[[quoteright:206:[[VideoGame/KingsQuestVI https://static.tvtropes.org/pmwiki/pub/images/death.PNG]]]]
[[caption-width-right:206:Especially not [[TheManyDeathsOfYou in this series]].]]

In a series where any [[TrialAndErrorGameplay bad decision]] can lead to [[TheManyDeathsOfYou death]] or [[UnwinnableByDesign irreversible failure]], it's no wonder that ''VideoGame/KingsQuest'' is going to have its fair share of [[NightmareFuel nightmarish scenarios]].
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!!''VideoGame/KingsQuestIQuestForTheCrown''
* When you realize that those kids outside the cupcake hut are exactly what you dread they are... This is a game where being GenreSavvy can make things much easier -- or much nastier.
* The suspense of going through Dahlia's woods. Her "swooping down" music!
* The wolf in [=KQ1=] & 2.
* The ogre. In the original, he just shakes you around. In the Sierra remake, you get into a BigBallOfViolence, with him holding your limp body. Neither of these are particularly terrifying. But in the AGDI remake, the ogre just grabs your head, literally crushes it, and blood trails out of his hands.

!!''[[VideoGame/KingsQuestIIRomancingTheThrone King's Quest II: Romancing the Stones]]'' (The FanRemake)
* Raiding the Vampire's castle is nerve-wracking in the canonical game, but AGD cranked it up a few notches. Seeing what you were expecting to be the friendly monk from the canonical game transform into a werewolf? OhCrap. Seeing Graham pinned to the wall, Caldaur's hand around his neck, the music shrieking in the background? [[OhCrap Oh, CRAP!]] Being pinned down by the Brotherhood between the swamp and their jaws? [[RuleOfThree OH, CRAP!]] And doesn't vampire lore show that a cross will repel it? Let's use it on Caldaur... [[AvertedTrope nope]], he (while still holding you by the throat) [[NoSell takes it, kisses it, and says "God Bless Kolyma"]]. [[OhCrap CRAP!!!]]
** They also revamped the whole area making it creepier, complete with DramaticThunder and gothic music.
* Navigating the Sharkees' land is an equally frustrating experience.
** Notably in the Sharkee's Throne room, while distracting the humanoid shark guards, you have to sneak into the treasure room, but you have to do a (simple enough) password memory puzzle you saw the King use earlier. While doing the puzzle, you're on a timer; if you don't do it fast enough, the Sharkees will kill you. Though to be fair, you have the option to skip the puzzle, but you won't get the points.
* The ferryman is especially creepy, with his low gravelly voice added to the fact his character portrait is a rather well detailed skull face with bright red glowing eyes.
* The two ghosts guarding the castle. In the original, they were just floating white ghosts. In the remake, they have scary half-skeletal half-ghost-like appearances. Sweet dreams.

!!''VideoGame/KingsQuestIIIToHeirIsHuman''
* Half-expecting, half dreading you miscalculated by just that much and that Manannan would come back at any second and turn you to ash. The ominous organ music that plays when he appears doesn't help. Worse, this was a timed game, and you had a lot to do with very little time to do it. Miscalculate the margin of error, and poof!
* Screwing up the spells. A ''[[EverythingTryingToKillYou typo]]'' could be [[TheManyDeathsOfYou lethal in this game]]. Sometimes led to HaveANiceDeath -- but not usually. Add it to the time limit of knowing Manny could come back at any second and strike you dead just added to the tension.
* In the AGD remake, you can hear Manannan's house creaking. Sometimes louder than other times. If Manannan actually walked, one could be a little uneasy at the thought that he [[ParanoiaFuel could be pacing/sneaking around the other rooms.]]
* In the AGD remake, once you get the ability to talk to animals, if you enter the screen outside of Manannan's house, it may show the hens talking ([[JumpScare cue unexpected massive closeup of a realistic-looking chicken face]]). The conversation that follows:
--> Hen 1: Poor Roger, he was such a fine Rooster.
--> Hen 2: He's quite a fox now.
--> Hen 1: It's a shame what the wizard did to him.
--> Hen 2: I know, when he visits, [[TheMindIsAPlaythingOfTheBody he doesn't know whether to be friendly or eat us]].
** There seems to be no reason for Manannan to have done this MindRape except ForTheEvulz; as well, as it can be heavily implied that since the two in the pen are hens, [[FridgeHorror Roger was likely the mate to one of them. Or both.]]
* Adding to the ParanoiaFuel of Manannan's house, Manannan will kill you if he happens upon you while you're carrying an item that can be used for spellcasting... which includes something as mundane as ''a fly's wing''. You have to hide such items away under your bed (your only safe space in the house) while he's around. Granted, the game helps you out a bit by [[ColorCodedForYourConvenience showing a red outline]] around dangerous items in your inventory, but it's still a nasty way to keep you on your toes.

!!''VideoGame/KingsQuestIVThePerilsOfRosella''
* The cave troll. Oh, dear God, the cave troll. You heard that music, and there was no escape. You could try running, and it would never be enough!
** Added the fact that all you can see of it are its glowing eyes. [[NothingIsScarier You never do see what it looks like]].
** This sequence was the subject of a live action advertisement for the game, that is just as dark and frightening. The actress is assaulted and dragged off at the end.
* The Ogre. His wife is even scarier to some players. The way she drops her kill for the evening and goes after YOU...
* The unsettled ghosts... especially the cradle that rocks, despite being completely empty, a baby's haunting cry splitting the air, and realizing that baby has probably been manifesting for many more nights than the poor dear ever saw alive.
* Sneaking around the castle when even the slightest misstep means a nasty death at the bottom of the stairs, or capture.
* Also, trying to picture Lolotte's dying screams. *shudder*
* There's also that massive truck of FridgeHorror that hits you when you realize just how badly and on how many levels Lolotte had twisted up poor Edgar. She twisted his body into a hunchbacked form that was likely in pain all the time, tried to pass him off as her son when we later find out she'd kidnapped him, and was trying to twist his mind as well. *Wince*
* How about if you eat the magical fruit and take the amulet back to Genesta, then get sent home to watch Graham die anyway?
* How about Rosella having to go gravedigging, surrounded by a horde of zombies trying to grab her? If you do it correctly they can't harm her, but geez!
** With the unsettled ghosts previously mentioned, you actually take turns dealing with both. Dig up an item while dealing with zombies, deal with a freaky ghost, go back to the zombies again, then another ghost. About 4-5 times in succession.
* If players try to make Rosella enter the mansion at night without protection, a zombie leaps from the bushes by the front door and turns her into a zombie. It means a zombie was just waiting there to attack anyone who came by at night. If you have the amulet or it's daytime, it doesn't appear, but [[NothingIsScarier it's still there....waiting]].
* Think about the Dwarves for a second. They live ONE SCREEN south of the western graveyard. Likely just 10-20 feet away from it. One wonders if they get any sleep from the moaning zombies basically stalking their backyard EVERY SINGLE night. And no, whatever spell/curse that causes them to rise from their graves is never broken. [[FridgeLogic Well... unless it was one of Lolotte's spells to scare the townspeople in line, and was broken after she died]].

!!''VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder''
* The gypsy showing Graham what was going on with his family. Mordack is ''torturing'' Alexander, and threatening to feed him to the cat. Said cat [[ForcedTransformation used to be the same son-of-a-witch]] who had enslaved and brutalized Alexander for ''years.'' [[ThisIsWrongOnSoManyLevels On so many levels]], that is the stuff of bad dreams.
** Even if Alexander did turn Manannan back into the form of the Wizard he used to be, there is no doubt that Manannan the evil wizard would be pissed that Alexander turned him into a cat in the first place that he would kill Alexander and his Royal Family possibly even King Graham too as revenge for turning him into a Cat in the Third Game of the King's Quest Series.
* The scream used when Graham falls to his death, [[JumpScare if you weren't expecting to fall]].
* Yes, [[TheScrappy Cedric]], we know it's a [[MemeticMutation poiiisonous snake]]. It still is a nasty death.
* Yeah, the Forest Witch was a sadist psychopath. But did she really deserve an AndIMustScream defeat? Especially since she's trapped in there until someone frees her, and the most likely scenario is that the genie sent her to where the lamp originally was... in which the only item that can open said cave is destroyed forever.
* The sailing segment towards the end of Graham's adventure; it is a trial and error "maze" of sorts where 'error' means being devoured by a ravenous SeaMonster. There is also a rather off-putting or uncanny theme playing while at sea, which abruptly ends when the monster rears its massive jet-black head and crushes both Graham and his vessel in its jaws. This is likely to happen to most everybody playing through this bit since again, they've no way of knowing exactly where to go.

!!''VideoGame/KingsQuestVIHeirTodayGoneTomorrow''
* Alexander being captured by the Druids and put up in a wicker cage to burn to death. There are times when being a mythology geek adds a few new ways to wince. This would be one of them. Burning to death is not a pleasant way to go, either.
* Just about anything on the Land of the Dead. Creeping zombies of those whose torments drove them mad, and having to dodge them, lest a single touch cause Alexander's flesh to dissolve! There's the door death, the River Styx death, seeing the walls and twisted passages of the Land of the Dead, and realizing they are literally Samhain's flesh as he has ''fused with his hellish throne'', and [[BodyHorror the land he rules is literally his body]].
* Sipping the "Drink Me" without knowing it only knocks you flat for a few minutes. The animation is unsettling to start with. The narrator and Benson's voice acting do not help.
* Navigating the catacombs. So many ways to go wrong, so many death traps, and no warning. Traps everywhere, skeletons everywhere, and if you are traversing it for the first time, with no idea where the minotaur is? Heck, even if you know where you're going, confronting the Minotaur is pretty tense, especially when you look at the ritualistic altar on which he was planning to do Gods-knew-what to Celeste before devouring her!
** [[GoryDiscretionShot The minotaur only rips you in half if it's dark.]] The goring happens when there's light.
* We know from the first meeting Alhazred is [[{{Jerkass}} no gentleman]]. When we find out what he did to Cassima's parents, he turns into "detestable slime bag." When we see that he was behind the islands' discord and colluded with Mordack, he jumps up to "pile of shit." When we realize that he plans to ''[[YouHaveOutlivedYourUsefulness "dispose"]] of Cassima'' ''[[IHaveYouNowMyPretty after the wedding night]]'', Alhazred turns into "Alex, skewer the bastard ''NOW!''"
* You wouldn't think LohengrinAndMendelssohn could be Nightmare Fuel, until you give a listen to the [[https://www.youtube.com/watch?v=PhIQcGo8Z14 borderline demonic arrangement that is used for Alhazred and Cassima's wedding]].
* Alexander interrupting the forced wedding of his beloved Cassima to Alhazred... only for Cassima to affirm that she ''is'' in love with her bridegroom, and order Alexander's death. Of course, it turns out that she's actually the genie in disguise, but it's still a nasty shock.

!!''VideoGame/KingsQuestVIIThePrincelessBride''
* The Boogeyman -- a bony, ash-faced creature with a huge gash of a mouth, rows of enormous teeth, empty black eyes, and a bone-chilling [[VoiceOfTheLegion voice]] -- roams the land of Ooga Booga. If you stand still for too long, he'll dig his way out of the ground and jump on you, apparently [[ImAHumanitarian eating you]] offscreen. And how does the game tell you he's about to make an appearance? When you hear [[https://www.youtube.com/watch?v=BcFeozTNzZs this.]]
* The ghostly wanderer who shows up in the desert, while not evil, is pretty creepy. He gets even creepier if you give him the salt water; while he doesn't hurt you or make the game unwinnable (all he does is give you a WhatTheHellHero), the fact you clearly see him in pain while his eyes glow yellow for a second... This scene was rather disturbing.
* There's also the giant scorpion in the desert temple.
* The cursed crying woman; when Valanice or Rosella ask what's wrong, she says it's her face. She then shows her face (facing away from the player) to the character you're playing as, who screams, and immediate game over. How can a face be so scary that you can die from fear just by looking at it?
** Further FridgeHorror, read the KQIV entries above. After all of those, ''THIS'' is what ended up killing her from fright? (Keep in mind KQIV rivals VI for the title of scariest ''King's Quest'' game.) It seems this may be a contender for the most literal "NothingIsScarier" in the entire series.
* Rosella and the Troll King being trapped in the coffin is already pretty scary, but then the skeletons start trying to dig their way in. If you take too long finding a way out, a grinning skull will poke through the wall expectantly. Cue Game Over.
* When Valanice encounters Mab frozen in ice, it is not pretty.

!!''VideoGame/KingsQuestMaskOfEternity''
* The beginning of the game takes place in Daventry, and it can be rather scary; the music, the dark surroundings, the jumping humanoids (spriggans) that can tear you to pieces and you don't have any way to defend yourself yet.