''Franchise/ShinMegamiTensei'' has [[MultipleEndings/ShinMegamiTensei its own page]].


[[folder:Hanako Games]]
* Creator/HanakoGames specializes in multiple endings. ''VideoGame/CuteKnight'' and its sequel ''VideoGame/CuteKnightKingdom'' have twenty or thirty endings apiece, mostly depending on your job, sin level, and the amount of adventuring you did, although there are a couple of "special endings" like marrying a prince or becoming a mermaid. ''Charm School'' has about twenty different endings for each of the three main characters, depending on which classes they took and whether they had a good or bad attitude at the end of the game. ''VisualNovel/MagicalDiary - Horse Hall'' has five or six major endings to your year at wizard school, and they've also got several visual novels.
* ''VisualNovel/LongLiveTheQueen'', also made by Creator/HanakoGames, has over a dozen bad endings depicting the princess' demise, ranging from swords and arrows to poisoned chocolate. It only has one good end, where Elodie gets crowned queen. However, depending on the many choices and possible ways to reach coronation, pictures styled like stained glass describe what happened afterwards. Some are heart-warming and some are delightfully evil.

* Recent games in the ''VideoGame/FireEmblem'' series have a feature called "support", in which characters that spend a lot of time together in battle can have conversations which increase each of the supported characters' stats when they're near each other in battle. Certain preset supports change the ending, with the supported characters getting married and having children, and supports for the main characters will get an extra scene in the ending.
** Contrasting this, if characters die during the playthrough, at the end of the game when one would would hear about how they went on with their life, there's a "Character died during Chapter" message for unimportant cast members or "Character critically wounded during Chapter" message for main characters that aren't the Hero.
** ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' have multiple endings as well, depending on [[spoiler:whether Ike defeated the Black Knight or not]] in the first case, and a whole bunch of different factors in the second case. For example:
*** [[spoiler:Whether the player killed Pelleas or not.]]
*** [[spoiler:Whether Soren ever fought Micaiah and Pelleas or not.]]
*** [[spoiler:Whether the player killed Lehran or not.]]
** Also, ''VideoGame/FireEmblemTheBindingBlade'' has three possible endings: the standard ending, the complete ending, and the best ending. The standard ending can be obtained by simply defeating Zephiel. If all the sacred weapons have been obtained and are still intact, two extra chapters are unlocked, leading to the complete ending, [[spoiler:in which you defeat the dark priestess Idoun]]. The best ending occurs if [[spoiler:Idoun is finished off by Roy using the Sword of Seals, and it shows Idoun's soul being saved]].
** ''VideoGame/FireEmblemAwakening'' has two endings based on a choice in the final chapter. [[spoiler:[[PlayerCharacter The Avatar]] can choose to sacrifice him/herself to destroy Grima for good, or have Chrom kill Grima but have Grima come back again in one thousand years.]] [[spoiler:Not that it matters, since the Avatar comes back to life while Grima remains dead forever if the player chooses to sacrifice the Avatar.]]
** The remake of the first game, ''Shadow Dragon'' has two endings based on Caeda's survival.
** ''VideoGame/FireEmblemMysteryOfTheEmblem'' and its remake have two endings, one bad and one good. If the player manages to collect all five orbs (one of which is in twelve pieces), the binding shield will be completed, and [[spoiler:dispel the illusion that Gharnef and his followers use to disguise themselves as the clerics that they had kidnapped.]] This will unlock four more chapters where Marth and crew [[spoiler:travel to the heart of the Dragon's Alter, where [[FinalBoss Medeus]] has been revived.]] Failing to accomplish this will cause Marth to [[spoiler:fall for Gharnef's disguise and think the day is saved, allowing the Earth Dragons to awaken and cause the end of the world.]]
** ''VideoGame/FireEmblemFates'' has three entirely different campaigns, each with their own ending. In the first two, the PlayerCharacter is hailed as a hero and helps his/her chosen family, working hard to restore peace. In the third one [[spoiler: the Avatar becomes the King/Queen of the new Kingdom of Valla once the old one is sealed away, leading it to prosperity as the other two kingdoms alos reach a golden age.]]
* When ''VideoGame/{{MOTHER|1}}'' was translated, there were some changes to the game, even to the sprites themselves. The ending is included in the changes. When [[BigBad Giegue]] flees in the original Japanese version, [[spoiler:Ninten, Ana, and Loid turn around and stand there as the credits roll steadily behind them. Once "To Be Continued..." shows up, pressing a button makes the trio disappear.]] In the UpdatedRerelease ''MOTHER 1+2'', when Giegue flees, [[spoiler:an epilogue plays, showing: Ana reunited with her mother, who was abducted by Giegue; Teddy revealed to be okay and belting it out at the Live House; the kids in Youngtown reunited with their parents, who were also abducted; Ana returning to her house and telling Ninten and Loid that she'll never forget them; Loid being congratulated by the kids in Twinkle Elementary; Ninten coming home to be greeted by his family; Ana reading a letter given to her by Ninten; and Ninten taking a nap as all of the characters you've encountered in the game run by, ending with Ninten, Loid, Ana, and Teddy walking up and facing the screen. And then the credits roll, [[TheStinger ending with Ninten's dad calling on the phone.]]]]
* In the Pokèstar Studios in ''VideoGame/PokemonBlack2AndWhite2'', you can shoot several movies. Depending on whether you follow the script, do the opposite, or TakeAThirdOption and do something entirely different, the movie will either have the "Good", "Bad", and "Surprise" ending. Getting the latter results in more rewards and a higher score.

[[folder:Nippon Ichi]]
* Creator/NipponIchi games such as the ''Franchise/{{Disgaea}}'' series and ''VideoGame/MakaiKingdom'', which also include a number of NonstandardGameOver endings as well. One of their earlier games, ''VideoGame/LaPucelleTactics'', gave most chapters ''within'' the story multiple endings, but only one final end. Well, unless you complete all the optional dungeons, which grants Prier a unique change of character... (And may be canon, considering her cameo in ''Disgaea''.)
** It should be noted that, aside from the first game, you actually have to put effort in to get a normal or bad end, such as killing over 100 team members in combat, while the true end is given by default. In the first game, killing ANY team member, even by accident, locks you out of the true ending. The game does not tell you this. As the series evolved, the other endings have come to rely less on team kills, to the point that the fourth game doesn't bother to track them. (The alternate endings are instead defined by play-set relationships to the protagonist, defeating bonus bosses, or being at a set level.)

[[folder:Square Enix]]
* ''VideoGame/ChronoTrigger'' and its sequel, ''VideoGame/ChronoCross'', had ''dozens'' of different endings depending on when you fought the final boss (who can theoretically be fought at almost any point in the game, but only in a NewGamePlus would you be expected to actually be able to do it):
** While a cat in the DevelopersRoom tells you ''VideoGame/ChronoTrigger'' has 10 endings, it officially has 12 endings, 2 more if you count {{Non Standard Game Over}}s, and one more for the DS UpdatedRerelease, giving us a grand total of 15. Moreover, the 2 "normal" endings that are easily achievable without a NewGamePlus have two major variations each depending on whether or not you crash your time machine, and several smaller ones (for example, managing to save Lara). Two of the other endings are basically just glorified credit rolls, though.
** In ''VideoGame/ChronoCross'', you could only fight the last boss at any point in NewGamePlus, due to only actually having the item necessary to do so there. Here, what characters you had in the party at the time also changed the ending as well.
*** Given that you have forty-five characters, you have to beat the game no less than 23 times just to see all of the possible character responses.
* Several ''VideoGame/DragonQuest'' games feature multiple endings:
** In ''VideoGame/DragonQuestI'', when the player finally faces the Dragonlord, he offers the choice to [[WeCanRuleTogether join him and rule half the world]]. If "no" is selected, then the player engages in battle and gets a good ending after defeating him, but if the player chooses "yes", the player gets a [[NonstandardGameOver bad ending]]. Defeat the Dragonlord, and you get one of the three good endings based on where the princess is when you return to the castle (you brought her to the castle before killing the Dragonlord, you arrive carrying her after killing the Dragonlord, she's still imprisoned in the cave). The (minimalist) end game cut scene varies a bit for each ending. In the last one, [[CuttingOffTheBranches the hero travels off to faroff lands alone.]]
** In ''VideoGame/DragonQuestV'', the ending can be altered depending on the player's choice on who the protagonist should marry halfway through the game.
** In ''VideoGame/DragonQuestVIII'', the ending can be altered depending on whether or not the player has obtained a specific item during the EndGamePlus.
* Some of the ''Franchise/FinalFantasy'' games feature this:
** In ''VideoGame/FinalFantasyV'', any characters who are [[NonLethalKO unconscious]] at the end of the final boss battle are presumed to have been KilledOffForReal and are omitted from the closing sequence, only to [[BackFromTheDead come back]] just before the credits.
** In ''VideoGame/FinalFantasyVI'', it is possible to finish the game with only Celes, Edgar, and Setzer; any characters you don't have in your group don't appear in the ending.
*** [[spoiler:Terra]] will be forced into the ending regardless of whether you recruited her in the World of Ruin or not. [[DevelopersForesight There is an additional scene before the final battle to allow this scenario to make sense, even]].
** ''VideoGame/FinalFantasyX2'' had "segmented endings".
** ''VideoGame/FinalFantasyXIII2'' is a bit weird. There are eight "Paradox Endings," most of which are bittersweet (and one of them is just weird). There is also a Secret Ending obtained after getting all 160 fragments, [[spoiler:in which Caius taunts the player by telling them that all possible timelines lead to him winning.]]
* Both console ''VideoGame/KingdomHearts'' games and ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' had "segmented endings".
** ''X-2'' also had a "Bad Ending" that you got if you lost the FinalBattle or [[TimeLimitBoss didn't win it fast enough]].
*** ''VideoGame/WorldOfFinalFantasy'' is an odd example of this trope, [[spoiler: in which the bad ending (Lann seals himself and Brandelis away, with Reynn contracting a HeroicBSOD, returning to Nine Wood Hills depressed) needs to be completed in order to reach the good ending (which follows up from that by having Tama [[RetGone sacrifice herself]] to go back before the fake final battle, Reynn and Lann going to recruit the [[OlympusMons Pleiad]], then retrieving Tama during another quest, then [[BittersweetEnding defeating Brandelis, while going through the Ultma Gate to fix the problems they caused (long story), while promising they'll be back someday.]]]] And the true ending is essentially the good ending, but, after completing all the Intervention quests, it ends on [[TheStinger a post-credits scene where]] [[spoiler: Hauyn and Tama receive prismariums containing the twin's clones, sent to protect Grymoire, courtesy of Enna Kros.]]
* ''VideoGame/LiveALive'' has no less than four endings, three of which are bad, and two versions of the good one. (The second bad one is triggered by the best battle choice box in gaming history: Fight / Pass / Item / Armageddon.) In fact, half the individual chapters have multiple endings of their own, deciding the scenes in the best ending. Not to mention your character for the final chapter affects [[ShutUpHannibal other]] [[AWinnerIsYou details]]. It is basically a [[{{Gattai}} gestalt]] of multiple endings.
%%* The ''VideoGame/OgreBattle'' games.
* ''VideoGame/RadiataStories'' has two endings which depend entirely on one choice about midway through the game. One is a DownerEnding and the other is {{bittersweet|Ending}}, at best.
** They're both arguably bittersweet.
* The ''VideoGame/StarOcean'' {{RPG}}s feature this prominently.
** In the first ''VideoGame/StarOcean1'', the way the main character reacts with the other characters affects his RelationshipValues with them, which in turn affect the way the story unfolds and which of the the MultipleEndings the player gets.
** ''VideoGame/StarOceanTheSecondStory'' has 87 ending sequences that are primarily used as resolution and are determined by how the various characters relate to each other. Because you have up to 8 characters, you will see 4-8 of these sequences during the endings (depending on how many characters are paired up with others). In addition, the beginning of the game gives the player the option of choosing to play as either Claude or Rena (the two protagonists), giving a different point-of-view for each choice.
** This is a common trope in the ''VideoGame/StarOcean'' series in general, only averted with the ''VideoGame/StarOceanTheLastHope''.
* ''VideoGame/ValkyrieProfile'' is a bit odd. It's possible (but not easy) to get a standard GameOver. You can get the [[NonstandardGameOver "C" ending]] by directly working against the instructions you're given, and the "B" ending by following them. But [[GuideDangit in the absence of a guide]], I challenge you to get the "A" ending. Hell, I challenge you to prove that the "B" ending ''isn't'' the "A" ending!
** Odds are good that there are players who figured it out on their own through sheer testing and playtime, just because the "B" ending is so completely unsatisfying.
** The second game left out multiple endings, but the [[VideoGame/ValkyrieProfileCovenantOfThePlume third game]] brought them back in, with your ending dependent on how often and how much you used the Destiny Plume. Spamming the Plume too much results in the worst ending, where [[spoiler:you get your ass whipped by Freya]], while not using it at all in the entire game (save for the one in the tutorial) results in the best ending, where [[spoiler:you fight Hel's hound, and obliterate it, saving your own soul]]. You need to get all but the worst ending in order to enter the [[BonusLevelOfHell Seraphic]] [[CloudCuckooLand Gate]].
* ''VideoGame/NieR'' is a unique case. There are technically 4 endings to the game, but the first two endings don't actually alter the overall plot; what changes in from the route to Ending A and the route to Ending B is more of a NewGamePlus: you can now understand the Shades' speech and get a better understanding of [[YouBastard just how much trouble you caused by going around and killing them remorselessly.]] The latter two endings actually do change what happens to the overall story: by acquiring all the weapons in the game, you fight a possessed Kainé as the game's TrueFinalBoss, and from there you have a choice:
** Killing Kainé will result in Ending C: you give her a MercyKill exactly how she asked right before she went berserk.
** [[HeroicSacrifice Sacrificing yourself]] will result in Ending D: You save Kainé's life, but at the cost of your own. And that includes all traces and memory of you in the game's universe. To reinforce this, [[GameplayAndStoryIntegration all of your gameplay data and save data is erased right before your very eyes]], and you aren't allowed to name the protagonist the same name that you used in the previous file in any future games.
* ''VideoGame/NierAutomata'', like its predecessor, doesn't really do traditional Multiple Endings up until the last bit of the game. There are 5 "main" endings A through E, but endings A and B are actually only the first half of the game in terms of its narrative, as route C picks up where they left off. Endings A and B themselves are also not actually different branches, as route B is just route A [[AnotherSideAnotherStory from the perspective of 9S who had been your partner in route A.]] Route C has two endings that come from who you decide to play as against the final boss:
** Choosing to play as [[spoiler:A2]] will give you [[spoiler:9S]] as the final boss and Ending C, [[spoiler:which has A2 hack into 9S's data to cure him of the virus that had infected him at the cost of her own life.]]
** Choosing to play as 9S will give you A2 as the final boss and Ending D, which has 9S kill A2 but also have him accidentally kill himself as well, resulting in his final moments choosing to upload his data with the machines to send somewhere far in outer space.
** After obtaining both endings C and D, you can obtain Ending E, which is basically the "true" ending of the game and [[EarnYourHappyEnding the happiest of the bunch,]] letting all 3 main characters come back to life free to make their own choices in life.
** There are also 21 other endings comprised of every other letter of the alphabet. These endings are more like silly [[NonStandardGameOver Non-Standard Game Overs]] and are achieved by things like failing the prologue mission, [[ViolationOfCommonSense activating your self-destruct function at your bunker]], [[RefusalOfTheCall ignoring your mission directive in a very specific way]], or [[ArsonMurderAndJaywalking eating a mackerel.]]

* ''VideoGame/{{Undertale}}'' has a wide range of endings, depending on the actions you take in the game.
** The "Neutral" endings: Defeat the standard FinalBoss and the one following him. The ending you get afterwards depends on a multitude of factors:
*** [[spoiler:Toriel Reigns: Befriend Sans and Papyrus, and do not kill any monsters. Toriel becomes the new queen of the Underground, disbands the Royal Guard, and institutes a new policy where humans are to be treated as friends rather than enemies. Even though the king's plan to destroy the barrier has failed and the human souls are gone, she works hard to keep spirits high.]]
*** [[spoiler:Betrayed Undyne: Spare Toriel, kill fewer than ten monsters and/or Mettaton. Toriel becomes the new queen of the Underground. Undyne is depressed over the loss of her job and home, and now lives with Sans and Papyrus while working at Sans's illegal hot dog stand in Hotland.]]
*** [[spoiler:Toriel Exiled: Spare Toriel, kill at least ten monsters, Papyrus, and/or Undyne. Toriel becomes the new queen of the Underground and tries to institute a policy of accepting humans with open arms, but her policy is met with backlash and she is either usurped by Undyne (provided she's alive), or resigns and returns to the ruins.]]
*** [[spoiler:Undyne Reigns: Kill Toriel, spare Undyne. Undyne becomes the new queen of the underground and plans to restart the King's plan to collect human souls, destroy the barrier, and wage war with humanity.]]
*** [[spoiler:Mettaton Reigns: Kill Toriel and Undyne, spare Mettaton. Mettaton becomes the new king of the Underground, which he transforms into a [[{{Dystopia}} dystopian]] {{Egopolis}}: statues of the robot king abound, the populace is indoctrinated by Mettaton's shows, dissidents vanish without a trace, and any human who falls through henceforth is allowed to join Mettaton's fan club for free. Alphys has vanished, heavily implied to have committed suicide offscreen. Mettaton has a statue built in her honor. If Papyrus is still alive, he and Sans and Mettaton's agents. Sans thinks this is ridiculous, but Papyrus thinks it's pretty cool.]]
*** [[spoiler:Papyrus "Reigns": Kill Toriel, Undyne, and Mettaton, spare Papyrus. In the absence of all other authority figures, Papyrus becomes the new king of the Underground (although Sans does most of his work). Things are slowly improving, and Papyrus institutes a new policy where all humans are given puzzles.]]
*** [[spoiler:An Annoying Dog Reigns: Kill all of the bosses, but do not kill any other monsters. Somehow, a small white dog becomes the new king of the underground. He sleeps and does nothing, but it works out.]]
*** [[spoiler: No Ruler: Kill all of the bosses and at least one other monster. No one takes the throne, and the underground continues to deteriorate as monsters believe they are doomed to die in their subterranean prison.]]
*** [[spoiler:Alphys Reigns: Play a "Genocide" run until you reach Hotland, then do not kill every monster in that area. Alphys becomes the new queen of the Underground, inspired by Undyne the Undying's dying words. For her part in hiding the monsters away from the murderous human, she is elected ruler, although she is still anxious around people and regrets not killing you when she had the chance.]]
*** [[spoiler:Impossible Ending: [[ExactlyWhatItSaysOnTheTin This ending is impossible to get.]] In the event that you do get it, Sans suggests contacting the developer to fix the game or add another ending, then ends the call after calling you a "dirty hacker".]]
** [[GoldenEnding True Pacifist]] ending: Kill nothing, befriend Papyrus, Undyne, and Alphys, complete the secret area opened after befriending Alphys, and complete the following sequences. [[spoiler:Toriel stops the fight between you and Asgore, and all of your friends gather to try and take down the barrier. Flowey appears and steals both the human souls and every monster's soul to attain his true form: ''Asriel Dreemurr'', the monster child who befriended the First Human. The human survives Asriel's attacks through sheer Determination and manages to rescue the souls of their friends and, eventually, Asriel, himself. After coming to his senses, Asriel uses the power of the human and monster souls to destroy the barrier, finally allowing monsters to return to the surface.]] Clearing this lets you do a "True Reset", which totally wipes everyone's RippleEffectProofMemory.
** [[KillEmAll Genocide]] [[EarnYourBadEnding ending]]: Kill enemies until random encounters cease, and kill all the bosses as well. [[spoiler:After killing Asgore and Flowey, the First Human appears and, after talking to the player, kills them and destroys the world, crashing the game. When the game is started again, the world is literally destroyed; the title screen and even the game's menu bar are blank. The First Human offers to set things back to the way they were before the world's end, in exchange for the player's soul. Accepting this offer results in permanently tainting the True Pacifist ending and altering the Genocide ending further. [[VideoGameCrueltyPunishment Consequences, consequences.]]]]
** Hard Mode ending: [[spoiler:Name the fallen human "Frisk". The game ends after the first boss battle with Toriel, at which point the [[AuthorAvatar Annoying Dog]] appears and announces the end of Hard Mode, to Toriel's chagrin. Flowey appears afterward to taunt the player for being a "tryhard".]]

[[folder:A to G]]
* In addition to a ModularEpilogue, ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' has a more traditional approach to multiple endings: when you get to the BigBad, you're given the option of either destroying him (your original goal) or siding with him. [[spoiler:The latter leads to a bad ending where your character rules over a world now completely devoid of life.]]
** [[spoiler:Which is somewhat dissonant with the buildup to that choice. If the player sides with Kerghan, then it is with full awareness that he plans to kill every living thing, the player and himself included. Yet the game portrays it as some shocking FaceHeelTurn when it says that Kerghan eventually "turned" on the player.]]
* Steam's sales pitch for ''VideoGame/ArtifactAdventure'' includes the line "Everything you do determines which of over 70 endings you will get."
* The ''[[VideoGame/ExaPico Ar tonelico]]'' series has this, partially owing to its DatingSim hybrid nature. For instance, the first game has seven endings based on which girl you choose and certain choices that will end the game early.
* Most of the ''VideoGame{{Atelier}}'' games (published in the West by Nippon Ichi) have multiple endings; some of the earlier, free-form Atelier games have upwards of ''thirteen'' of them, ranging from good to bad. The ''Iris'' sub-series mostly did away with this, but for the ''Mana Khemia'' games and the ''Atelier'' outings on the DS, the concept returned with a vengeance. It'll be back '''[[MemeticMutation IN THE THUNDERDOME!]]''' with the upcoming ''Atelier Rorona'' for the [=PS3=]; that game is being touted as having '''''[[SerialEscalation thirty]]''''' such endings of various types, among the highest count in the history of the medium.
** It actually doesn't. There's 4 "quality" endings, dependent on how well you do with the store and how well you get along with the town populace, one for each secondary party member totalling 6, one for essentially getting everyone's character ending in one playthrough, one for being rich, one for making pies, and one for being an adventurer. That's a total of fourteen. However, only one of them can be gotten in each playthrough. It's quite a lot of work for Trophy hounds. The rest are essentially Game Overs.
* The first ''VideoGame/BaldursGate'' and ''[[VideoGame/BaldursGateII Shadows of Amn]]'' only have one ending, but the expansion to the second game that concludes the story has three main endings (Good God, Bad God, and Mortal) as well as side-endings for your various companions.
* ''VideoGame/TheBardsTale'' (the 2004 game, as opposed to the 1985 game) offers three endings: the Good Ending, the Evil Ending, and the [[ScrewThisImOuttaHere Sod-You-Both-I'm-Going-To-The-Pub]] Ending. [[spoiler:However, due to The Bard's status as an AntiHero at best, The Evil Ending (where he becomes the Demon Queen Caleigh's consort) is the HappilyEverAfter ending.]]
** Interesting that it had a ScrewThisImOuttaHere ending, because the lack of save games resulted in more than a few players choosing such an ending themselves, rather than finish the thing.
* In the obscure Namco game ''The Blue Crystal Rod'', the sequel to ''The Return of Ishtar'' (which is in turn the sequel to ''VideoGame/TheTowerOfDruaga''), there are ''forty-eight'' different endings, which depend on the players' actions. Most of the endings are positive, but there are a few [[DownerEnding negative]] endings as well.
** Most positive endings include Gil and Ki returning the Blue Crystal Rod to the god Anu, marrying, and becoming King and Queen of Babylim. Other positive endings involve Gil and Ki ascending to heaven and becoming immortal, and Gil resurrecting his father Marduk.
** The negative endings mostly involve Gil becoming corrupted. Among them include Gil becoming an evil god and the Blue Crystal Rod breaking, being separated from Ki due to arrogance, or fighting against Anu and [[TakenForGranite turned into a statue]].
* The ''Franchise/BreathOfFire'' video game series tends to have a "main" ending and several "secret" endings. The first game has an extra (bad) ending where you defeat the final boss without revealing her true form first. The second game not only has a bad ending, it has a "best" ending which relies on an earlier boss fight. The third game also has a bad ending, and the fourth game lets you side with the villain and fight your former party members.
* In ''VideoGame/DarkScavenger'', you get a LastSecondEndingChoice.
* ''VideoGame/DarkSouls'' has two different endings based on what the player does after defeating the FinalBoss.
* ''VideoGame/DeusEx'' had three possible endings, none unambiguously "good", determined by which faction the player character chooses to support in the end. (Essentially, each of the endings had a bit of hope for a brighter tomorrow.) The sequel had a compromise setting based on the idea that all three factions had managed to achieve their goals, with or without the player character's help.
** GameMod ''VideoGame/TheNamelessMod'' had six endings. Only two are availble on any story line, the rest depending on what faction you supported.
** Another mod, ''[[VideoGame/TwentyTwentySeven 2027]]'', had three endings, which may or may not all be available depending on choices you made throughout the game.
* ''VideoGame/DeusExInvisibleWar'' had four endings for four parties. One could argue [[spoiler:nuclear winter, or starting a genocidal, technophobic, fascist regime]] are the bad endings, the other two [[spoiler:force their idea of a perfect society on the world.]]
** And then there's the hidden [[BigLippedAlligatorMoment Dance Club]] ending, which you can reach by flushing a toilet in the final level while carrying a flag.
* ''VideoGame/DeusExHumanRevolution'' had four endings [[spoiler:chosen by a push of a button that would explain to the world why the augmented population was going insane, or one that would kill yourself and everyone aboard the station you were on.]] Interestingly, TheStinger shows that, no matter what you did, the original ''Deus Ex'' will happen.
* ''VideoGame/DragonAgeOrigins'' had four endings: "[[HeroicSacrifice The Ultimate Sacrifice]]" ([[spoiler:the Warden dies after slaying the Archdemon]]), "[[SequelHook A Dark Promise]]" ([[spoiler:EverybodyLives, but Morrigan gives birth to a Gray Warden's son who may or may not be TheAntiChrist]]), "[[SadisticChoice Warden-Commander]]" ([[spoiler:Alistair slays the Archdemon and dies]]), and "[[RedemptionEqualsDeath Redeemer]]" ([[spoiler:the Warden spares Teyrn Loghain's life, who kills the Archdemon and dies]]). There are also a myriad of variations in the text-only epilogue, depending on a handful of choices you've made throughout the game.
** ''VideoGame/DragonAgeOriginsAwakening'' had two endings, but with major variations: "Amaranthine's Last Hope" ([[spoiler:the Warden-Commander saves the city of Amaranthine from Darkspawn, but the Vigil's Keep is destroyed]]) and "Keeper of the Vigil" ([[spoiler:the Warden-Commander saves the Keep, but Amaranthine is burned to the ground]]). One variation was that combining the first ending with the "Enduring Vigil" Achievement meant that [[spoiler:neither the city, nor the fortress ever fell]], making it the GoldenEnding. The second variation was whether the Architect is killed or spared.
** ''VideoGame/DragonAgeII'' has two endings: Mage ([[spoiler:Hawke sides with the mages, starts a revolution, and skips town]]), and Templar ([[spoiler:Hawke sides with the Templars, crushes the Kirkwall mage rebellion, and is crowned Viscount]]). [[YouCantFightFate Regardless of your choices]], however, the overall outcome of the game is always [[spoiler:an all-out war between Mages and Templars across Thedas no later than three years after the ending, and Hawke ultimately disappearing (with love interest, if there was one)]].
** ''VideoGame/DragonAgeInquisition'' also has different endings based on important decisions throughout the game, the focus on who is made Divine, what they do, and what companions stay on. The ''Trespasser'' DLC is a straighter example where choices made in the main game have a large impact here, and the Inquisition can become a political force, your former ally's personal army, or disband with the idea being they will be more secure but weaker, and whether the issue is resolved with diplomacy or aggression. Several of your companions also have different resolutions depending on how you handle them.
* ''VideoGame/EiyuuSenkiTheWorldConquest'' has a Normal and True ending based on if the player's army has conquered the entire rest of the world before Britannia or not.
* ''Franchise/TheElderScrolls'' series managed to dodge the need to pick a canonical ending for ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', the only game in the series to date with multiple, mutually-exclusive, possible endings for its main quest. Later works, starting with ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', reveal that [[MergingTheBranches all of the endings happened]] due a CosmicRetcon[=/=]TimeCrash known as the "Warp in the West". However, [[BroadStrokes none occurred to the same extent they would have individually]]. Over the course of three days, 44 city states became four, all still under the banner of the Empire. Mannimarco ascended as the [[DeityOfHumanOrigin God of Worms]] but [[LiteralSplitPersonality also remained]] as the "mortal" King of Worms, who now leads a cult which worships the God version. The Underking was [[ICannotSelfTerminate laid to rest]]. Finally, the PlayerCharacter died with the [[HumongousMecha Numidium]] being rendered non-functional but thankfully ''not'' destroying Tamriel along with it.
* The ''VideoGame/GuardianHeroes'' series managed to dodge the need to, as well. This time, not by choosing all of the endings, but '''none''' of them. The "ending" that's the kick-off for ''Advance Guardian Heroes'' is loosely based on one of the endings from the first game, but redoes it as a bad ending; a variation that doesn't exist in the original game, which simply doesn't have any bad endings, just several, very different good ones.
* GirlsLove RPG ''VideoGame/EmbricOfWulfhammersCastle'' is ''built'' on its multiple endings, most of them implying different truths about the world setting and the actual events of the narrative; unique in that getting most endings doesn't actually end the game -- the credits roll, but the player can choose to return to the point just before the last ending they got. Characters lampshade this, and at one point someone says she doesn't accept anything as being true unless she encounters it three times.
* ''VideoGame/EternalSonata'' has two endings. If you beat [[spoiler:Chopin, he dies in his dream and real life, Polka seemingly kills herself and is reborn, but then comes back to life with Frederic.]] And the bad ending? Just lose against [[spoiler:Chopin, and he wakes up from his dream, then he closes his eyes again.]]
* In ''VideoGame/{{Fable}}'', you can play as good or evil. However, in both the original and the "Lost Chapters" expansion, the choice of the "good" ending or the "evil" ending is a conscious decision made by the player between when the final boss is killed and when the ending movie starts.
** ''VideoGame/FableII'' is odd in that although it leaves almost every ''other'' choice throughout the game ambiguous, it makes the Evil ending for the original game, and the Good ending for the Lost Chapters segment canon.
** ''VideoGame/FableII'''s ending sequence actually ''lacks'' a "good" or "evil" choice. [[spoiler:Regardless of your goodness or evilness, you kill the guy you've been after for the entire game, either out of revenge (evil) or to save the world (good), and that's only implied. But, afterwards, you get the option of making a wish, and can choose to either revive everyone that died in the BigBad's evil scheme (the "good" choice), you can choose to revive your family and dog (the "neutral" choice), or you can wish for more money than you know what to do with (the "evil" choice). All choices have little effect on the world at large. Instead, the major world changes result entirely from your choices in the game: Old Town can be either pristine or a slum, the Temple of Light can flourish or be abandoned, and so on.]]
** ''Fable'' also has the flaw of your goodness and evilness being highly influenced by armour and clothing. One can easily switch back and forth by literally changing clothes (in fact, it is the only real way, as a good character in good clothing will have a very hard time becoming evil, even by slaughtering entire villages).
* ''VideoGame/FalloutNewVegas'' has four very specific paths that factor heavily into the {{Modular Epilogue}}s depending on which faction you support. Specifically, there's [[TheFederation the NCR]], [[TheHorde Caesar's Legion]], [[TheChessmaster Mr. House]], and the WildCard path.
* ''VideoGame/{{Fallout 4}}'' does the same as ''New Vegas'': you get four distinct factions locked in a war, and you work alternately for each of them until the game culminates in a final epic mission which sees your chosen faction wipe out the others and dominate the Commonwealth. Your choices this time are the [[BadassArmy Brotherhood of Steel]], the [[ForScience Institute]], the [[UndergroundRailroad Railroad]] and the [[WeHelpTheHelpless Minutemen]]. All the choices are {{Bittersweet Ending}}s: [[spoiler:If the Brotherhood win, the Commonwealth enjoys stability and prosperity like never before... but you have probably just consigned the synths, ghouls and super mutants of the region to extinction. If the Institute win, for better or worse the Commonwealth will be a test-bed for their experiments and the people just have to hope they ''try'' to change things for the better under the new leadership. If the Railroad win, the synths are all finally free but few people in the Commonwealth will see any change for the better. If the Minutemen win, then humans and synths can have a hand in building a new nation together, but with existing animosities between the two sides, no-one knows for sure if this will last.]]
* For a linear tactical RPG, ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'' probably did pretty well with no less than four endings, not counting if the main character dies:
** The 'standard' ending: The player destroys the Calculator. The Brotherhood struggles in the following years, but survives and eventually prevails.
** The 'good' ending: A character who has made mostly moral choices merges with the Calculator. The Brotherhood prospers under their benevolent hand, and so too does the Wasteland.
** The 'evil' ending: An immoral or... ''pragmatic'' character merges with the Calculator. Together, they create a feared, but fair and efficient, police state, ruled solely by the Calculator's ruthless mind.
** The 'what the hell?' ending: General Barnaky merges with the Calculator. The Brotherhood is made more powerful, but mutants and ghouls are discriminated against, until a rebellion of both oppressed mutants and ghouls and sympathetic humans rises against the Brotherhood. It is doomed to fail. The Brotherhood survives, as does the player character.
* ''VideoGame/FrontMission 3'' had multiple completely different paths through the game, specifically two. The branching point was absurdly well-hidden, hinging entirely on whether or not you chose to go to a certain location during the prologue segment.
* The ''VideoGame/{{Geneforge}}'' series of games by Spiderweb does this pretty well. For each game, there are at least half a dozen different endings, depending on which faction you completed the main quests for, who you betrayed or killed, and various other actions through the course of the game (such as how many crazy-inducing augmentation canisters you used). [[CuttingOffTheBranches However, there's only one canon ending per game, since the next game has to have a definite starting point.]] Also, this is a rather dark series; most of the endings plain suck and there is never an ending that isn't at least [[BittersweetEnding bittersweet]].

[[folder:H to M]]
* ''Videogame/IMissTheSunrise'' has two endings, called "optimist" and "pessimist". The former involves fighting the BigBad, the latter involves siding with them.
* ''VideoGame/JadeEmpire'' did most of the above for well over 20 variations on its ending. It had different endings based on your KarmaMeter, the romantic relationships between yourself and your followers, and their Karma meters as well. It also had hidden pasts for two characters resulting in about three or four different endings per follower on top of the three main endings for your own alignment (Good/Evil/Dead/In Love With Hero/Secret Past/Secret past and In love with Hero/Evil with a secret past whilst in love with the hero... and you get the idea). These epilogues were only played after the main ending cutscene, however, which was chosen from 3 possibilities depending on whether the main character was good/evil/an idiot.
* In ''VideoGame/KultHereticKingdoms'', there are a number of variations on the ending. There's a very simple ModularEpilogue (basically bestowing two or three titles on you based on your choices), but the main choice comes down to three basic directions.
** Alita can uphold the Inquisition's teachings and [[spoiler:destroy the magic sword, defying the orders (and ambitions) of the secret society of which the Inquisition is the public front]]. This leads to her becoming High Inquisitor herself.
** Alita can do as she's told and [[spoiler:give the sword to TheChosenOne, who can unlock its power and become the vessel of a reborn God. This is essentially a WeCanRuleTogether ending.]]
** Alita can decide that she's done working for other people and [[spoiler:use the sword to establish herself as a dictator.]]
* ''VideoGame/LandsOfLore II'' had a Good ending and an Evil ending, depending on choices the player makes in the game. This game is one of the few cases where the Evil path is actually preferable -- it allows you to skip one of the most difficult and annoying parts of the game.
* The ''VideoGame/{{Langrisser}}'' series features multiple endings in every game except for the first (ironically, [[NoExportForYou the only game in the series to see an official release outside Japan]]). Not only are there multiple paths through the main plot, but the individual character epilogues can change depending on how actively they participated in battle, and how many times they were reduced to 0 HP.
** For example, in the SNES version of the second game, ''Der Langrisser'', there are four basic story paths: Light, Imperial, Chaos, and Independent, each involving the main character Erwin joining one of three factions (the Light Army of Kalxath, the Rayguard Empire, or the forces of Chaos) or turning his back on all three, each featuring a different roster of playable allies (most of whom can also be enemy characters on other paths), and each leading to a different epilogue.
** Even within each of the four possible story paths, there are dozens, if not hundreds, of possible permutations of epilogues for the characters involved. The individual character epilogues depend on whether the characters reached their highest class change, how many enemy units they killed, how many times they were reduced to 0 HP, and so on -- if they were particularly active in the battles, they go on to greatness throughout their lives, whereas if they were frequently reduced to 0 HP or sat at the back and did nothing, they fade into obscurity after the events of the game.
* Fighting/rpg hybrid ''VideoGame/LegendOfLegaia'' has 4 endings based on what the hero chooses to do with his life after the FinalBattle with the BigBad.
* In addition to ''VideoGame/LufiaIIRiseOfTheSinistrals'''s classic BittersweetEnding, ''VideoGame/LufiaCurseOfTheSinistrals'' has an alternate ending for NewGamePlus [[spoiler:which has Erim make the HeroicSacrifice in Maxim and Selan's place, allowing the two to return home to their child]].
* In ''VideoGame/MarvelUltimateAlliance'', once you've defeated Doctor Doom, the Watcher explains how the decisions you made throughout the game (mostly whether or not you completed the {{Sidequest}}s) will affect the MarvelUniverse for the better or worse.
** Notable in that one quest results in a bad ending, no matter how you completed it. Mephisto offers you a SadisticChoice between saving Jean Grey or Nightcrawler. Saving Jean results in Mystique murdering Charles Xavier for allowing her son to die, whereas choosing Nightcrawler causes Dark Phoenix to escape hell and come to seek revenge on the X-Men for abandoning Jean. [[spoiler:There ''is'' a way to save both, if you've got Magneto in your party.]]
* ''[[VideoGame/MassEffect1 Mass Effect]]'' has three endings, with a minor variation depending on which ending you chose and whether your Paragon or Renegade meter is higher. [[spoiler:If you save the Council, humanity is given a seat on the council with either Anderson or Udina as the representative of Earth. If you deliberately let the Council die, humanity becomes the ''sole'' species of the Council, with either Anderson or Udina as Chairman. if you choose to concentrate on Sovereign, which ''[[FailureToSaveMurder incidentally]]'' leads to the Council's death, your ending will be decided by your KarmaMeter: If more Paragon, humanity will establish a new Council, with a human Chairman (either Anderson or Udina) leading a multi-species Council. If a Renegade, Udina will use your ruthlessness to lead humanity into ruling the galaxy with an entirely human Council.]]
** ''VideoGame/MassEffect2'' has a few dialogue changes based on how you played the first one, and minor characters reappear.
** Being a game with a heavy emphasis on player choice, even the ''dungeons'' in ''VideoGame/MassEffect1'' can have slightly different endings depending on what order you tackle them in and the choices you make in each dungeon. A good example is in Noveria, where the boss fight with [[spoiler:Matriarch Benezia]] will play out slightly differently depending on whether or not you have [[spoiler:Liara T'soni]] in your party, whether your brought her along with you, and whether or not you choose to save or wipe out the rachni. You also get an extra cutscene if you bring Wrex and decide to save the rachni, where he chews you out for saving an obviously evil bug race that the krogan dedicated themselves to wiping out years ago. And all that is just in ''the final act of one dungeon''. Let's not get started on [[WhamEpisode Virmire]]...
*** The ending of [=ME2=] can literally range anywhere from EverybodysDeadDave to the GoldenEnding due to the absolutely deadly nature of the suicide mission. In addition, there's [[spoiler:keeping the Collector Base or not, sticking with Cerberus or not, the implications of not doing certain loyalty missions, particularly Samara's (which has your ending leave an immoral serial killer on the loose), etc.]] Let's face it, the Mass Effect series and its game importing power take multiple endings to the point of SerialEscalation.
** Interestingly, NoCanonForTheWicked could be considered to be inverted -- if you start a new character in ''Mass Effect 2'', he/she will have made all the bad choices ([[spoiler:Wrex died, the council died, Shepard chose Udina rather than Anderson, the Rachni were wiped out -- the only highly significant one that may turn out 'as expected' is that Shepard will save Kaiden if female and Ashley if male]]). This led to many people starting from Mass Effect 2 to either import someone else's character with the desired decisions, or use a save editor to create the character they want. As discussed on CuttingOffTheBranches, some fans speculate this is a sneaky way of encouraging players to play the first game instead of jumping into the sequel blind. On the other hand, the [=PS3=] version, due to the first game never being released for that system, includes an interactive comic book that allows the players to make decisions about major events.
* ''VideoGame/MassEffect3'' has three choices for the ending, with the choices available and aftermath of the final battle varying depending on the player's Effective Military Strength rating. Ultimately, the choice comes down to [[spoiler:[[KillEmAll annihilating the Reapers]] along with all other synthetic life in the galaxy, [[BrainUploading uploading your mind into the Reaper fleet]] and controlling them, or fusing organics and synthetics into a new hybrid-form.]] The aftermath of each choice is similar: [[spoiler:the mass relay network is damaged, and the Normandy crashes on a jungle planet]]. The fourth option, [[spoiler:Refusal, has Shepard ignore the superweapon, and causes the [[TheBadGuyWins Reapers to win]], exterminating all the sentient species in the galaxy. However, several [[FlingALightIntoTheFuture caches of information]] survive and allow the next cycle of sentient life to fight the Reapers and win.]] Your moral choices affect the outcome of each choice, such as a Renegade Shepard taking the [[spoiler:Control ending, resulting in them setting themself up effectively as a [[AGodAmI god-like dictator]]]], as does your Effective Military Strength; having too little EMS will result in the [[spoiler:Crucible misfiring, causing a fireball that kills all Reapers, but also [[PyrrhicVictory effectively destroys all life on Earth, and most of the starships in the galaxy]].]]
* ''Dark Messiah of Might and Magic'' has four endings, the one you get based on two forks. The obvious one is at the very end of the game, where you decide what to do with the [[MacGuffin Skull of Shadows]], but the not-so-obvious one is tied to two optional quests; failing/neglecting to do either one locks you into one pair of endings (presumably the bad endings), but doing both gets you a different pair of endings and the ability (skills pending) to use [[InfinityPlusOneSword +7 Holy-Attributed Weapons]] (which will pretty much be your weapons of choice for the remainder of the game). The catch? [[spoiler:You lose Xana and your demon form.]]
** ''VideoGame/MightAndMagic VII'' had two, based on a mid-game choice. The good ending, in which [[spoiler:the colony's connection to an interstellar PortalNetwork is repaired]], was probably canon, but the evil ending, in which [[spoiler:the Heavenly Forge is repaired, allowing the evil guys -- which include your group -- to outfit their armies with blasters and other technological wonders]] ''was'' intended to be canon, before backlash amongst part of the fandom made the developers alter their previous plans for [[VideoGame/HeroesOfMightAndMagic Armageddon's Blade]].

[[folder:N to S]]
* The ''Neptunia'' series has multiple endings in just about every game, most of which are of the simple "Normal Ending and True Ending" variety, but [[VideoGame/HyperDimensionNeptuniamk2 Hyperdimension Neptunia mk2]] and its remake have the [[TearJerker Conquest]] [[EarnYourBadEnding Ending]].
* At the end of ''VideoGame/NeverwinterNights2'', the player is shown what happens to various locations and people who were influenced by the PC's decisions. For the ending itself, though, there are only two options. A good or neutral PC defeats the King of Shadows, then [[spoiler:RocksFallEveryoneDies]]. An evil PC may instead choose to side with the King of Shadows and terrorize the Sword Coast, though the sequel assumes that the player picked the good ending.
** The sequel/expansion pack provides a far more interesting array of different endings concerning both the PC's fate and that of his/her companions. For example, [[spoiler:if you gathered all of the Mask Fragments, you can get the ultimate good ending and put Akachi's soul to rest while also freeing yourself and the land of the curse. Regardless of whether or not you have the mask pieces, you can choose the selfish ending and rid yourself of the curse, but leave it free to continue plaguing Rashemen. If you failed to collect the Mask Fragments, you may choose the completely selfless ending, locking the curse inside yourself and eternally staying in the City of Judgment to contain it, praised as a hero, but forever trapped. Or, there's the ultra-evil approach; bending the curse to your will to become an unstoppable god-killing abomination with all of the benefits of the curse but none of the drawbacks. Similarly, the endings for your companions vary depending on both your choices in the game and the actual influence with them. For example, if you've pursued a romance, your beloved may choose to stay with you in the City of Judgment in the selfless scenario. At the other end of the spectrum, you may reach the end of the story with all of your companions dead by your hand.]]
** The second expansion, "Storm of Zehir", has a similar conclusion if you've played the main quest to the end, showing the fates of your companions and the towns you visited according to your actions. Unusually, after seeing this, you can Bluff or Intimidate the storyteller into giving the different endings by telling him how to set each variable. This even extends to companions you never actually recruited (or even encountered, since several are found randomly wandering the world map) and side-quests you never found out about.
* ''VideoGame/OdinSphere'' has several different endings. [[spoiler:[[TheEndOfTheWorldAsWeKnowIt The Armageddon]] [[YouCantFightFate happens in all of them]]]], but some cross the line from [[TearJerker heartbreaking]] into downright sadistic.
** Technically there's a good ending and a bad ending, with several different bonus cutscenes added to the bad ending depending on choices the player makes at the end of the game. Getting both endings and all the bad ending cutscenes is required to unlock the True Ending.
* ''VideoGame/ParasiteEve'':
** The first game has two different endings, and it's difficult to tell which one is officially canon. The standard ending for beating the game shows Aya and her friends watching the play from the game's start, when everyone in the audience gets glowing pink eyes, due to the mitochondria acting up. Aya rises up from her seat and the camera cuts to the stage to show the whole audience with glowing eyes. The alternate ending is obtained when you beat the BonusBoss, which shows Aya reverting back to normal (losing her powers) and just walking away.
** ''VideoGame/ParasiteEve2'' has three different endings based on what events you trigger during the game. The standard ending shows a black screen with the President talking to his aide over the events of the end of the game. The good ending shows an extended version of this with the President and his aide in the picture as they also discuss on what to do with the mole they sent. The best ending shows various artworks of the characters and what has happened to each one of them. After the credits here, [[spoiler:Eve and Aya visit the Museum of Natural History to see some exhibits when they see a mysterious figure near the doors behind them. It is presumed to be Kyle]].
* ''VideoGame/PhantasyStarIII'', which alters the ending depending on the marriage choices made by the player through the game.
* In ''VideoGame/PhantasyStarPortable'', there are three endings you can get depending on what you say when you're with or even to Vivienne. The bad ending [[spoiler:involves [[HeroicSacrifice Vivienne sealing the Hive from the inside,]] leaving Helga to escape to later arrive at GUARDIANS HQ with Howzer.]] The neutural ending [[spoiler:involves the above, but Vivienne ends up taking Helga with her, leaving the Player Character to be suspended (which is treated more as a vacation).]] And finally, the good ending [[spoiler:has Vivienne sealing Helga inside of the Hive.]] However, this [[spoiler:[[NoGoodDeedGoesUnpunished leads to both Vivienne and the Player Character being discharged from the GUARDIANS,]] turning this into a BittersweetEnding.]]
* ''VideoGame/PlanescapeTorment'' has five endings, ranging from bittersweet to downright depressing. The main effect -- the immortal player character finds out how to die -- is retained for all of them; the rest of it mostly deals with what happens with him afterwards, and if your NPC friends survive.
** Not to mention the NonStandardGameOver endings -- one of which involves you [[spoiler:accepting the position of Silent King once the advisor [[IKnowYouKnowIKnow knows that you know]] he's dead]] -- since this is a lifetime appointment, and you're immortal...
* ''VideoGame/RadiantHistoria'' plays with this interestingly. In most of the "Nodes" in each of the two histories, it is possible, through certain actions (some less obvious than others), to screw things up so badly that you get "treated" to a (oftentimes [[NightmareFuel horrific]] and/or [[TearJerker tragic]]) BAD END before being booted to the previous Node to try again. [[spoiler:The final ending will also change depending on which sidequests were completed.]]
* In ''VideoGame/SailorMoonAnotherStory'', there are two endings that will play out depending on how you defeat [[BigBad Apsu]], who [[spoiler:has fused with Sin the second time you fight her]]:
** [[GoldenEnding If you beat her with Sailor Moon's team]], [[spoiler:Sailor Moon will use the Silver Crystal to finish her off, and get Sin to do a HeelFaceTurn like her brother Anshar and the other Oppositio Senshi have. Anshar will then give Chibi-Moon the pendant she accidentally lost on the day they first met and they'll kiss. The Sailor Senshi, Tuxedo Kamen, Luna, and Artemis go back to the present, Hotaru turns back into an infant, and everyone goes home.]]
** If Sailor Moon's team falls, it's up to Chibi-Moon's team, [[BittersweetEnding but... ]] [[spoiler:with her last bit of strength, Apsu tries to attack Chibi-Moon, but Anshar saves her and tries to convince his sister Sin that she's not evil. Once Sin snaps out of it, Luna tells Chibi-Moon to use the Silver Crystal, but the fates of Chibi-Moon and Anshar will change, and she isn't happy about this because they loved each other. And then, the next day, Chibi-Usa bumps into Anshar again like when they first met. Due to his fate being altered, Anshar doesn't remember Chibi-Usa, and neither does Sin. Chibi-Usa asks Setsuna if it's right to leave Anshar alone, and Setsuna says it is because it is fate. Chibi-Usa accepts this, and says that she'll never forget him and she loves him.]]
* All three games in the ''VideoGame/ShadowHearts'' series do this. ''Shadow Hearts'' has it based on whether you manage to beat a series of side bosses, which is nearly impossible unless you do it in the right order, although this order is provided on an item you get in the game. Oddly, ''Shadow Hearts: Covenant'' was actually based on the "bad" ending of the original, not because the good ending is terribly hard to get, but because it fits the tone of the series better. Of course, many of the fans disagreed. ''Shadow Hearts: From The New World'' was based on whether or not [[spoiler:Tirawa's statues were fully leveled up.]]
** Oddly, the ending you get in Shadow Hearts: Covenant is not determined at all by your playing ability or uncovering secrets, but the way you answer a single question toward the end of the game. It can be argued that what this actually tests is how well the player understands Yuri's character, as picking the less in-character response will net you the bad ending (although which answer is really more in-character is quite debatable.)
*** Also unique in that [[spoiler:the good ending is the one where you die, and the bad ending is the one where you live. But it makes perfect sense in the story's context.]]
** The prequel, VideoGame/{{Koudelka}}, has three endings. The really bad ending happens if you didn't pick up a certain item over the course of the game; the final boss kills everyone as soon as they enter the last area. You get the meh ending if you beat the final boss. And you get the "good" ending if you ''lose'' to the final boss -- which is way harder and more time-consuming than winning.
* The UsefulNotes/PlayStation2 game ''VideoGame/ShadowOfDestiny'' had five different endings (actually six -- two of them have the same ultimate result, but achieve it in different ways), determined by the choices you made at certain junctures and whether or not you'd witnessed certain missable events. Each ending filled in different details of the overarcing plot, so it was necessary to play to all five of them to get the full picture of what was going on. Upon having seen all five of the endings, a new sixth (seventh) ending became available.
** There are actually two extra endings; one is the happiest possible ending and one is happy but leaves some unresolved issues. The first involves [[spoiler:the hero helping create the Elixer of Life instead of releasing Homunculus, thereby healing Dr. Wagner's wife.]] The other ending involves [[spoiler:removing the Homunculus from existence via a temporal paradox, but Dr. Wagner doesn't get to heal his wife.]] Both endings still achieve a similar result: [[spoiler:without Homunculus setting his plans into motion, underlying reasons of the story never come to pass, and Eike no longer exists because Wagner never wished for eternal youth.]]
* ''VideoGame/StarStealingPrince'' has one bad and one good ending, depending on whether the player completed the BonusDungeon before taking on the final boss. The difference between the endings is ''very'' obvious. [[spoiler: In the good ending, everyone escapes on the ship and sets out for lands unknown. In the bad ending...Snowe's demon gets the better of him, and he kills everyone.]] ''Both'' endings are canon. The web novel sequel, ''Literature/EphemeralPrince'', is comprised of two parts: Fleeting, which follows the bad ending, and Permanence, which follows the good ending. [[spoiler: They're connected.]]
* The ''VideoGame/{{Suikoden}}'' series of games use these. The Good Ending invariably requires that you find and recruit all [[OneHundredAndEight 108]] possible allies, possibly among other requirements; some even have [[GuideDangIt INCORRECT allies to recruit]] to add FakeDifficulty to this task.
* ''VideoGame/SweetHome'' has five endings. The ending you get is determined by how many members of your group are still alive at the end. The 'best ending' is actually a TheEndOrIsIt ending, while the rest are more bittersweet than [[DownerEnding downers.]]

[[folder:T to Z]]
* The ending of ''VideoGame/TalesOfSymphonia'' changes depending on whoever is at the top of your RelationshipValues. The sequel, naturally, [[CuttingOffTheBranches cuts off a branch]], but it manages to only make one ending impossible. [[spoiler:Zelos is still alive, you see.]]
** VideoGame/TalesOfSymphoniaDawnOfTheNewWorld has 3 endings: The Best Ending, The Good Ending, and the Bad Ending. You get the Best Ending by [[spoiler:getting both Ignus' and Tonitrus' Cores and losing to Lloyd and Marta]], and it involves [[spoiler:Emil splitting from Ratatosk and returning to Earth to live a normal life]]. You get the Good Ending by [[spoiler:losing Ignus and/or Tonitrus to Lloyd]], and it involves [[spoiler:Emil/Ratatosk and Richter staying in the Ginnungagap]]. You get the Bad ending by [[spoiler:winning the fight against Lloyd and Marta]], and it involves [[spoiler:Emil killing himself because he injured Marta]]. The Bad Ending is pretty much a NonstandardGameOver.
* ''VideoGame/UncommonTime'' has six. Three are {{Nonstandard Game Over}}s and one is a miscellaneous bad ending where [[spoiler:Saki dies if you take too long to save him during the DistressedDude sequence]]. The other two are the normal ending and the GoldenEnding, the latter of which is seen after clearing the {{Bonus Dungeon}}s.
* ''[[VideoGame/VampiresDawn Vampires Dawn: Reign of Blood]]'' has five different endings, depending on whether or not TheHero has a [[AlignmentBasedEndings high humanity score]] and [[RelationshipValues how nice he was]] to his would-be LoveInterest. The fifth ending depends on whether or not a certain sidequest was finished and is basically a SequelHook version of the canon ending.
** ''[[VideoGame/VampiresDawn Vampires Dawn II: Ancient Blood]]'' had six endings; one for good and one for evil for each of the three difficulty levels.
* ''VideoGame/VampireTheMasqueradeBloodlines'' has several endings, depending on which faction you decide to side with during the final stages of the game. Two of those endings also have alternate branches depending on your [[KarmaMeter Humanity Score]].
* ''VideoGame/VandalHearts II'' has six different endings (two of which were minor variations on two of the others). Only one really counted as the "good ending", and acquiring it definitely came under GuideDangIt territory.
* ''Venetica'' has two endings depending whether Scarlett, through dialogue options, fought for either revenge (good ending) or personal power (bad ending).
* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'' has ones unlocked by beating the FinalBoss at different points in the story on a NewGamePlus, ''VideoGame/ChronoTrigger'' style. They mainly revolve around [[spoiler:what various characters would use Ubiquity's powers for]].
* ''VideoGame/TheWedding'' has three different endings.
** BadEnding: [[spoiler:Anima tries to reason with her insane, evil uncle and gets killed by him. Her father's spirit is horrified about this, but chooses to use his own soul and Anima's to overload the portal and destroy it. They succeed and Uncle Jack stumbles towards his sister, who is looking for Anima and her stepson Metus, confessing what terrible things he has done and that both of her children are dead.]]
** BittersweetEnding: [[spoiler:Anima kills Jack and gets a sweet, last farewell with her father's spirit, before he and Jack's soul are used to overload and destroy the portal. While Anima gets a goodbye from her father and meets up with her mother, Metus is still dead.]]
** GoldenEnding: Only available, if Anima has the Totem in her inventory. [[spoiler:Enraged while yelling at her uncle, Anima stabs him. Horrified what happened, her father's spirit assures her it was the right thing to do. Realizing that Anima has the Totem, her father says that she can use it to bring back Metus' soul and resurrect him, while her father's and Jack's souls are used to overload and destroy the portal. The portal is destroyed, Metus' soul returns to his body and he is alive again, both going to reunite with their mother.]]
* In [[Videogame/WarriorsTheRoadToImmortality: There are multiple ways to play the game, each which slightly changes the story.
** When fighting the fox near the thicket there are three distinct endings. If you send your protagonist back to camp, you get the bad ending [[spoiler:and Kestrelpaw dies, Badgerpaw goes into shock, and Nettlepaw hates your guts]]. If you fight the fox and manage to escape, you get the good ending [[spoiler:and no one dies]]. If you fight the fox and win somehow, then you get the great ending [[spoiler:and Nettlepaw gets her warrior name early.]]
** Likewise, when returning from your first patrol across the territory, Nightkit asks you what your favorite spot in all the territory was. Depending on your answer, Nightkit has a chance [[spoiler:of dying,]] especially if you say the Cave is the best spot in the territory. [[spoiler: Eaglekit as well if you flee the rogues or don't find her in time.]]
** Break the rules and disrespect the Clan enough, and you'll get a NonStandardGameOver where Briarstar kicks you out of [=ThunderClan=]. That has separate sub-endings as well, cats will say different things about you depending on your relationships with them.
** You can also unlock an endings where you or Badgerpaw become a medicine cat instead of a warrior. Or ''you'' could be a medicine cat. (Badgerpaw won't be happy with you though.)
** Shadowclan's aggression also has different endings-ranging from peace to outright war.
* ''VideoGame/TheWitcher'':
** The first game mostly comes down to which faction you side with in the end: [[TheRevolutionWillNotBeCivilized the Scoia'tael]], [[KnightTemplar the Order]], or [[OmnicidalNeutral yourself]].
** [[VideoGame/TheWitcher2AssassinsOfKings The sequel's]] primary ending changes depend on who the player sided with in the first act, Roche or Iorveth, and whether Geralt decides to help his ally or go save Triss in the Third act.
** [[VideoGame/TheWitcher3WildHunt The third game]] can potentially end with Ciri either [[spoiler:becoming the Empress of Nilfgaard at the cost of never seeing Geralt again, formally undergoing the ritual and going on to become a Witcher of considerable renown, or dying and causing Geralt to become a DeathSeeker.]] How you resolve various political questlines can determine [[spoiler:who wins the war in the North, who rules in Skellige, whether Emperor Emhyr survives or not, and whether Geralt ends up with Triss, Yen or on his own.]]
* ''VideoGame/{{Wizardry}} IV'' has a good ending, an evil ending (which also has three distinct branches), and the GoldenEnding. The good ending involves changing Werdna's alignment and doing tasks for the Citadel, culminating in a pretty hefty reparation fee. The evil ending has Werdna [[spoiler:fight Kadorto and [[AGodAmI ascend to godhood]]]]; how this plays out depends on which magic sword you bring to the FinalBoss. The GoldenEnding plays out similarly, except with an item that you only get from [[spoiler:going to the secret 11th floor of the dungeon and walking the [[UsefulNotes/{{Kabbalah}} Tree of Life]]]].