Both ''VideoGame/{{Elvira}}'' games were among the most frightening on the market when they were released, and years later they still have the power to scare. Some particularly memorable examples below.

'''As this is a Moments page, [[Administrivia/SpoilersOff spoilers are unmarked]].'''
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!! ''Elvira I'':
* Getting killed by the hawk, which results in a screen of first the hawk [[EyeScream grasping an eyeball in a spray of blood]] - with its other claw clearly going for your other eye, then an [[NightmareFace image of your character with his eyes clawed out]].
* Getting killed by the evil cook. The game over screen shows a boiling cauldron, with your [[ToServeMan head bobbing up to the top]].

!! ''Elvira II'':
* The haunted house stage has more than a few blood-curdling moments, compounded by the fact that, rather than being your typical dark, horror-style spooky mansion, it's a somewhat gaudy but otherwise normal-looking and well lit large suburban home:
** There's a scene where you come across some shutters that open up into a pantry. You open them, and see nothing but pitch blackne- A degenerate leaps at you. His mouth is full of razor-sharp teeth, and zits the size of fingertips stream pus down his cheeks. You pass out, and wake up in a meat locker full of mutilated bodies. Three guesses as to who mutilated them... [[CrossesTheLineTwice and then he comes back for more]].
** The dining room. What's the main course? [[ToServeMan The head of a young woman.]] Which opens its eyes and smiles at you as blood oozes out from her mouth.
** A bedroom where you're compelled to fall asleep after you enter. You then have a dream about a sexy woman, and when you wake up, she's still there. [[FanDisservice Only now she's a lamprey-mouthed succubus]] who promptly kills you unless you've cast the Brave spell.
* The deeper levels of the catacombs. They have traps which paralyze you, at which point you're helpless against the [[JumpScare unending hordes of blue ghosts that suddenly fly out of the darkness and into the screen]].
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