->"We tried to escape, but they found us. They took us all, turned us. [[MercyKill The men, they kill... they're merciful.]] But the women, [[FateWorseThanDeath they want.]] [[BodyHorror They want to touch, to mold, to change until you are filled with them.]] They took Laryn. [[ImAHumanitarian They made her eat the others, our friends.]] She tore off her husband's face and drank his blood. [[ExplosiveBreeder And while she ate, she grew.]] [[TheCorruption She swelled and turned gray and she smelled like them.]] [[TheVirus They remade her in their image.]] [[MookMaker Then she made more of]] [[BeePeople them.]] [[BabyFactory Broodmother..."]]
Creator/BioWare marketed ''Franchise/DragonAge'' as "DarkFantasy." They weren't kidding.
!!Franchise-spanning nightmare fuel:
* Flemeth. She may be friendly and [[AffablyEvil affable]], but thinking about her for more than a few minutes is truly nightmarish, partly because of how ambiguous her character is kept. First there's her backstory, and whether it's true or not doesn't make it any less horrific. Then there's how she has managed to live for so long by [[spoiler:stealing her daughters' bodies]]. But as said above, the ambiguous nature of her character is a big part of what makes her so terrifying. Morrigan states that she is not a blood mage, abomination or even humian. Fenris states the same thing. Even Anders says that Justice doesn't truly know what she is. Her cryptic warnings don't help either.
** As of ''Inquisition'', we finally ''do'' know what she is. It doesn't help. If anything, it makes her even more terrifying. [[spoiler:She was once a mortal woman, who then became the host of all that remains of the Elvhen goddess Mythal... and she has ''plans'' for Thedas.]]
* [[FateWorseThanDeath What we know about what the Qunari do their mages.]] [[NothingIsScarier And what we]] ''don't''.
* The general nature of Grey Wardens, if given serious thought. They acquire their special abilities by drinking a cocktail which includes the blood of the very darkspawn they kill. How did the first Wardens even come up with the idea to try this? By contracting the taint, they develop a psychic connection to the darkspawn horde and, at more senior levels, can even listen to the Archdemon. And then if they don't die while fighting the darkspawn, after about thirty-odd years they say farewell to everybody they've ever loved and trot off to the Deep Roads to take as many of their enemies with them as possible as they die. Being a Grey Warden is an amazing honor, but it's also a glorified death sentence with a lot of really unsettling potential mishaps along the way.