots'' of Force Lightning. [[spoiler:Being a Jedi apprentice gave her what she needed to beat her sisters, but not a Master.]]
* In ''VideoGame/TheGodfather'', this is generally what ensues when you render someone helpless by grabbing them. The sequel builds on this with Pummels and Executions.
* In an example that makes up for its lack of gritty gore by sheer shock value, near the end of ''VideoGame/TheLegendOfZeldaTheWindWaker'', Ganondorf at one point just starts pummeling Link, showing every single reeling effect it has on the young child. Considering the light-hearted tone and graphical style of the game, it comes as a surprise.
** The whole scene is pretty dark compared to the sunny, colorful artstyle of the game. It works incredibly well for it.
* Although the flashiness masks the brutality somewhat, this is pretty much what happens in all combo videos.
* ''VideoGame/TheSecretOfMonkeyIsland'' ends with [=LeChuck=] literally [[MegatonPunch punching Guybrush from one end of Melee Island to the other]] as Guybrush tries to come up with a way to beat him. This happens again in the final episode of ''VideoGame/TalesOfMonkeyIsland'', with Guybrush getting pummeled around [=LeChuck=]'s ship.
** The second game features a variation: instead of beating on Guybrush, [=LeChuck=] instead [[spoiler:repeatedly stabs a voodoo doll of our hero]].
** ''VideoGame/TheCurseOfMonkeyIsland'' has another variation: instead of beating on Guybrush, every time they meet [=LeChuck=] hurls a fireball at him. ''VideoGame/EscapeFromMonkeyIsland'' is the only game in the series that doesn't end in a no-holds-barred beatdown, because it's instead a no-holds-barred stalemate, with the two sides able to slug it out forever without any result.
* Taokaka from ''VideoGame/BlazBlue'' has the "I'mma Beat The Crap Outta You!" Distortion Drive, which is ExactlyWhatItSaysOnTheTin, though mostly censored by a BigBallOfViolence.
** And then there are the Astral Heats. Ragna, Taokaka, Hakumen, Litchi, and Valkenhayn's are all long combos that leave their victims extremely dead.
* In ''VideoGame/DungeonKeeper'', you can ''slap'' your creatures (or captured enemies) to death.
* Any WideOpenSandbox Rockstar game will let you do this.
** Particularly to [[spoiler:to [[BadassDecay Johnny Klebitz]] from ''VideoGame/GrandTheftAutoIV'' by [[VillainProtagonist Trevor Phillips]], in ''VideoGame/GrandTheftAutoV'.'' [[RealityEnsues Years of being a meth addict]] got to the point where [[WorfHadTheFlu Johnny]] didn't (or, rather, ''couldn't'') even fight back.]]
* You can do this to enemies in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', since hand-to-hand attacks damage fatigue as well as health, and having zero fatigue causes enemies to fall over, after which you can gradually beat them to death while they're down. It [[AwesomeButImpractical takes a lot longer than just killing them normally, though.]] But since the game is full of monsters, killing them this way is very satisfying.
* In ''VideoGame/{{Persona 3}}'', there is a mechanic where enemies and allies may fall over after certain attacks. If every enemy is on the ground, the player is prompted to trigger an "All out attack," with the party members beating up on the damaged and off-guard enemies.
** It returns in ''VideoGame/{{Persona 4}}'', and in both versions it only works when both the Protagonist and at least one other party member are on the field and aren't incapacitated. If you finish off the enemy party with it, it ends in a giant skull-shaped mushroom cloud.
* Johnny Gat of ''VideoGame/SaintsRow'' delivers one in [[VideoGame/SaintsRow2 the game's sequel]]. After Shogo, the so-called leader of the Ronin, shows up at [[spoiler:Aisha's funeral]] demanding a fight, the player character chases him down and drags him to a very pissed off Gat. Gat then delivers a smackdown on the punk, breaking his leg and [[spoiler:punching his head through a tombstone.]] He then buries him alive. The lesson here? Do not screw with Johnny Gat.
--> ''"Get up."''
* Virgo delivers this to the Phoenix in the middle of stage 7 in ''RefleX''.
* A direct allusion to this trope by Maya Schroedinger (''VideoGame/WildArms3''), who says this to Virginia after saving her and her party from Asgard (who '''did''' OHKO them): "I, Maya Schroedinger, will crush you to the ground, no holds barred. Just remember that."
* In the prequel to ''VideoGame/DissidiaFinalFantasy'', ''Duodecim'', this is pretty much [[spoiler:Feral Chaos]]'s [[LimitBreak EX Burst]]. Most everyone else gets a flashy standard attack for theirs... but [[spoiler:Chaos]] is given twenty seconds to beat the crap out of the opponent before delivering the final blow.
** How about a video? [[http://www.youtube.com/watch?v=U2eUFFEd5zQ RAAAAAAUUUURGGGH]]
* Shao Kahn has one of these at the beginning of ''VideoGame/MortalKombat9'' against Raiden. [[spoiler:The fight is mirrored at the end, before the final battle.]]
** ''[[VideoGame/MortalKombat3 Ultimate Mortal Kombat 3]]'''s home editions introduced Brutalities, which were specific 11-hit sequences of punches and kicks.
* In ''VideoGame/{{Metroid}}'', Samus delivers one to Mother Brain during the mother of all MamaBear moments at the end of ''Super Metroid''. After what Mother Brain did, she completely deserved it.
* In ''VideoGame/ShadowOfTheColossus'', the Colossi normally [[YouGetKnockedDownYouGetBackUpAgain wait to attack]] if Wander has been knocked over and is lying on the ground. On Hard mode? No such luck. This can be particularly painful when fighting [[UnstoppableRage incredibly aggressive]] Colossi such as Celosia or Dirge, who also happen to have massively powerful charging attacks.
* In ''VideoGame/TalesOfGraces'', the first time we are made aware of [[spoiler:Lambda's presence]] is when Richard is attacked by a soldier, appearing to have been killed. However, Richard eerily rises up from the ground and proceeds to mercilessly cut the man down. The rest of the party can only look on in horror before Asbel eventually makes him stop.
* In the "House of Horrors" quest in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', Molag Bal has you beat a helpless captive priest of his rival Boethiah to death with a rusty mace. Then Molag Bal resurrects him so you can beat him to death ''again'' to force the priest to renounce Boethiah and give his soul to Molag Bal. Then you beat him to death one last time. The beatdown empowers the rusty old weapon and it becomes the legendary Mace of Molag Bal.
* [[VideoGame/KillerInstinct ULTRAAAAAAAAA COMBOOOOOOOOOO!]]
* After defeating VideoGame/{{Diablo}} for the final time, your objective changes to "Destroy Diablo". What that essentially means is that you get one minute of unloading whatever attacks you desire on his dying body.
* In the Stage 2 boss battle of ''TimeCrisis 4'', Captain Rush receives this from Jack Mathers.
* Happens right at the end of ''VideoGame/FurFighters''. Just after the player has defeated Viggo, he comes back. Rather than using clever gadgets, schemes, or 100's of disposable mooks; he's decided to take matters into his own hands.
* Probably the whole premise behind the single-player mode of ''VideoGame/{{Toribash}}'', where a passive uke (no, [[{{Uke}} not that kind]]) can be wailed upon by the player until [[LudicrousGibs they are reduced to flailing, blood-spewing bits]] with no resistance. A fair number of Toribash videos demonstrate new and creative ways to bash the uke into as many component pieces as physically possible, or simply find new ways to remove limbs.
* ''VideoGame/SuperRobotWars'', with OverlyLongFightingAnimation and [[FinishingMove Dynamic Kill]], sometimes results in this.
* ''AsurasWrath'' has you doing this to pretty much every boss, including ''the creator of the universe'' who's been masquerading as a god.
* Lara Croft is on the receiving end of an absolutely ''savage'' one midway through the [[VideoGame/TombRaider2013 2013 reboot]]. [[spoiler:After slipping into the Solarii stronghold where her friend Sam is due to be sacrificed to Himiko, Lara tries to break up the ritual by shooting the mook about to immolate her. Before she even has a chance to take another shot, she's grabbed by other cultists, thrown to the ground, and brutally beaten by half a dozen mooks while lying helpless on the ground. By the time Mathias stops the assault and Lara is dragged to her feet, she's nearly unconscious, unable to stand, and her face is a bloody mess]].
* In what's easily one of the darkest moments in the series, ''VideoGame/PokemonMysteryDungeonGatesToInfinity'' has [[spoiler: the hero]] receive one courtesy of an ambushing [[spoiler: Kyurem]] (Though it's kept relatively kid-friendly via a partial DiscretionShot). After swiftly disposing of their guardian, [[spoiler: Hydreigon]], he knocks them to ground and then stomps them into the dirt long enough for them to pass out, only relenting once [[spoiler: their partner]] recovers from the shock of the moment and begs for mercy. [[spoiler: [[VillainBall He listens, naturally, leaving with just a threat of further violence, despite his victim being the only remaining obstacle to his plans...]]]]
* ''FateStayNight'', "Heaven's Feel": The climactic battle between Shirou and [[spoiler:Kirei]] is a brutal fistfight between the two, with the intent on both sides being to beat the other until they die. Ultimately [[spoiler:Kirei dies due to injuries he sustained before the fight began]].
* In ''VideoGame/MetalGearRisingRevengeance'', [[spoiler:Senator Armstrong]] delivers one to Raiden during his MotiveRant. Raiden is all but helpless since his attacks barely scratch his opponent [[spoiler:until he receives Sam's sword.]]
* From video game publisher Technos Japan (creators of VideoGame/DoubleDragon) that helped define the Beat em' Up side scrolling genre comes the "VideoGame/KunioKun" series. The first title in the arcade line up? Nekketsu Kōha Kunio-kun (roughly translates to "Hot-Blooded Tough Guy Kunio") which only spans four levels, and for newbies, it can be [[NoHoldsBarredBeatdown this]] until you get the hang of the control schemes. Also worth mentioning is the infamous home consoled sequel Downtown Nekketsu Monogatari (Tale of Downtown Nekketsu). When it shipped overseas to Western release, it was released under the name "VideoGame/RiverCityRansom".
* In ''VideoGame/MassEffect3'', Kaidan or Ashley (which one is dependent on the events of [[VideoGame/MassEffect1 the first game]]) receives an absolutely ''ruthless'' one from [[spoiler:Eva Coré, the [[ActuallyADoombot robotic infiltrator drone]] leading the Cerberus assault on the Prothean ruins on Mars]]. It nearly kills them, [[spoiler:putting them out of commission for the first third or so of the game.]]
* After defeating a boss in both ''VideoGame/DonkeyKongCountryReturns'' and ''VideoGame/DonkeyKongCountryTropicalFreeze'', DK unleashes one on the boss. You waggle or mash a button to get more hits in.
* VideoGame/KingdomsOfAmalurReckoning has these in the form of fadeshift finishing moves; each finisher involves the Fateless One beating the ever-loving shit out of his/her opponent, then finishing them with various weapons crafted from the threads of Fate itself, including shooting them with a bow, impaling them on a massive sword, and even smacking them with a giant mace like an all-star baseball player.
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