* It should be noted that nearly any game with a combat basis will have you face against some form generic minions.
* [[VideoGame/DragonQuest Slimes]] are some of the most famous! Let's see... first enemy you face, starting monster in the {{Mons}} spin-offs, give 1 EXP and 1 Gold, come in many different variants including MetalSlime and KingMook, only have about 10HP ever...
* [[Franchise/SuperMarioBros GOOMBAS!]] As well as Koopa Troopas, Spinies, Lakitus, Hammer Bros., Magikoopas, and the rest of the Koopa Troop.
* The ''Franchise/SonicTheHedgehog'' series has Badniks and various other MechaMooks.
* The ''Franchise/{{Pokemon}}'' games absolutely love the latter category of mook. Almost without exception throughout the series, the actual leaders of any criminal organization are a genuine threat... but the legions upon legions of grunt-level members are a bunch of nameless goofballs who are played almost entirely for laughs and are minor obstacles at best.
** It helps that they seem to just blindly recruit people off the streets. The Mooks of Team Galactic ''don't even know what they're being terrorists over.'' In fact, the Trope is [[LampshadeHanging lampshaded]] a bit after you defeat a Team Galactic Grunt when he seems to taunt you with the standard EvilGloating, saying, "You cannot begin to comprehend the goals of Team Galactic!" Then he pauses, and adds, "Of course... They really don't tell Grunts like me much about them either..."
** To make things worse, since Generation II, all trainers are named. However, those organizations' grunts are never named. The sole exception to this are the [[FacelessGoons Cipher Peons]]; it'd be almost impossible to distinguish one from another otherwise.
** In fact, the games ''expect'' you to defeat every single grunt because they give good EXP. The bosses at the end are at the level where you'd need to train so you can beat them. (And they tend to be [[DirtyCoward Dirty Cowards]] who often spill their guts and give you information if you beat them, even though the protagonist is just a kid, necessary because looking through computer files or journals for that sort of thing isn't the point of this game.) This is especially true in the first few games and their remakes.
** The ''VideoGame/PokemonMysteryDungeon'' series games have the Sableyes to [[TheDragon Dusknoir]], and [[spoiler: [[ExtraOreDinary Aggron,]] Arbok, [[MagmaMan Magcargo,]] [[PlayingWithFire Magmortar,]] [[OurBansheesAreLouder Mismagius,]] and [[RhinoRampage Rhyperior]]]] to [[spoiler: [[OmnicidalManiac Darkrai]]]].
** One scene in ''VideoGame/PokemonXAndY'' ''really'' [[DeconstructedTrope Deconstructs]] the whole concept of Mooks being FacelessGoons, in a scene where the Team Flare Admin [[TooDumbToLive does something really dumb]], but the Grunt [[StraightMan actually has brains]]:
-->'''Team Flare Admin:''' I'm afraid we're going to have to ask you to turn back. [[BondVillainStupidity The Legendary Pokémon IS at the end of this chamber, after all.]]
-->'''Team Flare Grunt:''' [[GenreSavvy Why did you tell them that?! Who would even do something like that?!]]
* ''VideoGame/EvilGenius'' takes the further step of explicitly telling you that Construction Workers are expendable and can be used as cannon fodder; they're still necessary, though, as they're the only ones who can build new rooms.
* ''VideoGame/EarthBound'' features a minor enemy species actually ''named'' Mook found in large quantities in certain dungeons.
** ''[[EliteMook Senior Mooks]]'', on the other hand, have powerful PSI that can drop Paula in one hit.
** Not as conveniently named, but Foppy and Fobby are perhaps the embodiment of this trope: they are nondescript little blobs with feet, they are completely ineffectual in battle, they give massive experience compared to other enemies in the same areas, and it's unusual to face them any less than three at a time.
*** But if they were left alone for several turns, they could concentrate again and start casting powerful PSI powers, which might make them EliteMooks, or even a lethal UndergroundMonkey.
*** Foppies and Fobbies aren't the only ones like this. Others include the Slugs and Mr. Molecules.
** Sadly, ''VideoGame/{{MOTHER 3}}'' has no alien Mooks. Instead it has Pigmasks, most of which are laughably dumb or cowardly.
* Like ''[=EarthBound=];;, ''VideoGame/ChronoTrigger'' features "Hench" and "Goon" monsters.
* The Waddle Dees from the ''Franchise/{{Kirby}}'' games are not only completely ineffectual, they barely even have faces. Although they are adorable little guys but get disposed.
* Mooks are the primary resource in most games in the ''VideoGames/DynastyWarriors'' series. They're technically capable of hurting or even killing your character, and they can get between you and the more important foes you're trying to take out, but their primary purpose is to die by the hundreds and provide a bountiful harvest of experience points, arcade-style power ups, morale and, above all, entertainment.
** The beat 'em up genre, consisting of titles such as ''VideoGame/FinalFight'', ''VideoGame/StreetsOfRage'', and ''VideoGame/GoldenAxe'', could be seen as the forerunner to more recent series like ''Dynasty Warriors''. The threat posed by even the most lowly mook in 16-bit era beat 'em ups is more significant, but not by much.
* ''VisualNovel/AceAttorney Investigations'' has "good" mooks, in the 99 policemen who follow Shi-Long Lang around. They tend to block your path or drag Gumshoe away when he's trying to be helpful to Edgeworth, but they're on the side of the angels and at the end of the game [[spoiler: one of them even pulls off a BigDamnHeroes moment.]]
* Used in ''[[VideoGame/CityOfHeroes City of Villains]]'', where one of the early enemy types you encounter are a branch of the local mafia called "The Mooks." Like almost all enemy types in the game, they're an endless supply of easy beatings and experience points, with only the named bosses being particularly dangerous.
** Any "Minion" class enemy in ''City of Heroes'' or ''City of Villains'' is this.
* The identical nature of mooks was lampshaded in ''VideoGame/SeriousSam: The Second Encounter'', where Sam asks of one, "Didn't I kick your ass two rooms back?"
* ''VideoGame/DeusEx'' pits the player largely against humans wielding the exact same weapons the player can use. They also use the same model as the player for taking damage and dying.
** Until the mid game, these mooks pose a serious threat as individuals, and more than three at a time is reason enough to look for a maintenance tunnel or sniper's nest.
** The mook status is lampshaded in one mission where a mother begs you not to shoot at her son, who is one of the mooks outside. Her description is composed of elements hidden by the uniform, and chances are good you had to take him out just to get in and talk to the woman.
*** ''VideoGame/DeusEx'' goes beyond lampshading and into ''bona fide'' {{deconstruction}}. Many of the game's faceless mooks have multiple lines of unique dialogue, and mooks constantly have conversations which {{Anvilicious}}ly drive home the point that they are real human beings who probably don't deserve to be gunned down ''en masse'' just because you don't feel up to sneaking past them or incapacitating them non-lethally.
*** Except that they ''are'' trained soldiers and police with, for the most part, orders to kill you on sight.
**** Except that apart from [=MJ12=] goons they were misinformed that you are a terrorist.
* Most of the challenge in ''VideoGame/PrinceOfPersia1'' that wasn't about avoiding the [[MalevolentArchitecture ubiquitous]] instant-{{death trap}}s was engaging in sword fights with guards. ''VideoGame/PrinceOfPersia2: The Shadow and the Flame'' had sword-wielding, bird-masked Mooks in the temple levels.
* The Replicas and ATC Security guards in ''VideoGame/FirstEncounterAssaultRecon'' are actually surprisingly competent and ''very'' dangerous if underestimated.
** And then you go into bullet time and devastate them with the repeating cannon or whatever ungodly powerful weapon you happen to be carrying. Mooks, mooks, mooks.
* The Fighting Polygons, Wireframes, and Alloys in the ''VideoGame/SuperSmashBros'' series (they were all originally called Fighting ''Zakos'', to top it off, zako translating to "lackey").
* Due to the nature of the series, each ''Franchise/MetalGear'' title has their own set of mooks, whether it be the Genome Soldiers in the original ''VideoGame/MetalGearSolid'', the Gurlukovich Mercenaries in ''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}'' and the [=PMCs=] in ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}''.
** In ''Metal Gear Solid 2: [[MissionPackSequel Substance]]'', there's a game mode called "Zako Survival."
** In ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}'', the enemy soldiers (GRU or KGB or Spetsnaz, or some combination thereof) are so disposable (at least on the lower difficulty settings), at one point a bunch of them die to killer bees, while their leader (a plot-important character) simply kills all the bees that come near him. With his guns. By twirling them in the air. Snake, meanwhile, has to jump to probable death, to avoid certain death. Needless to say, he survives as well.
* The ''VideoGame/TimeSplitters'' series has evil henchmen in employment of the evil Khallos...EVIL, however, he does provide them with communal dressing rooms and rubber miniskirts for female members.
* The short Vietcong campaign in ''Vietcong 2'' is something of a subversion of this. You spend a few levels playing as a young Vietcong soldier, then the campaign's ending shows your character as one of the countless nameless mooks your American character mowed down in the main American campaign.
* The running enemy grunts in the original ''VideoGame/{{Contra}}'' for the NES. As a reward, the quantity of these grunts increases each time you complete the game.
* ''VideoGame/{{Overlord}}'' has a unique look on this for a video game, in that you have and command mooks to do your evil whim. And since it's a game where you play the EvilOverlord, [[WeHaveReserves you use a lot of them]].
* ''VideoGame/JaggedAlliance 2'' has two grades of these in the BigBad's military: constabulary 'admins' and Army 'regulars'. Both wear fatigue pants; the admins wear [[CannonFodder yellow shirts]] (and are [[SortingAlgorithmOfEvil unseen after only a few engagements]]), while the regulars 'enjoy' [[RedShirt red-orange]] tops. Towards the end of the game, these two forces give way to the [[EliteMooks "Elite Guard."]]
* One of the biggest and most egregious abusers is the ''VideoGame/GrandTheftAuto'' series from ''[[VideoGame/GrandTheftAutoIII III]]'' onward, especially ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' and ''[[VideoGame/GrandTheftAutoIV IV]]''. Most of these time these mooks just magically appear after a cutscene with no real explanation why they're there other than an out-of-hand implication that they're working for an antagonist that was in said cutscene. There are even entire missions where the whole point of the mission is to kill a specific collection of mooks.
* Most levels in ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' have their own variant of the basic enemy that runs after you swinging its fists or some sort of blunt instrument: Ugger in Isle o' Hags (and a few other areas); Moggie in Mayahem Temple; Billy Bob in Glitter Gulch Mine; Jippo Jim in Witchyworld; Keelhaul in Jolly Roger's Lagoon; Guvnor in Grunty Industries; Biggyfoot in the icy side of Hailfire Peaks; Flatso in Cloud Cuckooland.
* A large part of ''VideoGame/BatmanArkhamAsylum'' is spent either beating Joker's mooks into pulp, or slowly and silently taking them out from behind.
* Every ''VideoGame/RatchetAndClank'' game typically has one group of reoccurring organic mooks (the Blarg, Thugs-4-Less, Tyhrranoids, Drophyds, Agorians) and [[MechaMooks robotic ones]] (Drek's robots, Megacorp security, ninja bots, DZ Strikers, space pirates, Nefarious Troopers).
* ''VideoGame/WorldOfWarcraft'' (and typically any MMORPG): "Greetings, Darkvarriorz. We need your help; go kill 15 [Mooks with a sword], 12 [Mooks with a bow] and 25 [Mooks with an axe] from the Defias Brotherhood and come back to see me".
** The Bilgewater Goblins, introduced in Cataclysm, have a race of ogre-sized labourers... named Mooks.
* ''VideoGame/GuiltyGear Isuka''[='s=] [[BeatEmUp GG Boost Mode]] features the Zako-Dan ("Lackey Gang"): Hundreds of generic guys with OnlySixFaces, occasionally using PaletteSwap to look more varied. Three of them can be unlocked but besides walking jumping, throwing some punched and kicks and sometimes a special attack or two (and sometimes not even that), they are next to useless. And you can't even assign them to the A.I.
* In ''VideoGame/FurFighters'' the mooks come in a couple of different shapes and sizes but it's generally three different types of Bear, a Peacock, an alligator, an armadillo, a GunsAkimbo Dingo, and a cow with different clothes depending on the level you're in, with polar bears standing in for the EliteMooks.
* In ''VideoGame/MadWorld'', every enemy EVER ENCOUNTERED (aside from bosses and the big mooks you get once or twice per level, like Big Bull and Yee Fung) is a mook.
* Any non-Boss Heartless in ''Franchise/KingdomHearts''. After you find the Keyhole in [[VideoGame/KingdomHeartsI Traverse Town]], the Heartless in Traverse Town serve two purposes; acquiring munny and LevelGrinding.
* HECU marines in ''VideoGame/HalfLife1'', Combine Overwatch units in ''VideoGame/HalfLife2''.
* Averted in ''VideoGame/{{Dishonored}}''. There are many city guards called "The Watch", and they are after protagonists. But its because he was framed and they have no idea he is innocent. They are definitely not faceless, and they have many quotes indicating they are normal people just like everyone else. Game also rewards player for not killing them.
* ''VideoGame/ValkyriaChronicles'' puts a lot of effort into giving Mooks a bit of dignity; the enemy soldiers all look the same, but some of them have specific names and are notably more {{bad ass}} than average and are worth remembering, your militia squad is colorful and full of personality, and there's a scene in one chapter devoted to the death of a single faceless enemy Mook who dies in the protagonists' arms, forcing them to realize that the enemy is human too. This doesn't extend to all the ''ally'' Mooks, who get slaughtered en masse [[AMillionIsAStatistic and no one gives half a damn.]]
* Every single soldier on the battlefield (around 600) except you and the one or two bosses in ''VideoGame/SengokuBasara'' exist only for you to cut down in style with your flashy skills. 99% of them don't even try to either attack you or defend themselves. However they do provide some quite amusing background dialogue.
* In the ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles]]'' arcade game (as well as in ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime''), almost every enemy grunt is a Foot Soldier who are easily dispatched (but can be dangerous in groups). However, they carry various weapons, and are [[ColorCodedForYourConvenience colored accordingly]] so that the player can quickly identify what weapon they're going to use.
* Oddly, the ''VideoGame/{{Wizardry}}'' series of role-playing games had "Mooks" as a playable race. [[InvertedTrope They were pretty tough.]]
* ''Franchise/TheLegendOfZelda'' series can be a little unclear about which enemies are Mooks. It's typically accepted that Moblins, Bokoblins, and any permutations thereof work for [[BigBad Ganon/Ganondorf]], and Stalfos are a safe bet, but it's anyone's guess as to whether Octoroks or Keese do or they're just mindless animals attacking Link.
* The ''VideoGame/ShadowHearts'' games are not strangers to this trope.
** The original game featured the hapless Japanese soldiers under Lieutenant Colonel Kawashima's command.
** ''Covenant'' introduced Sapientes Gladio's Steel Claws and Paladins, the thugs hired by the mayor of Le Havre and the Iron Soldiers of the Imperial Japanese Army.
** ''From the New World'' had the belligerent bums that attacked Johnny at the very beginning of the game and the countless mafia goons during the gang wars in Chicago.
* Among the thousands of mooks in ''VideoGame/TwoWorlds II'', there is a mook who's ''actually named'' "Mook" -- a deliberate wink, especially considering the amount of other in-jokes in the game, and the fact that Mook-with-a-capital-M has two partners named "Lenny" and "Charlie", and the faces of the three look somewhat similar to those of [[Film/TheThreeStooges a certain other trio who happened to have the same "MLC" initials]].
* ''VideoGame/Left4Dead'' featured thousands of mooks in the form of the common infected - useless enemies who died in one shot.
* ''Franchise/{{Halo}}'' features a wide assortment of mooks in the Covenant. The Grunts and Jackles fill the roles of the typical mooks, to the tougher EliteMook, such as the Elites and Brutes.
* Sock puppet-like ghosts called Bakebake serve as the main unambiguous mook in ''VideoGame/{{Touhou}}'', both within the earlier PC-98 games and many fan spin-offs. Notable for the fact that they don't physically fire bullets at lower difficulties, they're by far the least threatening opponent, trumped by even the RedShirt fairies.
* ''VideoGame/VectorThrust'' places an interesting spin on the Mook concept with recent updates- every pilot is classified into a Grunt or Ace difficulty level, with each category having sliders to fine-tune their competence in battle. So now players can tweak their enemy's skill level from {{Mooks}} to EliteMooks to [[BossInMookClothing Bosses in Mook Clothing]].
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