* Several {{RPG}}s feature highwaymen (or similar) as an encounter/enemy. Once you get powerful enough, they start following this trope.
** Random encounters become this when you're overleveled. Unless the there's an [[AntiGrinding encounter limit]] or [[Videogame/EarthBound the AI is smart enough to avoid you]], monsters will keep throwing themselves into a losing battle.
* Who would attempt to rob a group of travelers consisting of a [[{{Badass}} huge, scarred man]], an [[KnightTemplar animated suit of armor carrying a huge axe]], a MagicKnight with an EmpathicWeapon, a street-savvy [[HalfHumanHybrid half-demonic]] ActionGirl, a [[HornyDevil succubus]], a [[PowerFloats floating]] and [[IncendiaryExponent constantly alight]] AxCrazy mage, a rogue from a [[MechaMooks robotic]] HiveMind, [[ArsonMurderAndJaywalking and a wisecracking floating skull]]? If ''VideoGame/PlanescapeTorment'' is to be believed, every thug in the goddamn [[WretchedHive Hive]]. Although keep in mind, this is ''Sigil''. Those thugs have probably seen worse by just living there a year, and it's not like most of you wear any equipment that mark you out as particularly dangerous. Well, at least not early on.
* ''Franchise/TheElderScrolls''
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', merely being the Hero of Kvatch, Archmage of the Mage's Guild, Guildmaster of the Fighter's Guild, Champion of the Arena, the Divine Crusader, Champion of Cyrodiil and, (in the expansion) [[spoiler:Sheogorath's heir, the new God of Madness]], isn't enough to make highway robbers leave you alone. It could be a bit of a subversion: thanks to the feature that makes the enemies level up with you, bandits can still be quite tough for a while (although most {{NPC}}s have their levels capped, so at higher levels this trope is still in effect). Though the robbers get downright silly at high levels. They always ask for 100 gold, no matter when it is that you face them. At low levels, this can be a burden to pay. At higher levels, 100 gold is practically spare change. Plus, since the robber's equipment levels with you, the people demanding one hundred gold are wearing glass armor that's worth thousands. However this is truly averted if you are the grey fox and wearing the Nocturnal's Cowl. Then the highwaymen turn into fanboys and won't attack you unless you attack them first. There's actually a little known trick to escaping them. If you're wearing less than 100 gold worth of equipment when they speak to you (not carrying, just wearing), you can claim you don't have the money on you. They fall for it even if you're carrying 499lbs of daedric equipment in your pack.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', you can actually respond to a random highwayman ambush by telling the moronic robber that "I don't have time for this" and walk away. Or intimidating them into letting you go. Or, if you've completed the Thieves guild questline, pointing out that you're their ''boss'', before proceeding to shake ''them'' down for cash instead!
*** Hey, see that guy who just killed a dragon and [[YourSoulIsMine ate its soul?]] [[TooDumbToLive LET'S]] [[MemeticMutation MUG HIM.]]
* Random brigands attack all through ''VideoGame/BaldursGate I'' and ''II'', despite the fact that you're equipped with [[PowerGlows glowing weaponry]], armor made from dragonscales, and frequently ''outnumber them.'' They finally get wise in the ''Throne of Bhaal'' expansion, when the closest thing to random bandit encounters is when a group of vampires lure you in, then realize who you really are, and their leader gives a RousingSpeech that includes something about her and her allies being mercilessly slaughtered. Also, while in Saradush you can make thugs and ruffians [[OhCrap piss their pants]] by announcing that [[spoiler:you are a Bhaalspawn]]. In ''Baldur's Gate II'' you will occasionaly encounter thugs while moving around in the city, who will try to kill and mug you. If you are strong and well-known enough, the thugs will have half the brain to say "It's [[HelloInsertNameHere CHARNAME]], run for your lives!!!"
* ''VideoGame/GrandTheftAutoIV'' has serial killer Eddie Low have much hype about being a terror in Liberty City (he's killed a dozen people, most either unsuspecting joggers or hitchhikers). The optional encounters with him ends with his trying to kill Niko, who [[TheYugoslavWars fought in the Balkans]] and is now a freelance "problem solver" (read:he's killed a few hundred people, ''at least'', most of which include armed thugs and police). It's pretty obvious how this one turns out.
* ''VideoGame/GrandTheftAutoSanAndreas'': Ryder attempts to rob a pizza joint [[StupidCrooks he is a regular at]] ("Ryder? Not this again!") with a pistol. Ryder turns to CJ long enough for the clerk to pull out his ''shotgun''.
* In ''GrandTheftAutoV'', [[HonestJohnsDealership shifty car dealer Simeon Yetarian]] sells a yellow SUV to an unsuspecting victim, waits for the payments to fall through (as planned) and then sends his repo man Franklin Clinton out to take it back. The plan ''almost'' works out, except for a certain hitch: the victim in question is James "Jimmy" De Santa, the son of former bank robber and RetiredBadass Michael De Santa, who immediately catches on to the scheme. Hiding out in the back of the SUV, Michael allows Franklin to repo it, then puts a gun to his head and forces him to drive the SUV through the front window of Simeon's car dealership, where Michael gets out and proceeds to [[NoHoldsBarredBeatdown beat the Armenian to an inch of his life]]. Needless to say, that's the last we see of Simeon (outside an optional event anyway).
** Invoked again by the [[{{Cult}} Altruist Cult]] much later. After Trevor delivers a fourth victim to their doorstep, the Altruists decide to include Trevor (at gunpoint) in their [[CannibalTribe dinner plans]]. Unfortunately for them, Trevor is ''[[AxCrazy no]][[PsychoForHire thing]]'' like their usual dinner guests, and the Altruists only seal their fates by leaving an AK within arm's reach. [[StrawmanNewsMedia Weasel News]] would later report the event as [[CurbStompBattle "ritual suicide"]] -- an ironically apt description of what the cultists ended up [[TooDumbToLive "accomplishing"]].
* Downplayed in ''VideoGame/WorldOfWarcraft'': The range from which [=NPC=]s attack you depends on the level difference between the attacker and the "victim". With enough levels, players practically have to walk into enemies to get them to attack. The mechanic also works the other way around, creating a powerful incentive for low-level characters to stay away from high-level areas.
** In general, a PVE player picking a fight with a PVP player tends to end with the PVE player in the graveyard.
*** Most notable as PVE players tend towards having higher hp and judging people on that; PVP gear has lower stats, but also has a Damage Multiplier and Resistance stat for PVP. This is beyond [=PVPers=] regularly having their setup oriented towards kiting, CC, self-healing, burst DPS, and other things that make or break player-versus-player combat while PVE players just go for raw Damage throughput, and the often ''massive'' skill difference between someone who sits behind a boss smacking a macro all day and one that fights other experienced PVP Players. A PVE player seeing a flagged person with about 4/5ths of their hp and feeling mean will attempt to kill them, only for their hits to whiff, get stunned, bursted to a tenth of their hp, panic, and get killed trying to run away.
** Or when a player tries to attack another player without realizing they are a higher level, have better gear, and/or very proficient with their class.
* An unintentional version used to happen in ''VideoGame/CityOfHeroes''. Certain missions would spawn an ambush waiting for the players when they exited the mission. What was supposed to happen is that the spawned mob would be at the appropriate level for the characters. On rare occasions, however, the ambush would be composed of critters of a rather lower level than the player(s). Like Level 1. Even if the player or group was level 50. This bug was in or around Issue 5. All ambushes would spawn at the minimum level available for that group (Council -- Level 1, Circle of Thorns, level 5). This also lead to an unintentional spoiler for anyone who hadn't completed the level 35-40 Rikti story arc if they got an ambush, as the game would throw level 5 [[spoiler:Lost]] at them.
* In ''FusionFall'', where the difference in level between you and a monster directly relates to the range at which they will become agressive. Naturally, if a monster is ten levels tougher than you are, he'll chase you down and grind you into paste, but won't so much as notice you if the reverse is true.
* ''VideoGame/TheDarkness'' has a hilarious example. Whilst walking relatively peaceful streets of New York City, the player, a mafia hitman turned world killing god of darkness with CombatTentacles and worse, can be attacked by a simple mugger. The results are... [[TooDumbToLive predictable.]]
* ''VideoGame/DeusExInvisibleWar'' has this at the very beginning. You encounter a group of thugs who then threaten you into handing over some money. You are an augmented super agent, armed with at least a few guns. Leads to one of the best lines in the game. "You picked the wrong person to mug, punk."
** There is another part later on that might count as this. You need to buy tickets to gain access to the laser guarded WTO HQ. The main ticket seller has been killed and replaced with a thug who grossly overcharges. You can [[AirVentPassageway sneak in through a vent]], kill all the thugs, and press the button to deactivate the lasers yourself.
** In ''VideoGame/DeusExHumanRevolution'', during Jensen's second visit to Hengsha, Belltower is on a manhunt for him. At some point, a random punk then decides to walk up to the wanted cyborg ex-SWAT SuperSoldier and threaten to turn him in if he doesn't pay up. [[SchmuckBait While the option to do so exists]], even people doing a hardcore PacifistRun will likely select the "Threaten" option which prompts Jensen to give a vague threat which then causes the idiot to sheepishly back down.
*** Or you could give him the money, then beat him senseless and take it back.
* ''Franchise/{{Pokemon}}''
** Whenever you have to backtrack far, the wild mons hit this. "Oh my, a Level 5 Caterpie. Do your thing, Level 62 Charizard."
*** Although in some games, it can basically get subverted, you can run into a situation where you ''think'' it's yet another low level mon and instead it's a roaming legendary.
** Also, grinding early on makes for funny situations. You can also skip some early trainers, who then say that you look pretty easy and challenge you, only to find that you have a team of Level 100's.
** In ''Heart Gold'' and ''Soul Silver'', the first Pokémon in yout party follows you around on the overworld, outside of its Pokéball. This trope approaches TooDumbToLive levels when Youngster Joey decides to take on you and your {{Olympus Mon|s}}.
** Though since the Pokémon universe runs on DefeatMeansFriendship, this trope could arguably be justified as a way of trying to make (powerful) new friends.
* ''VideoGame/{{Fallout}}''
** ''VideoGame/{{Fallout 2}}'' averts this with the New Reno crime families. If you are a made man of a family, the other families will attack you on sight -- unless you are wearing a suit of [[PoweredArmor Power Armor]], in which case they will treat you with respectful politeness.
** ''VideoGame/{{Fallout 3}}'' plays it straight, though. No matter how well armed, armored, and guarded by followers you may be, Talon Company or the Regulators (or both if you've been both good and evil) will not hesitate to attack you if you fast travel in certain locations. Also with one of the RandomEncounters, which features what has to be the most suicidal mugger in the entire freaking universe. He will try to rob you with a shotgun ''that isn't loaded''. Although finding this guy early in the game would have made sense, being a random encounter means you're far more likely to find him when you've already beaten half the game. You have the choice of either turning him into hamburger or telling him to jog on, and you can even point out that his gun isn't loaded, or point out the idiocy of mugging when the average raider just murders their victims for their stuff. Seriously, by the end of the game, any time pretty much anyone short of Enclave troops or Super Mutants attacks you would count as this.
** ''VideoGame/FalloutNewVegas'' takes this a step further with the Freeside Thugs. When you first show up, you are attacked by 2 or 3 unarmored and unwashed thugs armed only with a variety of crappy melee weapons. They pose very little threat even at low levels, yet they will attack the Power Armored wearing badass with an Avenger Minigun, followed by a Nightkin Super Mutant with a BFS and heavily modified Eyebot. They last roughly the amount of time it takes for you to decide which of the numerous means of killing them (which ranges from chainsaws to an [[KillSat orbital death laser]]) you feel like using at that moment in time.
** ''New Vegas'' also features Orion Moreno, a bitter old man living near Camp [=McCarran=] and being harassed by the NCR, who claim that he is "squatting" on "their" land, even though he built the house he lives in decades before the NCR expanded into Nevada. [[spoiler:As it turns out, Moreno isn't just some random old coot, he's actually a RetiredBadass, being a former elite trooper for the Enclave, a OneManArmy who still has his PoweredArmor and [[GatlingGood minigun]] tucked away where he can get them.]] This trope is especially played straight if you complete [[spoiler:Arcade]]'s companion quest by persuading Moreno to fight on the side of the Legion, the NCR's mortal enemy.
* Early in ''VideoGame/ReturnToKrondor'', two random muggers attempt to rob legendary thief Jimmy the Hand -- who in fact scolds them for not recognizing a dangerous mark when they see one, yet they try it anyway.
* ''Franchise/DragonAge'':
** Early in ''VideoGame/DragonAgeOrigins'', you come across some bandits trying to extort "tolls" from refugees. When they try to pull this on your group (typically at that point consisting of a mage, a mage-hunter, a war dog, and whatever the player character rolled as), one of your possible responses is basically "[[YouHaveGOTToBeKiddingMe Are you serious?]] [[LampshadeHanging Look at us!]]" You can actually turn the situation on its head, and demand that the bandits pay up. You can, alternately, reveal to them that you're a Grey Warden. The Grey Wardens are, by the by, wanted for treason and apparently murdering the king, which you can point out to the bandits, at which point the leader will immediately crap himself, stand aside, and bid you a good day and to "continue on with your king-killing ways." And, if you're playing a mage, you can make this known to them. Cue the whimpers of "[[BalefulPolymorph I don't wanna be a toad!]]"
** Much later on in ''Dragon Age'', when you've leveled up a lot more and your personal reputation has been well established, you can talk to a city guardsman named Sgt. Kylon in Denerim. Although there's still a bounty on your head for your supposed treason, he explains that he has no interest in attempting to arrest you. "If I asked my men to apprehend you, they'd all run and cry big, sobby tears in their courtesan's bosoms and leave me all alone to be skewered." You can then discuss helping out the guards, at which point he asks you about chasing some mercenaries out of a brothel. "I said beat down, not kill. Let me make that really clear. Not on fire, or exploded, or Maker knows whatever type of grisly death you can dream up... Sorry, used to giving orders to my boys." After you successfully complete this task, he meets you halfway back to the city market area to give you your pay, only to have the leader of the mercenaries come after you in a towering rage. Upon seeing you in action, Sgt. Kylon's only response is "And people actually voluntarily attack you? Are they just stupid?"
** If you imported your Fereldan Warden in ''VideoGame/DragonAgeOriginsAwakening'', any non-Darkspawn trying to kill you will pretty much be trying this out, especially [[spoiler:Bann Esmerelle and her lackeys]]. From before the start of the expansion, half the nation of Ferelden led by a hero, the Antivan Crows, (a faction of) the Blackstone Irregulars, some Orlesian assassins, a dragon-worshipping cult (and their dragon), the Witch of the Wilds, some Tevinter smugglers, a forest full of werewolves, a dwarven political faction, some maleficars, some golems, some demons and Maker only knows what else have ''all'' tried to kill you and ''all'' have failed. This isn't counting the countless darkspawn that all but died by your hand, and the archdemon itself, and some ass-headed jokers from Amaranthine think they could do any better?
** While going as an Orlesian Warden means you have no such accomplishments under your belt, the conspirators and everyone else are forgetting something: (1) you're a Grey Warden and (2) you're Orlesian. Orlais is known for its DeadlyDecadentCourt, where assassinations, conspiracies, and backstabbings are the order of the day, alongside some fancy new shoes and a cleavage enhancing dress, if we're to take Leliana's word, and you could strike back at your enemies like an Orlesian (like by taking people hostage). And being a Grey Warden is never something to take lightly, as there ''is'' a reason you were made one. And putting those aside, your first feat in Vigil's Keep is to near-singlehandedly take it back from the darkspawn, where everyone else was pretty much getting slaughtered until you pulled their bacon out of the fire.
** And in ''VideoGame/DragonAgeII'', if you wander around Kirkwall at night, you are routinely set on by muggers from various gangs. Sort of makes sense when you're a penniless refugee, less so when you're the champion of Kirkwall having singlehandedly dealt with dozens of threats to the city, and even less so near the end of the game when you are so ridiculously powerful that the local Knight Commander treats you with kid gloves. Noteable for being able to actually wipe out all the criminal gangs, essentially ending the problem completely. It actually sort of makes sense as the game progresses; in the first act, they're just standard bandits. But by the third act, the gangs have been replaced by brainwashed cults and slaver bands led by demons and blood mages.
** The DLC ''Mark of the Assassin'' has [[FrenchJerk Baron Arlange]] foolishly attempt to murder Hawke for being the first person to kill a Wyvern, when Arlange had bribed the competition so that [[DirtyCoward he would be the winner.]] Lampshaded as ''everyone'' points out how idiotic this move is and warn him that he is nothing in comparison to the Wyvern ''you just killed'', particularly if Hawke at this point is The Champion. If you show mercy and let him leave with his tail between his legs, he later attempts to murder you ''[[UngratefulBastard again]]''... [[CurbStompBattle which is more funny than aggravating, since you've been leveling up so much faster than him]].
* In ''VideoGame/FarCry 2'' randomly encoutered enemies may cower in fear and flee when they realize that their intended target is the legendary mercenary who is said to slaughter whole camps and maim opponents just for laughs. Provided your reputation is high, of course.
* Happens a few times in ''VideoGame/SaintsRow2''
** A random member of the Brotherhood tries to intimidate the boss and winds up eating his own beer bottle. [[FreezeFrameBonus This winds up in the crawl under the news broadcast seconds later]].
** [=NPC=]s may attempt to rob stores while the player is trying to buy things. Since robberies disable shopping at the store, this typically results in the thief being [[OhCrap trapped in a small room]] with a [[VideoGameCrueltyPotential very annoyed player]].
** The second time Maero tries to intimidate [[CorruptCorporateExecutive Dane Vogel]], he finds out Vogel is GenreSavvy enough to have had a [[JustYouAndMeAndMyGuards squad of mercenaries]] on standby since their last "meeting".
** [[SmallNameBigEgo Veteran Child]] kidnapping Shaundi and then trying to assassinate the boss. He's a DJ, the boss is a homicidal maniac.
* Notably averted in ''VideoGame/EarthBound'', where enemies will actually run away from you instead of engaging you in combat if you're powerful enough.
* In ''VideoGame/SplinterCell: Conviction'', there is a flashback to 20 years ago when three of the world's unluckiest home invaders try to rob Sam Fisher's house. This flashback also serves as the [[JustifiedTutorial tutorial to the "Mark and Execute" ability]].
* ''VideoGame/VampireTheMasqueradeRedemption''
** This is how, after spending a thousand years asleep, your character gets his modern-day clothes. He was lucky enough to be targeted by a mugger of similar size to him.
** There's also an amusing encounter in the Middle Ages: as you get ready to storm the Big Bad's castle, you are ambushed by three generic mooks, the leader of which snarls that he's going to avenge the True Deaths of more or less all of the ancient and powerful vampires you've defeated so far. As he's done enumerating them (which takes some time), [[ExplainExplainOhCrap his cronie wonders aloud if this is such a good idea after all...]]
* ''VideoGame/VampireTheMasqueradeBloodlines'' includes a similar scene much later with an unofficial patch: the PC gets mugged by a member of the local gang in Chinatown down a dark alleyway, with no witnesses... One dialogue option is to Dominate him into giving ''you'' all of ''his'' money. Otherwise, he makes a good snack.
* In ''VideoGame/TheWitcher'' [[BadAss Geralt of Rivia]] is hired into finding a treasure an abandoned house by a thug who attempts to ambush him with a small pack of friends in said abandoned house. Right before he butchers them all, Geralt [[LampshadeHanging points out that it was pretty stupid of them to pull that scheme on a Witcher.]]
---> '''Geralt''': That was pretty stupid, hiring a Witcher against yourself."
* The first groupings of mooks you fight in ''VideoGame/TalesOfEternia'' tend to be bandits and rogue mages. Why they choose to mug a kid carrying a two-foot long bowie knife and a buckler and his buddy who clearly knows several forms of karate is a mystery.
* ''Franchise/MassEffect'':
** The list of people who threaten [[PlayerCharacter Commander]] [[{{Badass}} Shepard]] and crew and are obliterated shortly thereafter could fill a short book. In the first game, it's excusable, as Shepard doesn't have much of a reputation outside of the Alliance. In the second game, after Shepard saved the Citadel and killed Sovereign, opposing him/her in any way is probably grounds for a Website/{{Darwin Award|s}} unless you happen to be living someplace really isolated (like a maximum security prison) or been in a coma. [[EldritchAbomination The Reapers]] are justified being [[NighInvulnerability ridiculously powerful]], [[EldritchAbomination Cthulhu-esque]] ships of extinction. Others, not so much.
** The best example of this in ''VideoGame/MassEffect2'' has to be Warden Kuril of Purgatory. When Shepard goes to pick up and recruit Jack, not only does he refuse to release Jack into Shepard's custody, he attempts to capture him/her, hold him/her for ransom for the Illusive Man or sell the Commander to the highest bidder on the black market as a slave. All this while the party ''is still fully armed''. Can you say TooDumbToLive?
** Samara's loyalty mission features a turian named Meln in the VIP area of a nightclub who will crassly proposition [[FanNickname FemShep]] when she intervenes to keep him from sexually harassing (and possibly assaulting) an [[BlueSkinnedSpaceBabe asari]] dancer. Cue Meln being punched, then thrown in the general direction of the door. And if Shepard is wearing a certain [[DownloadableContent DLC]] outfit, then this is done by a woman in high heels and a LittleBlackDress.
** Lampshaded by Doctor Chakwas saying the Commander "doesn't have many enemies, alive ones anyway."
** Shepard's teammates does it again if you pick the Renegade options when recruiting Jack:
-->'''Shepard:''' I'm offering you the chance to be my friend. You don't want to be my enemy.\\
'''Garrus:''' They have a way of dying.\\
'''Thane:''' There's no future in it.\\
'''Samara:''' It is a dangerous and short-lived experience.\\
'''Tali'zorah:''' Shepard's enemies have a tendency to die.\\
'''Legion''': There's a high statistical probability of death by gunshot. A punch to the face is also likely.
** Or Wrex:
-->'''Wrex:''' Anyone who fights us is either stupid or on Saren's payroll. Killing the latter is business. Killing the former is a favor to the universe.
** For that matter Jack was set upon and raped by a group of thugs. She hunted down and killed every last one of them.
** Mordin Solus. Salarian doctor. Set up clinic in WretchedHive. One of three biggest gangs tried to attack. Attempt failed. Heads left outside as warning. Mordin actually former commando. Special Tasks Group. Infiltration. Crime lord approves of his methods.
-->"[[LampshadeHanging Thought harmless did you?]]"
** The ''Citadel'' [[DownloadableContent DLC]] for ''VideoGame/MassEffect3'' has one that strangely hits both this trope and BullyingTheDragon. A batarian and vorcha go up to Shepard and Ashley in a bar, the first two human Spectres, and start hassling them and trying to start a fight as they "[[Franchise/StarWars don't like Alliance types]]". [[CurbStompBattle They of course get the crap beaten out of them in seconds.]] It's MuggingTheMonster because they don't know exactly who they are messing with. It's also BullyingTheDragon because they are Alliance soldiers that they are trying to start an even fight with.
* ''Franchise/AssassinsCreed''
** In ''VideoGame/AssassinsCreedBrotherhood'', there are [[RandomEncounters randomly encountered]] robbers who attack Ezio Auditore because he looks like a rich nobleman (which he essentially is, to be honest) and an easy mark (which he is hilariously '''''not'''''). This sometimes occurs even when he's on horseback, in which case he could just ride away... but him getting off of his horse only gives him more varied ways to butcher them. Worse yet for them, they somehow all have various baubles, trinkets and items he could make use of...
** It only gets worse for the poor sods when Ezio starts recruiting Assassin apprentices, and as a result can wipe out the entire ambush party with a wave of his hand and a flurry of Hidden Blades or [[RainOfArrows a storm of unseen arrows]]. (According to the community manager the apprentices are actually tailing Ezio discreetly, so they're actually ambushing the would-be ambushers.) It's implied by the Thief Assignments (or rather that completing them all causes the attacks to cease) that the robbers are from the Cento Occhi ("Hundred Eyes") gang in [[BigBad Cesare Borgia's]] employ, though none of them seem to recognize Ezio as an Assassin despite him (and his apprentices) being the only one(s) in Rome to "show their colors."
* In ''VideoGame/MountAndBlade'', several of the unaffiliated wandering parties (read, bandits) can and will do this. The game seems to only read party size and occasionally the quality of troops in said party as the trigger for whether the bandits will pursue or flee from the player. This can lead to situations where Looters (the weakest NPC in the game, even below the much-abused peasant farmers and villagers), [[SuicidalOverconfidence will attempt to pursue a lone player]] whose weapon alone is worth more than the belongings of the entire Looter party combined wearing armor that ignores an overwhelming percentage of the damage done by the Looters' bottom-tier weapons. Seriously. A handful of stones and a stick versus a guy in plate armor carrying a [[{{BFS}} Sword of War]]. You might almost pity those Looters.
* Occurs in the advertisement for ''VideoGame/HybridHeaven''. The first page shows a little old lady about to be mugged. The next page shows the lady walking away from the mugger's remains.
* Happens quite often in ''VideoGame/RedDeadRedemption''. Even when people recognise Marston in the streets and his name is considered synonymous with badassery, people still love trying to mug him.
* In ''VideoGame/KnightsOfTheOldRepublic'', a trio of Rodian punks start hassling the bounty hunter Calo Nord, who calmly tells them to go away and begins counting to three when they don't. Calo then blasts them all in under fives seconds and warns you to go away if you bother him as well. This can also lead to a NonStandardGameOver -- you can [[TooDumbToLive ignore his warnings to leave him alone]], after which he'll [[HopelessBossFight kill you in 2 hits. At most.]]
* Then in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', the Protagonist was quite content with fading into obscurity, in planet Bumfuck Nowhere located in the middle of Force knows where in the Outer Rim. The Protagonist had, by this point, a kill count more adequately counted in the thousands. So what do the Sith do? Attack her, of course, because she's the Last of the Jedi! [[spoiler:All of them end up predictably dead in the end.]]
* In ''KingdomsOfAmalurReckoning'', it's justified since the various bandit gangs in Amalur have no way of knowing their lone mark is a BackFromTheDead {{Badass}} capable of beating them to death with their own Fate. It does get a little ridiculous if you happen to be completely decked out in full Prismere gear.
* [[OurDwarvesAreAllTheSame Khelgar Ironfist's]] backstory in ''VideoGame/NeverwinterNights2'' features him picking a BarBrawl with a group of what turned out to be traveling [[BareFistedMonk Sun Soul monks]]. Mainly because they were (in his mind) insulting the establishment by drinking water. (Yes, he was somewhat inebriated at the time.) Long story short, they beat the crap out of him. Ironically, this inspired Khelgar to try and become a monk himself.
* In ''VideoGame/PoliceQuest II'', when Bonds is pursuing Bains in Steelton Park, you encounter a mugger who will mug you with his bare hands. Radioing your partner will scare him away and get arrested.
* In ''VideoGame/MaxPayne 3'' Max gets a gun waved in his face by the punk son of a mob boss, who gets killed shortly after. He later gets robbed by a bunch of favela gangbangers and lets them do so for some reason or another. Later on he meets them again and kills them all. In fact, this happens a lot due to CutsceneIncompetence.
* Featured in trailers to ''VideoGame/TheSecretWorld'', in which the representatives each faction are attacked by minor demons and easily fight them off. Arguably the best example of this crops up in TheIlluminati trailer: in this case, [[TheMeanBrit Alex McCall]] is attacked in a pub bathroom by a tentacled monster; despite being less than three feet away from the creature [=McCall=] doesn't even step away from the urinal, distracting the monster with an illusion before obliterating it with a blast of chaos magic. Cut to black, as [=McCall=] ''finally'' zips up his fly and leaves.
* Entirely possible in ''VideoGame/SwordOfTheStars''. Admittedly in the first game [[ViolenceIsTheOnlyOption war is the default option]] and you must opt in to ceasefire or better, but in the second game you default to neutrality and due to ArtificialStupidity other factions are still very likely to declare war without considering that you might be much more powerful. It's not uncommon for the AI or an inexperienced player to stumble upon a fledgling colony as first contact, think the owners are easy prey and attack... only for a fleetful of dreadnoughts to pop up shortly after from the dozens of developed systems the owner really has, seeing red.
* {{VideoGame/Ingress}}: When 855 needs a new gun, he just goes and gets mugged.
* In ''VideoGame/Persona4Arena'', Akihiko Sanada, while WalkingTheEarth, arrives in South America, where he is attacked by two bandits. Unfortunately for them, Akihiko is a skilled boxer who has [[DidYouJustPunchOutCthulhu punched out several supernatural creatures]]. Despite being armed with a gun and knife, the two crooks are no match for his boxing skills.
* Any enemy trying to attack a ''VideoGame/DwarfFortress'' player. And that's with emphasis on the [[VideoGameCrueltyPotential "monster"]] part.
* The AI in ''VideoGame/EscapeVelocity Nova'' is mostly smart enough to avert this. Mostly. Occasionally you get something like an AI-controlled pirate Viper (a light StarFighter) attacking a player-controlled Starbridge (''technically'' a [[CoolStarship freighter]]).
* In ''VideoGame/FireEmblemAwakening'', a group of slavers decides to attack Noire, a seemingly timid ShrinkingViolet looking for her mother in the wilderness. The party comes by to bail her out, but before they can even reach her, Noire reveals she has an AxCrazy SplitPersonality and, since the slavers were considerate enough to leave a bow within reach, she promptly starts murdering them long before any assistance can reach her.
** Also happens in ''VideoGame/FireEmblemBlazingSword'' when a pair of bandit twins and their band of thieves decide to mug a well-to-do traveller in the middle of the desert. Only problem is that traveller happens to be the famous sage Pent, who is one of the strongest characters in the game up to that point (more than capable of taking on the entire map on his own, if you let him).

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