* ''Videogame/{{Mother}}''. This is an RPG series from Ape (later known as Creatures Inc., which helped in the development of Pokémon Red and Blue) which is about a group of Kids/Teens who defend the Earth against Aliens(Mainly Giygas/Giegue) who are influencing people in bad ways and slowly taking over the planet. Usually, the protagonists are gifted in many ways from having Genius IQ, to being sword fighters, or having the Phychic Powers/PSI(which is automatically reserved for the Main character of the game/Leader of the party). The series has many dark spots, which is unusual for Mother games, and has decent plot, especially in the case of Mother 3. One of the reasons it needs more love is because Nintendo only bothered to release one of the games, Mother 2, under the title of Earthbound and due to bad marketing, it flopped at launch in 1995 and they failed to release Mother 1 or Mother 3. However, the fanbase is small, but hardcore and dedicated. When it was confirmed that [[NoExportForYou Mother 3 would not be released in the states]] a group of people led by Tomato(Clyde Mandelin) [[FanTranslation translated the game fully as a patch for emulation]]. Another group of Mother fans has taken it upon themselves to make [[FanSequel a fansequel called Mother 4]] due to the creator saying he will not make any more Mother games after Mother 3. The fanbase is starting to grow larger now, due to Earthbound's success on Virtual Console as one of the top 10 selling games for Wii U, but the fanbase is still relatively small currently.
* ''{{Elona}}''. A {{Roguelike}} on [[ThisisYourPremiseOnDrugs drugs.]] SchizoTech, CrapSaccharineWorld, and a band of Little Girl [[HalfHumanHybrid Dog-Centaur]] [[LegoGenetics Generic Experiments]]... [[BreadEggsMilkSquick Forming a band.]] Full of bizarre game mechanics, silly writing, and sheer randomness paired with a persistent life sim. While having fully fleshed out dungeon crawler mechanics with infinite Randomly Generated Dungeons, one could instead choose to be a farmer, a merchant, the most awesome band leader in North Tyris, or an insane doctor making little girl-dog centaurs. It recently got a large fan Expansion pack called elona +, which adds a pet evolution system, and fleshes out some of the more difficult to get into parts of the game. Not to mention doubling the length of the much ignored story. Once you find yourself in elona, it is hard to get back out.
* ''Empire: Total War''. As much as a history lesson as a game, each unit, technology, and upgrade had a detailed history. You could pause a battle and read up on the soldiers slinging lead at one another at any time. And whats a more fun way to learn than spreading your influence across the known world of the 18th century? (cue evil laugh). Few games centering around 1700 to 1799 go in to so much depth about the history and tactics of the era. The gameplay too, while being complicated, is fun and very enjoyable. Despite being considered a huge step for Total War as a series, its often overshadowed by its Roman and Medieval cousin and isn't very well known outside of that circle.
* Bungie's ''VideoGame/{{Marathon}}''. What did this game bring into video games, specifically first-person shooters? Let's start with vertical aiming, Multiplayer objectives other than just kill everybody, single player objectives other than just kill everything, computer-controlled allies, idle animations for enemies, the ability to swim, dual wield, "Jump," use an in-game Radar and map, and use an alternate fire for some weapons; enemy chatter, humerous in-game dialogue, asymettrical character models, different models for players with different guns (In DOOM, all players appeared to have a gun that wasn't in the game regardless of what weapon they were actually using), vacuum areas, an [[AlmostOutOfOxygen Oxygen Bar]], and not to mention it has an incredibly in-depth plot and was the inspiration for ''Franchise/{{Halo}}''. Despite all of this, people still acclaim Halo for setting the guidelines for First-person shooters, mainly for its regenerating health.
** ''Marathon'' also had built-in voice communication when played on a network-- yes in ''1994.''
** Bungie's other games, such as ''VideoGame/{{Myth}}''. There are about a dozen of them. ''{{Oni}}'', ''{{Abuse}}'', ''Myth'', ''VideoGame/{{Marathon}}'', and ''PathwaysIntoDarkness'' are all good and all brought new concepts into their genres, yet are all ignored and overshadowed by ''Franchise/{{Halo}}''.
* ''VideoGame/DemolitionCompany'' by GIANTS Sofware.
* ''ActOfWar : Direct Action'' and its expansion pack ''High Treason'' were particularly great RTS games, not just in an extensive campaign, faction diversity, audio and visuals (they still look and sound good by today's standards, and well scaled), but in the fact it was very realistic in terms of gameplay, with units being incapacitated and requiring of repairs or healing before coming back into the fight, also aircraft units come from off the map, terrain and vegetation affects units sight and urban combat interaction feels like you are looking a real S.W.A.T. operation. Unfortunately [=AoW=] was released by the same time as ''VideoGame/CommandAndConquer Generals'' and didn't have too much appretiation from reviews, which said there was no particular innovation for the genre (a rather dull argument considering RTS gamers usually don't appretiate changes to classic gameplay) or simply diminished it, [[http://www.youtube.com/watch?v=lBity08oJes these videos]] [[http://www.youtube.com/watch?v=fCN67EVKFQU show a bit]] [[http://www.youtube.com/watch?v=o7z6Qm2uk_I of the game.]]
* ''VideoGame/{{Battlezone|1998}}'', a RTS-FPS mix featuring a compelling storyline, great graphics and overall high production values was largely overlooked by consumers when it came out in the late 90's even though it was awarded high scores by critics.
* ''{{Singularity}}'' is an oft-forgotten FPS dealing with time travel and alternative histories. Vastly underrated and never promoted much. A really fun way to blow at least 6 hours.
* ''GodHand''. Silly, NintendoHard, and full of fourth wall breaking fun and shout outs to other games. Also insanely awesome with a very well thought out combo system that allows for fluid movement, allowing Gene to essentially be the ''FistOfTheNorthStar''. The music is beyond awesome, aswell, even the fight with the Mad Midget Five has incredible music.
* The PSP game "KingdomOfParadise" (alternate names: "Key of Heaven" (EU) and "Tenchi no Mon" (JAP)) is a fantastic, thorough, highly-rated RPG heavily influenced by the Ssu Ling (Four Symbols, or gods of Chinese mythology). It features gorgeous graphics, well-developed characters, good music, and a wholly gripping storyline complete with dynamic twists and turns. It most certainly qualifies for this trope, not even being popular enough to have a trope page or any semblance of fandom whatsoever.
* ''VideoGame/SonicPinballParty'' is a must-have if you have a Game Boy Advance/Nintendo DS and any nostalgia for Sonic Team's Saturn and Dreamcast games, with tables based on ''NiGHTS'' and ''SambaDeAmigo'' featuring tracks from ''BurningRangers'', ''PhantasyStarOnline'' and ''ChuChuRocket''.
** And speaking of underrated Sonic Team games... ''NiGHTS'' and its sequel (moreso the original) are games often looked over because of their colourful graphics and "weird" protagonist. Give them a go--the original is an incredible time attack, point scoring racing game with an open-ended story, and the sequel has gorgeous music (including remixes of the original's already amazing tunes) and even got me teary at points. Just because it looks "kiddy" doesn't mean it is!
* Oh, {{Ristar}}. Poor, poor {{Ristar}}. A beautiful game with an unique, central, and fun gameplay mechanic of swinging and headbutting everything with your elastic arms, mixed with a ton of personality and charm. But thanks to it being released in 1995 on the Genesis, it was overshadowed by the hype of the next generation, and didn't sell awesomely like Sonic or other platformers. Because of this, it couldn't get the EvenBetterSequel it deserved. You have little excuse to not try it out if you come across it on the various platforms its been re-released for.
* ''RiseOfNations'' and ''RiseOfLegends''. Let me see you have a four way battle involving death spheres, giant tanks, huge dragons, and one very massive cannon, on your games.
* ''VideoGame/TheLastBlade''. '''Goddamn,''' ''[[http://www.youtube.com/watch?v=yZiFt27UkwQ The Last Blade.]]'' [[strike:One]] '''Two''' of the best nineties 2D fighters ever released, both brushed aside because [[VideoGame/{{Tekken}} 3D was the hot new thing]] at the time. While I'm at it, ''[[http://www.youtube.com/watch?v=0MW-1K02jYI Real Bout Fatal Fury 2.]]''
** And that's really just denting the surface; SNK has unfairly overlooked gems by the ''dozen'', to the extent of having games overlooked ''among'' amateurs of overlooked gems. How many of you have ever heard [[VideoGame/FuunSeries of]] ''[[http://www.youtube.com/watch?v=QPng_eh_864 Savage Reign]]'' or caught a glimpse of ''[[http://www.youtube.com/watch?v=4GomMMX-Lk0 Fatal Fury 3]]''?[[note]]Both of which are from 1995 [[SeinfeldIsUnfunny for those of you who can't see what the big deal is.]][[/note]]
*** ''Savage Reign'' may be good, but its sequel, ''Kizuna Encounter'', is much, ''much'' cooler. And just as under-appreciated.
** In a similar vein, we've all heard about Last Resort ''[[VideoGame/NeoGeoBattleColiseum the stage]]'', but almost nobody played ''Last Resort'' '''the game'''. ''VideoGame/KingOfTheMonsters'' goes there also.
** Let's just say, the NeoGeo has a sizable games' gallery (mainly SNK games, but also games from second-parties like Data East and ADK), but just a handful of them are in the gamers' memories. ''VideoGame/TheKingOfFighters'' comes to mind first, followed by ''VideoGame/MetalSlug'' and ''VideoGame/SamuraiShodown'' (at least until the fourth game). There's also ''VideoGame/FatalFury'', which remains mostly in the memory of arcade vets. But what about ''VideoGame/ArtOfFighting'', ''NAM-1975'', ''Magician Lord'', ''Sengoku'' (not the one that has [[VideoGame/{{Sengoku}} an article here]], this is an unrelated BeatEmUp)...? And even while SNK was "dead", there was Noise Factory's ''VideoGame/RageOfTheDragons'', an amazing fighter which is also sadly overlooked.
* Take [[VideoGame/IL2Sturmovik Maddox Games's]] early 90s shooters, and you'll get the catch. Specifically ''[[http://www.youtube.com/watch?v=hQP9cm5Us8k Z.A.R.]]'', made in 1997. In a nutshell, it's an open-air mission-based first-person shooter, with, however, pretty wild dynamics. Wilder than it's supposed to be for a [[ScienceFiction Nostalgic Science Fiction]] OneManArmy [[CrapsackWorld Crapsack Other Planet]] [[FirstPersonShooter FPS]]. Two more features I haven't spotted in any other game of this genre so far: no-border levels, in fashion of WraparoundBackground and even ColorCodedForYourConvenience weapons, depending on the location you're currently in!
** Not to mention landforming, which is, for this genre, [[OlderThanTheyThink older than everyone]] [[RedFaction thinks]].
* EvilIslandsCurseOfTheLostSoul: It would really benefit from a NewGamePlus, but it's still an entertaining RPG.
* The ''VideoGame/WayOfTheSamurai'' series is a very interesting WidgetSeries, and one that doesn't get much respect in the west. Each game is very short, clocking in at around a few hours at most, but there are a wide array of choices to make, factions to ally oneself with, [[MultipleEndings endings to view]], and stuff to unlock.
* ''VideoGame/JeanneDArc''. Joan of Arc as a MagicalGirl fighting demons, with a good plot.
** Seconded, although in its defense it got ''great'' reviews. Still, virtually nobody played it or even heard about it because it looks like your standard FF-fill-in-the-blank turn-based handheld RPG -- until you actually play it.
* We all know HideoKojima and his ''Franchise/MetalGear'' series, which may go down in history as one of the best series of all time. But, what about his other games that are ''not'' about bipedal nuclear tanks and cardboard boxes? ''VisualNovel/{{Policenauts}}'', ''VisualNovel/{{Snatcher}}'', ''VideoGame/ZoneOfTheEnders'', ''VideoGame/{{Boktai}}''... every last one of the aforementioned games are -- despite their inherent flaws -- incredibly worthy games in their own right. It really makes one wonder just what Kojima [[WhatCouldHaveBeen could come up with]] if only he were given some time off from ''Metal Gear''...
* The ''VideoGame/BattalionWars'' games deserve more love than they get. It has TPS qualities,yet there are some great RTS elements to them to. What could go wrong with games with great level designs, excellent online multiplayer,and TheThemeParkVersion of both World-Wars with some Cold War elements? Yet the first was a sleeper hit,and the second was passed over.
* ''VideoGame/SkyGunner'', a game akin to something like a SteamPunk-styled ''AceCombat''. It has a charming presentation, and an incredibly deep control system to boot. Unfortunately, it's particularly unknown, even for an Creator/{{Atlus}} game.
* ''VideoGame/{{Cryostasis}}''. Seriously, it's one of the few pieces of fiction that made a huge philosophical impact on me, and I hardly ever meet anyone who knows about it. The gameplay and storytelling are slow, the game runs slowly even on high-end computers, the voiceacting is everything from horrible to amazing. And the story is, well, [[MindScrew confusing]] to say at least. But the game is layered with symbolism, the plot is deep, thoughtful, and heavily ambigious, the athmosphere heavy and the gameplay innovative. And if you wait out the ending credits, you get one of the best quotations ever seen in a video game.
* ''VideoGame/{{Klonoa}}'' is in serious need of love. While a nice fanbase exists, many other games would overlook this game due to its "kiddy" aura. Doesn't help that the way the [[VideoGameRemake Wii remake]] was marketed enforces that fallacy. The storyline is in fact quite mature with much [[TearJerker Tear Jerking]] within while being absolutely splendid, and the gameplay is simple yet can be quite challenging to make some very awesome boss battles. You'll also find that the soundtracks for the games contain many of the best songs that you'll ever find.
* ''EvilTwinCypriensChronicles'': A challenging {{Platformer}} with a dark, surrealistic art style and a great musical score. [[NoExportForYou It wasn't even released in America.]]
* The Sega CD's library has its fair share of hidden gems, but none shine brighter than ''PopfulMail'', a NintendoHard adventure platformer which also had some of the best voice acting of '''''ANY''''' game released for it's time. [[SuperlativeDubbing Dubbed voice acting]], at that! It's a damn shame that it came out so late in the Sega CD's life, after it had been established that the system was a gimmicky add-on to the Genesis, because this game truly did make the best use out of the power of CD-based media (even if said power was throttled by the Genesis).
* ''VideoGame/{{Plok}}'' was an SNES platformer from 1993 that's... er, really good. The soundtrack has this sunny, jazzy atmosphere that sounds too good to be coming out of an SNES, the graphics are cartoonishly psychedelic and very unique, and the gameplay is varied and challenging. Oh, and it did ''VideoGame/{{Rayman}}'''s shtick two years before ''Rayman'' came out. [[SurpriseDifficulty Just play it on an emulator that has save states.]]
* ''VideoGame/BatenKaitos Origins''. Pretty much the epitome of DoingItForTheArt, with an utterly insane amount of attention paid to detail. To give an example, every one of the cards used in-game has a description about 4-5 full lines long -- all '''655''' of them. It certainly helps add to the SceneryPorn and SugarWiki/CrowningMusicOfAwesome too. Just about the only thing this game didn't have was good marketing.
** Hey, don't forget ''Eternal Wings''! It may not be quite as polished as its prequel, but it's still just as much fun to play.
* Chances are if someone's talking about the ''Xeno'' series, they're referring to ''VideoGame/{{Xenosaga}}'' or ''VideoGame/{{Xenoblade}}''. They are still great games of course, but they tend to oversahdow the original ''VideoGame/{{Xenogears}}'', a game that features a story spanning over 60 hours written by the likes of Tetsuya Takahasi, his wife, Soraya Saga and Masato Kato, a YasunoriMitsuda soundtrack. It also includes HumongousMecha, a contorted plot, and [[ShownTheirWork symbolism that actually was researched.]]
* ''{{Elebits}}'', a game where you shoot Pikmin-like creatures to generate electricity. Somehow, it's incredibly awesome.
* The ''VideoGame/TimeSplitters'' games are [[RuleofFunny funny]], fast paced [[FirstPersonShooter first-shooters]] with [[LoadsAndLoadsOfCharacters tons of characters]] that range from [[EverythingsBetterWithMonkeys monkeys]], robots, zombies, [[NinjaPirateZombieRobot robot monkeys, and zombie monkeys]], [[GunPorn tons of guns]], [[CrowningMusicOfAwesome awesome music]], and [[LevelEditor level editors]].
* ''RhapsodyAMusicalAdventure''. As the title implies, it's a musical RPG. It also happens to take place in the ''Franchise/{{Disgaea}}''-universe, although it doesn't deal with it at all. There's also a refreshing bit of optimism and sweetness that is sadly all-too uncommon in [=RPGs=] these days.
* ''PhantasyStar'': It had a fully fleshed-out plot years before ''VideoGame/FinalFantasyII'' for the {{Famicom}} came out, it was one of the first [=RPGs=] to feature a female protagonist, it took place in a science-fiction setting (which is rare for [=RPGs=], even today) ''and'' it came to the United States a full year before ''[[DragonQuest Dragon Warrior]]''. The rest of the series also deserves mention, as they are all great [=RPGs=], comparable to the ''Final Fantasies'' of the era.
* Speaking of ''Phantasy Star'', ''VideoGame/PhantasyStarOnline2'' is an amazing online action-RPG. Sega announced a western release, but [[DevelopmentHell nothing else has been announced about this version since]] (not counting the SEA version, because no one likes its publisher Asiasoft), so we need to be more vocal with Sega about the fact that this game deserves to see the light of day outside of Asia.
* ''TheUnholyWar'' can only be described as a great fighting game. You've plenty characters to choose from, an strategy mode to make the game more interesting, and it's awesome to play against a friend. Not only that, but it was a full 3D game, with free movement, in 1998! (something weird back then). Even with all that, the game was poorly received , and very few people know about it.
* ''AWitchsTale'' is about a young witch-in-training who wants to become the greatest witch in time and space. She releases a SealedEvilInACan and must go on a quest to defeat it along with her vampire sidekick, rescuing six princesses along the way. A very excellent game, full of comedic moments and {{Tear Jerker}}s alike.
* ''{{Gearheads}}'': A very obscure LighterAndSofter version of {{Archon}}. Two players with a collection of wind-up toys must send as many of those toys to the other side of the screen as possible. Each toy works differently: one serves as a tank to block other toys, a toy chicken hatches windup chicks, and yet another "scares" toys, flipping them around and basically converting them over to your side. There's 12 toys, but players can only use 3 types per game. Making things more challenging is that toys that are too slow eventually slow down and stop moving. This game is so obscure that the only the Mac version can be found online. You can download it [[http://macintoshgarden.org/games/gearheads here.]]
* The PS2 [[BulletHell game]] ''[[FallenAngel Homura]]'' is this in spades. And that despite having some [[AbsurdlySharpBlade unique]] [[SpinToDeflectStuff gameplay]] [[CatchAndReturn features]] and an awesome soundtrack and it does'nt even have a Wiki or TV-tropes page.
* The ''VideoGame/GargoylesQuest'' franchise, particularly ''Demon's Crest''. They were sleeper hits, but nowadays they're almost always overshadowed by the ''VideoGame/GhostsNGoblins'' games, with Red Arremers back to being non-controllable DemonicSpiders. Ol' Red popped up in ''[[VideoGame/SNKVsCapcomSVCChaos SVC Chaos]]'', but SNK missed a chance to give these games a ShoutOut by naming him "Firebrand."
** He's appearing in ''[[VideoGame/MarvelVsCapcom3 MvC3]]'' (and he's named Firebrand), and also the first game of the series is now a downloadable title for the Nintendo3DS, so maybe that will spark some interest in the series.
* You think it was ''HeroesOfAnnihilatedEmpires'' (from the creators of ''S.T.A.L.K.E.R.'', by the way) who started the RTS+RPG trend? Yes?! Then you fail. ''Hanjuku Hero'' a.k.a. ''Hanjuku Eiyuu'' for the NES is an extremly rare UrExample of a top-down real time strategy game which also successfully combines RolePlayingGame elements [[spoiler:(if early ''FinalFantasy'' graphics may count as an RPG element as well, heeh)]], [[AllYourBaseAreBelongToUs castle capturing elements]] and RuleOfFunny in one blender. [[NoExportForYou Sadly, nobody outside Japan even knows it.]]
* ''{{Rosenkreuzstilette}}''. It's a DoujinGame inspired by several classic games (most notably ''VideoGame/MegaMan''), where you play as a church maiden who has to stop a misguided rebellion led by her own friends and their supervisor. It's got [[CrowningMusicOfAwesome excellent music]] provided by several Japanese bands, and the visuals simply look ''[[SceneryPorn stunning]]''. Sadly, it never gets the attention it deserves, and for a couple reasons. Its [[TheWikiRule wiki]] seems to be in a state of turmoil, the fanbase is {{broken| base}} since the Eastern fans think there are no true Western fans[[note]]They obviously don't know a good chunk of the ''VideoGame/{{Touhou}}'' fanbase[[/note]], and that those who are are merely "pretending" (case in point, one of the [[BigNameFan most prominent fans]] in the Western base is accused even by the developers themselves as being a complete asshole to the game, even despite his reform), and even worse, its TVTropes page rarely updates anymore, especially with the [[DevelopmentHell delays]] that the sequel is getting. If there's any series that SugarWiki/NeedsMoreLove, it's this one.
* ''LethalCrisis'', an action-platforming doujin game in the veins of ''SUGURI'' was completely ignored by many people so much to the point of pirating the game is neigh possible (not that it's advised, mind you). The game has some interesting features like having a huge assortment of weapons at your disposal and being able to upgrade them, being able to fly around the area, and try out different combinations of weapons that suits your playing style. It's such a shame people who attended Comiket just outright ignore the game for "not being Touhou". A prime example of needs more love for a doujin game.
* ''VideoGame/SenkoNoRonde'', a FightingGame-[[XMeetsY meets]]-ShootEmUp by G.rev that unfortunately received harsh criticism by critics often citing ItsShortSoItSucks and the lack of "worthwhile" content during it's initial release in North America and Europe, yet this is a game manages to blend two genres that many wouldn't think would be even possible and pulls it off in spades. The game has a lot of things going for it that many people in the West never saw: A unique fighting game unlike any other before it, character art-style and a storyline influenced by KeikoTakemiya's ''TowardTheTerra'', a diverse cast of eight characters with two different Cartridge types that technically brings a total of sixteen playable characters, a soundtrack composed by a former ZUNATA member, and a solid online play that was nothing like fighting against the computer... or at least it used to until players stopped playing any online matches in general, making it more depressing and harder to find anyone willing to play online matches.
* ''TheHauntedMansion'' video game, based on the famous DisneyThemeParks ride. Released the same year as the ill-fated [[Film/TheHauntedMansion film]] (though it had nothing to do with it outside its source material), the game was a gem lost under the wave of games. With some solid gameplay, great puzzles, MythologyGag filled areas, and some NightmareFuel added in, it's worth picking up if you have a system it works on.
* The ''TetrisTheGrandMaster'' series. If you've mastered playing the Game Boy or NES iterations at level 19, or think newer ''Tetris'' games are [[ItsEasySoItSucks too easy]] while older ones are [[EarlyInstallmentWeirdness too]] [[FakeDifficulty clunky]], give this a shot. Most people only know it as "those crazy Japanese Tetris games with the invisible Tetris part", but if you have the curiosity to think of TGM as more than that, and the dedication to explore the seemingly-simple series' depths, the TGM series has some of the best FallingBlocks games you will play, period.
* ''{{Robotopia}}'' for the PC. Shareware game, but, among many sharewares, this one is obscure. Extremely obscure. Basically, you control a battle bot who can do a lot of various stuff, starting with switching between walk and infinite jetpack modes (that automatically means you can fly ''everywhere'') to causing a complete mayhem with Z-Sabre. The location is somewhat ''O-Ban''-ish or even ''Firebugs''-ish (you decide) with same ancient looking exotic paysages with several bits of techno and loads of weird vegetation, but, ironically enough, that's one of the coolest features in the game. Among other ones: four minigames, somewhat deep customization of your robot, crowdy multiplayer and ironically ''good'' and catchy [=DnB=] soundtrack.
** It has its' own problems, though... With first having only 8 missions to play (you'll need to find a version qith Free Roam mode available after that, if you're a big muchkin) and with the remaining being GoodBadBugs and related.
* ''VideoGame/GrabbedByTheGhoulies'' comes from the same team that made ''{{Banjo-Kazooie}}''. The team put just as much effort into it as the Banjo titles, and did a brilliant job of creating a game accessible to all ages with its incredibly simple (yet very fun/effective) control scheme, and tucked in excellent parodies of nearly every aspect of the horror genre known to humankind. It also features a boatload of {{Easter Egg}}s relating to the Banjo games. Yet, it has been thorougly passed by because [[HateDumb it's exclusively on the Xbox, rather than a Nintendo console]].
** Actually that's only ''part'' of the HateDumb. A lot of the HateDumb comes from professional reviewers who mistook it for an attempt at being scary when it was actually a ''parody''.
* ''VideoGame/{{Aquaria}}'' is an indie game made by [=BitBlot=] about a [[FishPeople Fish Girl]] with amnesia who simply wants to discover who she is, where she is, and what happened to everyone in all of these ruined civilizations you run across. Along the way, you gain [[VoluntaryShapeshifting Shapeshifting Powers]], get to ride giant turtles and seahorses, enjoy a ''massive'' amount of SceneryPorn and [[CrowningMusicOfAwesome Awesome Music]], and '''[[DidYouJustPunchOutCthulhu kill gods]]'''.
** Seconding this one. One way to describe it is ''EccoTheDolphin'' meets ''VideoGame/CastlevaniaSymphonyOfTheNight'', but even that is a woefully simplistic and inadequate description for this gem.
* ''VideoGame/RocketJockey'' (not to be mistaken for the same-titled {{Action 52}} game) is a 1996 PC game about rocket bikes. With [[GrapplingHookPistol grappling cables.]] That can join anything together, if needed. Using these vehicles, you can compete in one of three events: the [[ExactlyWhatItSaysOnTheTin self-explanatory]] Rocket Race, slinging balls/pucks into any goal in sight in Rocket Ball, and a Rocket War, which involves inflicting as much VideogameCrueltyPotential as possible on every other person in sight using the grappling cables and even the occasional bomb! All this to the tune of a surf guitar soundtrack courtesy of Dick Dale. SoCoolItsAwesome, and yet practically no one has heard of it... [[CultClassic but the ones who do will never forget it.]]
* ''VideoGame/ThePrecursors'' is an obscure [[SimulationGame Space Sim]] which actually allows you to land on planets and run around them doing missions on foot. You have a lot of freedom, both the "Space Sim" and "Ground" gameplay are excellent, the annoying bugs and inconvenient mechanics of the developers' previous games have been fixed and this is really the only game of it's kind.
* Russian RPG/FPS/ Adventure /{{Survival Horror}} game ''{{Pathologic}}'' has a very intense atmosphere, great soundtrack, fascinating steam/diesel-punk setting, and, above all, completely brilliant plot. There are LoadsAndLoadsOfCharacters, each of them are belivable and have deep personalities. It also has one of the most shocking {{Twist Ending}}s ever. There is also an incredibly realistic in-game economy system - ''NB'', not in a tycoon or a strategy game, but in a first-person adventure. Sadly, this game also has loads of bugs(though many of them were fixed later by patches), archaic(even for 2005, when the game was released) graphics, very difficult fight system and very rough gameplay, which many players found boring. Despite all these flaws, the game has a huge cult following in Russia, but what is the saddest, that the English translation was awful, and though the game has some fans among English-speaking people, it is not nearly as popular as it deserves to be. Yes, there is a FanTranslation team, but they have been working for more than a few years, without any results.
** Some of the game's flaws may be justified - the first, its purpose is not to give to players a pleasure, but to tell them amazing story, and make 'em live a few days in fictional world. The second - the developers presented their product not as a game, but as a simulator of survival.
* ''SakuraTaisen'' finally gets an American release more than a decade after the first game was released, and if anyone outside of the internet cares, they're doing a good job hiding themselves.
* ''Herzog''. No, not [[VideoGame/HerzogZwei this]] Herzog. Just count how many people know ''Zwei'' and how many know its' prequel. Considering the original is '''AS''' awesome as the sequel, despite different gameplay and storyline. And, what makes it even more undeservedly overlooked... it has the 2-player mode too!
* ''VideoGame/ZanZarahTheHiddenPortal'' is an old (2002) PC fantasy adventure game of German origin that plays like it's ''Franchise/{{Pokemon}}'' if it were a first-person shooter -- which isn't a bad thing. While not much can be said for the plot, the gameplay is a different twist on a [[GottaCatchEmAll familiar model]], the music is [[SugarWiki/CrowningMusicOfAwesome beyond beautiful]], and the (numerous) non-human character designs are all interesting and original. And did I mention that ''[=ZanZarah=]'''s {{mons}} are laser-shooting fairies?
* ''VideoGame/DaytonaUSA 2'' is a victim of FirstInstallmentWins. It doesn't have music as awesome as the original's, but the tracks (particularly in the non-''Power Edition'' version) are really nice, and (in my opinion) it's easier and more balanced than the original.
* ''LittleKingsStory'' seems really underrated. It has fun ''{{Pikmin}}''-style gameplay, bright and colorful graphics and a very catchy PublicDomainSoundtrack.
* The entire ''TheTaleOfAlltynex'' trilogy is very fit for this list especially since of those few who have played them consider them (espesially ''{{Kamui}}'') to be the best games of the genre the PC has to offer.
** And now it's available internationally, for digital purchase and download. Unfortunately, its Steam release is stuck in Greenlight, and the lack of awareness of non-Steam digital purchase sites means it isn't much more popular than it was before.
* ''[[VideoGame/DonkeyKongCountry Donkey Kong Land 2 and III]]''. These are two games that sadly, didn't get as much attention their Super NES counterparts got. ''[[VideoGame/DonkeyKongCountry Donkey Kong Land 2]]'' is a Game Boy port of ''Donkey Kong Country 2'', with changes to the game from [=DKC2=]. A lot of the game has changed to fit to accommodate the Game Boy's limitations. (though {{Misblamed}} on Rare) Even for an 8-bit system, the second game's [[CrowningMusicOfAwesome underrated, yet awesome music]] by Grant Kirkhope is still as awesome as its Super NES counterpart, even if the sound system was limited. ''Donkey Kong Land III'' is a different game that's based on [=DKC3=]. The entire game is different (with a couple bosses missing; it still somehow keeps the trend of awesome music for an 8-bit system. This time it's Eveline Fischer composing). It also includes a time attack mode as a reward for completely beating the game. The only complaint (to some) is that the game may be too [[ItsShortSoItSucks short for]] [[UnpleasableFanbase some people]]. It also received a VideoGameRemake for the Game Boy Colour in 2000 that [[NoExportForYou never left Japan]].
* Hell, how many ''cool'' ZXSpectrum games, including homebrews get little attention?! You'd never thought that SturgeonsLaw now would apply not only for crud but for overlooked things! [[spoiler:...on one ocassion, I even think it would grow into a separate category. One day.]]
** Prime example: ''[[http://www.youtube.com/watch?v=JyD54Fc9g2o Dr. Mario]]'' [[http://www.youtube.com/watch?v=PrqXNRt_X5Q&feature=related Which]] [[http://www.youtube.com/watch?v=x4oZcnJbnV8 has]] [[http://www.youtube.com/watch?v=HX3YtXeNU0M awesome]] [[http://www.youtube.com/watch?v=yeKYOGiRcpM music.]]
*** [[http://www.youtube.com/watch?v=qscOuAP4nhM Now with the viruses and pills available in seven flavours.]]
** ''Goody'' had crappy jump physics, that's right. The thing didn't stopped it from very little-quantity fans to reboot it into a PC remake. And yes, it's both hillarious AND awesome!
** They say ''Dune II'' started the genre, [[OlderThanTheyThink we say it didn't]]. ''VideoGame/{{Stonkers}}'' and ''VideoGame/NetherEarth'' still have their own little fanbase on which they rely.
** ''AWS MortalKombat''. A mishmash of the original MK and its' sequel which, unlike the other attempts to "create MK on ZX", is fully finished and WORKS. What it seriously suffers from, still, is the lack of ColorCodedMultiplayer.
** ''Kliatba Noci'' a.k.a. ''Curse of the Night'', a funky horror beat-'em-up platformer, where you guide the protagonist, Loki, through the castle '''literally filled''' with mages, skeletons and beasts while you listen to [[http://www.youtube.com/watch?v=SIwkCkSmjjY this music]].
** Moving on to more recent developments, ''Vera'', a top-down adventure game, yet it's still point-n-click. [[DoingItForTheArt With being short, but extremely light-hearthed game,]] [[NoExportForYou it never went well-known outside Russian-speaking countries.]] [[WhatCouldHaveBeen The creators wanted it to be in English as well, but... the last announcement before the official site froze was that they need a guy who may translate all ingame text...]]
** ''Wolfenstein''. Just Wolfenstein. Of course, you'd expect the protagonist to be Willie Blazkowicz, but no. While he makes his way through a Nazi prison, [[Series/SeventeenMomentsOfSpring a Russian scout known as Shtirlitz]] will help him to finish the WWII. Along with breathtaking speed, visuals, excellent chiptunes and EVEN a level editor, you sure need to [[http://www.youtube.com/watch?v=WHxBpmh-PF0 take a look at it]]. One little problem is able to spoil the game completely, though... You can't strafe.
** Several ''Phantomas'' remakes. Just imagine. [[PintsizedPowerhouse One tape]] contains a lot of understandment of HOW overlooked these and the original game was, plus {{Nintendo Hard}}ness and a lot of unexpected demo effects which start to show up [[UpToEleven EVEN]] at the loading screen.
* ''VideoGame/RivalSchools'' is a fighting game series that manages to have a plot that ''isn't'' [[AllThereInTheManual paper thin yet not overly complex]], has arguably Capcom's most varied character designs since ''VideoGame/{{Darkstalkers}}'' and an accessible fighting engine that still contains a deep metagame for skilled players. Despite this, Capcom has hardly given it a chance to succeed (the original was released during the initial wave of 3D fighters and ended up being overlooked; and the second was released only on the Dreamcast ''after'' the console was announced it would be discontinued) and the series toils in obscurity along with the company's [[VideoGame/{{Darkstalkers}} other]] [[VideoGame/PowerStone fighting]] [[VideoGame/TechRomancer game]] [[VideoGame/StarGladiator franchises]], even during the current fighting game renaissance.
* ''VideoGame/StarGladiator'' is in the same boat as ''VideoGame/RivalSchools'', in which it has a unique yet effective storyline and an interesting diverse cast of characters, complete with great memorable music and fluid fighting gameplay. Just like ''Rival Schools'', Capcom has hardly given ''Star Gladiator'' a chance to succeed and that it had faced the same problems that ''Rival Schools'' had to endure. It's quite unfortunate that the series shares a spot with ''Rival Schools'' from within the world of obscurity.
* ''VideoGame/{{Darkstalkers}}'', ''VideoGame/RivalSchools'', ''VideoGame/StarGladiator'', ''VideoGame/PowerStone'', ''VideoGame/CyberBots'', ''VideoGame/TechRomancer'', ''VideoGame/RedEarth''... pretty much ''any'' Creator/{{Capcom}} fighter ''not'' named ''Franchise/StreetFighter'' could be deserving of this distinction. You want to know why none of these games have had ''true'' sequels in over a ''decade''? [[ExecutiveMeddling Because they're not]] ''[[CashCowFranchise Street Fighter]]''. For the likes of many of the characters hailing from these series, most of their exposure and popularity outside of their {{cult|Classic}} fanbases is due to appearances in the ''[[CapcomVsWhatever Vs.]]'' series, and unlike VideoGame/{{Strider}} Hiryu, none of their series have received another title out of the deal. In fact, [[WordOfGod it's been stated]] ''multiple times'' that the creative teams at Capcom (including ''VideoGame/StreetFighterIV'' producer Yoshinori Ono) '''want''' to make a fourth ''Darkstalkers'', but the higher ups keep shooting them down. [[FacePalm Face, meet hand.]]
* There's even a fighting game franchise ''that's already named Street Fighter'' that never did get enough appreciation: ''VideoGame/StreetFighterEX''. In fairness to Capcom, though, they can't just develop the series if they please, partly due to the fact that they aren't the only owners of the franchise (Arika owns the non-''Street Fighter'' characters: Hokuto, Skullomania, etc.), but still.
** Worse still, you'll see certain ''SF'' fans railing on the game to this day for perceived "faults", such as "[[PolygonCeiling being in 3D]]" ([[TwoAndAHalfD which it wasn't]]) and bizarre character designs (which were no stranger than those of the newcomers in ''III'' and ''IV'', who received similar backlashes at first), [[OlderThanTheyThink despite the fact that many of its gameplay mechanics influenced the ones in]] ''[[OlderThanTheyThink SFIV]]'', intentionally or not. The only real crime of the ''EX'' series is that it seems to have came out about a decade too early.
* ''VideoGame/{{Folklore}}''. It's not the most polished game, and it does have its issues, but it's a lovely little action-RPG with a unique art style, a cool game mechanic (one of the few games to use the Sixaxis controller right) and engaging story. It was just one of those games that slipped under the cracks and wasn't good enough to be a cult classic like ''VideoGame/{{Psychonauts}}''.
* ''[[FragileDreams Fragile Dreams: Farewell Ruins Of The Moon]]'' is a wondrous game. The atmosphere does a wonderful job of making you feel isolated, the music is gorgeous (especially the two themes by Aoi Teshima), and the story is a great well of [[CrowningMomentOfHeartwarming Crowning Moments of Heartwarming]] and [[TearJerker Tear Jerkers]]. The Memory Items only add to the depressing yet touching nature of the game, with a few sets even seeming worthy of being short stories in and of themselves. Mix all that in with ThePowerOfFriendship done right, an apocalypse that doesn't rely on [[RealIsBrown being so brown and gray all the time]], and you have a prime example of how video games can be art.
* ''SteambotChronicles'' for the PS2 may not be on the same level as ''Franchise/MassEffect'' or ''Fable'', but it makes up for it's lack of diverse story branches with a great music, a simple sandbox set up, and a cast of quirky characters that seemed to have stepped right out of a Miyazaki-Ghibli feature film.
* ''{{Wild9}}'' was a great game for the PS1, that played rather similar to ''VideoGame/EarthwormJim''. Had great graphics, and a funny gameplay. Almost nobody knows about it.
* ''{{VideoGame/Gex}}''. The first game is often cited to be one of the best games on the 3DO, enough to warrant a Playstation port and two sequels. The first game, a side-scrolling 2D platformer with pre-rendered sprites, was about a gecko named Gex who was TrappedInTvLand by an evil (alien?) overlord named Rez who wanted to make Gex the new mascot. It was an excellent, addictive game that was NintendoHard but not unfair, with hilarious one-liners from Gex, voiced by Dana Gould. The sequel, ''Gex: Enter The Gecko'' for the Playstation and Nintendo64, featured Gex being bribed by a GovernmentAgencyOfFiction to go back into the Media Dimension to make Rez 'dissappear'. The game had a VideoGame/SuperMario64 style 'pointless item collecting' vibe. While it wasn't exactly as good as it's predecessor, it was still an enjoyable experience (despite occasional bouts of CameraScrew). ''Gex 3: Deep Cover Gecko'' featured Agent Xtra, a fellow secret agent, being kidnapped by Rez to get to Gex. Gex rescues Xtra with the help of his butler, Alfred the [[TurtlePower Turtle]], his cousin, [[MeaningfulName Cuz]] the [[EverythingsBetterWithPlatypi Platipus]], and Rex the [[EverythingsBetterWithDinosaurs Dinosaur]]. The gameplay is similar to the last game, except with the other characters, bonus stages, and a DebugRoom. Unfortunately, Eidos apparently was too busy milking [[Franchise/TombRaider Lara Croft]] to continue with the series, despite many believing that it would make the leap to the Sixth Generation of Consoles.
* HumongousEntertainment is now an obscure company that made many charming games for children back in TheNineties. They had point-and-click {{Adventure Game}}s like ''FreddiFish'', ''PuttPutt'', ''PajamaSam'', and ''SPYFox''. They also had the CashCowFranchise which has sadly overshadowed the aforementioned games, ''BackyardSports''. Even so, all of them have faded into obscurity, but they seem to be slowly gaining popularity back.
** There's also ''VideoGame/MoonbaseCommander'', which was obscure to the point that [[CreatorKiller it was responsible for killing Humongous]]. It was a unique strategy game that was easy to pick up and play, and was very addictive. It actually won IGN's "Best Game No-One Played of 2002" award, and is considered a great game that deserves a lot more attention.
* ''HenryHatsworthInThePuzzlingAdventure'', one of EA's unappreciated masterpieces. A critical darling but commercial flop, it combines hack and slash combat, ''[[VideoGame/PanelDePon Tetris Attack]]'' and the closest a professionally-made game will ever come to PlatformHell. It's got a charming, original presentation, memorable characters, incredibly smooth gameplay, you transform into a Steampunk Mecha by [[MundaneMadeAwesome DRINKING TEA]], and it's one of the hardest games for the DS not made by Atlus. Oh, and it was developed ''by the same guys who make [[VideoGame/MaddenNFL Madden]]''.
* ''VideoGame/TheLegendOfDragoon'' is a ''VideoGame/FinalFantasyVII''-esque game that came out two years after the aforementioned game and was published by Sony itself. The game featured the usual JRPG TurnBasedCombat, but occasionally you could turn into a Dragoon, a Dragon Knight, for a few turns and unleash your true power. Possibly the reason it's been underrated and somewhat unknown is because of its similarities to ''FFVII'' and the subsequent sequels.
** [[CrowningMusicOfAwesome And the music,]] more specifically the games main theme/credits song [[http://www.youtube.com/watch?v=CvDfIcMI3M4 "If You Still Believe...".]] It gives me chills every time. Especially when you know the context of the ending.
* ''VideoGame/TheWhisperedWorld'' could use more love. It's a cute 2D quest/adventure game with memorable characters (sorrowful clown, nigh invincible caterpillar and a cowardly secret agent, just to name a few), surprisingly noob-friendly but challenging puzzles and artwork so beautiful you could hang each frame on the wall.
* ''[[VideoGame/{{Bug}} BUG!]]''. A fun and comical platformer featuring a bug who has to travel six different worlds to save his family from an evil spider, it was also one of the first 3D platformers. Gameplay was fun- your character had a regular GoombaStomp, but gained powerups too, while each set of levels had unique and different types of insectoid enemies. The bosses were quite entertaining- whether it be fending off a swamp worm, defeating a yeti, or [[PlayingTennisWithTheBoss playing fish tennis with an octopus]]. Level designs were great- there were many paths for the player to take in each level, including multiple secret paths. Despite all these lovely aspects, it's unfortunately become more of a LoveItOrHateIt these days.
* ''{{Gubble}}'' is an extremely obscure yet fun puzzle maze game in the style of ''PacMan'', except that more strategy is involved as the player needs to use different tools to extract the different objects throughout the level. With pseudo-3D graphics, good and entertaining gameplay, quirky characters and enemies as well as some of the [[CrowningMusicOfAwesome best music]] [[http://www.youtube.com/results?search_query=gubble+soundtrack&aq=f never heard]], it's a pity that hardly anybody knows about this gem of a game.
* ''KryptonEgg'' is an excellent breakout clone with a cool powerup mechanic.
* ''TornadoOutbreak'', a surprisingly well-done clone of ''KatamariDamacy'' made by former Sucker Punch and Naughty Dog members that focuses on flinging things away instead of attaching them, with a nice co-op mode, an actual plot and unique powerups. See [[http://www.youtube.com/watch?v=kN4kBSmhZe0 here]].
* While ''VideoGame/{{Touhou}}'' has a huge fandom, attention towards the predecessor PC-98 games seems to be small. While the graphics may not be as advanced, and an emulator is required to run them on a modern computer, they are extremely good. The music is just as good as the music from the newer games, the characters just as frilly and interesting, and the gameplay is actually a bit easier than the Windows games -- perfect if you're looking to get into ''VideoGame/{{Touhou}}'' but suck at BulletHell.
** ''[[GameMaker Touhou Danmakufu]]'' has a surprisingly small fandom compared to Touhou, even though some of the scripts are on par with, or even better than, the official games. And, unlike the official games, Danmakufu itself and many of the scripts can be downloaded legally for free. If you fear SturgeonsLaw, just check out the reviews before you download scripts.
* ''StarSoldier'' is a odd case. You've probably heard of it, but have you ever ''played'' it? Shame, because it's an excellent shooter.
* The ''VideoGame/{{Kirby}}'' series is well known and already popular, but one game in the series that was vastly ignored (mostly due to ''F-Zero'' and ''VideoGame/MarioKart: Double Dash'') was ''Kirby Air Ride''. With unique controls, interesting gameplay, an amazing orchestrated soundtrack, and the adventurous City Trial mode, this game could have been more innovative had people not been so harsh on it.
* ''{{Abuse}}'', a PC side scrolling platformer from the early '90s. Had a great atmosphere, mutants that closely resembled ''Franchise/{{Alien}}'', and was incredibly fun!
* ''VideoGame/TheGuardianLegend''. A hybrid shooter for the {{NES}} which pretty much embodied NintendoHard. Desperately in need of a next generation reboot!
* ''VideoGame/PoPoLoCrois'' is a Japanese RPG series for the Playstation which was almost released over here, but wasn't. No fan translations exist, but if you understand Japanese, check it out. Even if you don't, an English version was released on the PSP which combined the plots of the first and third game. Apparently it's vastly inferior to the originals, but still fun. Two anime series were also created, both of which have been subbed by some awesome guy named Wyrdwad (who incidentally is Tom Lipschultz, a localization manager at XSEED Games).
* ''VideoGame/ToySoldiers'' by Signal Studios. Despite being a wonderful take on the TowerDefense genre ''and'' the best selling XboxLiveArcade game of 2010, I haven't seen it on any best games list, and it didn't even have a page on ThisVeryWiki until yesterday, when I made it.
* ''NoituLove'', especially the sequel. It is a brilliantly fun game, a 2d side-scrolling beat-'em-up with great boss battles, a sense of humour, and a whole pile of fun. The definitely [[SugarWiki/NeedsMoreLove needs as much love as it can get]], as the creator, Joakim 'Konjak' Sandberg is in dire monetary straits, and had a kind of crisis of confidence. Check out his [[www.konjak.org website]]: he's also released a game called ''Chalk'' which is fun on a bun, and there's a whole bunch of unfinished and/or abandoned projects that show he has real game-making chops. [[https://www.youtube.com/watch?v=qJVA8-Rxnxk Here's]] a [[https://www.youtube.com/watch?v=ysO4YfKM1E0 few]] game [[https://www.youtube.com/watch?v=VZE7kGax7Ds trailers]] you should check out.
* The ''VideoGame/EscapeVelocity'' series by Mac-based shareware developers Ambrosia are great. They're basically Elite from a 2D, top-down perspective. Become a trader, a pirate, hero of United Earth, fly off into the unknown to meet new alien races, whatever. The first two, ''Escape Velocity'' and ''Override'' were originally only released on pre-X version of UsefulNotes/MacOS, but the newest, ''Escape Velocity Nova'', was released for UsefulNotes/MacOS X and Windows, and total conversions of Nova to the previous two are available.
* ''{{Opoona}}'', dubbed a "Lifestyle RPG", was largely ignored by the gaming community (despite favorable [[http://www.gametrailers.com/video/review-opoona/32627 reviews]]) due to it looking like an rpg for kids, being hard to classify into a simple genre, and for being able to be played with just the nunchuck for some reason (it's way better to use the classic controller). The game, worldwide, sold about 75000 units. But the game had a fun new battle system based on trying to arc your attacks to hit the most enemies, large assortment of mini-games in the form of regular jobs, a story with some interesting plot twists, a monumental amount of people who change what they say often, and a world so fully realized that towns had waste treatment facilities and each region had a selection of television shows, as well as ''entire museums full of art with different artistic periods''. Add onto that an amazing [[http://www.youtube.com/watch?v=wKgoegkociY&feature=related soundtrack]] produced by HitoshiSakimoto. The sheer amount of work gone into making this title makes it a case study in world exploration. Deserves as much love as ''VideoGame/EarthBound''.
* ''SpaceSiege'', a Sci-fi version of DungeonSiege.
* ''VideoGame/TheReconstruction'' has incredibly detailed wordbuilding, interesting characters and plot, and an inspired take on the EasternRPG formula that makes it an incredibly fun and interesting game. Unfortunately, despite being nominated as a featured game on RMN, it has low publicity even by RPG Maker game standards, barely seeming to have caused a blip on the radar.
** Surprisingly, its prequel, ''Videogame/IMissTheSunrise'', is actually getting significantly more publicity, though it's still pretty obscure. With any luck, by the time it's finished, it will have at least risen to CultClassic levels.
* {{Noctis}} is a galaxy generator exploration game yet look at how little is on its page.
* VideoGame/{{Robopon}} wasn't the most fast game ever, but it and its sequel did a good job of distinguishing itself from Pokemon as well as having an interesting, quirky story.
* VideoGame/MetalWalker, an ActionRPG for the Game Boy Color that {{deconstructs}} an empty overworld and actually has citizens helping you out!
* The ''VideoGame/{{Ys}}'' series. With a decent sized fanbase in Japan, but a minuscule one in the rest of the world, it's a great series with great characters, and pretty fun gameplay. The PSP remakes and ''VideoGame/YsSeven'' from the same system are definitely worth your time if you're an RPG fan.
* ''VideoGame/LittleSamson'' and ''JoyMechFight'', games for the NES/Famicom. ''Little Samson'' is an [[GeniusProgramming hardware-pushing]] VideoGame/MegaMan clone with ''four'' distinct playable characters you switch between on the fly; and JoyMechFight is a FightingGame for an 8-bit system, and a well-designed one at that (as opposed to, say, ''VideoGame/KartFighter''), where all the characters have RaymanianLimbs. It also allows you to [[MegaManning Mega Man]] ''entire playable characters''. They were largely ignored due to both releasing after the SNES had already hit the market, and in JoyMechFight's case, being [[NoExportForYou Famicom-exclusive]].
* The ''VideoGame/{{Meteos}}'' series. It got a quick burst of popularity for being an early-release DS game and sunk quickly into obscurity afterwards, despite being the game that allowed Q? Entertainment to be taken seriously as a game company. It takes the FallingBlocks and MatchThreeGame concepts for puzzle games and turns it on its head: Instead of them disappearing, they launch upwards, sending every block above them upwards too, which is how you actually clear the field. Also unique to puzzle games is a large set of playable characters (actually civilizations, but they function as characters) who have their own traits, such as field size, color composition and frequency, how quickly the blocks move, and so forth, requiring different strategies. It doesn't look bright for the ''Meteos'' series, however, as Q? Entertainment seems to prefer its little brother ''{{Lumines}}'' and has struck it big with ''ChildOfEden''.
* VideoGame/MonkeyHero AND HOW! It was an action RPG released in 1999 for the playastation.Although the game was pretty much a Zelda clone it was actually pretty good. It had a strong sense of atmosphere , good graphics and a kick ass soundtrack to boot! In the game you play as a monkey named monkey and travel a wide spacious world exploring dungeons and defeating bosses to collect all of the magic storybook pages to defeat the nightmare king. You even get to use a wide inventory of unique items and weaponry. The game is sadly virtually unknown .
* ''{{Solatorobo}}''. A little game released at the end of the DS life cycle. Ten years in development, seven spent on WorldBuilding, and it shows. The story is well-written and engaging (and, at points, surprisingly deep), the characters are likeable and [[HilarityEnsues funny]], and it's got absolutely epic music and gorgeous graphics, even for such a tiny screen. It does seem moderately popular in Japan (the [[http://www.solarobo.channel.or.jp/pedia/index.html 100 commercials to break a Guinness record]] may have something to do with it), but Americans have hardly heard of it and those that have [[FurryFandom can't seem to get past the fact that the main character is a dog-guy]]. ''TailConcerto'', which it is a SpiritualSequel to, could also use more love.
* ''VideoGame/RaymanOrigins'' is one of the greatest platformers ever made, but tragically did poorly sales wise.
* ''Black'' for the Playstation 2 might be a bit of tech demo game and quite short, but it's also a load of fun to play. Lot's of explosions, gun porn and destructible environments makes for some memorable moments.
* ''VideoGame/NieR'' is a flawed game that seemed to created a strong divide between critics, and at first glance could be mistaken as just a Zelda clone. But it has an interesting mix of varied gameplay mechanics and an equally beautiful and heartbreaking story. And it has one of the most memorable New Game plus modes due to the different perspective it provides on some of the events in the game.
* ''{{Darkwatch}}'' is an arcadey fps set in a Wild West/Horror/Steam Punk universe, and at times feels a bit similar to Painkiller. Even though it's repetitive at times it's still a lot of fun throughout.
* ''VideoGame/MightAndMagic:'' ''VideoGame/DarkMessiah'' is a very immersive action-RPG that eventually gained itself a bit of a cult following. It has some cool spells and environmental kills, and the few cutscenes that there are very interesting. Despite numerous glitches and some dodgy level design it's really a great experience overall.
* ''The Deep Cave'' is a challenging side-scrolling platformer on Xbox Live Indie. It has an incredible 8-bit soundtrack and for is unmissable at the price of one dollar.
* ''VideoGame/SamAndMax Season 1 and 2'' is a fantastic entry into the adventure genre. The puzzles generally tend to work on absurd logic, but the hints in the dialogue and small level sizes never makes them frustrating. The writing is incredible witty and has all sorts of pop culture references and dark humor.
** and now with season 3 which was still a great game. it has one of the most depressing endings of the series.
* ''VideoGame/AlphaProtocol'' doesn't have quite as polished gameplay as one might hope, but it's still a great sucessor to Deus Ex and Vampires: The Masquerade - Bloodlines. There's an unbelievable level of freedom when it comes to making choices that effect the character and plot development, and the writing is top notch also.
* ''VideoGame/TheGranstreamSaga'', a game that seamlessly blends fighting and JRPG style. Yes, that's right, the combat mechanics are a ''fighting'' game, but with leveling up, equipping armor and three different types of weapons, magic spells, and a truly unique story, complete with gorgeous anime cutscenes and excellent voice acting. Flaws: blocky graphics, especially on faces, and having to compete with ''VideoGame/FinalFantasyVII''.
* ''VideoGame/LastScenario'', a game that was made in RPGMaker, yet rivals or exceeds any iteration of ''FinalFantasy'' in the quality of its writing and gameplay. The plot is deliberately initially set up as a ClicheStorm, but everything is eventually subverted ''TalesSeries''-style. It has well-written CharacterDevelopment, interesting plot twists and awesome pacing and reveals. Sadly, many people are put off by the simple, mediocre art, lame beginning and stock tiles and music.
* ''VideoGame/FancyPantsAdventures'' is an underrated {{platformer}} with [[VisualEffectsOfAwesome simplistically slick graphics]] and tight game-play combining {{Mario}} and Franchise/{{Sonic|TheHedgehog}} while still being original and never monotonous. {{Platformer}} fans have to give this game a try.
* The ''Franchise/ChaosRings'' series, especially ''VideoGame/ChaosRingsII''. A gem of an {{Eastern RPG}} with great characters, fun gameplay, and an engrossing plot by the same studio that made the cult classic ''Franchise/{{Wild ARMs}}'' series. Sadly, they are for IOS devices, which has not yet gotten a reputation as a "serious" gaming platform. As a result, hardly anyone has played them.
* NeoTokyo. You'll be surprised in how detailed this ''Half-Life 2'' mod is. It is based on multiplayer with focus on teamwork as there is no damage direction indicator. Every engagement is always fast and fatal. Couple this with commercial-quality maps and in-game models and you get one of the most hailed upcoming mod in it's time. Too bad to developers seems to abandon it and not much of it's player base are left.
* ''VideoGame/TheSpaceBar'': Thanks to a bad combination of epic bad luck with choice of producers, lousy marketing and a short print run, and having both turn limits and deaths in an era when adventure gaming was changing to become more and more forgiving instead, the game ended up being mostly relegated to the obscurity bin. However, the game is full of clever writing and dialogue (unsurprising, since it was written by SteveMeretzky of ''VideoGame/AMindForeverVoyaging'' and ''VideoGame/LeatherGoddessesOfPhobos'' fame), manages to be both genuinely funny and genuinely creepy in places, uses all wonderfully creative and strange ideas for aliens, and has some excellent voice acting (including Creator/AlanRickman (!)). Oh, and the character designs were done by Ron Cobb. Yes, [[Film/StarWars that one]] and also [[Film/{{Alien}} that one]].
* ''ATV Offroad Fury'' definitely counts. With fun controls, GoodBadBugs (this troper has a lot of fun running over a tiny bush and watching his ATV literally fly in the air) and an excellent soundtrack (who can say know to a game with music from Soundgarden, Bender [no, [[WesternAnimation/{{Futurama}} not that one]]] and Sevendust?), it really SugarWiki/NeedsMoreLove.
* ''VideoGame/DrillDozer'' takes a single gameplay mechanic, drilling, and manages to make a great game out of it. Made by Game Freak, known for Pokémon, Drill Dozer has beautiful graphics, awesome music, some really epic boss fights and just a flat-out cool design for the dozer and main character. It just had the misfortune of being released in the Gameboy Advance's last days.
* ''VideoGame/UniverseAtWar: Earth Assault'' was a (unusually enough) good RTS for the Xbox 360 with a good story, decent gameplay, a soundtrack by Frank Klepacki (the guy who composed for Command And Conquer) and proof that just because a trope is old does not mean it is bad. However, it just never caught on and the planned sequel was canceled. Darn shame, if you ask me.
* ''[[http://www.hardcoregaming101.net/gunbike/gunbike.htm Speed Power Gunbike]]'' is a [[NoExportForYou Japan-exclusive]] action-racing game for the Playstation where players control a motorcycle that can [[TransformingMecha transform]] into a MiniMecha, ala ''{{Megazone23}}''. The game is tough, fast-paced, and stuffed to the gills with GratuitousEnglish.
* You may have played ''[[VideoGame/PanelDePon Puzzle League]]'' before, at some point in your life. You probably have ''not'', however, played - or even heard of - or even played - ''VideoGame/PanelDePon'', outside of ''VideoGame/SuperSmashBros''. While the gameplay is more or less the same as later incarnations of the series, the character designs are what earns it a spot on this page. The game, and its ''Nintendo Puzzle Collection'' pseudo-sequel, has some of the most adorable characters you're ever going to see (I daresay it's more adorable than ''VideoGame/{{Kirby}}'', a difficult feat to accomplish!). Unfortunately for us, Nintendo of America seems hell-bent on making sure we never get a chance to play the game in its original incarnation - hence the two {{Dolled Up Installment}}s and removal of Lip's stage from ''Planet Puzzle League''.
* ''VisualNovel/SwanSong'' is a rather unnoticed Visual Novel. It deals with a group of six survivors of an earthquake that destroys an entire town surrounded by mountains and their struggle to survive. Although it is not exceptional, it is an enjoyable read for those who enjoy post-apocalyptic stories.
* ''VideoGame/ConquestFrontierWars'' has all the elements of a great game, good gameplay, decent storyline, good quality cutscenes ,and well balance factions. There was suppose to be a sequel, but the developers went bankrupt, leaving its fate unknown.
* ''Getter Love!!'', one of the few dating sims both for the Nintendo 64 and without any explicit content whatsoever, as well as the SpiritualSuccessor to the MarioParty series. Released only in Japan on December 4, 1998, all kinds of wacky hijinx ensue as you challenge three other guys to build as much of a relationship as possible with one of seven girls while hindering said rivals with theirs, and eventually confess your love to her.
* ''VideoGame/{{Robotrek}}'', a SNES robotic mon RPG that predates Pokemon by 2 years, you even start each battle throwing a suspiciously Pokeball-like capsule to summon your robot! Robotrek has a intriging story that is neither too dark nor too childish, an massive amount of customization (for the time) exists for your 3 robots weapons, color, and statistics, and you'll invent new objects by mixing various items together. I have yet to see even a spiritual sequel not to mention a true one.
* ''SDGundamCapsuleFighter'', a MassivelyMultiplayerOnline Third Person Shooter released at the end of 2011 to North America by OGPlanet. Though it has been active in other countries since at least 2006, it's only taking off here. Imagine a ''Franchise/{{Gundam}}'' game that wasn't set during the One Year War, being able to play as just about ''any'' popular (and not-so-popular) unit from the franchise's 30+ years of existence, and just shoot up anyone that gets near you. And when I say just about any unit, I mean anything from popular units like [[Anime/MobileSuitGundamSEED the Freedom Gundam]] and [[Anime/MobileSuitGundamCharsCounterattack the Nu Gundam]] to lame units like [[Anime/NewMobileReportGundamWing the Leo]] and [[Anime/MobileSuitGundam the Acguy]] to units you've probably never seen like [[Anime/MobileSuitGundamSEEDAstray the Red Frame Custom]]!
* The first 2 ''VideoGame/{{Bubsy}}'' games, which are usually bashed due to [[FranchiseKiller Bubsy 3D]], but are challenging, cartoony, and fun, and have some good music.
* Even though it's a SNES game, the ''VideoGame/GoofTroop'' game is a surprisingly well-done game. Averting TheProblemWithLicensedGames , with clever mechanics and simple gameplay that is reminiscent of early ''Franchise/TheLegendOfZelda'' games.
* ''KyaDarkLineage'' is a PS2 platformer starring a big city girl who goes to a fantasy world to save her half-brother. Despite getting positive reviews across the board, the game was mostly over-looked by gamers. This was mainly because the game came out the same time more anticipated titles were also being released.
* The First-Person-Shooter, ''{{VideoGame/XIII}}'' was a big anticipated game about the classic french comic book series. It was even developed by the french branch of UbiSoft. The game was suppose to be the beginning of a trilogy. However, when the game came out, it was panned by most of the mainstream reviewers, resulting in low sales. However, word-of-mouth has [[VindicatedByHistory vindicated]] the game as being one of the best story-based shooters you can play, with great cell-shaded graphics and a bombastic jazz soundtrack.
* FromSoftware’s ''VideoGame/OtogiMythOfDemons'' is one of the most unknown original {{Xbox}} games, which is a shame because it combines EverythingBreaks, SceneryPorn, SoundtrackDissonance, and a simple yet effective combat system to make one of, if not the best games, then at least one of the most interesting games around…And then there’s the {{Sequel}}, which is so unknown that even people who have played the first one often don’t know about it. ''VideoGame/Otogi2ImmortalWarriors'' was a near [[UpToEleven total improvement]] over the first game, better graphics, better music, better stages, and SIX playable characters to Otogi’s one. It is easily one of the best games on the {{Xbox}}, and the fans that do know about it would probably give anything for a next-gen {{sequel}} or an HD re-release.
** To make things worse, the original Xbox copies are not Xbox 360 compatible.
* {{Time Hollow}} by Konami. It is fairly easy but the characters and the story make it an enjoyable gaming experience.
* ''VideoGame/{{Soulbringer}}'' has a great plot, awesome CharacterDevelopment and... lousy graphics.
* ''VideoGame/{{Gradius}} Gaiden''. Although ''Gradius'' itself is a pretty well-known series, ''Gaiden'', at least in the West, just hasn't gotten the attention it deserves, thanks to an [[NoExportForYou unexported PS1 release]] and an overshadowed rerelease on ''Gradius Collection'' for PSP. It boasts some very pretty stage variety, fun gimmicks like a black hole sucking up the stage and a crystal stage that refracts laser shots, excellent ship selection that makes it hard to decide which ship is the most option, and most importantly, especially for beginners, ''the option to rearrange your power meter''; a very practical use for this is to put Option and/or Shield in the fornt slots so that you can very quickly get shields and options, instead of having to wait for five or six power capsules. Finally the length is just right at about 30 minutes, and it's also one of the easier titles in the series. Of course, if you don't like easy games, you can always start on the second loop of the game instead of the first, which throws some new obstacles at you, including a totally new boss.
* ''VideoGame/DarkCloud'', Good gameplay, great story,a good, if flawed, party system and an amazing soundtrack. Most who have played agree it is great and that the sequel ({{VideoGame/DarkChronicle}}) is even better.
* ''VideoGame/GatlingGears''. You pilot a MiniMecha and blast enemies in a overhead ShootEmUp fashion. Features powerful weapons you can upgrade, cool explosions, good learning curve [[WakeUpCallBoss outside the first boss]] and ''[[SceneryPorn absolutely breathtaking sceneries]]''. The storyline may be somewhat bare bones (the biggest twist occurs after the intro chapter) but it does teach a GreenAesop. And then we have the boss fights, which are [[BestBossEver pretty epic in nature and in execution]]. Finally, don't let the fact that it's an EA game turn you off, in fact, it's one of the better EA games out there. If you're into dua-stick shooter games, you should give this one a try.
* Ever hear of ''VideoGame/RhythmThiefAndTheEmperorsTreasure''? It's what one can only describe as ProfessorLayton meets VideoGame/EliteBeatAgents/VideoGame/RhythmHeaven meets ''Franchise/LupinIII.'' The game features a fairly solid storyline, ''criminally'' catchy music and rhythm games that this troper found VERY difficult to put down.
* The 2001 PC Game {{HostileWaters}}. Awesome Premise, setting and internal Mythology (look it up on the TVtropes page), still holds up both in graphics ('xept when it comes to animation of humans but it's only used in cinematics) and the gameplay uniquely merges Real Time action and strategy with resource management. You control a carrier that can, provided with enough energy create Tanks, hovercrafts, Helicopters and other stuff out of dirt and thin air. Awesome Vehicle design. Great Story. Nice Characters. Nanobots. Aliens. Fridge Brilliance. Actual Challenge (later on more so).
* ''{{Vectorman}}'' for the SegaGenesis. Developed by Blue Sky Software, it was most well known for its graphics (near PSX quality on the Genesis) but even beyond that it was a great game that was extremely fun and had a lot of charm, thanks in part to the mini-game rounds between levels. The sequel was just as enjoyable and great in its own right as well.
* ''CIMA: The Enemy'', a very nice game for the GameBoyAdvance, made by the same people who made HarvestMoon and RuneFactory. A fun and interesting top-down hack and slash in the style of old school VideoGame/TheLegendOfZelda, with a very good strategy system and a unique storyline.
* ''BloodyRoar'' by Hudson Soft. While most fighting games (besides Virtua Fighter and Tekken) need a gimmick to make it anywhere, Bloody Roar had one that worked; namely, the beast gauge. The ability to turn into an anthropomorphic animal during battle opened up all kinds of crazy possibilities for combat, and was an interesting premise on it's own. The fighting is fluid, and the controls are often solid (save for the fourth game...). Each game sports crisp, well-detailed graphics that fit their generation, and even have well-done soundtracks (2 in particular was cited as, "the long lost cousin of {{Guilty Gear}}.)
* ''VideoGame/TronTwoPointOh''. Hoo boy, where to begin? THIS was the original sequel to ''Film/{{Tron}}'' before ''Film/TronLegacy'' deposed it. Created by Monolith Studios, you played as Alan Bradley's son who gets digitized by someone it is implied to be his mother to stop the viral invasion of ENCOM. Barely anyone in the TRON fandom seems to know about this game and Buena Vista Entertainment seemed to screw over the game when they could, including releasing two different versions of one patch, making it so that players could not play with others who had the other version of the patch. This was never officially fixed. Even though it got an XBOX port (which is not forwards compatable with the 360), BVE refused to patch in the new weapons introduced in the xbox version.
* ''VideoGame/AnarchyReigns''. Another offering from Creator/PlatinumGames, which, in this case, came at a budget price tag of $30/£20. Surely this would make the game more appealing right? Nope. Most turned their noses up at it. The fact that Creator/{{SEGA}} delayed the game until 2013 for Western audiences despite Japan keeping its July 2012 release date [[ScrewedByTheNetwork for God knows what reason]] really shafted the game's chances (''Videogame/BioshockInfinite'' anyone?). Not even the promise of ''VideoGame/{{Bayonetta}}'' appearing as a GuestFighter helped. Which is a damn shame, since the combat is fluid and great fun, the graphics look great even for a [[AfterTheEnd post-apocalypse environment]] and there are a ''[[LoadsAndLoadsOfCharacters crapton]]'' [[LoadsAndLoadsOfCharacters of characters to choose from]] (about 18). What's not to like?
* ''VideoGame/CallOfJuarezGunslinger'' is a spin off game of the ''VideoGame/CallOfJuarez'' series. It's a small, stand alone little downloadable title that didn't get much in the way of marketing, but packs a lot of fun, creativity, and wonderful writing in the short run time it has. Remember the famous narration gimmick {{Bastion}} had that everyone loved? Apparently Gunslinger liked it too and decided to take the concept and run away with it; the entire game is the result of an old Bounty Hunter relating his tales of adventure to some bar patrons, and as the tales go on and get more and more outlandish the patrons interupt his story and point out contradictions and inconsistencies all over the place, which is actually reflected in gameplay when set dressings or vistas will suddenly appear or disappear because it was revealed to have all been a lie, or simply not how the story teller was remembering it happening. The GameplayAndStoryIntegration is so superb that, at a $15 asking price, it deserves to hold a place in everyone's hard drive based library.
* ''VideoGame/IggysReckinBalls'' is a quirky and very underrated {{Nintendo 64}} game that combines racing and platforming in a unique manner, all of it done with spherical, comical characters that just have a grappling hook, their jumping abilities, and a selection of random items picked up from the course to use as they try to get to the top of the towers they're trying to wreck.
* ''VideoGame/{{Satazius}}'', a love letter to {{Horizontal Scrolling Shooter}}s of the 90's. Despite a Steam release, you're lucky to find someone who has it.
* ''VideoGame/MarioKart Arcade GP'' and its sequel. Sure it's [[OddballInTheSeries not the same Mario Kart we all know and love]] due to being co-developed by Namco, but the new items are pretty neat, the powersliding mechanic is heaps of fun, and in versus races, you can choose what items to randomly select when you get item boxes, adding an element of strategy when using items. The items are also more balanced; you won't find any lightning bolts or blue shells here! Sadly, the card system, which allows you to save stats and items won from races, is virtually nonexistant in the United States, forcing players into a nerfed experience.
* ''VideoGame/PopnMusic'', while a mainstay in Japanese arcades, is quite obscure and underappreciated outside of Asia thanks to a combination of NoExportForYou, proper console setups[[labelnote:*]]that is, with an arcade-size controller[[/labelnote]] being prohibitively expensive (not to mention the console games having fairly limited songlists and being out of print), and viral "crazy Japanese speed game" videos effectively ruining first impressions for those not familiar with rhythm games. The visuals are cute and colorful, song variety is immense, including electronic music, rock, jazz, and various anime themes, and slapping nine big buttons to music is fun as hell. The series also has a Battle Mode where two players can duke it out in three-button matches. If you happen to encounter a ''pop'n'' cabinet in a public setting, and are into rhythm games, it's definitely worth a try, if you can understand the mostly-in-Japanese interface.
* ''ProjectGothamRacing'' is a very underrated racing game series developed exclusively for Xbox and Xbox 360. It has everything for being one of the foremost racing games, but their developer, BizarreCreations, has been closed, and the series has languished in the shadow. The last game of the series exited in 2007, so no one really cares about this series anymore, but it's definitely worth a shot. It heavily emphasizes in [[DrivesLikeCrazy stunt driving]], which earn you Kudos, basically the EXP system of the game. The more Kudos you gain, the wider the selection of championships is given to you. The game modes range from the self-explanatory race against other rivals, to the LastManStanding race, and even style challenges emphasizing stunts. You race in various [[BoomTown huge cities]] around the world such as London, New York, Tokyo and Las Vegas, and the car roster is [[LoadsAndLoadsOfCharacters pretty darn big, with many legendary vehicles such as Ferrari and Lamborghini]], and even RareVehicles such as the Caparo T1 (a road-legal FormulaOne car) and the Callaway Sledgehammer Twin Turbo (a souped-up Corvette).
* ''VideoGame/RealmsOfTheHaunting'' is a surprisingly good mix of an Main/AdventureGame and a Main/FirstPersonShooter. It has a pretty creepy atmosphere, an interesting plot, some good puzzles, good acting, and pretty good Main/FullMotionVideo for the time it came out. Unfortunately, despite the acclaim it got, it bombed in sales due to a lack of advertising.
* * While the title character himself gets his fair share of love from the fans, [[ShadowTheHedgehog his game doesn't.]] SDTH has excellent music, good graphics (for the time), a moral choice branching storyline that actually is different depending on the choices, almost 2 dozen levels, a gripping plot, and significantly less corny dialog than most Sonic games. However, despite being one of the most innovative games in the entire Sonic francise, ShadowTheHedgehog was critically panned and is the victim of much undeserved Hatedom.
* Give [[http://www.youtube.com/watch?v=jZ9iHYgRxWQ Groove Heaven]] some try, it's really catchy, music was great, and the character designs looks cute. It never had it's page on here yet, but there must be plans for it. You can download the game for 4 dollars.
** Not to be confused with Rhythm Heaven.
* ''VideoGame/{{Vietcong}}'', developed by the same people who made the ''VideoGame/{{Mafia}}'' games, is arguably one of the best tactical shooters about UsefulNotes/TheVietnamWar. Sadly, it didn't get much of the attention it deserves.
* OkageShadowKing is a wonderful RPG with some great visuals and humorous writing and interesting characters. It's for the PS2 so it comes recommended for retro gamers or just fans of JRPGs in general.
* ''VideoGame/{{Gruntz}}'' is a very nice mix of a puzzle game and an RTS, with various funny elements and a very enjoyable atmosphere. It used to have a semi-active community which managed to create over 500 custom levels over the span of '''14''' years after its premiere. Sadly, now the main source of fan activity, the [[http://gooroosgruntz.proboards.com/index.cgi GooRoo's Gruntz Forum]], is rarely ever seeing any kind of activity nowadays.
* ''VideoGame/{{Crazy Market}}'' was a great casual game for PlayStation Vita and on Android, due to the anime-styled arts. It just had it's page on here, so you would like to help editing them.
* ''VideoGame/SilentHillShatteredMemories'' integrated player interaction with narrative in some truly innovative and clever ways that pushed the boundaries of interactive storytelling and featured complex, interesting characters and a neat MindScrew at the end. It was also a late entry in a series widely considered to have JumpedTheShark years before, released on a console not widely favored by fans of its genre (survival horror), and the genre itself is ultra-niche in the best of circumstances, leading it to be largely overlooked.
* ''VideoGame/{{Vexx}}'': A videogame so obscure, that hardly anyone in the world seems to have even heard of its existence. Granted it wasn't the best game in the world, it included nearly every classic platforming trick in the book for platformer fans. Although it was technically a complete game, it could have been better had more time for its development been allotted.
* ''VideoGame/HexyzForce'', a fantasy RPG made by [[Creator/StingEntertainment Sting Entertainment]], of Dept.Heaven fame. It has likeable characters with funny interactions, a pretty good story with some unexpected plot twists, and an awesome weapon-management system. It's also chock full of sidequests and the two scenarios allow for two almost completely different stories. It's not perfect, but a good game for those who like the classic RPG formula.
* It made a grim sort of sense at the time with their lack of publisher, but it's baffling that Square Enix is showing no their opus ''VideoGame/{{Terranigma}}'' due to its poor Japanese sales. It's gotten a cult following in Germany, but it has never been given a proper market in the US, and is sitting there fully translated in English, yearning for a Virtual Console release.
* ''VideoGame/ShadowsOfTheDamned'', is a fun and funny Resident Evil 4-ish horror fest. It was created by [[ShinjiMikami Shinji Mikami]], written by {{Suda51}}, and had music composed by [[AkiraYamaoka Akira Yamaoka]], three big named people in the gaming industry. It got great reviews, but unfortunately it [[AcclaimedFlop sold like crap]] due to its poor marketing and has sadly gone unnoticed. If you have the chance, buy it. It's short, but you'll have a [[IncrediblyLamePun Hell]] of a time playing it.
* The Wario series (aka VideoGame/WarioLand, VideoGame/WarioWare, VideoGame/WarioWorld and VideoGame/WarioMasterOfDisguise). Best described as series of cult classics which somehow seems to lack the 'cult' aspect (they somehow don't have any forums about them, any blogs about them or any organised fandom at all on the internet), the series consists of a mix of extremely good 2D puzzle/combat platformers and mini game compilations filled with crazy humour and some real good music. It's just that somehow, they've both got stuck in phase 1/early phase 2 of the FandomLifeCycle trope and haven't managed to break out yet. And that Nintendo doesn't seem to like marketing any of the games. Definitely a couple of series that need more love (and arguably some semblance of a fanbase in general).
** Though the one game in the series that gets this the worst has to be Virtual Boy Wario Land. The combination of it being on a system that had a short shelf life, the said system being Nintendo's most famous failed platform, and the lack of any kind of re-release from Nintendo means not many people have played it, which is really a shame as it's considered not only one of the best Wario games by some but also the best game for the Virtual Boy by those who did get to play it. There is fan demand for a re-release both by people who did and even didn't play it. Most want it on the 3DS due to the obvious 3D capabilities of the system in order to re-create the 3D effects the game had on the Virtual Boy.
* ''VideoGame/AidynChronicles'', an N64 game from THQ. Despite its (extremely) small following and lukewarm reception, the game was noted as having a deep gameplay system, a relatively large cast of characters with their own personality and stories, an intriguing world, and a story that compelled you enough to want to finish. Unfortunately, the combat system tended to be rather clunky and left the title mostly ignored.
* The ''{{Oddworld}}'' series. While they were moderately popular when they came out, they've pretty much been forgotten in this day and age. The SceneryPorn is amazing, the comedy [[FunnyMoments is legitimately funny]], and the stories cover dark themes without getting too preachy.
* ''VideoGame/EternalDarkness''. While it is really well known to survival horror fans, if you try talking about it to someone, chances are they're not gonna know what your talking about. Which is sad because Eternal Darkness is amazing. It has great atmosphere, gameplay, story, and most importantly the infamous sanity meter, which when empty will cause the game to scare the player by either messing with your t.v. volume, erase your memory card, or give you the Blue Screen of Death. It got great reviews, but it sadly bombed in terms of sales probably because it was a Lovecraftian horror game released for the Nintendo Gamecube. It's also really rare too, so if you're interested in this game, you'll just have to look hard for a copy. But if you do find one, be prepared for the insanity that is Eternal Darkness: Sanity's Requiem.
* ''Videogame/{{SlapHappyRhythmBusters}}'' is a little known fighting game for the Playstation 1 which despite being mostly in English never saw a release outside of Japan. This ridiculously named fighter has an art style which can be closesly related to that of the Jet Set Radio series, although not a rip-off by any means as they came out at roughly the same time. The game play can be described as a sort of mix between The King of Fighters and Marvel vs Capcom, and features a unique twist in how it handles finishing moves - landing the first hit of the finisher will open up a Beatmania-esque mini game that both players perform in, where the attacker attempts to deal more damage and the defender attempts to sabotage. Truly an overlooked gem hidden deep in the PSX's back catalog.
* ''DynastyWarriors'' ''SamuraiWarriors'' and [[WarriorsOrochi its]] [[DynastyWarriorsGundam spinoffs]]? None of these games get any sort of praise in the west (except by game critic Jim Sterling, who [[HateDumb use his love of the series to discredit him and his views]]) when they are pure, distilled [[CatharsisFactor catharsis]] in video game format? Honestly, if someone doesn't like playing [[ConservationOfNinjutsu one guy beating the living snot out of endless legions of mooks]] with [[ImprobableWeaponUser ridiculous weapons]] to [[AwesomeMusic some awesome rock music]], this troper doesn't wanna be friends with them.
* ''VideoGame/{{Skullgirls}}'' is a well-polished game with an interesting universe, great fighting mechanics, and a good art-style... that is sadly overlooked by some of the more [[VideoGame/StreetFighterIV heavy]] [[VideoGame/MarvelVsCapcom3 hitters]] in the genre. Despite having a devoted fanbase, said fanbase is ''small''. Being a downloadable only, {{fanservice}}[=-=]laden game with an ImprobablyFemaleCast certainly doesn't help matters.
* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'' has one of the best stories of any EasternRPG, but it wasn't promoted widely and so its fanbase is minute.
* ''VideoGame/TheAdventuresOfLomax'' is a very nice, if a little short, spin-off platform game based on the very popular ''VideoGame/{{Lemmings}}'' series.
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