[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/FFV-Exdeath2_3000.gif]]
[[caption-width-right:320: You said that being a tree equals being LaughablyEvil. [[WhosLaughingNow Say it again now.]]]]

It has been said that most of the fun in ''VideoGame/FinalFantasyV'' comes from the way it doesn't take itself too seriously. [[NightmareFuel This doesn't mean the cheery tone can be taken for granted.]]

After ''VideoGame/FinalFantasyIV'''s [[NightmareFuel/FinalFantasyIV utter horrors]] and [[IncrediblyLamePun after its]] ''[[FinalFantasyIVTheAfterYears After Years]]'', this is the next step into the darkest depths of the [[strike: [[RunningGag ass-stabbingly popular]]]] [[NightmareFuel/FinalFantasy pants-shittingly scary]] ''Franchise/FinalFantasy'' series.

The fact it's a short walk compared to the rest of the series barely reflects the game's nature as a BreatherEpisode for the series - just as [[VideoGame/FinalFantasyVI the sequel]] [[NightmareFuel/FinalFantasyVI will quickly tell you.]]

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* Castle Exdeath, the DiscOneFinalDungeon, starts off as a fairly standard-looking castle. But when the illusions are dispelled on the second visit, it becomes a horrifying WombLevel. The castle is constructed entirely out of the ''breathing corpses'' of Exdeath's victims. The walls visibly pulsate and the background music changes from the heroic "The Dawn Warriors" associated with Galuf to its own sinister tune. Also, this monstrous construction is thirteen stories tall and one of the biggest structures on the overworld. All made out of fused corpses. This also emphasizes the next point...
* Exdeath himself pretty much [[KnightOfCerebus darkens the tone of the game whenever he's around]], despite having a [[TheDragon second-in-command]] who is a walking, talking CrowningMomentOfFunny. He's a tree. Seems harmless enough. Except that he's a tree that was used to seal countless monsters and demons. The souls of these demons became ''so smashed together and compact'' that they fused into one blasphemous warlock that was so powerful, the four greatest warriors in the world couldn't even kill him and had to settle for sealing him somewhere else..
* Pictured is Exdeath's form once he gains the power of the Void: an EldritchAbomination of a tree that looks more like brain matter than real wood, with an inhuman face on the trunk and his familiar torso armor sticking out of his head, giving the impression that he's taken root. After the Void turns against him, his body implodes and then spills out with a legion of demonic horrors fused together that could either be his original demons or the other horrors sealed in the Void, or both. And it takes up most of the battle screen.
* Mirage Village is a village that is trapped between dimensions. No time passes inside, and the village itself is hidden in a lush forest with no sprite on the overworld that indicates its existence, but when you step on its tile on the overworld, you don't simply enter it -- the game's FightWoosh plays beforehand. But, if you go to the place through the Rift, you will see ''every single'' being that lives inside are frozen; not by ice but by time. And from some NPC, it can be indicated that their frozen selves are their original form and they are aware of the phenomena. The village is one big habitat of the AndIMustScream! And the creepy Book of Sealings music that plays in the background of what otherwise looked like a perfectly normal town...
* Moogle Eaters. Does somebody have to explain why they might have that name?
* In the Deep Sea Trench, there are four types of enemies you can fight. All four are called "Unknown". [[http://finalfantasy.wikia.com/wiki/File:UnknownBlob-ffv-ios.png Here's]] [[http://finalfantasy.wikia.com/wiki/File:UnknownSkeleton-ffv-ios.png how]] [[http://finalfantasy.wikia.com/wiki/File:UnknownSlime-ffv-ios.png they]] [[http://finalfantasy.wikia.com/wiki/File:UnknownWorm-ffv-ios.png are.]] What are these?!?! Undead, mutated corpses whose main attacks are to vomit on you, and kill you instantly! Them coupled with the hazard floor of that dungeon and the annoying boss compound to make the area ''terrifying''. These monsters wouldn't be out of place in a ''VideoGame/{{Splatterhouse}}'' game, yet here they are in a fantasy RPG like ''FFV''.
* The Interdimensional Rift can get incredibly creepy at times, especially thanks to the music. Though it's not as mindbending or disgusting as some of the things detailed above, the Castle area should be mentioned--most players will have the Thief's Find Passages as a passive ability by this point, showing all the paths around the floating platforms in the sky. But it's a little unsettling not to have it and imagine how it must be for the characters, walking around on invisible paths over a bottomless sky.
* Before beating the game, the door to the BonusDungeon in the GBA version isn't locked. Instead, opening the door will result in an unnerving noise, the screen going dark, and a dialogue box saying only "It is pitch black inside. You cannot enter." Must be a Grue in there.
* And then there is the dungeon itself. Remember feeling nervous when trying to sneak past Omega? Here, have an entire floor full of them!
* There is a family of undead enemies that take the form of a floating head with the face ''ripped off'' and ''floating in front of the skull'' and an elongated tongue feeding from the skull's mouth through the mouth of the face in front (and little stringy bits connecting it to the rest of the flesh on the skull).
* If you've never played the 2D versions of ''VideoGame/FinalFantasyIV'' or ''VideoGame/FinalFantasyIII'', you might get an UncannyValley feeling off of Krile's 3/4 view battle sprite. (But if you have... well, you still might, but you'll also know it's their standard child sprite.)
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